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#226
Zaraki kanzaki

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ConlanBeorn wrote...

Wanting either the M-35 Mako, M-44 Hammerhead or the A-61 Mantis Gunship (If it's the M-44 Please give it better armor) that are customizable.

Customizable Atlas:
Make it like the armor colorization options and appearances. Different arms (Machine-gun, rocket launcher, grenade launcher, rail-gun, flame-thrower) can be switched out.

New Squadmate in SP:
Batarian Merc
Aria's Patriarch
Vorcha


thank you very much!! hope bioware will understand what we want ;)

#227
arne1234

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Add a mailbox to the character, where they send/receive fictional updates by their commanders (depending on the single players game choices) and perhaps status updates off offscreen love intrests, jokes and comments on the war)

#228
Zaraki kanzaki

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arne1234 wrote...

Add a mailbox to the character, where they send/receive fictional updates by their commanders (depending on the single players game choices) and perhaps status updates off offscreen love intrests, jokes and comments on the war)


thank you! :D

#229
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#230
Zaraki kanzaki

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Rodney Chongo wrote...

Davidiusz wrote...

that's a big quote you just made O.o

And for the prothean, it can be quite simple:

It was made for javik, why couldn't we asume there's other "prothean warmasters" around the galaxy?

Or another facility like Ilos, where they either did not run out of energy, or got out of stasis (or whatever thing they were in to survive) soon enough to hold a number big enough to keep a little population going...


Why not tank-bred Protheans?

tank-bred?

#231
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#232
Zaraki kanzaki

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please keep this thread alive ;) for our request that could be realized! :)

#233
Zaraki kanzaki

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vinwarrior wrote ...
Ideas for new maps-
1. Firebase Security- (Based in London)
2. Firebase Temple- (In an area based near the Athame Temple)
3. Firebase Workhouse- (Abord the Geth Dreadnought)
4. Firebase Asteroid- (Based in Omega, where you recruited Archangel in Mass Effect 2)
5. Firebase Battery- (In an all new jungle-based outpost)

What do you think guys? i believe this is nice!! :D

#234
scottster117

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Vorcha Pyro(Soldier)
---------------------------------------------
Fortification-nothing new
Incinedary Grenades-nothing new
Flamethrower-Firestorm that is equiped by using the power. Starts with 3 clips and is refilled like grenades.
Passive 1: Recieves a damage and duration bonus to all fire attacks. Takes reduced damage from ice, fire, and biotics because of exceptional adaptability.
Fitness: Mostly the same, but increases health regeneration as well.

Misc.
Has armor instead of shields(very little though) and no segmented health allowing for health regeneration.

#235
Zaraki kanzaki

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scottster117 wrote...

Vorcha Pyro(Soldier)
---------------------------------------------
Fortification-nothing new
Incinedary Grenades-nothing new
Flamethrower-Firestorm that is equiped by using the power. Starts with 3 clips and is refilled like grenades.
Passive 1: Recieves a damage and duration bonus to all fire attacks. Takes reduced damage from ice, fire, and biotics because of exceptional adaptability.
Fitness: Mostly the same, but increases health regeneration as well.

Misc.
Has armor instead of shields(very little though) and no segmented health allowing for health regeneration.

added!! :D thank you

#236
ConlanBeorn

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Wondering when the SP will get the new weapons from the MP Resurgence Pack.

Wanting the following for weapons:
A spare thermal Clip that doubles shotgun shots before reload in other words Claymore goes from 1 shot to 2 shots before reload.
Melee blade for sniper rifles & assault rifles that looks like the omni-blade
Melee sword that is optional so we can dual a phantom. Could replace either one of the weapons or the heavy weapon.

#237
xFlamexOfxHellx

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Guns- I'd like to see a turian sniper, an asari assault rifle, a krogan sniper rifle, some fom of dell weapons, the pre order weapons, and maybe some more prothean weapons.

