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The Ending was Good


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#176
Alex_SM

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Wittand25 wrote...

A single (convetional) weapon would not be sufficient so a conventional weapon would require the final victory to happen many years after the end of ME3 by a grey haired admiral Shepard ( I actually would like such an ending, even if I firmly believe that even more players would be upset by it).
Creating the the equvalent of the Crucible from scratch, while not being a DEM, would be even more unbelieveable and worse story telling considering that next to noone in the universe knows anything about the reapers and to construct such a weapon requires quite a lot of knowledge of the enemy.


Next to noone knows anything about the reapers? And what about the collector's base, the proto-reaper, sovereign remains? That's more than enough to create consistent knwoledge about them in the story. What about EDI being part-reaper? That may allow her to understand a lot of things about them. Then we may discover the the protheans tried the same, but they failed, and we have to figure out why did they fail to not do the same...

There are more than enough elements in the games to create a consistent and belieable plot about making a devide which weakens the reapers and allows then a conventional victory. 

And I don't see why players would be upset by an epilogue telling "What shepard did allowed us to strike back. We recovered earth in XXXX months, then it came Palaven, then XXXX... It wasn't easy, it wasn't fast, trillions of lifes were lost, but we kicked out the reapers and broke the cycle". It's a pretty classic and hopeful way to end it. 

#177
Drake_Hound

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Honestly if you think ending is good , yeah I can buy that but after a couple play trough ...

NO the ending freaking sucks , made me lose interest in bioware totally .
Even so much that am not even interested in SWTOR anymore .

There is no excuse for ONE ending covers it all , especially not from brilliant artist that made the rest of the ME3 game.
Especially not after import of my and setup on my other computer to use the saves from my previous game.
IT is fine ending for people with no attachement to there characters .
And say ok done , lets move on to new games ...

Makes me wonder why am investing in SWTOR ? to be royally F over ?
And they beter start fixing it ASAP , cause this does affect other bioware games .

And the extended cut will not do , cause yeah you are busted on a noob directors cut .
But to extend the noob directors cut , isn´t even a compromise it is covering your crime .
And guess what IT WON¨T MAKE IT BETER .

#178
Amioran

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Gaiden96 wrote...
You speak based on "what-ifs" and "maybes". It's impossible to do this.


It doesn't seem to me that there's a single "maybe" or "if" in what I said. If I use the word "maybe" is only as a rethorical or sarcastic way, but not as an uncertainity.

If you think otherwise please quote me back on where do you think that I have said "maybe it's so" concerning these philosophical aspects. I've used "maybe it's this or that" only in reference to things nobody is certain about in this moment (as if this is truly an endind in the full sense). I cannot find it, but maybe (again, used sarcastically) you can.

Gaiden96 wrote...
You're not stating facts, you're using gibberish to confuse people by making them think you have a higher thought process or are more intelligent than others. 


So a thing it's gibberish just because you don't know it. Ok, as you like.

I don't pretend anything at all. All I said can be easily found studying the things I talked about. If you think I'm saying something wrong you have nothing more to do than find out if that's so by researching about them. If then you find that I'm wrong I will be more than glad to debate about it and either admit it without problems.

As of now you just don't want to listen because you don't like what I say, that's all.

There are no theories at all in what I said concerning the philosophical aspects, not "ifs", not "maybes", nothing as that. All I said it's usually common knowledge of those that have a certain background (as that of writers).

Gaiden96 wrote...
It's ridiculous and says more about you than you realize. 


What's ridicolous? That I continue to try to make you understand something that you have not the minimal intention of researching upon just because it must be wrong? Yes, maybe you are right, but we are here to debate and I do it no matter who I have in front.

Gaiden96 wrote...
It's not the basis for some sort of philosophy, it's a plot device in writing. It relies on mere chance, and as such doesn't suit things.


The Deus Est Machina theme (or better, the development coming to that theme), as I said, was findable already in all the Synthetic vs. organics narrative. They didn't introduce nothing "out of thin air". It was already there, in the background. All the speech about order vs. chaos is in the philosophy of that theme, and that type of theme has its roots tied to the occidental concept of God and that concept exapnds to that of God vs Lucifer/Man etc. (that's even a more broader philosophical concept with even more complexity, but in its most simplicity is order vs chaos/good vs. evil/white vs. black - full duality in very short words).

