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Would you like to see the Collectors as an enemy type?


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168 réponses à ce sujet

#1
Candidate 88766

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As it stands at the moment, we only have three enemy types:

Cerberus (7 troop types):
-Assault Trooper
-Centurion
-Guardian
-Nemesis
-Phantom
-Engineer (and turrets)
-Atlas

Reapers (6 troop types)
-Husk
-Cannibal
-Marauder
-Ravager (and swarmers)
-Brute
-Banshee

Geth (5 troop types)
-Trooper
-Rocket Trooper
-Hunter
-Pyro
-Prime (and drones and turrets)




The Collectors have 7 troop types (8 if they employed standard husks as well)
-Drone
-Guardian (drone with barrier and the ability to deploy a shield)
-Assassin (drone with barrier and a particle beam rifle)
-Harbinger (THIS HURTS YOU)
-Abomination (exploding husk)
-Scion
-Praetorian




Like the other three factions, they have a range of long range troops as well as troops designed for close range. The Praetorian can act as the 'boss' enemy type, like the Atlas or the Geth Prime (just imagine two or three Praetorians on the Gold setting).

Plus, the Collectors bring something unique to the game in the form of Harbinger: on Silver and Gold, you won't want to ignore Harbinger for long as he is considerably more powerful than a standard troop, but you don't want to kill him either as another troop will be 'possessed' by him.

As for why the Collectors are still around after you destroyed the Base: it seems unlikely that every Collector Ship (and ME2 confirmed that there is more than one) was docked at the Base, else they would have come out to attack the Normandy too.

I personally would like to see them become an enemy faction. They're different enough from the Reaper faction to justify their presence in the game, and there are no other factions in the ME universe that can be used. You could argue that the mercenary groups from ME2 have enough troop types if you include the mechs, but they're on Shepard's side in ME3.

You could also utilise Collector Swarms. Perhaps there could be some new objective round, where you have to defend your team against Collector Swarms. One player picks up a shield device (biotic or otherwise), and the rest of the team must defend them while remaining inside the shield, as the area outside is infested with swarms for the round. The player generating/holding the shield can move around to more well-defended areas or to ammo piles. It changes the dynamics of the team play completely as players cannot go off on their own for this round, and are instead confined to a certain area (albeit an area that can move). The player holding the shield device can set it down, making the shield stationary, so that they can help fight, and anyone can pick it up. You can't run while carrying it, and if you die it is dropped to the ground for any other player to pick up, whilst reminaing active the whole time.

Contrived to be sure, but it mixes things up a bit. Also, it obviously wouldn't work for one player so simply wouldn't come up as an objective if there is only one player. 




So, thoughts?
Do you think the Collectors would work as an enemy faction, and are they something you'd want to see added to ME3?




More in-depth look at the Collector types, using informtion from the Codex about the health levels of Collectors:

Image IPB
Abomination
-Moderate health
-Low armour
-The CQB unit


Image IPB
Drone
-Moderate health
-Fill the basic troop role, like the Cerberus Assault Trooper, Reaper Cannibal, and Geth Trooper


Image IPB
Assassin
-Moderate health
-Moderate barrier
-Particle beam rifle 
-Basic troop with defences and longer range weapons, like the Centurion, Marauder and Geth Rocket Trooper
-Similar to the Geth Pyro, albeit more effective at range and not as well defended


Image IPB
Guardian
-High health
-High barrier
-Can deploy a shield
-Similar role to the Cerberus Engineer or Ravager, as in they deploy equipment (or Swarmers) to the battlefield, and are well defended from attacks


Image IPB
Harbinger
-High armour
-High barrier
-Can possess any other Drone, Assassin or Guardian once killed
-Brings something unique to the battlefield, as you cannot afford to ignore it on Silver or Gold due to its powerful attacks but you don't necessarily to kill it until the other Collector soldiers are dead as it will just come back


Image IPB
Scion
-Very high armour
-To an extent it fills the role of the 'tank' enemy, like the Atlas or Brute
-Its ability can also kick you out of cover, making them a priority in harder settings


Image IPB
Praetorian
-Very high armour
-High barrier that recharges at intervals (although presumably the rocket launcher would bypass this ability)
-Combines the 'miniboss' roles of the Phantom, Banshee and Geth Prime with the 'tank' roles of the Atlas and Brute 

Modifié par Candidate 88766, 09 avril 2012 - 02:34 .


#2
Tangster

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This is a much better idea than Protheans.

#3
Ben Shep

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yes!

#4
Dashmundo

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Yes.

