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Best bonus power for infiltrator?


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#26
UJN

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I've recently started playing on insanity for the first time, and I use defense matrix.
ED was my first thought, but Garrus' overload is enough to take care of shielded enemies (since you rarely face more than 2-3 enemies with shields at a time) and atlases (sabotage with 100% extra tech dam + Garrus' overload).

I picked defense matrix just so I could refill my shields if needed (ED can only do that if there are any enemies with shields available). I actually have it active all of the time and the damage reduction is probably helpful (as well as the 25% extra tech damage). I've died once so far, when I accidentally ran into a grenade, but I've been shot at a lot (having 2 guardians spawn right behind you in the atrium isn't nice).

The somewhat slower cooldown hasn't bothered me so far, but then I rarely use powers (cloak mainly to move or for bonus damage when using incinerate to take down brutes/atlases).

#27
All-a-Mort

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I know ED isn't quite the same as overload, but is it possible to combo it with an Infiltrators Incinerate? I've not tried it I think (usually had Garrus or Edi providing the electricals).

#28
Ajx-

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Cloak. On mp opening with energy drain. That's it. Maybe armor pierce rounds for extra damage and pen on sp as another power. You really just only want/need cloak and energy drain on mp infil tho.

#29
blackeffect84

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decoy on insanity is the best and it is useful in any battle because u can use cloak then decoy and kill them all its awesome

#30
k-mysta

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Jazharah wrote...

Some great input there guys! Thanks.

The ED + Disruptor ammo makes the most sense to me so far, and though I can see Stasis working as well, I don't have any trouble hitting moving targets due to the time dilation inherent to infiltrators.

And I have to say that after some thought and taking squad formation into account, AP ammo is just redundant. If you take Garrus along, equip him with the Widow (or Black Widow if you have the creds) and spec him into full-damage AP ammo, and add the infiltrator's incinerate specced into pure damage, armored targets go down just as quick while remaining more versatile.

Combine the ED+Disruptor ammo with Garrus' overload on Atlases and it all comes together.


Still there's one thing I'm pondering about (since I really like the idea of a CQC power-using infiltrator for an NG+): What about inferno grenade or carnage? Do they trigger a fire explosion with incinerate? And are fire explosions all that effective at all?



I see your point on the stasis thing. I used the raptor as my sole weapon with the weapon dmg mod so I generally needed a few shots rather than one, thus stasis was perfect for me

#31
Ashilana

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Cuddlezarro wrote...

Jazharah wrote...

Kronner wrote...

I took AP Ammo. Then I took Decoy.

Decoy rocks.


I tried decoy, but for some reason enemies didn't care about my decoy and just shot me anyway. I find James is a much better decoy :P


to get enemies to focus on decoy you pretty much needtodoit when out of sight like behind a corner or peice of cover also make sure your companions are behind it

except for geth...geth love to attack the thing reguardless


Take the ability to use an ability from stealth...then use decoy.  In my opnion it makes insanity too easy.  Seriously, it kind of makes it a cakewalk.

#32
awesomeduo

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decoy. and take edi and garrus. broken tier

#33
jdmteggy4life

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im thinking bout trying reave or dark channel to see how it does.

#34
Brawne

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Defense Matrix. I kinda felt naked without it.

#35
chester013

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Jazharah wrote...

xi ShadowWolf x wrote...

Armor Piercing Ammo    <3  ^^


I used AP ammo in ME2, however with the huge buff that cryo and disruptor ammo have gotten I thought AP ammo lost its uber-ness. When teaming with James and Garrus it seems even more redundant to me.

But tell me, why still AP ammo?


After stripping the shield off an Atlas, I one shot the pilot through the cockpit with a Mantis. It can be fun, but it's not what it was in 2

#36
Shainingu Shippuu

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i jus want 2 put this out there if u take stasis & take the rank 5 of using 2 powers n a row w/ chance of no cool down & rank 6 of tactical cloak 1 power no decloak u could spam stasis bubbles all over the place setting up for alot combos & even more crowd control

#37
Shainingu Shippuu

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oh also i say barrier for bonus power cause of rank 5 it add 25 % to all damage & force. even with barriar on & not taking the rank 6 decrease to power use by 30 % u still can get the cloak recharge time below the 3 sec min.

#38
SwiftRevenant

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Vote for stasis, energy drain is good, but with stasis its not even fair. Like fishing with dynamite. Crazy h... crap not talking about movies.

