I made a topic today on MP DLC ideas. Your thread seems like a good place to post it.
Salarian Adept
What: Salarian adepts are an extremely rare sight on the battlefield. Salarian adepts are masters at controlling the battlefield and weakening multiple foes. They can pull enemies out of cover, rip enemies apart at the sub-atomic level, and turn the innate biotic power of their opponents against themselves.
Notes: Salarian adepts would be extremely rare. To get a Salarian biotic a clutch of eggs would have to be exposed to element zero or the female Salarian during egg formation. This would be highly unlikey given the political position of the Salarian females. The question is: what Salarian female would want her clutch of eggs exposed to eezo. Codex says they are not used in combat roles, but with the Reaper threat, who knows.
Powers:
Pull
Warp
Biotic Pulse – deals direct damage to enemies and yields a biotic pulse dealing half the damage dealt over a 3 m radius, can do a biotic detonation, pulse staggers enemies
Rank 1: Recharge – ?, damage 200/100, pulse radius – 3m
Rank 2: Recharge speed +25%
Rank 3: Damage + 20%
Rank 4:
Damage + 30%
Pulse Radius + 50%
Rank 5:
Detonation - +50 damage and force of biotic detonations
Recharge Speed + 25%
Rank 6:
Bypass +50 % damage against shields and barriers
Forceful – Knocks weakened enemies over
Salarian Operative
Fitness
Quarian Soldier
What: Quarian marines are skilled soldiers capable of pushing back the enemy with sonic devices, disorienting the enemy with flashbang grenades, and holding the line with the aid of immuno-boosters.
Notes: Concussive shot could serve as a replacement to sonic blast.
Powers:
Immunity – immuno-boosters provide a damage reduction or it can be detonated to replenish health. Slows power usage by 80%.
Rank 1: Recharge - ?, damage reduction – 25%, detonation health regeneration – 20%
Rank 2: Increase recharge speed after armor detonation by 25%
Rank 3: Increase detonation health regeneration by 20%
Rank 4:
Damage and Radius – increase detonation health regeneration by 30%
Durability – Increase damage protection by 5%
Rank 5:
Power Damage – increase power damage and force by 20% while armor is active
Melee Damage – increase melee damage by 30% while armor is active
Rank 6:
Power Recharge – reduce power speed penalty by 30%
Durability – increase damage protection by 10%
Sonic Blast – staggers enemies
Rank 1: Recharge - 7 sec, Damage – 150, Force - ?, Radius – 2 m
Rank 2: Increase recharge speed by 25% - 5.6 s
Rank 3: Increase force and damage by 20%; damage - 180
Rank 4:
Increase force and damage by 30%: Force - ?, Damage – 234
Stun – stuns weakened enemies for 3 seconds
Rank 5:
Disruption – deals 50% extra shield/barrier damage
Reach – Increases distance traveled by 50%
Rank 6:
Increase recharge speed by 40%; recharge – 4 sec
Echo Blast – the sonic blast hits enemies twice
Flashbang Grenade
Rank 1: Damage – 80, radius (grenade) – 5 m, radius (incapacitate radius) – 6 m, incapacitate duration – 3 seconds
Rank 2: Grenade capacity +1
Rank 3: +20% damage
Rank 4:
Damage: + 30%
Radius (grenade): +30%
Rank 5:
Max Grenades: +1 grenade capacity
Damage: + 40%
Shield and weapon disruption: Increase damage to shields and barriers by 50%, overheats enemy weapons.
Incapacitate: Incapacitate impact radius and duration increased by 40%
Quarian Defender
Fitness
Krogan Engineer
What: Krogan engineers equipped with hazard armor are the first to enter a hazardous environment. Krogan engineers inflict these hazards upon their foes with incinerate and toxic grenades.
Notes: I could not think of any alternative short of one species having two engineers. I decided a "hazards' theme would be the most appropriate for a Krogan engineer.