There's nothing about change or "plot device". The philosophical aspect behind it was introduced immediately. As I said I did already presumed that the "ending encounter" was something as that because the philosophy behind it spelled it in full (it could have been also another thing, but there were not many other options).

Also this talk about inconsistency, in fact, is completely wrong just for this (but I didn't introduce it yet because it was premature; see? the premature theme returns ;)). Philosophically speaking if they gave you another type of ending (bar another one) than they would have been inconsistent with the philosophy behind the theme.

This is a fact, as it is a fact that you cannot comprehend this if you don't know the philosophical aspect buried within.

Gaiden96 wrote...
If this is what you meant by "you don't question God" that would be comprehensible, but still terrible writing.


No, it's not this. "You don't question God" is referred to the complain "Shepard doen't question/oppose the Starchild". It is something different. Let's leave it at that for now, it's too complicate to explain it here.

Gaiden96 wrote...
Story arc reffers to Shepard's story, and by extension, most characters associated with him/her. It wasn't meant to continue afterwards, at least not that we were told. An ending can be a cliffhanger in the middle of a story, like in between novels. If this is done on what was addvertised as the end of the planed trilogy it is generaly not very well received by the audience, as is the current situation. 


But also in this case it is only because the audience expects something different. There's nothing wrong technically on doing it. I can understand that people could prefer something different (especially in this type of context, as gaming), but this has nothing to do with "bad writing".

Gaiden96 wrote...
What I'm saying is not a rule in writing. It's what we were promised and didn't get.


You didn't get what you expected? I can get it. However common sense would dictate at this point to wait a little and see what it happens next before prematurely bandaging your head until you don't know if it is wounded or not.

As I've repeated many times all of this talk is premature not knowing the future development in store. Until you don't have the full picture fighting for something different is like acting like Judas, that betrayed Jesus expecting something totally different than he in reality was come for (and presuming he did knew what it was already).

Gaiden96 wrote...
If this is what you offer your readers I can't fathom you being successful in any way shape or form unless your audience is the kind that disregards logic for cheap thrills and terrible, "dream-like" resolutions.


Audience of books it's usually much more open to "suprises". They go with the flow, usually. Naturally there must be something that justifies the surprise after, but until that happens nobody complains in the meantime.

And usually readers of certain narrative (and please dont take this badly, it's just the truth) have much more background in the philosophical aspects of certain themes so they can better understand the subtleties behind. Not in all cases, but the percentual is certainly higher.

Modifié par Amioran, 09 avril 2012 - 12:26 .


#179
Guest_Catch This Fade_*

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kbct wrote...

Dragoonlordz wrote...

OutlawTorn6806 wrote...

Get ready for Kbct and his crew. And his poll. lol


So true. :lol:


Okay, fair enough. No polls for now. How about this? This is the best gif I've seen for ME3:

Image IPB



Son of a...he just HAD to push her out of the way.

#180
Brandonhc

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Topic lock inbound.

#181
ShinsFortress

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lx_theo wrote...

 *Readies Omni-Shield of Invulnerability*

Yes, I said it. The ending was good. It wasn't great. It wasn't amazing. It wasn't the quality the series deserved to end on after such a great run. But it was good.

Many of the so called "plotholes" can easily be explained relatively easily without creating a whole conspiracy around it. There are a few that seem like oversights, like the sudden appearance of certain characters in ending scenes.

The whole Indoctrination Theory is just silly, and while it would be cool, it would also make no sense for Bioware to do without having actual content afterwards in the released title. Not to mention much of this "proof" is nothing of the sort, and a lot of it is non sequitur even when together.

Other than that, the greatest failing was that it didn't provide enough closure. The universe had many ways it could develop afterwards based on how things turned out on many different fronts throughout the game. The problem with the ending is that it doesn't reference these and specify what happens to provide said closure. Bioware is doing the smart thing is offering an ending that gives more closure.

So, the ending was good. All this hate for it is absolutely ridiculous.

EDIT: Here is me addressing the issue of "plotholes"
http://social.biowar...3404/4#11197542


Most people appear to disagree with you.  I certainly do.

#182
Vilegrim

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lx_theo wrote...

 *Readies Omni-Shield of Invulnerability*

Yes, I said it. The ending was good. It wasn't great. It wasn't amazing. It wasn't the quality the series deserved to end on after such a great run. But it was good.

