Nimrodell wrote...
tobito113 wrote...
Nimrodell wrote...
Destroy with Shepard being alive will be considered the "golden ending" to many.
So, basically, all players that play only single player become suckers because they are unable to get that ending no matter how good they are in SP. I just hope this won't get to pass. If they remove EMS from SP, then it's a valid thing but otherwise... it would be utterly disrespectful to all those who believed their claims that SP experience won't suffer because of MP implementation. I see that Jarret Lee's sticky is removed (finally) and I do hope BW will correct things when it comes to ending and SP vs MP department. No one should be punished for not wanting to play MP.
You can get all ending in SP, your choices are constrained but they didnt lie that single players have acess to all endings...
edit
Sorry, but you can't reach 4000 EMS in SP in order to have your Shepard survivng the 'Destroy' option - there are just enough assets in game itself no matter how hard you try and I'm one of the completionists - always was, always will be - meaning, only SP players will be excluded if this thing with 'Destroy' ending is true. And to be honest, after 10 years in MMO's and multiplayers, I really don't like the idea of someone forcing me to play something that is other than SP - it's my leisure time and ME so far was SP and I did believe them when they introduced MP and said it won't affect SP experience if you play your cards right - what's the purpose of all side quests through whole 3 games if one can just boost score through MP? Why even bother with side quests? But I digress... If BW removes EMS from those who play SP, then it'll be OK in terms - we're not forcing you to play multiplayer because ME was never about MP.
Certainly agree with this. It will definitely
not be okay if single players cannot get the Shep lives to be reunited with crew ending. But I still like the idea of the best ending being the hardest to achieve (ie playing as completionist) They could do this fairly easily, surely, by adjusting the value of certain war assets to push SP'ers above the 4000 EMS threshold, or by reducing the 'best ending' threshold itself slightly - to, say, 3600 (which is quite high but still manageable in SP alone).
Eh, the catalyst will never be a brilliant plot device - but I do think it's possible to create a more uplifting ending by filling in the gaps and having some decent epilogue sequences, particularly if those sequences can reflect the choices we've made throughout the game and possibly show Shep with friends and/or LI. I also think it's possible to make a bit more of the catalyst than there currently is - more convo options etc.
Between your experiences, DOYOURLABS, and the guy who spoke to Patrick Weekes, I am becoming more hopeful that we'll at least get an ending that will seem less depressing to many people. Thanks for taking the time to post, OP

Edit: Also, as ashamed as I am to admit it, yes, getting rid of the Starchild nonsense is vastly, vastly, VASTLY less important to me than margaritas on a beach with Garrus. I am that shallow
Modifié par AllThatJazz, 09 avril 2012 - 07:24 .