Br0th3rGr1mm wrote...
The Engineer is a very well rounded character without ANY bonus power (thus the difficulty in picking one and this thread), so NONE of them are "must have". I don't recall anyone asking for or even mentioning a "must have" bonus power for the Engineer, "Best" does not mean "must have".
What I loved about both engineer and adept was the fact that you can handle enemies without ever needing to fire your gun. Guns are still handy and a good gun does wonders when combined with powers, but it is not needed for victory.
No. Engineers don't need any bonus powers. All of the bonus powers are very useful.
I don't know much about the defence powers. So to all the people on this thread I offended by dismissing defence matrix, I'm sorry. But I have played Engineer. The best strength of the engineer is tech combos in my opinion. If you know how they work, you can have a blast without ever touching bonus powers.
I tried out a few and I went for stasis. A freeze power that phantoms can't block. Damn phantoms keep dodging cryo blast. It's annoying.
If you can't handle the betrying of lore by giving Shepard a biotic power, you can just make one up. Maybe Cerberus added biotic implants. That would also explain why Shepard can change from a non biotic class to a biotic class in ME 2 and 3. Maybe Miranda wanted to bring her personal touch to the Lazarus project. Biotic implants it is. So I have no problem with Shepard having a biotic bonus power.
Modifié par Abraham_uk, 10 avril 2012 - 09:09 .