Powers:
Incinerate
Toxic Grenade
Rank 1: Damage (grenade) – 315, damage (gas) – 25/s for 10 seconds, radius (grenade) – 2 m, radius (gas) – 4 m
Rank 2: Increase grenade capacity +1
Rank 3: 20% increase in grenade and gas damage
Rank 4:
Radius (grenade and gas) – Increased by 20%
Paralysis – Enemies entering the gas cloud are stunned for 3 seconds
Rank 5:
Grenade capacity increased +1
Caustic – Increase damage to armored units by 50%
Rank 6:
Damage (grenade and gas) – Increased by 40%
Ignition – The toxic gas can be ignited to deal 100 flame damage per second over five seconds
Hazard Armor – Protect yourself with this hazard resistant armor or detonate it to damage nearby enemies with acid. Slows power usage by 80%.
Rank 1: Recharge - ?, damage reduction – 25%, acid spill damage – 50/s over 5 seconds, acid spill radius – 3 m
Rank 2: Increase recharge speed after armor detonation by 25%
Rank 3: Increase detonation damage by 20%, increase impact radius by 20%
Rank 4:
Damage and Radius – increase detonation damage by 30%, increase impact radius by 30%
Durability – Increase damage protection by 5%
Rank 5:
Power Damage – increase power damage and force by 20% while armor is active
Melee Damage – increase melee damage by 30% while armor is active
Rank 6:
Power Recharge – reduce power speed penalty by 30%
Durability – increase damage protection by 10%
Berserker
Rage
Asari Sentinel
What: Asari sentinels specialize in defending themselves with barrier, disabling enemies with slam, and dealing damage to large groups of enemies with tech grenades.
Notes: Energy drain could serve as an alternative to tech grenade.
Powers:
Barrier
Slam
Tech Grenade
Rank 1: Damage – 450, radius – 5 m, electric stun duration – 4 seconds
Rank 2: Increase grenade capacity by 1
Rank 3: Damage – increased by 20%
Rank 4:
Damage – increased by 30%
Radius – increased by 30%
Rank 5:
+1 grenade capacity
Duration – tech effect duration increased by 50%
Rank 6:
Freeze – targets will be frozen, take more damage, and have their armor weakened
Damage & Radius – increased by 30%
Asari Justicar
Fitness
Turian Infiltrator
What: Turian infiltrators have mastered the skill off sneaking up on high profile targets and eliminating them quietly and quickly with their vital shots ability. Turian infiltrators defend themselves with concussive shot.
Notes: None
Tactical Cloak
Vital Shots
Rank 1: Recharge – 10 sec, Duration – 6 sec, Damage bonus – 30%, Accuracy bonus – 30%
Rank 2: Increase recharge speed by 25%; Recharge – 8 sec
Rank 3: Increase duration by 30%; Duration – 7.8 sec
Rank 4:
Accuracy – increases accuracy by 30%
Damage: increase damage by 20%
Rank 5:
Duration – increase duration by 40%
Bleed Damage - +25% bleed damage
Rank 6:
Accuracy & Damage +20%
Recharge Speed + 40%
Concussive Shot
Turian Veteran
Fitness
Batarian Vanguard
What: Batarian vanguards are close-quaters combatants who can beat their opponents into submission after charging into battle or biotically crush their opponents.
Notes: Ballistic blades could replace crush if the the Batarian vanguard is more combat-oriented than biotically oriented.
Powers:
Blade Armor
Charge
Crush – direct damage, stuns enemies, can detonate biotics
Rank 1: Recharge – ?, damage – 400
Rank 2: Recharge speed increased by 25%
Rank 3: Increase damage by 20%
Rank 4:
Damage +30%
Crush Field – 40% damage, affects two enemies.
Rank 5:
Lingering Pressure +40% extra damage over 10 seconds
Crush explosion: Enemies killed by crush explode dealing 300 damage across a 4 m radius
Rank 6:
Rend: Increase damage to barrier and armor by 50%, weaken armored targets by an additional 25%
Increase recharge speed by 35%
Batarian Enforcer
Fitness