Anyone interested in a Non-Blight based DAO in the future?
#76
Posté 05 décembre 2009 - 08:00
#77
Posté 05 décembre 2009 - 08:03
Modifié par outlaworacle, 05 décembre 2009 - 08:05 .
#78
Posté 05 décembre 2009 - 08:15
A sequel/prequel involving a character in the crows would be amazing. I really want to go to antiva. And orlay.
#79
Posté 05 décembre 2009 - 02:53
#80
Posté 05 décembre 2009 - 02:57
#81
Posté 05 décembre 2009 - 03:18
#82
Posté 05 décembre 2009 - 04:05
I think the end-result for the game is what so many of the codex entries touched upon. The Tevinter and The Black City. Especially with them making such a huge link to Baldur's Gate. And the story of Andraste and the Maker will finally come to light (Even in the first few hours of the game I thought they made it a point to go against the chantry and it's teachings. We will finally get to see if they have it completely wrong.).
The nice thing with this game is all the lore and a completely new setting. They took an epic tale usually only touched by D&D games (Because of their HUGE amount of lore and stories already out there) and made it their own. With the D&D series like NWN they have been constrained as to what they can do by Wizards of the Coast. If you have/haven't played NWN:
***SPOILER(?)***
In Mask of the Betrayer I believe Bioware (Obsidian?) wanted it so that the players could choose to take down the Wall of the Faithless. But, it goes against all the D&D lore and WotC wouldn't allow it so it couldn't be implemented.
***SPOILER***
So, with this game, the sky is the limit. They can do whatever they want with it, which will be a nice step away from D&D, which has always made restrictions on what is possible. I personally can't wait to see how it all unfolds, especially with all the lore the game already has. This one felt more like a prelude to bigger things to come. The Blight was barely the beginning.
Modifié par DLigue, 05 décembre 2009 - 04:12 .
#83
Posté 05 décembre 2009 - 04:17
David Gaider wrote...
I think the plot of any future Dragon Age story revolving around YAB (Yet Another Blight) would probably be something we'd avoid.
Oh! It is my fav author and writer! <3
Being new to these forums & this game, it is nice to see you step in now and then to make comments about posts people have questions about!
BTW David.. IMHO you are now 'UP' there with my RA Salvatore author!
From my home to yours.. Happy Holidays David!
#84
Posté 05 décembre 2009 - 04:32
One of the endings gives ample material for a sequel, that's true (and it's a very interesting prospect at that), but there are many players who did not make the choices to produce that particular ending. So unless they decide to stick with one outcome and work with that, I really cannot see how it'll be possible to have a sequel with all the major characters carried over from the original game. The *only* way I can think of, is using your choices from the first game to create different openings to the game, like the 'origins' in this one, but it would probably end once the origins part is over.
I for one, would love to play another game with these particular characters, but I understand how it would be nearly impossible to satisfy every player by accommodating every single possible outcome into a sequel. That having been said, it is all up to the game developers and the writing staff. I'll be happy with whatever they chose to do, provided we get another quality game like DA:O.
But I digress... There is incredible potential in the word of DA:O for a sequel/prequel. Playing as a resident of Tevinter, participating in the political games of Antiva and Orlais... There is ample material for many quality games with such a backstory, and if the writing of DA:O is any indication, a second game will be stellar indeed.
Playing through another Blight would be repetitive, however (Minor spoilers for the ending below):
.
.
.
.
.
.
.
One of the 'boons' the PC can request of the King or Queen in the epilogue is to honor the sacrifices of the Grey Wardens. The King/Queen agrees, and also notes that it is high time they hired scholars to learn more about the darkspawn.
Now that would make for a very interesting game. The Chantry version of how the Blight occurs could be nothing more than a myth. Perhaps there are other forces working behind the scenes that create Blights? This also ties well with the 'Dark promise' ending, as it brings Old Gods into the game in a very different manner.
.
.
.
.
.
.
.
.
[/ block of text]
Just my two (hundred) cents!
