lx_theo wrote...
acidic-ph0 wrote...
Anyone who believes that deus ex machina is a good way to end a story like Mass Effect doesn't know what good writing is.
In fact deus ex machina is practically synonymous with bad writing.
You have a better way to defeat the Reapers in one fell stroke? Unless you were expecting the beginning of a scavenger hunt be on the Crucible, there wasn't much other way the story could have ended.
SteamieHotPlayer wrote...
good? then you are the minority.
A minority on the internet. And we all know that the vocal part of the internet is the absolute voice of all who played it.
Kanner wrote...
What was good about it?
It fit the theme tof the game.
It really wrapped me up in the moment when the time came.
It wasn't a happy ending. That would have seem more like pandering than anything.
Overall it was satisfying enough to not make me mad, but it wasn't amazing enough for me to incredibly happy about it either.
Point 1. It could have simply disrupted all reaper tech for a time, allowing the fleet to take out as many of them
to destroy as many as the EMS would allow in the given time. That would have fit in a lot better, and had more to do with what you spent most of your time doing, gathering allies.
Point 2. Most people didn't finish it at all, and never will because of all the negativity.
Point 3.
A) How do you figure? Did it fit in with the theme of diversity? Nope. Did it fit in with the theme of teamwork? Not really. Did it fit in with the theme of exploration? Nein. Did it fit in with the theme of freewill overcoming fate? Actually it did just the opposite. Did it fit in with the theme of family? Not at all. Did it fit in with the theme of facing your past? Wasn't even touched upon. So, what theme are you thinking of?

You must get wraped up really easily because as soon as the elivator came I was bored and confused.
C) I will agree, it wasn't a happy ending. It was a nonsensical, plot-hole ridden, insanely idiotic ending.