Many of the so called "plotholes" can easily be explained relatively easily without creating a whole conspiracy around it. There are a few that seem like oversights, like the sudden appearance of certain characters in ending scenes.

The whole Indoctrination Theory is just silly, and while it would be cool, it would also make no sense for Bioware to do without having actual content afterwards in the released title. Not to mention much of this "proof" is nothing of the sort, and a lot of it is non sequitur even when together.

Other than that, the greatest failing was that it didn't provide enough closure. The universe had many ways it could develop afterwards based on how things turned out on many different fronts throughout the game. The problem with the ending is that it doesn't reference these and specify what happens to provide said closure. Bioware is doing the smart thing is offering an ending that gives more closure.

So, the ending was good. All this hate for it is absolutely ridiculous.

EDIT: Here is me addressing the issue of "plotholes"
http://social.biowar...3404/4#11197542


so your fine with mute acceptance of the logic of the worst mass murderer in the history of sentient life?

ANd now to a series I know is well done all the way thru Baldurs Gate...cya in a few hours :D

Modifié par Vilegrim, 09 avril 2012 - 12:34 .


#183
Zany Jedi

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I was fairly optimistic about this thread at first, after waking up and revisiting it this is my reaction:

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#184
Aurelius369

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My problem with the end 10 minutes or so of the game is it's inconsistant with the rest of the game and preceding two games. It may well be that Casey and Mac were trying to cram in a little philosophy at the end and that I just don't have the intellectual chops to "get it", but I doubt it. I "got" everything else the games presented me with easily, so why in the last act decide to go the way they did?
Imagine if Robert Heinlein had left the last half of the last chapter of Stranger In A Strange Land to James Joyce to write? Oh sure, technically it'd be fine, interesting to some, and even brilliant to some others. But would it be consistant and honoring the general reader, RH's fans? No, it'd be a stupid move. It would feel out of place, pretentious and no amount of explaining or clarification would make it work.
So while the two main debaters here are putting forward (I think) strong arguments, which I appreciate, the simple fact for me is that the end of ME3 is deeply disappointing. It doesn't matter that it works as a technical or philosophical exercise; emotionally it failed miserably. Spectacularly.

#185
Amioran

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Il Divo wrote...
If these writers destroyed previous rules and ideas without offering a good explanation, it was bad writing regardless. You need a reason to support narrative alterations. And a damn good one at that. Altering an element of the story "just because" often doesn't go over well, especially when the audience either doesn't like the direction or can't see where the writer is going with it.


I can agree with this, but in this case the "explanation" you seek is premature to search since there are too many possibilities open atm.
The inconsistency is usually explained after (if used during a lapse), not before.

Il Divo wrote...
Consistency in this sense means sticking to the rules of the universe. If you establish that guns kill people, then people should not suddenly be able to survive gun shots to the head, without adequate explanation, which is the Star Child's problem.  


The existence of the "Star Child" (as I already explained on my discussion with Gaiden96) and/or his plausibility's explanation is already estabilished within the philosophical background of the theme.

But apart this also a plausibility can come after. Surely you have to motivate it somewhat and it can be difficult depending how large it is, but it can be done.

And anyway Bioware already resurrected Shepard without any plausibility (apart for narrative's sake of having the protagonist continue) whatsoever (either within the context of the game, that's already unplausibe in many aspects), so it's not that they haven't done something as this before.

Except it was the inconsistency which was the source of the problem. He attempted to start a crime action thriller while turning it into an B-rated Vampire film about halfway through.


Ellis (for example, used in this case becase Tarantino always shamelessy copied him) has done the same turning an usual "modern real life struggle" into a "zombie fest" and he succeded in doing it without problems. The book was well written and a critical success. As you see it's not this the root of the problem
 

This is why I make such a huge point about consistency. The less consistent you decide to be, the more difficult it becomes to write it well, since you need to provide an incentive for the audience to follow your vision. 
 


On this we agree, but it's not one of the motivations of a writer to experiment and see how far you can go with it and continue to be called such? ;)

Modifié par Amioran, 09 avril 2012 - 12:44 .


#186
The Razman

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Vilegrim wrote...

lx_theo wrote...