#85
Posté 05 décembre 2009 - 04:34
DLigue wrote...
Not sure if this has been touched upon on other posts, didn't feel like going through all of them.
I think the end-result for the game is what so many of the codex entries touched upon. The Tevinter and The Black City. Especially with them making such a huge link to Baldur's Gate. And the story of Andraste and the Maker will finally come to light (Even in the first few hours of the game I thought they made it a point to go against the chantry and it's teachings. We will finally get to see if they have it completely wrong.).
The nice thing with this game is all the lore and a completely new setting. They took an epic tale usually only touched by D&D games (Because of their HUGE amount of lore and stories already out there) and made it their own. With the D&D series like NWN they have been constrained as to what they can do by Wizards of the Coast. If you have/haven't played NWN:
***SPOILER(?)***
In Mask of the Betrayer I believe Bioware (Obsidian?) wanted it so that the players could choose to take down the Wall of the Faithless. But, it goes against all the D&D lore and WotC wouldn't allow it so it couldn't be implemented.
***SPOILER***
So, with this game, the sky is the limit. They can do whatever they want with it, which will be a nice step away from D&D, which has always made restrictions on what is possible. I personally can't wait to see how it all unfolds, especially with all the lore the game already has. This one felt more like a prelude to bigger things to come. The Blight was barely the beginning.
It was Obsidian who did Mask of the Betrayer.
The more Bioware can do with their material, the better their games can be.
I too think that this game may just be an appetizer compared to the stuff that awaits us in the DA future.
#86
Guest_eisberg77_*
Posté 05 décembre 2009 - 05:16
Guest_eisberg77_*
#87
Posté 05 décembre 2009 - 05:40
Rothgar49 wrote...
Obsidian ruined every single game they ever laid there hands on... Fact!
So true, they are the graveyeard where RPGs go to die a horrible buggy, boring death.
KOTORII...NWN2...Soon to be Fallout 2.
They can't come up with anything original that succeeds so they just copy others in a poor fashion.
#88
Posté 05 décembre 2009 - 05:40
Rothgar49 wrote...
Obsidian ruined every single game they ever laid there hands on... Fact!
So true, they are the graveyeard where RPGs go to die a horrible buggy, boring death.
KOTORII...NWN2...Soon to be Fallout 2.
They can't come up with anything original that succeeds so they just copy others in a poor fashion.
#89
Posté 05 décembre 2009 - 05:44
alayex wrote...
Since this game sold well I'm sure we'll be seeing some sequels and the like. Based on various references throughout the game I figure we'll see a few more games using the same basic story: stopping the latest Blight.
Personally, I would like to see a prequel of sorts set during the Ferelden rebellion against Orlais. You could play as one of the rebels with the game starting at the genesis of the revolution (perhaps a local uprising over a brutal lord or high taxes or a Chevalier exercising his "rights" over a local woman) and moving through the rebellion gaining strength and reach. It would culminate at the decisive battle where Ferelden won it's independence (sorry, can't remember the name of it).
I think it would be a nice way to shake things up a bit but at the same time it's solidly within the DAO world. The emphasis would be on battling and politicking with other humans and human realms rather than supernatural terrors. Do it well enough and you could even make references to current geo-political events...
Would anyone else be interested in this?
It's a good idea, but what you described seems like a DLC side story or origin. After trying to be epic with the world ending Blight something pretty crazy better have happen during that prequel war if you don't want to include the it.
Besides, I'm not really up for a prequel. Visiting Orlais certainly, but not in a prequel. I do agree that it would be cool if the blight wasn't the main threat in DA:O since they were recently beat down. Maybe do something really out there with a crazy effective and powerful demon threat manages to become world threating, but has a plot twist that involves it wanting to not only take over the moral kingdoms but has a mysterious dark grudge against the remaining blight...so it become a three way struggle, between the super demon(s), the chantry / few free mortal kingdoms left, and the old continuous threat of the Blight. Now that would be a REALLY dark fantasy.
