Not sure about second run through.
#1
Posté 04 décembre 2009 - 04:42
#2
Posté 04 décembre 2009 - 04:52
For example:
My first playthrough was simply based on tons of assumptions, i read somewhere on how shatter works though it was great, so i build my entire team based on shattering,
Had 1 mage with CoC, 1 with stonefist and crushing prison, a rogue with pinpoint strike and a warrior with overpower, play style beeing find a small entrance where all the enemies that follow will gather up in a line and freeze them all up and shatter them before they get out. was rather fun and the battles toke rather long on average.
on my 2nd playthrough i though that particular mage setup was too much effort, so i decided to try out the aoe range idea, had shale/archer/mage/mage setup, tactic beeing dropping storm of century everytime i can from far far away and stun them before they get to me, it was fun for a while but got boring after a while
so i started my 3rd playthrough, this time i decide to play a melee, i ran 2x 2h warrior setup with mage haste support, tactic beeing dropping earthquake on top of myself and the enemies and use indominable and chop them while they trying to get up. i do say it was kinda fun.
on my 4th playthrough i though i can try a backstabbing rogue, and ran a quad melee setup with an arcanemage healer(not the op build). basicly just gank up on what ever comes. truth be said i kinda like how the rogue plays in this game.
so eventhough i keep playing the same story, same character, same loot what ever, i find everytime to offer me unique perspective and challenges. also exploring some other outcome of the quests was fun.
#3
Posté 04 décembre 2009 - 04:54
Playing through the game as a completely different class, though? Now that's replay value.
1st playthrough) LIGHTNING BOOOOOOOLT
2nd playthrough) SMASHING HIS HEAD IN WITH A SHIIIIIEEEEELD
3rd playthrough) DAGGER IN THE BACK, SUCKAAAAAAAS
Modifié par Taleroth, 04 décembre 2009 - 04:55 .
#4
Posté 04 décembre 2009 - 05:20
It's a roleplaying game. The whole point is roleplaying. I design a new character with a new personality and new goals and values and then I play him (or her).
#5
Posté 04 décembre 2009 - 05:33
#6
Posté 04 décembre 2009 - 06:16
#7
Posté 04 décembre 2009 - 06:43
Sylvius the Mad wrote...
Roleplaying a different character is more than enough incentive.
It's a roleplaying game. The whole point is roleplaying. I design a new character with a new personality and new goals and values and then I play him (or her).
In that case you could just write a book. A game needs more than just character possibilities to be replayable. DA:O has about two or three runs through it that will keep me satisfied, but after that it is sure to lose its appeal.
#8
Posté 04 décembre 2009 - 06:49
#9
Posté 04 décembre 2009 - 06:52
In your opinion.Thorrior wrote...
In that case you could just write a book. A game needs more than just character possibilities to be replayable.
#10
Posté 04 décembre 2009 - 06:58
Then we'd have to do all the work and create all of the characters and maybe even the setting.Thorrior wrote...
In that case you could just write a book.
In an RPG, we're given the setting and the NPCs and even the scenarios. I think the fun comes from roleplaying different characters through those situations. When your character says to Cailan "I didn't realise things were going so well," what does he mean by that? Why did he say it?
That's the roleplaying. That, to me, is the whole point of roleplaying games.
#11
Posté 04 décembre 2009 - 07:00
Thorrior wrote...
Sylvius the Mad wrote...
Roleplaying a different character is more than enough incentive.
It's a roleplaying game. The whole point is roleplaying. I design a new character with a new personality and new goals and values and then I play him (or her).
In that case you could just write a book. A game needs more than just character possibilities to be replayable. DA:O has about two or three runs through it that will keep me satisfied, but after that it is sure to lose its appeal.
And what pretell would the game need to give your more playthroughs?
And how many games get more then one play through.
And please, do not say Loot...cause then ld say your playing the wrong type of game.
#12
Posté 04 décembre 2009 - 07:50
Viglin wrote...
Thorrior wrote...
Sylvius the Mad wrote...
Roleplaying a different character is more than enough incentive.
It's a roleplaying game. The whole point is roleplaying. I design a new character with a new personality and new goals and values and then I play him (or her).
In that case you could just write a book. A game needs more than just character possibilities to be replayable. DA:O has about two or three runs through it that will keep me satisfied, but after that it is sure to lose its appeal.
And what pretell would the game need to give your more playthroughs?
And how many games get more then one play through.
And please, do not say Loot...cause then ld say your playing the wrong type of game.
O.K. I just used unique items and loot as an example of the "little things" this game is lacking, to make it more interesting imo. We do have to face facts that so far rpg console friendly games are just made a little differently, not better or worse just not as detail oriented as in the past. Now all the hormoned up console fanboys calm down, it's not a dig just an observation, I plan on buying a ps3 after X-mas. Any hoo, I decided to roll a cute little blonde female dwarf, who I'm going to roleplay a bit as a lesbian seeking the teachings of Adraste, that was about as different as I could get from my human backstabbing rogue. Not sure if I'll get very far before getting bored, but I'll give it a whirl.
#13
Posté 07 décembre 2009 - 06:54
There's a tradeoff between story and open-ended choices, so if you liked Oblivion, DAO may not grip you as much as it does me. I feel open-ended play can be done on every MMORPG, so I like my single-player games to be story-focused, but you may feel differently. That won't change on a replay.Jawson wrote...
I was shocked at the lack of unique loot, that could really change a character, and except for the very beginnings, the story is very linear, and doesn't seem likely to change much. Anyone have any instances or easter eggs, unique gear, or anything I'm missing? I had considered buying the official stratedgy guide(the first time since oblivion) to see if there is more than meets the eye.
Nor will there be there game-changing loot. Again, that's a matter of preference. I like that with a good party and good tactics, you can complete the game even without the best gear. And that too won't change on a replay (though at Nightmare setting, every bit helps).
Sharog's post right after yours highlights one of the best features of the game: that your tactics change wildly as you change your character and party. If that appeals to you, you'll have a very different experience on each run.
#14
Posté 07 décembre 2009 - 06:55
#15
Posté 07 décembre 2009 - 08:32
Leski also he's one of the most funky Origin *friend* .i wish he could be a companion .. He just pwn .
best origin imo
1:Dwarf Commoner
2:Dwarf Noble
3:Human noble
4:Mage
5:City Elf
6:Dalish Elf.
You really feel like a nobody or someone very important when you do the dwarf Origins .. The elf .. simply boring .. The human noble seem to be the most canon and the mage one 's just average.
hey what up LESKI!!!
Nothing .. We need to kick the ass of some thief
Oh Sweet!
Modifié par Suprez30, 07 décembre 2009 - 08:34 .





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