masterthehero wrote...
Regardless of what was said at the conference, the fans have no right to change the ending to a video game. Let me explain why before the angry retorts come in.
If Bioware listened to the fans and changed the ending, this would essentially set a horrible precedent that future game companies would have to follow. freedom of expression would be annihilated in one fell swoop as future game companies began changing the endings to their videos games.
In Half Life 2, Alyx Vance's father survives.
Metal Gear Solid 4: The Boss survives, and Raiden is killed.
Ace Combat Zero: PJ survives and helps you fight Solo wing Pixie.
Grand Theft Auto IV: No one dies at the end.
Whatever message the video games try to convey will be ruined by fans complaining that the endings sucked because their favorite character died or they wanted more choice in getting a different outcome that was not intended by the developers.
Does ME3's ending have a few problems? Yes, of course it does, that's why everyone is up in arms about it. However, Bioware is not the first nor the last company that is going to make a questionable ending, and regardless of how dissatisfied customers are with the ending, they have no right to demand it be changed.
ME3 was awesome, I loved playing through it and felt rewarded in having all of my DLC decisions carry over into the new game, the ending was lackluster but it certainly wasn't as horrific as the fans made it out to be. Either way, when you go to buy a book or watch a movie, at the end you don't write to the author or movie director and say,
"Hey change the ending to this book or this movie, it sucked!" But suddenly, add DLC to the equation and now fans think that they are suddenly entitled to asking for changes to endings in video games? If Bioware were to actually say yes and change the ending, guess what? You would set a precedent to all gaming companies that they should start removing their endings from videogames and turn it ALL into DLC.
It is fine an acceptable to not like the ending, there is nothing wrong with that. There is something wrong however, with demanding a change to an ending that, quite frankly a couple of years ago, you would never have been able to request something like this. It's awesome to see that the fans love this series so much, but it's not awesome to see that they think they are entitled to changing an ending to a video game.
Aren't you a regular Marty McFly.
A precedent has already been established by BioWare themselves. It's called Mass Effect: Deception, look it up. It's being changed for much the same reasons as Mass Effect 3 needs changing.
It has little to do with Shepard's death, although that is a personal gripe for different reasons than you might assume, but the ending needs changing for a dozen other reasons that I don't care to recite again like I'm in church. It fails on pretty much every level. If it were just a case of people not liking it even though it made sense and was consistent with the rest of the series, I would stand on the other side of the fence. It fails on both accounts in multiple ways.
Here's a good example - the Catalyst. A character, no, the primary antagonist even, is introduced in the last five minutes of the game without any sort of foreshadowing, deliberatly takes a form that is supposed to unnerve the player, who is reached by taking a magic lift, to an unkown but obviously predesigned location despite it saying these solutions are new thanks to the Crucible, and is given a grand total of 14 lines of dialogue to explain an entirely new theme and plot element which, by all acounts, was either resolved many hours previous by the player's actions or not even brought up at all except by a DLC character in some optional dialogue, and persuade you that it's the primary plot arc so you can make a choice between three coloured doors, that doesn't actually solve its dilema.
Problem.
Artisic vision be damned, when something sucks, it sucks. This argument is only ever brought up when something is like that. You don't see Bungie endlessly repeating that Halo 3 is their artistic vision and shouldn't be changed. You don't see Valve saying something similar about Half Life: Episode 2. Why? Because neither of their works have the same problems, and aren't therefore reviled by their own fans.
This whole artistic vision stuff is getting tiresome. Clearly, BioWare lost sight of what made people like their franchise. Whatever message they intended to convey, they firstly: failed to convey is adequately so no one really understands what it is, and secondly: chose a message no one expected or wanted to hear because it doesn't fit the rest of the trilogy. They're doing a disservice to their fans who stuck with them, to the universe and characters they created, and most importantly to themselves, and the effort that went into the last two and a half games. They tried to be clever, and ran out of brains.
Welcome to the future, time traveler.
Modifié par The Night Mammoth, 09 avril 2012 - 10:40 .