Luc0s wrote...
Hexley UK wrote...
Baihu1983 wrote...
KaeserZen wrote...
Casey Hudson said that no other installments of the ME series will take place after ME3, rather during or prior the events of the series.
Someone think of the plot holes! The whole trilogy will be made pointless with any more games.
This and the fact that prequels almost always suck will be the reason the next game will be a sequel.
I consider Halo: Reach the best game in the Halo francize and that game was a prequel.
Deus Ex: Human Revolution is also a prequel and it still is an amazing game that everyone who played it loves.
Zelda Skyward Sword is also a prequel and look at how populair that game is.
So your argument is invalid.
not completely invalid.
In the case of those games, I'll start with Halo Reach.
Halo: Reach was good in that before you even play it, you KNEW was HAD to happen, no matter what you knew how the game was probably going to end. But the path to getting there was up in the air. What made reach good was because the game developers had heavily referenced it in the other games, it was a point of historical signifigance in the story.
Halo Reach is the circle closing on itself, thats what made it good, and what made it sad. You knew that everyone was most likely going to die, you knew they were doing it for a cause, even if THEY didn't, You KNEW that there was a greater need and reason at stake, a reason that ultimately proves to be worth while.
If Halo 3's ending sucked, reach probably wouldn't of been made, because people wold of bowed out of the series. The fact that Halo 3's ending was satufying and good, and gave you a victory moment. It made the idea of going back and closing the circle worthwhile, because you knew the future would be alright and attend to itself.
Deus Ex 3, this is an example of the direct opposite of what Halo Reach was, in this case we KNEW NOTHING of what came before the events of Deus Ex 1, and in doing so there was fertile ground for telling a story.
It should be stated that the community of Deus Ex considers Deus Ex 2 so bad, that they pretend it doesn't exist.
This is WHY Deus Ex 3 was a prequel, so people consider the storylines of Dx3 and Dx1 and just enjoy that part of the continuity. And they are in and of themselves very statisfying. And the reason WHY is because the LAST installment, remember people pretend Dx2 doesnt exist now, the LAST Installment, Dx1, the endings, at least one of them, had some sense of hope, which is what made telling a prequel story worth while.
I didnt play the Zelda game, so i cannot comment.
What I am trying to say is, that if you want to make a prequel game worthwhile, you have to make the end of the most recent installment a good ending. The reason why i say this is because, the player has to know that the future is fine, and that it will attend to itself, meaning the future doesnt need them to watch it, its fine. This allows the player to be comfortable leaving that story line, and jumping back in time to write some pre-history to the story they already know.
if ME 4 is a prequel, then the problem with it will be that since the last installment did NOT leave the player with a sense of well being, a sense of the future is ok, and that it will attend to itself, the player is reluctant to let go and wants to stay to make sure everything WILL be alright.
If any prequel ME game is to succed, we NEED to KNOW that the future from ME 3 will be alright, and the galaxy will resume its normal flow. Since we do not have that resolution, we cannot let go, and if we cannot let go, we cant move on, and go forward or back as the case may be....
-AE