Sabriana wrote...
Meris wrote...
So... you agree with Sylvius?
In a way, Meris. Or from a certain point of view.
Oh, I found it weird because since you didn't explicitly claim agreement with him that you were bashing his opinion (which implied that you misread it).
Anyway, I agree with you - I for one enjoy JRPGs even though I don't consider them roleplaying games at all. But I believe publishers, under a market mentality, don't. Instead of amplifying their sells with solid gameplay and franchise tradition, they seek to massify more mainstream genres and somehow blend less mainstream ones to try and appeal to a 'wider audience'.
This is what happened in Dragon Age II's combat. They wanted to appeal to both fans of RTS and Action combat (old BioWare videos shows how you can play Dragon Age II both as a 'Spartan' - unconcerned for whatever your party does - and as a 'General' - the opposite) and the result was mediocre.
They didn't improve on Origin's many problems (often worsening them); created new ones and made the whole thing bland for both sides. A specific example of such being the difficulty system - it tries to appeal to 'hardcore' RTS players by keeping the single most important tactical aspect of DA:O (positioning conditioned by Friendly Fire) but... kept it all the way high to Nightmare mode - displeasing those who prefer tactical depht but would rather not deal with cheap difficulty enhancers such as arbitrary elemental immunities and one-shots from random targetting assassins that you probably won't take out of stealth.





Retour en haut






