Anyone interested in a Non-Blight based DAO in the future?
#26
Posté 04 décembre 2009 - 07:54
Though that will require a ton of time being spent in the Deep Roads, and I despise that place.
#27
Posté 04 décembre 2009 - 07:54
cipher86 wrote...
As long as they don't pull a MotB ending:
Oh that, why would you open old wounds.
To be fair you can't destory it, since it is Wizard of the Coast property (LOL). And all the DnD God 'issues'.
But yeah, don't pull a MotB. (Although MotB is pretty nice)
#28
Posté 04 décembre 2009 - 07:57
Though I'm sure any sequel will have lots of killing, blood spatter, and some crazy story that keeps the Player intrigued through multiple playthroughs.
#29
Posté 04 décembre 2009 - 07:57
Invalidcode wrote...
cipher86 wrote...
As long as they don't pull a MotB ending:
Oh that, why would you open old wounds.
To be fair you can't destory it, since it is Wizard of the Coast property (LOL). And all the DnD God 'issues'.
But yeah, don't pull a MotB. (Although MotB is pretty nice)
I know... I just don't think the horse is dead... ENOUGH. Let's hit it again and again! PC Load Letter? WTF does that mean? *drops photocopier on that poor "Wall of the Faithless" horse*
The rest of the game was superb though. Very dark and the emochild in me loves that.
Modifié par cipher86, 04 décembre 2009 - 07:59 .
#30
Posté 04 décembre 2009 - 07:58
I may be hinting in a vague manner at possible spoilers, so in the interest of protecting other people I'm just going to apply caution to this post.
I would love to see more of Thedas fleshed out. Adventures in other countries, stories that do not revolve around the Darkspawn and Blights necessarily, and anything that fleshes out the world and lore to expand upon the richness I've glimpsed in my few attempted playthroughs (chronic character re-creation syndrome sufferer).
At the same time, I am extremely interested to learn more about the Blights, the Old Gods, and in a way see all of it explored more thoroughly and be accounted for. I'd like to see what might happen if all the Old Gods have become archdemons and defeated. I think I find the lore of the Old Gods perhaps one of the most intriguing aspects of the DA: O universe, with the Blights being a symptom of how that lore affects that world.
Here's to hoping for just more. I'm sure whatever it is, I'll enjoy it in some way.
#31
Posté 04 décembre 2009 - 08:03
lv12medic wrote...
Though I'm sure any sequel will have lots of killing, blood spatter, and some crazy story that keeps the Player intrigued through multiple playthroughs.
I'd buy it.
As long as they can steer clear of thw whole "Go here, help the Dwarfs/Elves/Slightly different Humans, rinse and repeat" formula. I love the game but I never felt like a member of an elite group. More like an errand boy
#32
Posté 04 décembre 2009 - 08:13
As mentioned, as long as the story is intriguing and fun, involving and Bioware-ish, I'm fine with it. And yes, the last boss should be your evil twin brother.
#33
Posté 04 décembre 2009 - 08:46
#34
Guest_Crawling_Chaos_*
Posté 04 décembre 2009 - 08:52
Guest_Crawling_Chaos_*
Aedan_Cousland wrote...
I'd love to see a non-blight based DAO at some point in the future. There definitely is a lot of room for new villains besides the darkspawn. The Qunari for example would make excellent villains, being religious fanatics who wish to 'convert' infidels through warfare.
They are at war with the Tevinter Impirium at the time that the game takes place, and they want to take over all of Thedas, so that's definitely possible.
#35
Posté 04 décembre 2009 - 09:11
I think it would be okay if the Grey Wardens were one of many organizations that you can join.
That's not to say, that I didn't love how in DA:O it's done perfectly the transition from 'I'm new' to 'It's up to you to save the world'. I just want Bioware to pull off that motivation with something else.
I really don't know where, or what, but I really hope the YAP is avoided
I think whatever they do, if they manage to pull off a trilogy with the assault on the Black City at the end, I really hope you can then have the dead 'heroes' from DA 1 & 2 join you in the fade - where they wait maybe with some other great heroes that are buried at Weishaupt, perhaps. That'd be utterly cool - but a meet-again with previous endings, that should be something reserved for the Fade, imho.
#36
Posté 04 décembre 2009 - 09:37
alayex wrote...
I think it would be a nice way to shake things up a bit but at the same time it's solidly within the DAO world. The emphasis would be on battling and politicking with other humans and human realms rather than supernatural terrors. Do it well enough and you could even make references to current geo-political events...
