DOYOURLABS wrote...
I made a thread thanking BioWare for being friendly at PAX East, but I also implied I got information from them on the ending. Which I did, but that thread was in the non-spoiler section, so I'm putting the information I got here. In case there is something I wasn't supposed to post, I won't mention their names.
Senior Writer- Their vision was essentially what you saw, but with more focus on the details. They wanted players to use their lore knowledge and look carefully at the subtle differences in the endings to piece together what happened. They were running out of money so they could not as effectively represent that.
Community Manager- They will not make a new ending, because that would be unfair to the people who liked the ending. The way they explained it was basically this: There are three groups, people who liked the ending, those who were just confused and didn't get answers so they got angry, and people who were angry because they didn't like the ending. In the closure DLC, they are aiming to make the people who were confused happy. They know they can't make everyone happy, so they want to please as many people as possible.
They also all but confirmed that in Destroy endings if you are alive you can reunite with the crew but cannot rebuild the relays (quickly at least) and in Control you cannot reunite with your crew but can rebuild the relays quickly. Synthesis remains a mystery. THE RELAYS DO NOT SUPERNOVA
Also, their personal theory is that in control you become a "being of light". I'm pretty sure they said they believed Indoctrination Theory. Their main point was that the devs won't tell you what exactly happened, because they want the game itself to do that. They said: "In 200 years, there won't be a Casey Hudson to tell you what happened, so ME3 has to do it itself."
Multiplayer Developer- He can't confirm anything, but they are considering new enemies in MP. He also said they don't plan on taking the Mass Effect franchise out of the Milky Way galaxy.
For any more information, email me at admin @ lukgaming.com
Thanks for the information. I appreciate it.
One thing I'd like to point out is..... for a game that was supposed to tell you what happened, it contains amazingly small amount of information for players to connect the dots. Take the relay "overloading" for instance, the scene can be easily seen as relay blowing up. Even the Catalyst says releasing the energy of the Crucible would "blow up" the relays. These are just some of the instances where Bioware should've made clear their intention, but didn't.
EDIT: The Catalyst's actual word was "destroy the mass relay", which although is ambiguous by itself, but he didn't say blow up. My apologies.
Modifié par viperabyss, 09 avril 2012 - 05:01 .