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Which Bonus Power is the Best for Engineer?


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36 réponses à ce sujet

#1
Elcor Pride

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What Bonus Powers are best for Engineers in ME2 and ME3 and how can I get all of the availible Bonus Powers in ME3 since I got some in my first playthrough, however I didn't manage to get all of them i.e. I got Slam but not Dark Channel from Javik. 

Thanks.  

#2
Kronner

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You unlock bonus powers by talking with your squadmates. Each squadmate can give you 2 bonus powers.

I'd recommend Decoy or Defense Drone in ME3, it's hilarious to have 3 drones or 2 drones + Decoy deployed at all times. You barely get shot at.

#3
XTR3M3

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I take an ammo bonus early on but switch to stasis later to deal with phantoms and other close combat flanking enemies that are hard to kill otherwise with an engineer.

#4
Elcor Pride

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Was thinking of taking Decoy but never thought about Defense Drone, how exactly is it 'defensive'? Which ammo bonus would be the most beneficial?

#5
termokanden

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Defense Drone and Decoy indeed if you are focused on that sort of thing already, just for the fun of it.

However, if you're skipping drones and turrets entirely like me, well... Anything goes really. You don't need anything in particular. I use Carnage to trigger fire explosions, but that's just for fun and I would not really recommend it. Defensive Matrix can help a lot with survivability. Stasis is usually good.

#6
wirelesstkd

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My first playthrough was with an engineer and I had a hard time choosing a power simply because the Engineer was already so balanced. He really doesn't need another power. I ended up using AP ammo for a while since he lacks an ammo power, but I didn't really need it because I always had a team mate that provide a squad based ammo power. Once I unlocked it I switched to Dark Channel simply because it is an amazing power, but because it shared a cooldown with my other powers I didn't use it to it's fullest potential.

That playthrough was with Kaiden so I never unlocked the grenade power (you get it from Ashley), but if I had I probably would have taken that - at least to try it out.

#7
Unfair_Banana

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For a while, I enjoyed the novelty of running Combat drone, Sentry turret, and the Defense drone, but that got old quick as I felt like I had to do most of the work, and they were just damage sponges.

The Defense drone is a joke. Even on Insanity, the duration it lasts isn't really useful. If it would stick around for a while, that'd be great, but I feel it goes away to quick and I don't think it's worth it.

#8
Jestina

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I go with AP ammo so i'll have some firepower in addition to my tech powers.

#9
jrus018

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DEFENSE MATRIX (bonus power from EDI)

Engineer = Defense Matrix + Inferno Armor = Overpowered

Defense Matrix benefits and synergy well with the 2 builds of engineer, tech-caster and drone mastery, bonus damage to both tech powers and drones/turrets, emergency full shields restore, nuff' said!

imo power ammo are useless for engineer when you can tech bombardment enemies, same as Defense Drone is so useless even for a drone mastery build it doesn't do any beneficial for an engineers offense and survivability!

#10
Jestina

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You're not going to be doing much bombardment with a sixty percent cooldown penalty. I don't see any point in taking one of those defense powers with a caster class...since you should be behind cover the majority of the time.

#11
Doriath

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Jestina wrote...

You're not going to be doing much bombardment with a sixty percent cooldown penalty. I don't see any point in taking one of those defense powers with a caster class...since you should be behind cover the majority of the time.


Defense matrix is taken for the power synergy evolution more so than damage reduction. A  60% power slowdown penalty becomes 30% at rank 6 and can be completely eliminated on most if not all powers through the course of selecting additional power recharge evolutions. It is a complete non issue for a well constructed build and makes every power you cast stronger.

There are other reasons to use the defensive powers (including the trigger effect) besides just increased survivability. Might sound strange, but its true.

Modifié par chrisnabal, 09 avril 2012 - 11:01 .


#12
Abraham_uk

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Dark Channel: Good setup for explosions and passes from one foe to another. But if you want your powers to go BAM, you're better off with Carnage, or reave or slam.

Slam was another fantastic instant damage power.

Reave. Restores your current segment of health (I think) increases hardening and acts as both a setup and a detonator of biotic explosions. In addition does some small isolation damage.

Barrier: This is a layer of protection that can be detonated. Will slow down cool downs.

Stasis: Keep your enemy frozen. Also setup for biotic explosions. Here is the best bit. With the bubble variant, you can get guardians to drop their shields. It will work on protected enemies such as phantoms. Also phantoms can't dodge this power (unlike cryo blast). However less effected against armoured foes (Not completely ineffective. Still good setup for biotic explosions)

Warp ammo: Does more damage to biotically affected enemies. Weakens armour. Does additional damage to armour. Does additional damage to unprotected foes.


Defense Drone: will add an extra bit of distraction to keep the heat of you and your team. Can paralyze the enemy. Does a bit of damage too.

Energy Drain: Similiar to overload, but in addition to removing shield/barriers it will restore your own shield/barriers.

