HippyGiJoe wrote...
Yeh revenant X on a turian soldier can be decent, but you allways have to put an ammo mod and maybe rail amp to make it good. I dont like having to use equipment to make a class viable in gold.
This is the problem with it, even on silver. You need to use the ammo mod, or else you will hose a cannibal with 60 rounds and watch in awe as it lumbers towards you, unscathed.
The other issue, which is not talked about, is the thing (Revenant) is useless without a scope. Which makes little sense and is completely immersion breaking, but is one of the truths of ME3. If you grab a stability mod, and a scope, and pair with Turian passives and just hip fire it is very accurate. When you actually aim down the sights (Wtihout scope) you will hit nothing or less than nothing as the bugged stability goes negative with stab mod V and Turian passives. I've tried every combo of passives and stabilty mods and anytime aiming the Rev down sights and full auto firing is just a recipe for failurer. Crosshairs = all funky. With the scope you can hip fire at close/mid and scope in at long range. Weird, but whatever.
You still need an ammo mod though. Which infuriates me to no end. I despise design inconsistencies like that. When one weapon needs ammo consumbales to be effective and others do not, it calls into question the point of having an ammo consumable mechanic, at all. Not only do these ammo consumables show up in our packs via RNG, they are wholly optional depending on which weapon you are using.
Its not depth when the Carnifex or a sniper or whatever excels in every difficulty, without an ammo consumable, yet all the assault rifle's and smg's essentially require one to function. It's just bad design. Forget the weight vs weapon and power usage thing, its just incredibly shallow when the lightest weapons are not only the most powerful in damage per shot, and thus allow more power spamming with their light weight, but also don't require consumables to excel on Gold. Meaning when the user does equip an ammo consumable that weapon becomes even more powerful while most of the weapons in the game outright require the ammo consumbale to do anything more than scratch the foe. Its just bad.
The biggest problem with the Soldier class and even the Sentinel class (only 2 active powers vs 3 for other classes) hence more relieance on weapons, is that because the non pistols necissitate an ammo consumable to be spent to even pull their weight, as a player you feel like you are putting more into the game than you are getting out of it. When an adept throws disruptor ammo on their carnifex, its icing on the cake. With the Revenant if you don't use ap ammo you'll barely kill a marauder (on silver ffs) with your whole magazine. Its not only broken and badly thought out, its ****ing stupid.