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Would you like to see the Collectors as an enemy type?


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168 réponses à ce sujet

#26
stindo27

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For those who say the mercs don't work as an enemy because they are on your side, what about the geth? Also they don't have to be on your side.

#27
Cloaking_Thane

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Yes they should be. I'm sure there were still some collectors around, and the implementation costs of simple updating from ME2 would surely be pretty low

#28
Assumedkilla

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I doubt all the Collectors in the entire universe only had one ship, which Shep blew up in ME2... there are bound to be others. Also, the MP doesn't REALLY need to fit SP lore. I know it's not the exact same thing, but Halo MP is Spartans going around shooting each other when there's only supposed to be one left. They should add gangs too... if they need a reason then just say they rebelled and/or became indoctrinated.

Modifié par Assumedkilla, 09 avril 2012 - 01:00 .


#29
RemingtonArms

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More enemy types is always good.

#30
ThatDamnSalarian

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http://social.bioware.com/group/7122/

^ Join this group if you support the Collectors as a faction in MP!

#31
Guest_Jackumzz_*

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PDesign wrote...

YES



#32
Dasher1010

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Yes

#33
Candidate 88766

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Artst3in wrote...

 Not consistent with lore. Collectors are dead :mellow: And they don't fight in the war.

Not necessarily - we know from ME2 that there are multiple Collector ships, and it makes sense that if more were docked at the Collector Base then they would have come out to attack the Normandy, so more may have survived.

Plus, in the MP you can have the Geth attacking Tuchunka, which doesn't make a whole lot of sense. 

I'm sure Bioware could come up with some lore reason.

#34
Lexa_D

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Very good idea by OP.

#35
Simocrates

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Probably didn't think a frigate posed that much of a threat to the Collector ships which were dreadnaught class if I recall.

#36
double02

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Yes.

#37
Ryuu814

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Oh god YES! YES! OH YEEESS!
*ahem*

For those saying it cant happen because the base was destroied. Who's to say that their isn't another smaller base in the galactic core? But the IFF they retrieved made them warp straight to the main one.

It's a rather cool idea.

#38
Ryuu814

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Candidate 88766 wrote...

Artst3in wrote...

 Not consistent with lore. Collectors are dead :mellow: And they don't fight in the war.

Not necessarily - we know from ME2 that there are multiple Collector ships, and it makes sense that if more were docked at the Collector Base then they would have come out to attack the Normandy, so more may have survived.

Plus, in the MP you can have the Geth attacking Tuchunka, which doesn't make a whole lot of sense. 

I'm sure Bioware could come up with some lore reason.


Two Words: Space Magic!

#39
PluralAces

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They deifnitely need new enemies...and objectives...

#40
Candidate 88766

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Cheers for all the feedback guys! This seems surprisingly popular.

#41
N7Menma

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I'm completely on-board with this idea. Sounds awesome.

#42
Bantz

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this would be cool. Who cares if they are dead. So were the rachni for a lot of people and the reapers just cloned them so they could indoctrinate them.

#43
Candidate 88766

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Something interesting from the ME3 codex:

The Miracle at Palaven

The turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.

The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons.

In simultaneous strikes across the globe, Reaper ships began to explode. Turian resistance members had managed to smuggle the bombs inside when the Reaper processing ships, troop transports, and even destroyers and capital ships had opened their structures to indoctrinated turian leaders.

Large swaths of territory fell back into turian and krogan control. News of the victory gave a much-needed boost to the morale of the turian resistance and the galactic public.

But the action was not without sacrifice. Turian insurgents gave their lives to ensure the explosives detonated, and the processing centers they destroyed were full of civilians who died just as surely as if they had been harvested. Of the dead, General Minin Resvirix said, "Whatever they were in life, their deaths had no equal. They are worthy of joining the spirit of Palaven itself."


if the Reapers were still using Collector Swarms during the War, then perhaps they may also have been using Collector troops (a stretch, but there's enough of a hint here to justify bringing Collectors into the MP imo).



This also gives me another idea - could Collector Swarms be introduced?

Perhaps there could be some new objective round, where you have to defend your team against Collector Swarms. One player picks up a shield device (biotic or otherwise), and the rest of the team must defend them while remaining inside the shield, as the area outside is infested with swarms for the round. The player generating/holding the shield can move around to more well-defended areas or to ammo piles. It changes the dynamics of the team play completely as players cannot go off on their own for this round, and are instead confined to a certain area (albeit an area that can move). The player holding the shield device can set it down, making the shield stationary, so that they can help fight, and anyone can pick it up. You can't run while carrying it, and if you die it is dropped to the ground for any other player to pick up, whilst reminaing active the whole time.

Contrived to be sure, but it mixes things up a bit. Also, it obviously wouldn't work for one player so simply wouldn't come up as an objective if there is only one player.

Modifié par Candidate 88766, 09 avril 2012 - 01:55 .


#44
Icophesis

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 Considering how many character/armor/weapon/decoration models have been imported, as well as animations, it seems they should be able to import them without too much trouble.

I love the idea, I'd pay for their troubles to do this, and besides, its stated in ME3 that they still exist, and even if they didn't who cares? "Technically" the Geth aren't a problem anymore either but we still fight them.

#45
Candidate 88766

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Icophesis wrote...

 Considering how many character/armor/weapon/decoration models have been imported, as well as animations, it seems they should be able to import them without too much trouble.

I love the idea, I'd pay for their troubles to do this, and besides, its stated in ME3 that they still exist, and even if they didn't who cares? "Technically" the Geth aren't a problem anymore either but we still fight them.

They'd have to update the character animations ot take into accounts stuff like staggering from melee attacks, and the textures would need some updates, but on the whole I imagine they could do it relatively easily.

And yeah, I'd probably pay for it too. So long as it brought a few more maps in as well, and possibly some new objective types.

#46
Relix28

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/signed

Collectors would be a nice addition to the MP. I think biotic classes would have a field day. And it would be nice to relive some of that ME2 nostalgia, excpet maybe for Harbinger (ugh *cringe*).

#47
NM_Che56

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Onyx Reaper wrote...

Artst3in wrote...

 Not consistent with lore. Collectors are dead :mellow: And they don't fight in the war.


Umm... DLC can change the lore of games ;)


Clarification of the ME2 ending? LOL

#48
GraciousCat

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I wouldn't mind the Collectors being added as enemies

#49
Ogrinash

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Yep.

#50
NM_Che56

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The MP enemy composition is a reflection of the SP reality.

I would like a totally new enemy to be introduced via DLC; i.e. never seen before!

It would be awesome to have a huge DLC or expansion pack that introduces them. It would only be fitting to do something large in scale to introduce a new enemy since it would have to tie into the Reapers somehow.

However, if they do an Omega DLC, then they would HAVE to bring in the Adjutants! That would be a Reaper class enemy, but still a new thing to kill!