Lets not fill the NPC ranks with major screw-ups this time around, shall we?
#151
Posté 10 avril 2012 - 08:52
#152
Posté 10 avril 2012 - 10:13
the_one_54321 wrote...
As a rule?
I don't disagree, but the instability you describe is of circumstance, not of character.
I do not believe it holds that reliable = uninteresting. A couple of the posts above seem to find Varic, ostensibly a fan favorite, to be a very mentally stable character.
Bah, you've misunderstood me. I've misunderstood me, too. Your OP, to me, suggested that you wanted characters that did not have conflict. Hence my original point. And I did mean circumstance, as well. A character who can't handle any situation outwardly and has tantrums with every new plot point is as bad as a character who is unaffected by everything.
What I meant was that a character who doesn't react in any way is boring. Iunno, define emotionally unstable in a time of conflict (again, that's circumstance) because it's a tricky line. To me, at least. Varric, Aragorn, Jacob... they all had their inner conflict. That's what I mean. Varric handled all the shiz going down with humour (my opinion) so in a way that shows that he was reacting. Oh god what am I saying.
Like I said. I am really sick atm, and I can't really put words down properly. I am excusing myself.
(Aerith was really boring. Sorry.)
edit: Pants, this is not an opportunity for you to link me a wikipedia article. I know you will be all over this with your... links...
Modifié par Lucy_Glitter, 10 avril 2012 - 10:15 .
#153
Posté 10 avril 2012 - 10:20
#154
Posté 10 avril 2012 - 10:46
Wulfram wrote...
I'm not really sure what it says about Hawke that the saner members of the party were the ones that weren't interested in a romance with them.
They saw what happened to Hawke's family and didn't want to be next, as everyone close to Hawke seems to die.
Modifié par Arthur Cousland, 10 avril 2012 - 10:47 .
#155
Posté 10 avril 2012 - 11:00
I never cared that Garrus was always dealing with his own stuff in the ME trilogy, or that that stuff frequently meant having to help him do something. Not only were his quests interesting, his relationship with Shepard was endearing.
#156
Posté 10 avril 2012 - 12:47
BillsVengenace wrote...
David Gaider wrote...
Some characters will be sensible like Aveline or Wynne. Some will be filled with conflict (inner or outer) like Anders or Zevran. That's unlikely to change.
The problem isn't that they are "filled with conflict", the problem is that they are one-dimensional and not-relatable. Anders would have probably worked as a character in DA2 if he was a three-dimensional character the player could understand and relate to. In the end he just comes off as an anti-Templar nutbag who I was more than happy to stick a knife into.
Please, speak for yourself. He was not relatable to you, but there are a plethora of people on this site who are thinking he was saying everything they wish they could.
#157
Posté 10 avril 2012 - 02:37
http://torment.wikia.com/wiki/Morte
Game: Planescape Tormenta
http://forgottenreal...ki/Jon_Irenicus
Baldur's Gate villain
http://en.wikiquote.org/wiki/Arcanum
The necromancer Khergan
Dear Mr. Gaider, I mean no offense to your person, but can you or your writer team craft a character with that complexity?
#158
Posté 10 avril 2012 - 02:51
Takamori The Templar wrote...
Dear Mr. Gaider, I mean no offense to your person, but can you or your writer team craft a character with that complexity?
I wrote Irenicus, but beyond that I really can't answer your subjective question in a way that will satisfy you. Fans have a variety of reactions to followers-- some brand them "whiners" when they utter the first complaint, some love the drama, some adore them and some hate them passionately... really I'm happy with the followers being anything that isn't simply unremarkable.
As for your estimation of a complex character, you're welcome to hold whatever bar you wish. Whether we reach it is not really something I'm worried about, so long as our characters do what we need them to do.
#159
Posté 10 avril 2012 - 03:05
But that is probably the only DA companion I outright don't like, the rest have been all good and interesting in one way or the other. But I will also echo many others in this thread: I personally wish for more realistic (?) characters, they don't have to be royal bastards, godchild-mothers or "hey, I'm possessed by a nice demon, that's cool right?"-mages.
Modifié par byzantine horse, 10 avril 2012 - 03:09 .
#160
Posté 10 avril 2012 - 03:09
I understand what you saying that you can't simply reach a universal consensus with the players of the game.
What I meant that I miss characters that make reference with higher goals that at first look simple then when you investigate and explore the game, you have the surprise that the villain isn't just a Power Hunger bastard, you understand why he became what he is today (Irenicus is a hell of example on that).
Maybe apply to the companions, have then to turn on the player mattering on choice that he did for example.