Would anyone else be interested in this?
If you are going to do a prequel you otta do a real prequel, prequel. Something along the lines of…
______________________________________________________________
Once upon a time on the world of Tenaris in the land of Fereldan there were only two sentient beings, elves and dwarves. The elves lived and loved on the surface of their world happy in their virtual immortality. The dwarves lived underground happy also, mining the magical metal lyrium. At one time the entire continent was lined with mining tunnels and immense dwarven underground cities.
And then… the humans came.
The indigenous population said that humans were not always a part of Tenaris that they came from somewhere unknown. The humans said “BUNK!” “We were always here.” In any event the human population mushroomed and as they became more and more numerous they formed the Tevinter Imperium a government confederation that took on the worse aspects of human nature.
Humans were indeed strange creatures to the dwarves and elves, especially the elves. Because the humans are a short-lived race they want to do everything in a hurry and woe betide anyone who gets in their way. The elves, mostly a nature loving, peace loving people were easily crushed by the human onslaught and in the hundreds of years of human advancement they lost their immortality and became slaves living only to serve the humans will. As the human march continued it was only a matter of time before they looked at what was happening under their very feet. Dwarven civilization could not continue to control that most precious commodity, lyrium… oh no. And so what befell the elves came, in turn, to the dwarves.
With a back-story like this a game based on the human advancement on Tenaris would be terrific.
#37
Posté 04 décembre 2009 - 09:39
LOTR Online (Too include all of the Add-Ons)
Oblivion (Too include all of the Add-Ons)
NWN 2 (Too include all of the Add-Ons)
NWN (Too include all of the Add-Ons)
Fable
Wee need more of these greats! Every 3-5 years for a new game doesn't sit well with me, if you know what I mean!
Gunny
#38
Posté 04 décembre 2009 - 09:39
#39
Posté 04 décembre 2009 - 09:51
when player decide which side chose against other
then after beating chosen one we have Qunari inavsion to face
make itmore more polictical than fantasy
we are sick of boring fantasy rpg setting
Modifié par imukka, 04 décembre 2009 - 09:53 .
#40
Posté 04 décembre 2009 - 09:57
Now THAT would be a completely new and unique RPG!
#41
Posté 04 décembre 2009 - 10:02
cipher86 wrote...
TSAdmiral wrote...
Is it just me, or is Bioware setting
up some kind of god-killing theme in (what I hope will be) this series?
If we kill Old Gods, what's next? It will not surprise me if we end up
attacking the Black City in a sequel. Maybe by the end of the third
game (trilogies are tempting narrative arcs, aren't they?) we'll be
attacking the Maker himself. Maybe we'll even get to replace him as a
god.
As long as they don't pull a MotB ending:
Kaelyn: "I hate the Wall of the Faithless. Wall of the Faithless is dumb. Wall of the Faithless must be destroyed" all game long.
*MUCH later in the game, after having it built up so long*
Kaelyn: "Want to help me destroy the Wall of the Faithless?"
Me: "Yes!"
Kaelyn: "Okay, let's go!"
*gets to Wall of Faithless at endgame*
*no option to destroy it or even attempt to, just a bunch of inconsequential dialogue that forces you down a linear path*
*game forces me to leave the Wall of the Faithless, never to return*
Me: "What... the... ****?!"
Granted this was Obsidian and NOT Bioware, but still, that was the biggest letdown in videogame history imo.
Obsidian ruined every single game they ever laid there hands on... Fact!
#42
Posté 04 décembre 2009 - 10:06
Wolfva2 wrote...
I wanna see, "Dragon Age: Peace". It's 5 years after the blight has been ended. You play as a young farm boy whose family has resettled in Lothering. The game revolves around you doing chores and following a skill path such as 'animal husbandry' (no, not like THAT. Leave the Nugs alone), Horticulture, scything grain, etc. You get to do quests like, "Search for an adequate Wife", and "Raise children". The game ends when you die of old age in bed; you win by how many of your 'loving' family sit around the bed grieving.
Now THAT would be a completely new and unique RPG!
Not really, some company did it before. Oh boy did people love it!
#43
Posté 04 décembre 2009 - 10:08
Dragon Age: The Search for more Gold
#44
Posté 04 décembre 2009 - 10:09
#45
Posté 04 décembre 2009 - 10:11
Wolfva2 wrote...