Maps- collector ship, Inside reaper (could be deralect or otherwise), Earth (didn't see enough of it in campaign), geth base,thessia, and Palavin (not moon, actual Palavin)

Characters- Dell Infiltrator, Asari soldier, Turian Engineer, Quarian Soldier (male quarian makes sense), Salarian soldier, and Prothean soldier/sential.

weapon mods- something to increase spare ammo for assault rifles, something to increase rof for assault rifles, something to decrease weapon weight for all guns, something to increase weapon stability for all weapons, knife attachment for snipers and assault rifles, and something to increase rof for smgs, and shotguns.

Modifié par xFlamexOfxHellx, 15 avril 2012 - 09:25 .


#238
Zaraki kanzaki

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ConlanBeorn wrote...

Wondering when the SP will get the new weapons from the MP Resurgence Pack.

Wanting the following for weapons:
A spare thermal Clip that doubles shotgun shots before reload in other words Claymore goes from 1 shot to 2 shots before reload.
Melee blade for sniper rifles & assault rifles that looks like the omni-blade
Melee sword that is optional so we can dual a phantom. Could replace either one of the weapons or the heavy weapon.

thank you very much,hope our request would be realized

#239
Zaraki kanzaki

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xFlamexOfxHellx wrote...

Guns- I'd like to see a turian sniper, an asari assault rifle, a krogan sniper rifle, some fom of dell weapons, the pre order weapons, and maybe some more prothean weapons.

Maps- collector ship, Inside reaper (could be deralect or otherwise), Earth (didn't see enough of it in campaign), geth base,thessia, and Palavin (not moon, actual Palavin)

Characters- Dell Infiltrator, Asari soldier, Turian Engineer, Quarian Soldier (male quarian makes sense), Salarian soldier, and Prothean soldier/sential.

weapon mods- something to increase spare ammo for assault rifles, something to increase rof for assault rifles, something to decrease weapon weight for all guns, something to increase weapon stability for all weapons, knife attachment for snipers and assault rifles, and something to increase rof for smgs, and shotguns.

the turian sniper rifle is already aviable, anyway thanks for your ideas:)

#240
xFlamexOfxHellx

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@zaraki kanzaki, what's the turian sniper rifle?

#241
Zaraki kanzaki

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xFlamexOfxHellx wrote...

@zaraki kanzaki, what's the turian sniper rifle?

raptor siper rifle, if read the info you'll see that is based on a turian SR

#242
xFlamexOfxHellx

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Zaraki kanzaki wrote...

xFlamexOfxHellx wrote...

@zaraki kanzaki, what's the turian sniper rifle?

raptor siper rifle, if read the info you'll see that is based on a turian SR


Oh, still be nice to see what cerberus ripped off.

#243
Zaraki kanzaki

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xFlamexOfxHellx wrote...

Zaraki kanzaki wrote...

xFlamexOfxHellx wrote...

@zaraki kanzaki, what's the turian sniper rifle?

raptor siper rifle, if read the info you'll see that is based on a turian SR


Oh, still be nice to see what cerberus ripped off.

and how about prothean characters?

#244
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#245
Spinotech

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 I made a topic today on MP DLC ideas.  Your thread seems like a good place to post it.

Salarian Adept

What: Salarian adepts are an extremely rare sight on the battlefield.  Salarian adepts are masters at controlling the battlefield and weakening multiple foes.  They can pull enemies out of cover, rip enemies apart at the sub-atomic level, and turn the innate biotic power of their opponents against themselves.

Notes: Salarian adepts would be extremely rare.  To get a Salarian biotic a clutch of eggs would have to be exposed to element zero or the female Salarian during egg formation.  This would be highly unlikey given the political position of the Salarian females.  The question is: what Salarian female would want her clutch of eggs exposed to eezo.  Codex says they are not used in combat roles, but with the Reaper threat, who knows.

