New Patch Fails to Import my Shepards' faces
#26
Posté 09 avril 2012 - 05:44
#27
Posté 09 avril 2012 - 05:47
My impression - patch fixed import issue, but in my case new Shepard doesn't look like old one due mesh/texture changes. I bet that's the best threatment we will have - I doubt they will allow us direct import of old faces/heads. "Graphic overhaul" and "memory saving".
#28
Posté 09 avril 2012 - 05:48
#29
Posté 09 avril 2012 - 05:49
But even if I don't use an imported face other than the default face, does not make me not care for this stupid bug. I really wonder how they could let such a bug go through QA, for a game that is all about importing your character, this is a real kick to the daddy bags for people who import their own created face.
So I feel for all of you with this bug, Bioware should really do their best to fix this.
#30
Posté 09 avril 2012 - 05:49
#31
Posté 09 avril 2012 - 05:51
Maybe one day I'll start the series over with another face and hope to see a different result.
#32
Posté 09 avril 2012 - 05:56
#33
Posté 09 avril 2012 - 05:57
This reeks of major outsourcing...
Edit: Bioware, want me to come fix it for you?
Modifié par oblique9, 09 avril 2012 - 05:58 .
#34
Posté 09 avril 2012 - 05:59
Note: I've never used mods for face, hair or make-up, so that's not an issue here.
Bioware, the facecode issue not importing properly isn't fixed with this patch AT ALL.
#35
Posté 09 avril 2012 - 06:04
I guess if your concerned about the story, next time you play ME2 and Cerberus is repairing Shepard, change your face then. At least it will feel more cannon to the story that Cerberus messed you up
#36
Posté 09 avril 2012 - 06:06
#37
Posté 09 avril 2012 - 06:09
Atakuma wrote...
The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.
So it's just bad design.
#38
Posté 09 avril 2012 - 06:11
#39
Posté 09 avril 2012 - 06:11
No, it's a side effect of upgrading the fidelity of the character models.oblique9 wrote...
Atakuma wrote...
The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.
So it's just bad design.
#40
Posté 09 avril 2012 - 06:12
Hadeedak wrote...
Easy, guys. This wasn't THE patch. Nothing new is up in multiplayer. Probably just some prep or something.
Maybe it wasn't the patch.
Why the issue happened in the first place and why it took over a month to announce an upcomming fix is just as hilarious.
#41
Posté 09 avril 2012 - 06:12
Atakuma wrote...
The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.
And there's a big difference between "not going to look exactly the same" and "looks completely different". My Sheps are unrecognisable.
#42
Posté 09 avril 2012 - 06:14
How did this get past certification testing? Who the **** have they got over there?
#43
Posté 09 avril 2012 - 06:14
Atakuma wrote...
The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.
Actually, if you check the big, long huge thread that is stickied about this (and seems to have been studiously ignored, by and large, since then) , a poster and a couple of their college buddies did a comparison, and discovered that it wouldn't take all that much to remap the LOD vertices so they WOULD look the same, or very, very close. But it is, apparantly, too much to expect EA to do in a month what it took a bunch of bored college students less than a day.
#44
Posté 09 avril 2012 - 06:14
Sigh
#45
Posté 09 avril 2012 - 06:15
Hadeedak wrote...
Easy, guys. This wasn't THE patch. Nothing new is up in multiplayer. Probably just some prep or something.
What are you talking about? There's only one thing for multiplayer for the patch on Mon and Tues and that involves network connectivity. Are you confusing this with the Resurrgence DLC?
#46
Posté 09 avril 2012 - 06:16
Atakuma wrote...
No, it's a side effect of upgrading the fidelity of the character models.oblique9 wrote...
Atakuma wrote...
The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.
So it's just bad design.
The side effect that ruins player immersion, will obviously cause fan backlash, and results in people seeing an error message as feedback because a face code couldn't be imported?
This goes beyond just 'improving appearance' - the appearance was changed dramatically, and before the 'patch', was not imported at all.
I'm sorry, there is no other way to cut it. Someone either said, lets make a feature that fails at strcpy, or their design became so cumbersome that copying a facecode from one file to the other was no longer a trivial task.
#47
Posté 09 avril 2012 - 06:19
Modifié par GravityEyelids, 09 avril 2012 - 06:19 .
#48
Posté 09 avril 2012 - 06:20
#49
Posté 09 avril 2012 - 06:22
DarkGin87 wrote...
the ppl who got the patch is this on PC? no patch on xbox assumed it was coming tomorrow
Yes, PC recieved the update today. However, it accomplished nothing...
#50
Posté 09 avril 2012 - 06:28
Except those bored college students didn't do anything. Showing a comparison and telling people it should be easy is a far cry from actually doing it.Zmidponk wrote...
Atakuma wrote...
The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.
Actually, if you check the big, long huge thread that is stickied about this (and seems to have been studiously ignored, by and large, since then) , a poster and a couple of their college buddies did a comparison, and discovered that it wouldn't take all that much to remap the LOD vertices so they WOULD look the same, or very, very close. But it is, apparantly, too much to expect EA to do in a month what it took a bunch of bored college students less than a day.





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