Pity they're dead, though.

#5
Woffen5

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Yes please! Although having harbringer taking over troops in MP would be kind of odd, considering that he is busy elsewhere. Also, as the OP said, its doubtful that all the collectors are dead.

Modifié par Woffen5, 09 avril 2012 - 11:30 .


#6
Mihomiti

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I don't care if they're wiped out, this is a great idea. There's not enough enemies with barriers in the game for people to spec against barriers for.

#7
TwelfthCrusader

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I definitely want this, everything is pretty much already in place too as Bioware can take it straight for ME2 so besides some balance changes it shouldn't take too much work.

#8
Battlepope190

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Yes. They're not all dead.

#9
AdeptX111

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Honestly this sounds to be a really thought out idea, I like it. Now lets just hope BioWare sees this.

#10
Candidate 88766

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Mihomiti wrote...

I don't care if they're wiped out, this is a great idea. There's not enough enemies with barriers in the game for people to spec against barriers for.

Cheers. And yeah that was kind of my thinking: Cerberus and the Geth are geared towards tech players far more than biotic players, and the Reapers don't really use barriers. I'm not that keen on playing as biotic classes personally, but the Collectors provide an opportunnity for adepts in particular to really shine.



Also, as for issues with why the Collectors are still a threat or why Harbinger is still controlling them, I don't think its that much of an issue - there's no canon reason the Geth would be attacking Tuchunka for example, or why Cerberus would be on one of Palaven's moons, so I don't think its a huge issue if the Colelctor presence isn't explained all that well.

#11
Candidate 88766

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AdeptX111 wrote...

Honestly this sounds to be a really thought out idea, I like it. Now lets just hope BioWare sees this.

I honestly only thought of it about half an hour ago! I had a quick look at the wiki to see how many enemy types the other factions had, and to see whether the enemy types matched up (you need long range and short range, as well as a 'boss' style enemy).

Modifié par Candidate 88766, 09 avril 2012 - 11:37 .


#12
Grand_Commander13

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AdeptX111 wrote...

Honestly this sounds to be a really thought out idea, I like it. Now lets just hope BioWare sees this.

I strongly doubt that Bioware hasn't already planned a Collectors DLC.  It's just too obvious for them not to do, and will likely coincide with a SP DLC where you fight Collectors.

#13
k0xfilter

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THIS and the idea with the mercs (eclipse, blood pack and blue suns)

#14
Gillityr The Original

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More enemy groups would rock. I really want to fight the mercenary factions as well.

#15
Onyx Reaper

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 This would be a brilliant addition to MP.  Praetorians would make Banshees look like harmless kittens! :lol:

#16
screamin_jesus

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The collectors are a natural fit for this multiplayer, I would be really surprised if we didn't see them introduced eventually to be honest. They already have varied enemy types etc..

#17
Schneidend

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I would indeed like to see the Collectors as an enemy faction. It could be the remnants of the Collector force trying to get back in Harbinger's good graces by KILLING ALL HUMANS.

The PMCs from ME2 could be reworked into ME3 battle groups as well, as others have pointed out.

Modifié par Schneidend, 09 avril 2012 - 12:44 .


#18
Artst3in

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 Not consistent with lore. Collectors are dead :mellow: And they don't fight in the war.

Modifié par Artst3in, 09 avril 2012 - 12:44 .


#19
Schneidend

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Artst3in wrote...

 Not consistent with lore. Collectors are dead :mellow: And they don't fight in the war.


Don't they? Or do they fight in the war, and get stomped by N7 squads?

#20
xXdmndmnXx

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Agreed. This would be awesome,but as previously stated, dead :(

#21
Woffen5

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I doubt that ALL the collectors were killed at the end of ME2. So, no, its not breaking lore if they should be added as an enemy faction.

#22
Guest_PDesign_*

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YES

#23
OmegaDestroyer

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I'd love to have a new enemy faction. I wouldn't be too worried about the lore either. It's a big universe and more Collector's could have been hiding and collecting somewhere.

#24
Soja57

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Not only could they release the Collector Faction as Multiplayer DLC, but there could also possibly release a Singleplayer DLC dealing with the Collector remains at the Collector Base. The Illusive Man managed to salvage Reaper tech from there, who knows what is still within the Galactic Core?

Could be some interesting squad banter from Javik and squadmates who were present during the Suicide Mission (Garrus + Tali).

#25
Onyx Reaper

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Artst3in wrote...

 Not consistent with lore. Collectors are dead :mellow: And they don't fight in the war.


Umm... DLC can change the lore of games ;)