Powers: 
Pull
Warp
Biotic Pulse – deals direct damage to enemies and yields a biotic pulse dealing half the damage dealt over a 3 m radius, can do a biotic detonation, pulse staggers enemies
Rank 1: Recharge – ?, damage 200/100, pulse radius – 3m
Rank 2: Recharge speed +25%
Rank 3: Damage + 20%
Rank 4: 
Damage + 30%
Pulse Radius + 50%
Rank 5:
Detonation - +50 damage and force of biotic detonations
Recharge Speed + 25%
Rank 6:
Bypass +50 % damage against shields and barriers
Forceful – Knocks weakened enemies over

Salarian Operative

Fitness


Quarian Soldier
What: Quarian marines are skilled soldiers capable of pushing back the enemy with sonic devices, disorienting the enemy with flashbang grenades, and holding the line with the aid of immuno-boosters.

Notes: Concussive shot could serve as a replacement to sonic blast.

Powers:
 
Immunity – immuno-boosters provide a damage reduction or it can be detonated to replenish health. Slows power usage by 80%.
Rank 1: Recharge - ?, damage reduction – 25%, detonation health regeneration – 20%
Rank 2: Increase recharge speed after armor detonation by 25%
Rank 3: Increase detonation health regeneration by 20%
Rank 4:
Damage and Radius – increase detonation health regeneration by 30%
Durability – Increase damage protection by 5%
Rank 5:
Power Damage – increase power damage and force by 20% while armor is active
Melee Damage – increase melee damage by 30% while armor is active
Rank 6:
Power Recharge – reduce power speed penalty by 30%
Durability – increase damage protection by 10%

Sonic Blast – staggers enemies
Rank 1: Recharge - 7 sec, Damage – 150, Force - ?, Radius – 2 m
Rank 2: Increase recharge speed by 25% - 5.6 s
Rank 3: Increase force and damage by 20%; damage - 180 
Rank 4:
Increase force and damage by 30%: Force - ?, Damage – 234
Stun – stuns weakened enemies for 3 seconds
Rank 5:
Disruption – deals 50% extra shield/barrier damage
Reach – Increases distance traveled by 50%
Rank 6: 
Increase recharge speed by 40%; recharge – 4 sec
Echo Blast – the sonic blast hits enemies twice

Flashbang Grenade
Rank 1: Damage – 80, radius (grenade) – 5 m, radius (incapacitate radius) – 6 m, incapacitate duration – 3 seconds
Rank 2: Grenade capacity +1
Rank 3: +20% damage
Rank 4:
Damage: + 30%
Radius (grenade): +30%
Rank 5:
Max Grenades: +1 grenade capacity
Damage: + 40%
Shield and weapon disruption: Increase damage to shields and barriers by 50%, overheats enemy weapons.
Incapacitate: Incapacitate impact radius and duration increased by 40%

Quarian Defender

Fitness


Krogan Engineer

What: Krogan engineers equipped with hazard armor are the first to enter a hazardous environment.  Krogan engineers inflict these hazards upon their foes with incinerate and toxic grenades.
Notes: I could not think of any alternative short of one species having two engineers.  I decided a "hazards' theme would be the most appropriate for a Krogan engineer.

Powers:

Incinerate

Toxic Grenade
Rank 1: Damage (grenade) – 315, damage (gas) – 25/s for 10 seconds, radius (grenade) – 2 m, radius (gas) – 4 m 
Rank 2: Increase grenade capacity +1
Rank 3: 20% increase in grenade and gas damage
Rank 4:
Radius (grenade and gas) – Increased by 20%
Paralysis – Enemies entering the gas cloud are stunned for 3 seconds
Rank 5:                                 
Grenade capacity increased +1
Caustic – Increase damage to armored units by 50%
Rank 6:
Damage (grenade and gas) – Increased by 40%
Ignition – The toxic gas can be ignited to deal 100 flame damage per second over five seconds