 *Readies Omni-Shield of Invulnerability*

Yes, I said it. The ending was good. It wasn't great. It wasn't amazing. It wasn't the quality the series deserved to end on after such a great run. But it was good.

Many of the so called "plotholes" can easily be explained relatively easily without creating a whole conspiracy around it. There are a few that seem like oversights, like the sudden appearance of certain characters in ending scenes.

The whole Indoctrination Theory is just silly, and while it would be cool, it would also make no sense for Bioware to do without having actual content afterwards in the released title. Not to mention much of this "proof" is nothing of the sort, and a lot of it is non sequitur even when together.

Other than that, the greatest failing was that it didn't provide enough closure. The universe had many ways it could develop afterwards based on how things turned out on many different fronts throughout the game. The problem with the ending is that it doesn't reference these and specify what happens to provide said closure. Bioware is doing the smart thing is offering an ending that gives more closure.

So, the ending was good. All this hate for it is absolutely ridiculous.

EDIT: Here is me addressing the issue of "plotholes"
http://social.biowar...3404/4#11197542


so your fine with mute acceptance of the logic of the worst mass murderer in the history of sentient life?

ANd now to a series I know is well done all the way thru Baldurs Gate...cya in a few hours :D

What? Throne of Bhaal was bloody awful.

#187
garf

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Rammastus wrote...

I happen to think the endings were fine as is. I am sick and tired of people posting spoiler threads about how they hate the ending and exactly what they hated about the ending in a supposedly spoiler free area of the forum. Those who hate it are entitled to their opinion I agree, but by not following the forum rules is one of the numerous things that are dragging your case down and making you seem like a bunch of self entitled whiners. As for those who, like me, liked the ending, maybe for every thread that pops up about how they hate the ending and how Bioware sucks so bad we should post 3 threads about how we liked it. The anti ending threads are pretty much making it difficult to read quality threads anyway.


I for one and sick and tired of being told I'm dumb or whiney for agreeing with the people. And there are plenty of Pro-enders who resort to personal attacks and other violations of the forum rules. Odd becuase given their relative lack of numbers there should be fewer bad apples.

IMO your post is a pot and kettle argument.

#188
Akka le Vil

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lx_theo wrote...

Set out the plotholes then. I don't see many that aren't just trying to pick holes in it.

Isn't it funny how people deficient enough to not see plotholes the size of the Great Canyon are the ones liking the ending ?
Quite telling.

#189
Il Divo

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Amioran wrote...

I can agree with this, but in this case the "explanation" you seek is premature to search since there are too many possibilities open atm.
The inconsistency is usually explained after (if used during a lapse), not before.


However, it wasn't explained at all. Exposition from the writers should never be necessary for the audience to understand the plot, outside of the work itself. The explanation never came, either before or after.

The existence of the "Star Child" (as I already explained on my discussion with Gaiden96) and/or his plausibility's explanation is already estabilished within the philosophical background of the theme.


Regardless of its existence as a philosophical theme, it was a bad one to choose in a series which up until this point has revolved around the protagonist defying Gods and Demons alike. As someone else put it, Shepard successfully proved Saren a traitor when those around him thought he was innocent, he defied Sovereign's cycle by going to Ilos and blowing him out of the sky while killing Saren in the process. When the Collectors killed him, Shepard managed to unite  a team and lead what was considered a suicide mission through the Omega IV relay, murder the Shadowbroker, and stop the Arrival plot. And in Mass Effect 3, Shepard consistently defies claims that conflict X can't be resolved, in addition to potentially convincing TIM to take his own life. That's the resume` of a man (or woman) who does not simply accept what others claim without proper backing.

The problem is not simply the existence of the Star Child, it is not that we are unable to prove him wrong. The problem is that we are not given enough exposition to justify him as an element of the story. He's Vigil, without the explanation, and exists only to handwave solutions (and problems) into being. Writers avoid contrivances by providing enough explanation that element X does not feel out of place in the story. Shepard, having up until this point always had the ability to challenge authority figures (Sovereign included), should not simply be made to accept this logic without a word and certainly not without first learning the nature of the Starchild, which itself would make it feel less like a shoe-horned element.  

If the ultimate theme was meant to be helplessness, the narrative should have allowed the player/Shepard to express that in some way, such as the realization that there's nothing we can do at this point.