#39
ScienceOfficer

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am i the only one who thinks that a additional biotic power seem to be wrong for an enginner/soldier class ... well the best is obviously stasis like SwiftRevenant said..i go with marksman or energy drain btw

#40
Ilysail

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I'm a sucker for lore, never take biotic powers on my infiltrator.

I know its not the best, but i took Proximity Mines on my infiltrator insanity playthrough. Just to see what it would look like i equipped my infiltrator with a scorpion + cryo ammo, which is pretty damn amusing, they freeze from the projectile sticking to them, not from the explosion, so you just see em fall over then blow up. Launch a proximity mine at them once they are completely frozen and it can cause a cryo blast. Incinerate can do that too, but mines reach behind cover...

Only enemy i really had trouble with was the damn banshees!

Modifié par Szaiu, 19 avril 2012 - 04:10 .


#41
capn233

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For just amusing factor, give Garrus maxed AP ammo for penetration, the Javelin, and SR Piercing V. If it works correctly you have 335cm of cover penetration...

#42
All-a-Mort

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capn233 wrote...

For just amusing factor, give Garrus maxed AP ammo for penetration, the Javelin, and SR Piercing V. If it works correctly you have 335cm of cover penetration...

Yeah but would he actually try and shoot someone behind cover? AI choice of targets is often a bit off, like choosing to shoot furthest away mook with Hurricane and then use Widow at shotgun range.

#43
Exeider

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I liked using barrier, would allow me to get an extra 2 shots off in combat before i had to go back into cover. Plus it would reinforce my shields

I used it in both ME 2 AND 3, plus I RPed a reason why my non biotic character had a biotic power.

I rationalized it by saying it was a special Cerberus module attached to the shield system.

Ironically, this reason ended up sounding better in ME3 because of how the power works in ME 3 vs 2, it instead of a timed boost to shields, it acted as a second shield system, so it felt like, It too out of all the Cerberus tech i brought with me, also got an upgrade.

-AE

#44
Whitestrake

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Decoy, Energy Drain, or Marksman in my experience.

#45
chris2365

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Stasis. Exellent bonus power when you take the buble upgrade. Love freezing enemies in place to line up the perfect shot. Not that I do can without it, but it makes life easier

#46
Valtauran

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In ME2, AP Ammo was better damage wise in %, but in ME3, Warp Ammo gives better %

I tried Energy Drain on Insanity and the funny thing is, the moment I faced a banshee, I used ED and it barely made a dent to her barrier, maybe its a banshee thing??

#47
RedCaesar97

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Valtauran wrote...
I tried Energy Drain on Insanity and the funny thing is, the moment I faced a banshee, I used ED and it barely made a dent to her barrier, maybe its a banshee thing??


Banshees have a lot of Barrier. You need to use Sabotage (with rank 6 Tech Vulnerability) first and then cast Energy Drain to deal more damage.

Banshees can also block your powers when they put up their "hand of denial" (the Banshee will stop moving and put up its hand to block all incoming powers; they are still vulnerable to gunfire).

#48
Guest_N7 Krisixus_*

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I used inferno grenades as bonus power I was making my own fire explosions with incinerate was so much fun.

#49
capn233

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N7 Rixus wrote...

I used inferno grenades as bonus power I was making my own fire explosions with incinerate was so much fun.

Inferno Grenades are a good bonus power for tech and combat characters.

To build on something I said a year ago:

Javelin - 100cm innate penetration
SR Piercing V - 135cm
SR High Velocity Barrel V - 135cm
AP Ammo (Pierce) - 100cm

Total 470cm :)

This was in regards to Garrus and just for fun, but it would be funny on Shepard too.

#50
Guest_N7 Krisixus_*

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capn233 wrote...

N7 Rixus wrote...

I used inferno grenades as bonus power I was making my own fire explosions with incinerate was so much fun.

Inferno Grenades are a good bonus power for tech and combat characters.

To build on something I said a year ago:

Javelin - 100cm innate penetration
SR Piercing V - 135cm
SR High Velocity Barrel V - 135cm
AP Ammo (Pierce) - 100cm

Total 470cm :)

This was in regards to Garrus and just for fun, but it would be funny on Shepard too.


Inferno wouldn't be a bad choice on biotics although there's better choices like barrier, reave, stasis and all that, you can use inferno then detonate with clusters or lift.

Modifié par N7 Rixus, 17 mai 2013 - 05:54 .