thank you very much! hope bioware will heard our requests!LunaGoose wrote...
Fantastic idea!
Suggestion for a new DLC
#251
Posté 17 avril 2012 - 07:40
#252
Posté 17 avril 2012 - 08:03
#253
Posté 18 avril 2012 - 02:22
i'll leave school to join in sheppy's war
#254
Posté 18 avril 2012 - 03:59
#255
Posté 18 avril 2012 - 04:37
thank you very much! nice idea!BoomDynamite wrote...
I have a map idea: The Shadow Broker's base
#256
Posté 18 avril 2012 - 07:49
#257
Posté 18 avril 2012 - 11:28
Enemy
Collective: Random generation of all 3 enemy types Geth, (Indoctrinated) Cerberus, and Reapers.
More variety in matches and more challenge through unpredictability.
Additional 5% XP and 5% credits compared to Unknown Enemy per level of challenge. (ex. Gold Collective is 15% bonus.)
Example: Facing an Atlas, some marauders, a couple engineers, and geth troopers one round.
Another later round: Wave of Phantoms backed by Ravagers with husks flanking and geth hunters on the prowl....
New choice for matches: Bonus challenges, include these to a match for additional XP, credits, and bragging rights.
Short supply: +5% Credits. You have only 1 of each equipment (medigel, survival pack, etc).
Against Time: +10% XP. Time to complete objectives is halved, including bonus time between completing multiple objectives. Hacking (zone) objectives require 25% more effort to finish.
No supply: +10% credits, +5% XP. You have no support gear. Cannot use with Short supply.
Suicide Mission: +15% XP, +10% credits. If you are incapactitaed, you cannot use medigel on yourself, only squadmates can revive you. Your survive duration while incapactitated is halved.
Options: Additional waves. Up to 15-18
For preferrably longer missions for potentially better reward and further resistance. Rounds would prety much have little basic infantry and more of the bigger units.
Modifié par DattonArdee, 18 avril 2012 - 11:28 .
#258
Posté 18 avril 2012 - 11:42
#259
Posté 19 avril 2012 - 11:42
#260
Posté 19 avril 2012 - 02:43
thank you! added!DattonArdee wrote...
New match types and rules
Enemy
Collective: Random generation of all 3 enemy types Geth, (Indoctrinated) Cerberus, and Reapers.
More variety in matches and more challenge through unpredictability.
Additional 5% XP and 5% credits compared to Unknown Enemy per level of challenge. (ex. Gold Collective is 15% bonus.)
Example: Facing an Atlas, some marauders, a couple engineers, and geth troopers one round.
Another later round: Wave of Phantoms backed by Ravagers with husks flanking and geth hunters on the prowl....
New choice for matches: Bonus challenges, include these to a match for additional XP, credits, and bragging rights.
Short supply: +5% Credits. You have only 1 of each equipment (medigel, survival pack, etc).
Against Time: +10% XP. Time to complete objectives is halved, including bonus time between completing multiple objectives. Hacking (zone) objectives require 25% more effort to finish.
No supply: +10% credits, +5% XP. You have no support gear. Cannot use with Short supply.
Suicide Mission: +15% XP, +10% credits. If you are incapactitaed, you cannot use medigel on yourself, only squadmates can revive you. Your survive duration while incapactitated is halved.
Options: Additional waves. Up to 15-18
For preferrably longer missions for potentially better reward and further resistance. Rounds would prety much have little basic infantry and more of the bigger units.
#261
Posté 19 avril 2012 - 02:44
very nice idea!Sp33dy89 wrote...
Not sure if it been mentioned but what about Citadel tower? From mass effect 1?
#262
Posté 19 avril 2012 - 06:52
thank you!B3NGU1N wrote...
Story missions! Like assaulting a Cerberus base or boarding a Reaper!
#263
Posté 19 avril 2012 - 08:32
#264
Posté 19 avril 2012 - 08:35
we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive
I will help. I posted this in a different topic I made.
[quote]GreeceMonkE wrote...
Trades/Sales/Gifts
Its exactly what it looks like. I know EA has the capability as they do it on Madden. Make a shop area where people can trade, sale, and give away their stuff. You want to sell your Black Widow X for 1 million credits or more, so be it. You want to trade your Krogan Vanguard for Geth Infiltrator you can do that too. You want to give you friend who just
got the game a weapon, now you can. The people want this so let us have it. One thing they will need to add is a credit buy feature so instead of buying backs you can use your money (if you choose to do so, and believe me some people will) so that you can use these credits to get items from other players.
Custom Weapons
You might be thinking of how they would implement customs weapons more than they already have. Well here is my idea:
Instead of now when you unlock weapons, mods, and weapon equipment and it automatically updates for you, we the players will have the control upgrade our weapons how we see fit. Everything would be combined on the weapon screen including mods, ammo, and weapon bonuses. (At this point some of you, assuming you are still reading, are thinking what does that leave for us to unlock. I will get to that later.)
