Fox-snipe wrote...
I'm not spreading mis-information.
DNS is used to resolve a hostname to an IP, that's it. Once that IP is obtained and a connection is established, DNS isn't going to magically break that connection. Latency, interruptions, packet drops, they cause disconnections.
Further, DNS is NOT constantly updating. It happens sporadically, usually every few hours (on both the client end and DNS server end). If you are constantly getting dropped from games, it's the link between you and the server (and the myriad of hubs, switches & routers between).
If a specific route the packets take goes down or is too slow, the systems try to compensate, but in something as latency-dependant as a game, that generally doesn't work well. Same for VoIP and the break-ups you can hear.
The only issue is, where other games will try to pause the match while trying to re-establish the connection, ME3 just drops you back to the lobby.
You tell me these things as if you think I dont know them. I know what I'm talking about, and I'm telling you, I think that part of BW/EA's cheat/hack/piracy protection involves regularly checking in with an authentication server, and that it does a fresh DNS query each time. If that query doesnt offer any kind of persistency, then one failed query could result in the game believing your connection with the EA server has been severed. A lot of people have DNS server issues and dont even know it, because browsers and most other programs are persistent with their DNS queries until they get a response. I dont believe that ME3 offers any such forgiveness.
Anyway, if you still dont believe this fix could possibly work for anybody, then simply move along.