Best bonus power for infiltrator?
#1
Posté 09 avril 2012 - 05:08
What bonus power do you use and why?
#2
Posté 09 avril 2012 - 05:12
also it pretty much makes you invincible while not murdering lore like a biotic power would (see salarian infiltrators in MP)
Modifié par Cuddlezarro, 09 avril 2012 - 05:12 .
#3
Posté 09 avril 2012 - 05:30
Cuddlezarro wrote...
energy drain: on insanity even when not spec'd to damage does enough damage on most enemies (except stuff like the atlus and banshees) to bypass the shield bleedthrough preventation
also it pretty much makes you invincible while not murdering lore like a biotic power would (see salarian infiltrators in MP)
Would you spec ED into AoE or damage?
#4
Posté 09 avril 2012 - 05:36
#5
Posté 09 avril 2012 - 05:41
Decoy rocks.
#6
Posté 09 avril 2012 - 05:43
Leon Zweihander wrote...
AoE, your power damage is enough to strip off the whole defense bar on low-mid enemies. No more annoying defense gates and you can oneshot most targets again.
Considering I focus on headshots that does seem like a very sound strategy.
I'm curious if there's more suggestions though.
#7
Posté 09 avril 2012 - 05:44
Kronner wrote...
I took AP Ammo. Then I took Decoy.
Decoy rocks.
I tried decoy, but for some reason enemies didn't care about my decoy and just shot me anyway. I find James is a much better decoy
Modifié par Jazharah, 09 avril 2012 - 05:44 .
#8
Posté 09 avril 2012 - 06:01
Another good option is stasis. ED is probably best though.
Modifié par Svests, 09 avril 2012 - 06:03 .
#9
Posté 09 avril 2012 - 06:09
Jazharah wrote...
Kronner wrote...
I took AP Ammo. Then I took Decoy.
Decoy rocks.
I tried decoy, but for some reason enemies didn't care about my decoy and just shot me anyway. I find James is a much better decoy
to get enemies to focus on decoy you pretty much needtodoit when out of sight like behind a corner or peice of cover also make sure your companions are behind it
except for geth...geth love to attack the thing reguardless
#10
Posté 09 avril 2012 - 06:12
#11
Posté 09 avril 2012 - 06:22
xi ShadowWolf x wrote...
Armor Piercing Ammo <3 ^^
I used AP ammo in ME2, however with the huge buff that cryo and disruptor ammo have gotten I thought AP ammo lost its uber-ness. When teaming with James and Garrus it seems even more redundant to me.
But tell me, why still AP ammo?
#12
Posté 09 avril 2012 - 06:43
I'm not sure I see the point in taking ammo powers as a bonus since they seem less useful on sniper rifles than, say, ARs. I nearly always have Garrus, James, or Liara with me and I just piggyback on their squad ammo powers.
#13
Posté 09 avril 2012 - 07:21
That said, I hardly used it. It certainly is not necessary to beat insanity with an Infiltrator. Does make it easier of course.
#14
Posté 09 avril 2012 - 07:28
Quite like Inferno grenades - good for setting up tech bursts with incinerate, and spec'ing with extras grenades from sticky, you can get 7 grenades (they share grenades).
#15
Posté 09 avril 2012 - 07:38
Stops those little *bleepers* from killing you if you do not see them. Suppose it is OK in stopping charging husks.
#16
Posté 09 avril 2012 - 07:52
Cos it's an abomination! A poor software construct being abused by organics...er yeah.Cuddlezarro wrote...
to get enemies to focus on decoy you pretty much needtodoit when out of sight like behind a corner or peice of cover also make sure your companions are behind it
except for geth...geth love to attack the thing reguardless
I found it tended to spawn directly in front of me, so the enemies would shoot at the thing, the bullets go right through and hit...me. Decoy fail.
Energy Drain seems to have a bit of Neural Shock in it too (as AbrahamUK observed on another thread)...makes up partly for the absence of my ME2 bonus power (god I miss it...)
#17
Posté 09 avril 2012 - 07:55
Energy Drain does in fact stun organics though. It also does damage to them for some reason. Probably Overload and Energy Drain should do something like 0 damage to organic health.
#18
Posté 09 avril 2012 - 09:22
Jazharah wrote...
xi ShadowWolf x wrote...