Decoy: Static holographic image of yourself. Some enemies are fooled by this. Use it correctly and this can do wonders for you. Might take the heat of you.

Defence Matrix: Another defence power. It slows down your cooldowns and hardens your shields allowing you to take more hits. This is the tech defence power.

Armour Piercing ammo: can penetrate light cover including riot shields. Useful given that engineers are weak when it comes to weapon damage. Weakens armour, damages armour, does extra damage to unprotected foes.

Marksman: Want faster rate of fire, or do you require greater accuracy? Well this is the adrenaline rush substitute. Very useful if you have a squad mate who has their ammo power on squad evolution. The combination really adds a kick to your ammo. But if your power philosophy is "powers should replace the need to shoot enemies" avoid this one like the plague.

Inferno Grenade: Let's face it, Vanguards and Engineers have no grenades. Limited in stock but very damaging. You know what a grenade does. Don't you?

Carnage: A very good splash damage power. But very similiar to incendiary blast. Damaging against armour and unprotected foes. Like incendiary blast can produce a tech burst when performed on an enemy being stunned by a lightning power (disruptor ammo, disruptor shot, overload, energy drain).

Fortification: Defence increase and melee increase. But it slows down your cooldowns.

#13
Abraham_uk

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Of the above. My highest recomends are.

If you don't mind using biotics:
Either slam or stasis.

If you're exclusively using tech powers:
Decoy or defence drone.

If a good combat power is what you're looking for:
Armour piercing ammo or marksman or Inferno Grenade


Personally I'm not a grenade fan.

Modifié par Abraham_uk, 09 avril 2012 - 11:13 .


#14
jrus018

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Jestina wrote...

You're not going to be doing much bombardment with a sixty percent cooldown penalty. I don't see any point in taking one of those defense powers with a caster class...since you should be behind cover the majority of the time.


like what @chrisnabal said
the -60% cooldown penalty will be useless at all, rank 6 evolution will cut it to -30%, the inferno ammo will cut the other -30%, there are also the bonus from the shadow broker intel terminal upgardes.

so all in all... you get +25% bonus damage from all your tech powers and drones, 100% sheild restored on emergency, +15% damage reduction, ...profit?

#15
Abraham_uk

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jrus018 wrote...

Jestina wrote...

You're not going to be doing much bombardment with a sixty percent cooldown penalty. I don't see any point in taking one of those defense powers with a caster class...since you should be behind cover the majority of the time.


like what @chrisnabal said
the -60% cooldown penalty will be useless at all, rank 6 evolution will cut it to -30%, the inferno ammo will cut the other -30%, there are also the bonus from the shadow broker intel terminal upgardes.

so all in all... you get +25% bonus damage from all your tech powers and drones, 100% sheild restored on emergency, +15% damage reduction, ...profit?


If you're thinking of taking a big gun into battle as your one and only weapon then the additional cooldown penality will really hurt you.

The only time it's a good idea to have a defence power is if you're going in guns blazing with powers as backup rather than as main strategy. Even then you'd be better of with an ammo power and maxing out your fitness (health evolutions only).

#16
capn233

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I think you already have enough powers, and for some reason my character in ME2 had AP Ammo for Arrival, so I just stuck with that. Wall Hack engaged.

#17
Doriath

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Abraham_uk wrote...

The only time it's a good idea to have a defence power is if you're going in guns blazing with powers as backup rather than as main strategy. Even then you'd be better of with an ammo power and maxing out your fitness (health evolutions only).


That's just not the truth.

Modifié par chrisnabal, 09 avril 2012 - 11:41 .


#18
Abraham_uk

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chrisnabal wrote...

Abraham_uk wrote...

The only time it's a good idea to have a defence power is if you're going in guns blazing with powers as backup rather than as main strategy. Even then you'd be better of with an ammo power and maxing out your fitness (health evolutions only).


That's just not the truth.


I have just read your earlier post. I stand corrected.

#19
jrus018

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Abraham_uk wrote...

jrus018 wrote...

Jestina wrote...

You're not going to be doing much bombardment with a sixty percent cooldown penalty. I don't see any point in taking one of those defense powers with a caster class...since you should be behind cover the majority of the time.


like what @chrisnabal said
the -60% cooldown penalty will be useless at all, rank 6 evolution will cut it to -30%, the inferno ammo will cut the other -30%, there are also the bonus from the shadow broker intel terminal upgardes.

so all in all... you get +25% bonus damage from all your tech powers and drones, 100% sheild restored on emergency, +15% damage reduction, ...profit?


If you're thinking of taking a big gun into battle as your one and only weapon then the additional cooldown penality will really hurt you.