Ellis (for example, used in this case becase Tarantino always shamelessy copied him) has done the same turning an usual "modern real life struggle" into a "zombie fest" and he succeded in doing it without problems. The book was well written and a critical success. As you see it's not this the root of the problem


Do you remember the book's name? We should avoid ad popularum arguments on their own. It's why I'm often skeptical when people say ME3's ending sucks simply because X number of fans hate it. I hate the ending, but not because others do.
 

On this we agree, but it's not one of the motivations of a writer to experiment and see how far you can go with it and continue to be called such? ;)


To experiment, yes. But experimentation is itself a risk and the writer will always reap the rewards of such a risk. In this case, Mass Effect 3 was the conclusion to possibly the most ambitious trilogy designed in gaming history. It was the resolution of 5 years of gaming and upwards of 100 hours of gameplay/story. In this case, we have Bioware receiving the consequences of that risk failing to pay off, for many. An isolated work with a terrible ending likely wouldn't have led to the same degree of outrage, due to less commitment.

Modifié par Il Divo, 09 avril 2012 - 01:10 .


#190
Cyberstrike nTo

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...nevermind.

Modifié par Cyberstrike nTo, 09 avril 2012 - 01:11 .


#191
Hintofmalice

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Also, nevermind...

Modifié par Hintofmalice, 09 avril 2012 - 01:12 .


#192
Jayelle Janson

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I think the ending had the potential to be good but it failed in the execution.

I kind of the like the idea that Shepard went through all he did just to realise that Saren or TIM may have been right all along, but it was presented in such a confusing and frustrating way that it left me feeling like I'd blinked and missed something.

#193
ReshyShira

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lx_theo wrote...

Words



You're obviously stating a counter opinion to be edgy, stop  it.

#194
PiEman

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kbct wrote...

Dragoonlordz wrote...

OutlawTorn6806 wrote...

Get ready for Kbct and his crew. And his poll. lol


So true. :lol:


Okay, fair enough. No polls for now. How about this? This is the best gif I've seen for ME3:

Image IPB




Whelp. Thread's over. I don't think there's any topping this.

#195
Jadebaby

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#196
RinpocheSchnozberry

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The ending was great.

#197
Kanner

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Amioran wrote...

1) A writing doesn't need to be consistent to be good. I don't get from where people get this assumption but it's completely erratic.
2) Uncertainity/incomprensibility-atm and having to make decisions where you seem to have not choice at all or cannot base a full logical choice upon is not "bad writing" at all. In fact exactly the contrary. In many books by many author the same concept is used during a lapse to create momentum (I've explained this somewhere else in full detail).
3) Non closure is not bad writing per se, but even less in this case because you don't know if what you have is a full ending. If it is a lapse non closure it's used in the same way as in point 2.


I didn't mention closure at all.  I said it DIDN'T MAKE SENSE.  That is not the same thing as open-ended or brimming with possibilities.  It means it's already broken.

Also, Mass Effect is not a book.  You are not passively observing a plot where some information has been deliberately hidden because the plot is too thin to otherwise entertain the reader.  It is a game where the player is charged of making sense of large, complex decisions and doing their best within a chosen personality archetype to achieve a result.  Asking them to make random decisions based off a short self-contraditory monologue AS THE FINAL ACT IN THE GAME is not fun or interesting.

And I don't know what you mean by 'writing' and consistancy.  Writing does have to be consistant within its own universe and the ruleset unveiled to the reader.  To wit, you don't finish up a gritty real world thriller crime novel with the revelation that the murderer is a wizard.  You don't finish a fluffy romcom with the jilted bride ordering a vicous hit job on the lovable protagonist who got the guy.  And you don't bring in space-jesus to snap his fingers and solve everything in a hard-edged sci-fi setting.  You set the rules, explain them to the audience, and then abide by them.

Modifié par Kanner, 09 avril 2012 - 02:07 .


#198
The Razman

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RinpocheSchnozberry wrote...

The ending was great.

Concur.

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#199
Wise Men

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Agreed.  I think the ending I got was awesome!  I'm playing another run right now. 

#200
Jadebaby

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The Razman wrote...

RinpocheSchnozberry wrote...

The ending was great.

Concur.

snip*


This is such a bigger thing than "haters gonna hate".

If you can't see that you're clearly uneducated on the situation.