Hazard Armor – Protect yourself with this hazard resistant armor or detonate it to damage nearby enemies with acid. Slows power usage by 80%.
Rank 1: Recharge - ?, damage reduction – 25%, acid spill damage – 50/s over 5 seconds, acid spill radius – 3 m
Rank 2: Increase recharge speed after armor detonation by 25%
Rank 3: Increase detonation damage by 20%, increase impact radius by 20%
Rank 4:
Damage and Radius – increase detonation damage by 30%, increase impact radius by 30%
Durability – Increase damage protection by 5%
Rank 5:
Power Damage – increase power damage and force by 20% while armor is active
Melee Damage – increase melee damage by 30% while armor is active
Rank 6:
Power Recharge – reduce power speed penalty by 30%
Durability – increase damage protection by 10%

Berserker

Rage

 
Asari Sentinel

What: Asari sentinels specialize in defending themselves with barrier, disabling enemies with slam, and dealing damage to large groups of enemies with tech grenades.

Notes: Energy drain could serve as an alternative to tech grenade.

Powers:

Barrier

Slam

Tech Grenade
Rank 1: Damage – 450, radius – 5 m, electric stun duration – 4 seconds
Rank 2: Increase grenade capacity by 1
Rank 3: Damage – increased by 20%
Rank 4:
Damage – increased by 30%
Radius – increased by 30%
Rank 5:
+1 grenade capacity
Duration – tech effect duration increased by 50%
Rank 6:
Freeze – targets will be frozen, take more damage, and have their armor weakened
Damage & Radius – increased by 30%

Asari Justicar

Fitness
                

Turian Infiltrator 

What: Turian infiltrators have mastered the skill off sneaking up on high profile targets and eliminating them quietly and quickly with their vital shots ability.  Turian infiltrators defend themselves with concussive shot.

Notes: None

Tactical Cloak

Vital Shots
Rank 1: Recharge – 10 sec, Duration – 6 sec, Damage bonus – 30%, Accuracy bonus – 30%
Rank 2: Increase recharge speed by 25%; Recharge – 8 sec
Rank 3: Increase duration by 30%; Duration – 7.8 sec
Rank 4:
Accuracy – increases accuracy by 30%
Damage: increase damage by 20%
Rank 5:
Duration – increase duration by 40%
Bleed Damage - +25% bleed damage 
Rank 6:
Accuracy & Damage +20%            
Recharge Speed + 40%

Concussive Shot

Turian Veteran

Fitness


Batarian Vanguard

What: Batarian vanguards are close-quaters combatants who can beat their opponents into submission after charging into battle or biotically crush their opponents.

Notes: Ballistic blades could replace crush if the the Batarian vanguard is more combat-oriented than biotically oriented.

Powers:

Blade Armor

Charge

Crush – direct damage, stuns enemies, can detonate biotics
Rank 1: Recharge – ?, damage – 400
Rank 2: Recharge speed increased by 25%
Rank 3: Increase damage by 20%
Rank 4:
Damage +30%
Crush Field – 40% damage, affects two enemies.
Rank 5:
Lingering Pressure +40% extra damage over 10 seconds
Crush explosion: Enemies killed by crush explode dealing 300 damage across a 4 m radius
Rank 6:
Rend: Increase damage to barrier and armor by 50%, weaken armored targets by an additional 25%
Increase recharge speed by 35%

Batarian Enforcer

Fitness

#246
Zaraki kanzaki

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Spinotech wrote...

 I made a topic today on MP DLC ideas.  Your thread seems like a good place to post it.

Salarian Adept

What: Salarian adepts are an extremely rare sight on the battlefield.  Salarian adepts are masters at controlling the battlefield and weakening multiple foes.  They can pull enemies out of cover, rip enemies apart at the sub-atomic level, and turn the innate biotic power of their opponents against themselves.