I wanna see, "Dragon Age: Peace". It's 5 years after the blight has been ended. You play as a young farm boy whose family has resettled in Lothering. The game revolves around you doing chores and following a skill path such as 'animal husbandry' (no, not like THAT. Leave the Nugs alone), Horticulture, scything grain, etc. You get to do quests like, "Search for an adequate Wife", and "Raise children". The game ends when you die of old age in bed; you win by how many of your 'loving' family sit around the bed grieving.
Now THAT would be a completely new and unique RPG!
That game is called Harvest Moon. You actually described it almost exactly.
#46
Posté 04 décembre 2009 - 10:11
Rothgar49 wrote...
cipher86 wrote...
TSAdmiral wrote...
Is it just me, or is Bioware setting
up some kind of god-killing theme in (what I hope will be) this series?
If we kill Old Gods, what's next? It will not surprise me if we end up
attacking the Black City in a sequel. Maybe by the end of the third
game (trilogies are tempting narrative arcs, aren't they?) we'll be
attacking the Maker himself. Maybe we'll even get to replace him as a
god.
As long as they don't pull a MotB ending:
Kaelyn: "I hate the Wall of the Faithless. Wall of the Faithless is dumb. Wall of the Faithless must be destroyed" all game long.
*MUCH later in the game, after having it built up so long*
Kaelyn: "Want to help me destroy the Wall of the Faithless?"
Me: "Yes!"
Kaelyn: "Okay, let's go!"
*gets to Wall of Faithless at endgame*
*no option to destroy it or even attempt to, just a bunch of inconsequential dialogue that forces you down a linear path*
*game forces me to leave the Wall of the Faithless, never to return*
Me: "What... the... ****?!"
Granted this was Obsidian and NOT Bioware, but still, that was the biggest letdown in videogame history imo.
Obsidian ruined every single game they ever laid there hands on... Fact!
Right. I could just as well say that it's fact they made every single game better, since that's how I think.
Also, MoTB ending wasn't their fault, really. The lead writer actually wanted to give player the option to destroy the wall, but since they don't own the D&D licence, they couldn't do it without WotC approval. That's all there is to it... mystery solved.
#47
Posté 04 décembre 2009 - 10:36
As an aside, I'd like a number of the glitches in the game to be resolved before a true sequel is produced. A revamped codex would be nice, I'd like to see map pins like NWN 1 had, so you could notate the map for yourself, clearer quest objectives / descriptions. Some of those will or should be addressed in updates to the current game, and could be easily carried over to a sequel.
I'll not clutter the forums with a separate post about my thoughts on the end of the game, so I'll post them here, I really enjoyed the Final Onslaught from beginning to end, with a couple of minor complaints, I felt that the loot in the area was pretty lame for the level, skills, and investment of the characters. I also felt that the descriptions of what happened after the game truly ends were somewhat lacking, but in all fairness, anything that the "party" does after defeating the monster that will eat the world if you don't is going to be pretty anti-climactic!
My thoughts on a sequel, and a suggestion or two, and finally, kudos to the entire Bioware team, I've thoroughly enjoyed the game,and will continue to do so. Now I just have to decide which origin I'm going to play next. Hmmmm...
Balthock
#48
Posté 04 décembre 2009 - 10:40
David Gaider wrote...
I think the plot of any future Dragon Age story revolving around YAB (Yet Another Blight) would probably be something we'd avoid.
typical corporate propaganda. now we KNOW it will be about the Blight and all the things that accompany it:
Blight Cream and Hot Fudge
Blightcicles
Blight Cupcakes
Blight Waffles in a Cherry Fondue
Blight Sorbet
Blight Cookies with Almonds
<sigh> the troll chef in Firkraag's house would be ashamed.
#49
Posté 04 décembre 2009 - 10:43
We need a NEW menace!!!
(....Actually, it would be nice if, for once, the menace wasn't some dehumanized generic big evil but something on less archetypical and symbolic levels. Something more concrete, like a war between races or an invasion of some country on another...)
I'll bring the occasion to mention that I hope the sequel will NOT feature the same protagonist. That would make the story very limited, and besides, I'd hate to use my mage but without all the companions she developed relationships with during the first videogame. So, better to create a new character alltogether, or to bring the same companions back (which isn't possible).
#50
Posté 04 décembre 2009 - 10:55
David Gaider wrote...
I think the plot of any future Dragon Age story revolving around YAB (Yet Another Blight) would probably be something we'd avoid.
No one is working on Dragon Age 2? not even planning?





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