Armor Piercing Ammo <3 ^^
I used AP ammo in ME2, however with the huge buff that cryo and disruptor ammo have gotten I thought AP ammo lost its uber-ness. When teaming with James and Garrus it seems even more redundant to me.
But tell me, why still AP ammo?
Combined with a N7 Valiant w/ Slo-mo mod & Bonus damage mod, Topped off with a Tactical cloak and +200% recharge speed. It does a tonne of damage to anything. My reaper foes stand no chance and never saw me coming.
#19
Posté 10 avril 2012 - 12:29
#20
Posté 10 avril 2012 - 12:37
If you are a more power based Infiltrator (you took the Bonus Power evolution of Tactical Cloak) then take Energy Drain. That way you're equipped for any situation. Energy Drain for Shields/Barriers/Synthetics and Incinerate for Armor/Health. Then you use your sniper rifle to finish off enemies after you've weakened them.
^ That is actually a pretty cool idea too. But my RP sense refuses to allow me to give a biotic power to a non-biotic class, lol.k-mysta wrote...
Stasis! Headshots just standing around to
be made. Absolutely loved it. Use it with Liara and you have access to
two stasis options allowing you to constantly freeze targets for shots
whilst one cools down.
Modifié par Janus Prospero, 10 avril 2012 - 12:38 .
#21
Posté 10 avril 2012 - 12:41
ED spec'd for damage + Disruptor Ammo
This is because on Insanity there is no bleedthrough so long as the enemy has at least 1 point of shields left. A full ED does not do enough damage to take out a Centurion/Engineer/Marauder/anything with shields in one use. Disruptor ammo damage appears to be applied first, so the bonus damage will remove the rest of the shields allowing you to kill them with a single sniper shot like you would on any other difficulty.
#22
Posté 10 avril 2012 - 01:08
Again, another good post about Energy Drain.iEscaflowne wrote...
Going to explain ammo choice along with bonus power choice.
ED spec'd for damage + Disruptor Ammo
This is because on Insanity there is no bleedthrough so long as the enemy has at least 1 point of shields left. A full ED does not do enough damage to take out a Centurion/Engineer/Marauder/anything with shields in one use. Disruptor ammo damage appears to be applied first, so the bonus damage will remove the rest of the shields allowing you to kill them with a single sniper shot like you would on any other difficulty.
I don't think AP Ammo is all that worthwhile on an infiltrator especially. You already get passive scope slowdown which means you can free a mod spot for the SR Piercing mod, which will also allow you to shoot through cover, and has a bonus against armor.
#23
Posté 10 avril 2012 - 01:13
iEscaflowne wrote...
Going to explain ammo choice along with bonus power choice.
ED spec'd for damage + Disruptor Ammo
This is because on Insanity there is no bleedthrough so long as the enemy has at least 1 point of shields left. A full ED does not do enough damage to take out a Centurion/Engineer/Marauder/anything with shields in one use. Disruptor ammo damage appears to be applied first, so the bonus damage will remove the rest of the shields allowing you to kill them with a single sniper shot like you would on any other difficulty.
I did this for my soldier playthrough, and if anything, it's even more effective for infiltrators.
For cqc infiltrators, I think Defense Matrix is worth looking into. Speccing cloak for one power use allows you to restore full shields while under cloak. Energy Drain can do the same thing, but only if you have a shielded/synthetic enemy in sight.
#24
Posté 10 avril 2012 - 01:34
Defense Matrix, Energy Drain, Armor-Peirce Ammo?
#25
Posté 10 avril 2012 - 03:01
The ED + Disruptor ammo makes the most sense to me so far, and though I can see Stasis working as well, I don't have any trouble hitting moving targets due to the time dilation inherent to infiltrators.
And I have to say that after some thought and taking squad formation into account, AP ammo is just redundant. If you take Garrus along, equip him with the Widow (or Black Widow if you have the creds) and spec him into full-damage AP ammo, and add the infiltrator's incinerate specced into pure damage, armored targets go down just as quick while remaining more versatile.
Combine the ED+Disruptor ammo with Garrus' overload on Atlases and it all comes together.
Still there's one thing I'm pondering about (since I really like the idea of a CQC power-using infiltrator for an NG+): What about inferno grenade or carnage? Do they trigger a fire explosion with incinerate? And are fire explosions all that effective at all?





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