Notes: Salarian adepts would be extremely rare.  To get a Salarian biotic a clutch of eggs would have to be exposed to element zero or the female Salarian during egg formation.  This would be highly unlikey given the political position of the Salarian females.  The question is: what Salarian female would want her clutch of eggs exposed to eezo.  Codex says they are not used in combat roles, but with the Reaper threat, who knows.

Powers: 
Pull
Warp
Biotic Pulse – deals direct damage to enemies and yields a biotic pulse dealing half the damage dealt over a 3 m radius, can do a biotic detonation, pulse staggers enemies
Rank 1: Recharge – ?, damage 200/100, pulse radius – 3m
Rank 2: Recharge speed +25%
Rank 3: Damage + 20%
Rank 4: 
Damage + 30%
Pulse Radius + 50%
Rank 5:
Detonation - +50 damage and force of biotic detonations
Recharge Speed + 25%
Rank 6:
Bypass +50 % damage against shields and barriers
Forceful – Knocks weakened enemies over

Salarian Operative

Fitness


Quarian Soldier
What: Quarian marines are skilled soldiers capable of pushing back the enemy with sonic devices, disorienting the enemy with flashbang grenades, and holding the line with the aid of immuno-boosters.

Notes: Concussive shot could serve as a replacement to sonic blast.

Powers:
 
Immunity – immuno-boosters provide a damage reduction or it can be detonated to replenish health. Slows power usage by 80%.
Rank 1: Recharge - ?, damage reduction – 25%, detonation health regeneration – 20%
Rank 2: Increase recharge speed after armor detonation by 25%
Rank 3: Increase detonation health regeneration by 20%
Rank 4:
Damage and Radius – increase detonation health regeneration by 30%
Durability – Increase damage protection by 5%
Rank 5:
Power Damage – increase power damage and force by 20% while armor is active
Melee Damage – increase melee damage by 30% while armor is active
Rank 6:
Power Recharge – reduce power speed penalty by 30%
Durability – increase damage protection by 10%

Sonic Blast – staggers enemies
Rank 1: Recharge - 7 sec, Damage – 150, Force - ?, Radius – 2 m
Rank 2: Increase recharge speed by 25% - 5.6 s
Rank 3: Increase force and damage by 20%; damage - 180 
Rank 4:
Increase force and damage by 30%: Force - ?, Damage – 234
Stun – stuns weakened enemies for 3 seconds
Rank 5:
Disruption – deals 50% extra shield/barrier damage
Reach – Increases distance traveled by 50%
Rank 6: 
Increase recharge speed by 40%; recharge – 4 sec
Echo Blast – the sonic blast hits enemies twice

Flashbang Grenade
Rank 1: Damage – 80, radius (grenade) – 5 m, radius (incapacitate radius) – 6 m, incapacitate duration – 3 seconds
Rank 2: Grenade capacity +1
Rank 3: +20% damage
Rank 4:
Damage: + 30%
Radius (grenade): +30%
Rank 5:
Max Grenades: +1 grenade capacity
Damage: + 40%
Shield and weapon disruption: Increase damage to shields and barriers by 50%, overheats enemy weapons.
Incapacitate: Incapacitate impact radius and duration increased by 40%

Quarian Defender

Fitness


Krogan Engineer

What: Krogan engineers equipped with hazard armor are the first to enter a hazardous environment.  Krogan engineers inflict these hazards upon their foes with incinerate and toxic grenades.
Notes: I could not think of any alternative short of one species having two engineers.  I decided a "hazards' theme would be the most appropriate for a Krogan engineer.