Making inevitable to hold the perfect party, putting the player like you said on that PAX in a enjoyable suffering moment of choice.
So giving then life and goals, so they actually follow the PC character because at the first moment their goals seens to cross.
During the adventure its put at test, having the NPC's to start doubting of why they proceed in this journey.
But in a more agressive way, making the PC to work on a real argument of why that character should continue.
Not just clicking in one option that says : "Silvertongue: Because bla bla", actually give a set of decent argumentsso you can craft it in order to keep him.
Modifié par Takamori The Templar, 10 avril 2012 - 03:14 .
#161
Posté 10 avril 2012 - 03:26
As an option, the one major addition that I would like to see in the romance lineup is a real bad boy type like Bishop from NWN2. He was my favorite character in that game, full of complexity, personal issues, and viciousness. However, one thing he was NOT is morose. Actually, I think that a romance that can end badly, perhaps very badly (I am not referring to Anders as a possible ending here since that is 100% in the PC's control), by choosing such a character would be a refreshing change.David Gaider wrote...
Some characters will be sensible like Aveline or Wynne. Some will be filled with conflict (inner or outer) like Anders or Zevran. That's unlikely to change.
Ignore this please...byzantine horse wrote...
For all it's worth I never want a companion like Fenris. Ever. Again. Being an emo elf is bad enough, infused with lyrium is another level of ridicule entirely.
Actually, I doubt Fenris's awesomeness could be duplicated. There can be only one!
Modifié par nightscrawl, 10 avril 2012 - 03:30 .
#162
Posté 10 avril 2012 - 03:34
"Fans have a variety of reactions to followers-- some brand them "whiners" when they utter the first complaint, some love the drama, some adore them and some hate them passionately... really I'm happy with the followers being anything that isn't simply unremarkable."
See Byzantine and nightscrawl post.
Yep you are right
#163
Guest_PurebredCorn_*
Posté 10 avril 2012 - 03:34
Guest_PurebredCorn_*
Upsettingshorts wrote...
Broadly speaking, though: I really do not understand this desire to have companions without problems, who follow the Big Protagonist without question, or without his/her having earned it. Relationships are a two way street, and sometimes they have problems and I don't mind helping them with theirs because they help me with mine. It was more interesting to find out about them through their struggles than interrogating them at camp.
I bolded that last part because I agree.
#164
Posté 10 avril 2012 - 03:40
You shouldn't be staring at a computer screen right now, Lucy. It might be making your headache worse.Lucy_Glitter wrote...
Like I said. I am really sick atm, and I can't really put words down properly. I am excusing myself.
It seems that you have to directly criticize Gaider if you want to get him to answer a question or share his thoughts around here...David Gaider wrote...
I wrote Irenicus, but beyond that I really can't answer your subjective question in a way that will satisfy you.Takamori The Templar wrote...
Dear Mr. Gaider, I mean no offense to your person, but can you or your writer team craft a character with that complexity?
Again I'll say, why can't you have a companion that doesn't push all his problems onto your shoulders, but you still find out about them by sharing in struggles?PurebredCorn wrote...
I bolded that last part because I agree.Upsettingshorts wrote...
Broadly speaking, though: I really do not understand this desire to have companions without problems... It was more interesting to find out about them through their struggles than interrogating them at camp.
#165
Posté 10 avril 2012 - 03:42
Liked how Da2 made it.
Character said: Hey PC do you have a time? Lets chill in the tavern.
Giving the opportunity to talk about life and stuff.
#166
Posté 10 avril 2012 - 04:01
It takes so much more to describe that character and his personality. Tbh. One of my favourite Obsidian characters.real bad boy type like Bishop
Uhm, more to the point. Character complexity is entirely subjective. I consider Bishop(NwN2) to be a complex character, possibly one of the best companions written. However, i know a lot of people aren't going to agree with me.
A lot of people are going to continue to like Bioware characters, even if they continue to be the usual samey suspects of dashing rogue, conniving mage, naive ditzy chick and random <insert generic personality> hot guy.
The generic character archetypes work. It's going to please the casuals and it's going to please the hardcore BioFans. It's not going to please *everyone* cause such things are impossible, but i can understand why they're not trying to break classic personality archetypes.
I, personally, haven't seen any Bioware character as "remarkable" since Jade Empire. But again, that's subjective. I'm glad you're able to please a larger crowd than picky little me.I'm happy with the followers being anything that isn't simply unremarkable.
It was definitely better than continually returning to camp to drill people about their life stories. When a character takes the initiative to talk to you, instead of waiting for you to demand to know their favourite kind of cheese, it makes them feel more... Human?Liked how Da2 made it.
