Vince D. Weller and Gareth Fouche from Iron Tower Studio take a look at the quest design in Dragon Age, examining the motivation, integration and solutions. It's a spoiler-y article by nature, so make sure you have finished the game. (The spoilers are in the article, so this should be considered a Spoiler Free thread regarding the forum rules. If a moderator considers this a violation, please feel free to move it to a corresponding forum).
http://www.irontower...pic,1176.0.html
On Dragon Age quest design
Débuté par
Dark Elhoim
, déc. 04 2009 06:47





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