Powers:

Incinerate

Toxic Grenade
Rank 1: Damage (grenade) – 315, damage (gas) – 25/s for 10 seconds, radius (grenade) – 2 m, radius (gas) – 4 m 
Rank 2: Increase grenade capacity +1
Rank 3: 20% increase in grenade and gas damage
Rank 4:
Radius (grenade and gas) – Increased by 20%
Paralysis – Enemies entering the gas cloud are stunned for 3 seconds
Rank 5:                                 
Grenade capacity increased +1
Caustic – Increase damage to armored units by 50%
Rank 6:
Damage (grenade and gas) – Increased by 40%
Ignition – The toxic gas can be ignited to deal 100 flame damage per second over five seconds

Hazard Armor – Protect yourself with this hazard resistant armor or detonate it to damage nearby enemies with acid. Slows power usage by 80%.
Rank 1: Recharge - ?, damage reduction – 25%, acid spill damage – 50/s over 5 seconds, acid spill radius – 3 m
Rank 2: Increase recharge speed after armor detonation by 25%
Rank 3: Increase detonation damage by 20%, increase impact radius by 20%
Rank 4:
Damage and Radius – increase detonation damage by 30%, increase impact radius by 30%
Durability – Increase damage protection by 5%
Rank 5:
Power Damage – increase power damage and force by 20% while armor is active
Melee Damage – increase melee damage by 30% while armor is active
Rank 6:
Power Recharge – reduce power speed penalty by 30%
Durability – increase damage protection by 10%

Berserker

Rage

 
Asari Sentinel

What: Asari sentinels specialize in defending themselves with barrier, disabling enemies with slam, and dealing damage to large groups of enemies with tech grenades.

Notes: Energy drain could serve as an alternative to tech grenade.

Powers:

Barrier

Slam

Tech Grenade
Rank 1: Damage – 450, radius – 5 m, electric stun duration – 4 seconds
Rank 2: Increase grenade capacity by 1
Rank 3: Damage – increased by 20%
Rank 4:
Damage – increased by 30%
Radius – increased by 30%
Rank 5:
+1 grenade capacity
Duration – tech effect duration increased by 50%
Rank 6:
Freeze – targets will be frozen, take more damage, and have their armor weakened
Damage & Radius – increased by 30%

Asari Justicar

Fitness
                

Turian Infiltrator 

What: Turian infiltrators have mastered the skill off sneaking up on high profile targets and eliminating them quietly and quickly with their vital shots ability.  Turian infiltrators defend themselves with concussive shot.

Notes: None

Tactical Cloak

Vital Shots
Rank 1: Recharge – 10 sec, Duration – 6 sec, Damage bonus – 30%, Accuracy bonus – 30%
Rank 2: Increase recharge speed by 25%; Recharge – 8 sec
Rank 3: Increase duration by 30%; Duration – 7.8 sec
Rank 4:
Accuracy – increases accuracy by 30%
Damage: increase damage by 20%
Rank 5:
Duration – increase duration by 40%
Bleed Damage - +25% bleed damage 
Rank 6:
Accuracy & Damage +20%            
Recharge Speed + 40%

Concussive Shot

Turian Veteran

Fitness


Batarian Vanguard

What: Batarian vanguards are close-quaters combatants who can beat their opponents into submission after charging into battle or biotically crush their opponents.

Notes: Ballistic blades could replace crush if the the Batarian vanguard is more combat-oriented than biotically oriented.

Powers:

Blade Armor

Charge

Crush – direct damage, stuns enemies, can detonate biotics
Rank 1: Recharge – ?, damage – 400
Rank 2: Recharge speed increased by 25%
Rank 3: Increase damage by 20%
Rank 4:
Damage +30%
Crush Field – 40% damage, affects two enemies.
Rank 5:
Lingering Pressure +40% extra damage over 10 seconds
Crush explosion: Enemies killed by crush explode dealing 300 damage across a 4 m radius
Rank 6:
Rend: Increase damage to barrier and armor by 50%, weaken armored targets by an additional 25%
Increase recharge speed by 35%

Batarian Enforcer

Fitness


thank you very much!!! i'll add very very fast ;)

#247
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#248
Zaraki kanzaki

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people i let that the summary could be posted in other thread and also become a way of reference if someone wants to make a thread like mine!!! see ya! ;)
i'll leave school to join in sheppy's war :P

#249
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#250
LunaGoose

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Fantastic idea!