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New Patch Fails to Import my Shepards' faces


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122 réponses à ce sujet

#26
jtc736

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My shepard's face still does not import correctly. I got better results out of the YAML method...

#27
Rudy Lis

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Alright, I tried. It is imported, really imported, without error message, but this Shepard is look different. Not that much, according to sliders' positions, but different. IMHO that's just the sign of modifications they've done with Shepard's head mesh. According to my Sheps, they've done something with jaw, add "meat" between upper eye-lid and brows (they practically overhangs over eyes now) and increse lips size. About twice, for smallest lips possible in ME1/2 (and according to side view, it's mostly texture, not mesh).
My impression - patch fixed import issue, but in my case new Shepard doesn't look like old one due mesh/texture changes. I bet that's the best threatment we will have - I doubt they will allow us direct import of old faces/heads. "Graphic overhaul" and "memory saving".

#28
Caja

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The update doesn't work for me either. Are you guys sure that this was the proper patch?

Posted Image

#29
Merwanor

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I am so happy I changed from a character creation face to the default face for Shepard when I moved from Xbox to PC. Sure it was wierd at first, but I have never looked back as trailers feels right and yeah the default face is more detailed anyways. And now when I see friends play with another face it is just wierd.

But even if I don't use an imported face other than the default face, does not make me not care for this stupid bug. I really wonder how they could let such a bug go through QA, for a game that is all about importing your character, this is a real kick to the daddy bags for people who import their own created face.

So I feel for all of you with this bug, Bioware should really do their best to fix this.

#30
Hepatitis P

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They screwed it up... again

#31
The Invisible Commando

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Was that the fix? To import the file? I had no problem importing the file and the game info. I just could not import the faces. Only thing i can do is take the face shape they give me and tweak it to look like the old style. This should not have happened. Face shape is the only thing that is close on my Shepards.


Maybe one day I'll start the series over with another face and hope to see a different result.

#32
mostspecialagent

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The patch hasn't fixed the problem for me either, my Sheps all look like strangers.

#33
oblique9

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... This whole thing is just hilarious. As a software developer myself, I am having a hard time finding a reason other than terrible, terrible, deliberately BAD design that could lead to the issues they are having which, to my knowledge, amounts to transferring a string of characters that make up a character code from one file to the next.

This reeks of major outsourcing...

Edit: Bioware, want me to come fix it for you?

Modifié par oblique9, 09 avril 2012 - 05:58 .


#34
isig

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Patch didn't fix the face issue that they said would be fixed. My femShep still looks completely different when I import from a ME1->ME2 save, and the only way to recreate her is manually,  via yaml or using gibbed.

Note: I've never used mods for face, hair or make-up, so that's not an issue here.

Bioware, the facecode issue not importing properly isn't fixed with this patch AT ALL. :crying:

#35
The Invisible Commando

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All they had to do is what they did in ME2. Either import the data or add/replace the codes they took out into ME3. Looks like they did neither.

I guess if your concerned about the story, next time you play ME2 and Cerberus is repairing Shepard, change your face then. At least it will feel more cannon to the story that Cerberus messed you up ;)

#36
Atakuma

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The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.

#37
oblique9

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Atakuma wrote...

The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.


So it's just bad design.

#38
Hadeedak

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Easy, guys. This wasn't THE patch. Nothing new is up in multiplayer. Probably just some prep or something.

#39
Atakuma

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oblique9 wrote...

Atakuma wrote...

The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.


So it's just bad design.

No, it's a side effect of upgrading the fidelity of the character models.

#40
oblique9

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Hadeedak wrote...

Easy, guys. This wasn't THE patch. Nothing new is up in multiplayer. Probably just some prep or something.


Maybe it wasn't the patch.

Why the issue happened in the first place and why it took over a month to announce an upcomming fix is just as hilarious.

#41
mostspecialagent

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Atakuma wrote...

The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.


And there's a big difference between "not going to look exactly the same" and "looks completely different". My Sheps are unrecognisable. Posted Image

#42
Snoozems7

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I've said it twice, and I'll say it again (lol) I'm sick of this bs.

How did this get past certification testing? Who the **** have they got over there?

#43
Zmidponk

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Atakuma wrote...

The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.


Actually, if you check the big, long huge thread that is stickied about this (and seems to have been studiously ignored, by and large, since then) , a poster and a couple of their college buddies did a comparison, and discovered that it wouldn't take all that much to remap the LOD vertices so they WOULD look the same, or very, very close.  But it is, apparantly, too much to expect EA to do in a month what it took a bunch of bored college students less than a day.

#44
Edrahil17

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Same problem here. I am probably just stupid for expecting anything from them.
Sigh

#45
ThinkIntegral

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Hadeedak wrote...

Easy, guys. This wasn't THE patch. Nothing new is up in multiplayer. Probably just some prep or something.


What are you talking about? There's only one thing for multiplayer for the patch on Mon and Tues and that involves network connectivity.  Are you confusing this with the Resurrgence DLC?

#46
oblique9

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Atakuma wrote...

oblique9 wrote...

Atakuma wrote...

The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.


So it's just bad design.

No, it's a side effect of upgrading the fidelity of the character models.


The side effect that ruins player immersion, will obviously cause fan backlash, and results in people seeing an error message as feedback because a face code couldn't be imported?

This goes beyond just 'improving appearance' - the appearance was changed dramatically, and before the 'patch', was not imported at all.

I'm sorry, there is no other way to cut it. Someone either said, lets make a feature that fails at strcpy, or their design became so cumbersome that copying a facecode from one file to the other was no longer a trivial task.

#47
Eyelidsz

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Mine imports correctly.

Modifié par GravityEyelids, 09 avril 2012 - 06:19 .


#48
DarkGin87

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the ppl who got the patch is this on PC? no patch on xbox assumed it was coming tomorrow

#49
Benny8484

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DarkGin87 wrote...

the ppl who got the patch is this on PC? no patch on xbox assumed it was coming tomorrow


Yes, PC recieved the update today.  However, it accomplished nothing...

#50
Atakuma

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Zmidponk wrote...

Atakuma wrote...

The facemorph system in me3 is different than it was in me1 and 2, your shepard is not going to look exactly the same no matter what you do, this is not a bug.


Actually, if you check the big, long huge thread that is stickied about this (and seems to have been studiously ignored, by and large, since then) , a poster and a couple of their college buddies did a comparison, and discovered that it wouldn't take all that much to remap the LOD vertices so they WOULD look the same, or very, very close.  But it is, apparantly, too much to expect EA to do in a month what it took a bunch of bored college students less than a day.

Except those bored college students didn't do anything. Showing a comparison and telling people it should be easy is a far cry from actually doing it.