An ulta powerful, creeply manipulative, and intimidatingly strong personilty and wit of a Demon King looming over the whole situation as the biggist threat would be far more intimidating than repeat of another silent and personalityless archedemon that doesn't really do much till the end, in my opinion.
Modifié par Ogre2010, 05 décembre 2009 - 06:01 .
#90
Guest_eisberg77_*
Posté 05 décembre 2009 - 05:51
Guest_eisberg77_*
Valaryyn wrote...
Rothgar49 wrote...
Obsidian ruined every single game they ever laid there hands on... Fact!
So true, they are the graveyeard where RPGs go to die a horrible buggy, boring death.
KOTORII...NWN2...Soon to be Fallout 2.
They can't come up with anything original that succeeds so they just copy others in a poor fashion.
Disagree. NWN 2 was much better then NWN 1. As far as KOTOR 2, that is Lucas Arts fault. They gave Obsidian a certian amount of time to finish the game, but then cut it by several months because Lucas Arts needed a block buster for the Holiday season. Lucas Arts didn't give them enough time to finish the game, let alone give them enough time to polish what they did have when Lucas Arts told them of the early release. Interestingly enough, shortly after the holiday season, the people who made that decision were cut when Lucas had their lay offs.
#91
Posté 05 décembre 2009 - 06:04
#92
Posté 05 décembre 2009 - 06:05
eisberg77 wrote...
Valaryyn wrote...
Rothgar49 wrote...
Obsidian ruined every single game they ever laid there hands on... Fact!
So true, they are the graveyeard where RPGs go to die a horrible buggy, boring death.
KOTORII...NWN2...Soon to be Fallout 2.
They can't come up with anything original that succeeds so they just copy others in a poor fashion.
Disagree. NWN 2 was much better then NWN 1. As far as KOTOR 2, that is Lucas Arts fault. They gave Obsidian a certian amount of time to finish the game, but then cut it by several months because Lucas Arts needed a block buster for the Holiday season. Lucas Arts didn't give them enough time to finish the game, let alone give them enough time to polish what they did have when Lucas Arts told them of the early release. Interestingly enough, shortly after the holiday season, the people who made that decision were cut when Lucas had their lay offs.
I liked all of them, I own all of them, and I regret nothing.
#93
Posté 05 décembre 2009 - 06:39
cipher86 wrote...
As long as they don't pull a MotB ending:
Kaelyn: "I hate the Wall of the Faithless. Wall of the Faithless is dumb. Wall of the Faithless must be destroyed" all game long.
*MUCH later in the game, after having it built up so long*
Kaelyn: "Want to help me destroy the Wall of the Faithless?"
Me: "Yes!"
Kaelyn: "Okay, let's go!"
*gets to Wall of Faithless at endgame*
*no option to destroy it or even attempt to, just a bunch of inconsequential dialogue that forces you down a linear path*
*game forces me to leave the Wall of the Faithless, never to return*
Me: "What... the... ****?!"
Granted this was Obsidian and NOT Bioware, but still, that was the biggest letdown in videogame history imo.
As pants as that ending was, it doesn't even come close to the .......
-Roof collapses on the knight captain and nothing but her cape is found -
Again Obsidian, but hell I still have nightmares about that!
#94
Posté 05 décembre 2009 - 08:10
Atmosfear3 wrote...
Going to have to disagree here. If there are no blights what would be the point of the protagonist being a Grey Warden? They are only caught in politics because they seek allies to fight the blight. No blight, no involvement.
Well, you wouldn't *have* to be a Grey Warden in the sequel. This is something I hope for personally, especially if it means having more personal paths to pursue as characters over the "unique origin, ok, now yer a grey warden like always" scenario that we get in DA. It works well enough, and I don't want a total sandbox like Oblivion but it could open a wide potential of characters if you aren't forced into the role of a Warden vs the Blight.
#95
Posté 05 décembre 2009 - 08:29
LdyShayna wrote...
nisallik wrote...