Character said: Hey PC do you have a time? Lets chill in the tavern.
I don't like how Dragon Age II did it though. Too restrictive to places. Hordes of the Underdark was the last Bioware game that did it well. Characters would approach you, asking to talk. After that chat you could speak to them about their history.
NwN2 Companions put in a lot of input in conversations the Player is having with other NPCs, more input on the story and how things are unfolding. I'd like to see more of this, as well. Makes it feel like the Companions are actually a part of the story, and not just along for the ride as mute side-kicks.
Modifié par Sylvanpyxie, 10 avril 2012 - 04:57 .
#167
Posté 10 avril 2012 - 04:10
Hey why don't we meet in my tonight?
Call X,Y and Z to play some poker
*add cutscene PC playing with his party having a good time, talking about their stories*
#168
Posté 10 avril 2012 - 04:13
#169
Posté 10 avril 2012 - 04:19
Your post makes this kitten sad;RosaAquafire wrote...
I would like to make a different appeal. PLEASE MAKE ALL THE CHARACTERS MAJOR SCREW-UPS. I want my companions complicated, conflicted, and unreliable. The best part of Bioware games is sinking into the companions and learning what makes the tick, and the more emotionally unstable they are, the more there is to sink into.

I hope you're happy with yourself.
#170
Posté 10 avril 2012 - 04:21
#171
Posté 10 avril 2012 - 04:28
This is fine, characters with issues can be excellent, as long as they evolve beyond them. After all, there's a big difference between a character that has issues and a character that is *defined* by their issues.I want my companions complicated, conflicted, and unreliable.
Valen Shadowbreath, from Hordes of the Underdark, is a prime example of a character that has issues. He's suffered in his past, and continues to suffer when he's traveling with you, but he doesn't let his suffering define who he is. He doesn't dwell on everything that has happened to him, and everything that might happen to him, he's let himself become his own person.
Fenris or Anders, on the other hand, are defined by their issues. Everything they say or do is related to them, they let themselves get eaten alive by their problems and refuse to evolve beyond that.
A character defined by their issues, is not a character. It's merely a walking drama vendor.
#172
Posté 10 avril 2012 - 04:31
Sylvanpyxie wrote...
This is fine, characters with issues can be excellent, as long as they evolve beyond them. After all, there's a big difference between a character that has issues and a character that is *defined* by their issues.I want my companions complicated, conflicted, and unreliable.
Valen Shadowbreath, from Hordes of the Underdark, is a prime example of a character that has issues. He's suffered in his past, and continues to suffer when he's traveling with you, but he doesn't let his suffering define who he is. He doesn't dwell on everything that has happened to him, and everything that might happen to him, he's let himself become his own person.
Fenris or Anders, on the other hand, are defined by their issues. Everything they say or do is related to them, they let themselves get eaten alive by their problems and refuse to evolve beyond that.
A character defined by their issues, is not a character. It's merely a walking drama vendor.
Ohhh I want to give you a hug.
5 stars post.
#173
Posté 10 avril 2012 - 04:38
Sylvanpyxie wrote...
Fenris or Anders, on the other hand, are defined by their issues. Everything they say or do is related to them, they let themselves get eaten alive by their problems and refuse to evolve beyond that.
A character defined by their issues, is not a character. It's merely a walking drama vendor.
To that, I would add that Merrill and Isabela are largely defined by their obsessions.
#174
Posté 10 avril 2012 - 04:40
Practically every Dragon Age II character is. But Fenris and Anders are the most extreme cases, so i used them as examples.To that, I would add that Merrill and Isabela are largely defined by their obsessions.
Aim to please.5 stars post.
Modifié par Sylvanpyxie, 10 avril 2012 - 04:41 .
#175
Posté 10 avril 2012 - 04:48
Note that in Dragon Age 2, companions who had serious issues also tended to be love interests. Of the five love interests, three appeared to be downright self-destructive. Ander's had willingly become an abomination in order to free the mages, Merrill was recklessly dabbling in dangerous forms magic in order to recover a piece of elvhen history, and Fenris was simply consumed by his hatred of magic.
Now when you have only Sebastian and Isabella to serve as the comparatively "sane" love interests, I think it's easy to understand the perception that Dragon Age 2's companions, taken as a whole, had unusually high levels of crazy. The is especially true when you take into consideration the fact that Kirkwall was in many ways, a great big loony-bin.
Modifié par TheJediSaint, 10 avril 2012 - 04:51 .





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