The only time it's a good idea to have a defence power is if you're going in guns blazing with powers as backup rather than as main strategy. Even then you'd be better of with an ammo power and maxing out your fitness (health evolutions only).


have u ever played an Engineer at all on ME3? cuz i think u dont!

the power recharge speed on all tech powers in most cases are 2.3 sec or less, dealing at least 800+ damage, not to mention the tech power combination!

why would u choose a bonus power that doesnt benefit an engineer? more power skills when an engineer has enough already that works perfectly well with the other skills, more power skills that doesnt benefits the tech passives of am engineer, do i need to say more!

if you want a good set amount of weapons that u can carry and still get a 200% bonus cooldown... bring an upgraded Paladin (w/ Scope+Barrel) with you as a sniper side-arm, bring an upgraded Locust (w/ Scope+Ultralight Material) with you for close-mid combat, bring an upgraded Vindicator (w/ Scope+Stability Damper) for mid-long combat

the fact that you got a drone, turret, 2 squadmates, plus an overpowered engineer (you), idk whats the point of an engineer carrying that much weapons!

Modifié par jrus018, 10 avril 2012 - 12:11 .


#20
termokanden

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jrus018 wrote...

so all in all... you get +25% bonus damage from all your tech powers and drones, 100% sheild restored on emergency, +15% damage reduction, ...profit?


It's not bad, but it's entirely unnecessary and does increase your cooldowns a bit.

Combos are not affected by power damage and you'll be spamming them slower. The survivability also seems a bit pointless to me. I can't feel 15%, and I'm not having trouble surviving on insanity anyway.

For these reasons I chose not to take Defensive Matrix. But I am not saying it's a bad power. In fact I would recommend it to anyone who dies from time to time. Not for the power bonus though. For the shield recharge.

Modifié par termokanden, 10 avril 2012 - 12:05 .


#21
Guest_forsaken gamer_*

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I've been using Defense Matrix with my Engineer lately.  As others have stated, you need to cancel out that cooldown penalty with your armor in order to have decent cooldown times. 

I've modded a few pieces of the armor so that I can get a 60% total in bonuses like most of the full armor suits have.  Like the Mnemonic Visor for example:  Instead of getting a 5-5 bonus, I get a 10-10. And I switched around some of the armor piece bonuses too. That way I don't have to resort to Inferno Armor and go with what looks the best.:P

#22
jrus018

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termokanden wrote...

jrus018 wrote...

so all in all... you get +25% bonus damage from all your tech powers and drones, 100% sheild restored on emergency, +15% damage reduction, ...profit?


It's not bad, but it's entirely unnecessary and does increase your cooldowns a bit.

Combos are not affected by power damage and you'll be spamming them slower. The survivability also seems a bit pointless to me. I can't feel 15%, and I'm not having trouble surviving on insanity anyway.

For these reasons I chose not to take Defensive Matrix. But I am not saying it's a bad power. In fact I would recommend it to anyone who dies from time to time. Not for the power bonus though. For the shield recharge.


fffuuuuuuuuu...
does anyone here played an engineer at all?
the -60% cooldown will be pointless since u can negate it with the rank 6 evolution of defense matrix, plus armor bonus, plus shadow broker intel terminal upgardes! read the previous post u dumb fck!

are u fckng dumb saying that  "combos are not affected by power damage"!!! or are you just trolling!?!?!
cryo blast + incinerate
sabotage + incinerate/overload/cryo blast
u get the damage plus the bonus damage passives from the skills, the combo power detonation explosion is another source of damage!

and you would prefer the defense matrix rank 5 shield recharge instead of the power synergy for an enginner!?! what a joke!

Modifié par jrus018, 10 avril 2012 - 12:29 .


#23
capn233

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Hmm.

I took Black Widow V on the Engineer on some missions. It is fine depending on what you combine it with. Black Widow V and Claymore V is probably not all that good. Black Widow V and Vindicator V is ok... pistol or SMG and you still have pretty nice bonus.

I did not prefer that setup though. What I actually preferred was Viper or Mantis and Vindicator.

#24
Guest_forsaken gamer_*

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jrus018 wrote...
are u fckng dumb saying that  "combos are not affected by power damage"!!! or are you just trolling!?!?!
cryo blast + incinerate
sabotage + incinerate/overload/cryo blast
u get the damage plus the bonus damage passives from the skills, the
combo power detonation explosion is another source of damage!

http://social.biowar...7/index/9822648

Eric Fagnan wrote...
The damage of power combo explosions depends on the rank of the source and detonator power, not the stats of the power.

Power bonuses from gear and passive powers (like +10% power damage) do not affect power combos; however, power combos do what we call "normalized" damage, meaning they scale with enemy health. So even on the hardest difficulty where enemies have more health, the power combos still do the same % damage to the enemy.


Modifié par forsaken gamer, 10 avril 2012 - 12:53 .


#25
Doriath

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Yeah the power boost doesn't affect combos. The power damage boost does work in instances where you would spam one damage power continuously, and it makes the drone(s) and sentry turret stronger without resorting to drone mastery, which is little too niche for a generic caster engineer.

In any case, its something to consider. Because just about anything works at the highest level, there's little point in devoting massive amounts of time to find the perfect choice anyway.

Modifié par chrisnabal, 10 avril 2012 - 01:00 .