I would hope the next game would be about something else, as they already have "The Stolen Throne" which covers the rebellion against Orlais.
I agree. There's ALWAYS some sort of politicing going on in different places. I wouldn't want to play during the events of the two books because you already KNOW what the "real" importan players in the drama ar edoing and that they, eventually, will be the ones who resolve things.
And no, as much as I like Rowan, I don't want to play AS her. Heh.
Heck, from what Leliana says, Oralis would be te PERFECT place for political intrigue based play. Tevinter has the conflict with the Qun to deal with, at the very least, and there's so much to learn about what the Magisters get away with and how their Circles and Chantry differ, and what kinds of new and different conflicts arise from this. Antiva has people inheriting entre groups of assassins, and a lot of behind the scenes happens with the Cros, I'm sure.
And there is Morrigan and such (vague to avoid spoilers). Sure seems to me they're setting those events up for an expansion or sequel.
So many options. Glad to see there won't be another Blight. Blights should be rare events in the setting, and there's so much going on in Thedas that I'd like to see explored.
I'm hoping and praying that the world will be opened up to some serious exploration, I can only imagine the chaos that would insue from characters actions.
#96
Posté 05 décembre 2009 - 08:54
MiG-77 wrote...
I would quess that sequel is about Morrigan and a "god child".
not really. since there are more than one possible ending, that god child is completely circumstantial.
a sequel to this game, unlike mass effect, most likely wont proceed from how your story ended in the first game, you also most likely wont even be the same character. why? because some characters died, some characters made different choices than others, to the point that making a sequel based on your character, would be pretty much impossible.
what we most likely, and rightly so, will see, is another game that takes place in the same world created by bioware, it might focus on other countries, it might be more expansive, and as the dev said they will avoid just tossing out another blight and remaking the first game pretty much. the story might take place two days after the first game, it might take place 200 years after the first.
but, it will not be a continuation of your character from the first game, seeing as how some people died at the end, a sequel would be very dull from inside a coffin lol
#97
Posté 05 décembre 2009 - 08:57
Atmosfear3 wrote...
Going to have to disagree here. If there are no blights what would be the point of the protagonist being a Grey Warden? They are only caught in politics because they seek allies to fight the blight. No blight, no involvement.
you might not be a grey warden >.> you might be a dish washer
and based on what origin you played in the first game, you may be involving yourself in politics for multiple reasons
your not your typical grey wardens in DA:O
#98
Posté 05 décembre 2009 - 09:04
outlaworacle wrote...
Atmosfear3 wrote...
Going to have to disagree here. If there are no blights what would be the point of the protagonist being a Grey Warden? They are only caught in politics because they seek allies to fight the blight. No blight, no involvement.
Well, you wouldn't *have* to be a Grey Warden in the sequel. This is something I hope for personally, especially if it means having more personal paths to pursue as characters over the "unique origin, ok, now yer a grey warden like always" scenario that we get in DA. It works well enough, and I don't want a total sandbox like Oblivion but it could open a wide potential of characters if you aren't forced into the role of a Warden vs the Blight.
I would be very surprised to see Bioware produce anything like Bethesda's TES series--not their schtick.
You are right that the PC of a sequel would not have to be a Warden, but there are ways to make such a continuation compelling. DA:O hints at a certain amount of political strife within the Wardens themselves and between the Wardens and their various national hosts. There is plenty of room for social/political involvement if the writers and developers choose to create a sequel that avoids focusing on another Blight. The narrative convenience of having a Grey Warden PC is that it means you are a perpetual outsider and entitled to ask a lot of questions. It also means that your personal loyalties and decisions are much less predetermined, which makes it easier for the writers to maintain various continuities while still offering PCs a huge number of choices.
Personally, I would be interested to see what kind of story and gameplay features the DA team would develop for a PC beginning to suffer from the Calling but unable to drop everything and head for the Deep Roads due to whatever crisis the main quest turns out to be. I would also love to see some of the NPC storylines continued, especially Morrigan's.





Retour en haut