To give you a better idea of what I mean, let’s say you have the M-8 Avenger. Then when you open you next pack you get an Avenger II. Instead of being upgraded automatically, you will go to the weapons screen and the Avenger will show it has an upgrade available. When you selected the Avenger to update it you will be prompted to a screen that has these options and the level cap is 10 (once you get to level 10 you can’t upgrade the gun anymore. That's 10 updrades total, not 10 updrages for each of these items):
Weapon Amplifier/Extended Barrel (increases the power of each round)
1st upgrade is 20% increase and then 10% for each one after that
Precision Scope
(for snipers this will improve you sniper so that you can see targets in smoke or through walls, and for shotguns it would be the choke)
1st upgrade is 20% increase and then 10% for each one after that
Extended Magazine
(increase the amount each thermal clip can carry)
1st upgrade is 40% increase and then 10% for each one after that
Penetration
(increase the damage you can do to armored targets and how much thick you bullets can pierce with a certain about of damage)
1st upgrade is 20% increase and then 10% for each one after that
Stability
(increase the stability of weapon)
1st upgrade is a 30% increase and then 10% for each one after that
Melee (increase the Melee damage you can do with the equipped weapon. For pistols and smgs it would be stunner, shoguns, rifles, and snipers have the knife thing)
1st upgrade is 20% and then 10% for each one after that
Thermal Clip (increase your spare ammo)
1st upgrade is 20% and then 20% for each one after that
Light Materials (decrease the weight of your weapon)
1st upgrade is 30% and then 10% for each one after that
Heat Sink (certain percentage of your shots don’t register)
1st upgrade is 25% and then 5% for each on after that
There would also be upgrades for permanently carrying ammo bonuses. However, once you select one you can't select any of the other round types.
Cryo Rounds
1st updrade is 25% and then 5% for each on after that
Incendiary Rounds
1st updrade is 25% and then 5% for each on after that
Disruptor Rounds
1st updrade is 25% and then 5% for each on after that
Warp Rounds
1st updrade is 25% and then 5% for each on after that
Now I know this only leaves the Armor equipment as bonus add-ons, and thinking that there nothing else to unlock once you have the guns. One thing they would have to add is a gun reset module. Just like a character reset. There will be two ways to re-configure your gun. The first way is to dismantle the upgrades and start over. Doing this will reset your gun level back to 1 (I know some of you wont like this, but it keeps you looking for unlocks if you sell, trade, or give away your gun as well.). Once you unlock though just like your characters you will always have the gun it will just reset to level 1 if you reconfigure it. The second way will be the reset module
which will allow you to keep you gun at its current level and then just change what upgrades you want it to have.
The possibilities for weapons will be near endless, and I also think this will make all the weapons useful in some way depending on how it’s upgraded. Going back to the Avenger, you could upgrade it so that is does double the damage, or so that every other shot freezes the opponent.
With this implementation of customizing our weapons we will need to see stats of each weapon (esp base stats). How stable is the weapon, what is the damage per shot, how effective is it against armor and shooting through walls without any other upgrades, and so on and so forth.
The Last thing a new game mode – Last Man Standing
If these new features ever did get added I feel it would be great, but eventually the other modes would get to boring. Now I am sure eventually we will get more varied enemy types and missions, but with custom weapons
even that could become easier no matter what difficulty. With that I suggest a new game mode. I am not sure on what maps it would go on or even if they would have to make a new map(s) for it.
Basically, I would be a survivor mode. The story behind it is that your squad was left behind because it couldn’t make the rendezvous point. So you are trying to stay alive. Non – stop killing starts and its up to your squad
to survive as long as you can. The difficulty would start off on a silver level and gradually go up. There would be no waves just enemies spawning one after and getting stronger and stronger. You will earn XP based on how long you stay alive but you will earn credits based on kills and assist (obv the longer you stay alive and are able to contribute the more credits you will receive).
Now even though you are awarded credits based on individual merits you obviously will need your teammates to keep going. The kicker though is the last man to fall will be awarded bonus credits for lasting the longest….Thus the name Last Man Standing. So maybe if you just you and another guy left you might not revive him....hehehehe
Hope you guys agree with some or all of these ideas, and I would love to hear some feedback/tweaks. [smilie]../../../images/forum/emoticons/grin.png[/smilie]
[/quote]
[/quote]
Modifié par GreeceMonkE, 19 avril 2012 - 08:41 .
#265
Posté 20 avril 2012 - 01:25
thepiebaker wrote...
so you all know there are many, like me asking for a collector enemy in multiplayer but i have a second idea
darkspawn, the darksawn from DA but given futuristic ME style armor and weapons and such
we can also add some more multiplayer characters in this crossover
such as templars and grey wardens
then also a set of dragonage esque weapons
#266
Posté 20 avril 2012 - 02:53
Geth Plasma Pistol
Arc sniper rifle / assault rifle / smg / shotgun
Make a Scorpion assault rifle (the sticky charges/grenades that fire from it into an ammo at least)
(Black / King Scorpion)
Collector sniper rifle / smg / shotgun / pistol
Harpoon shotgun (Looks like an old sawed-off side-by-side)
Maps:
A map were the gun turret can be set up but lasts for one round then changes position.
some sort of citadel map
N7 Missions
Take back Omega
Wedding / Bonding ceremony for LI
Modifié par ConlanBeorn, 20 avril 2012 - 03:00 .
#267
Posté 20 avril 2012 - 03:38
very nice ideas i like them! addedGreeceMonkE wrote...
Trades/Sales/Gifts
Its exactly what it looks like. I know EA has the capability as they do it on Madden. Make a shop area where people can trade, sale, and give away their stuff. You want to sell your Black Widow X for 1 million credits or more, so be it. You want to trade your Krogan Vanguard for Geth Infiltrator you can do that too. You want to give you friend who just
got the game a weapon, now you can. The people want this so let us have it. One thing they will need to add is a credit buy feature so instead of buying backs you can use your money (if you choose to do so, and believe me some people will) so that you can use these credits to get items from other players.
Custom Weapons
You might be thinking of how they would implement customs weapons more than they already have. Well here is my idea:
Instead of now when you unlock weapons, mods, and weapon equipment and it automatically updates for you, we the players will have the control upgrade our weapons how we see fit. Everything would be combined on the weapon screen including mods, ammo, and weapon bonuses. (At this point some of you, assuming you are still reading, are thinking what does that leave for us to unlock. I will get to that later.)
To give you a better idea of what I mean, let’s say you have the M-8 Avenger. Then when you open you next pack you get an Avenger II. Instead of being upgraded automatically, you will go to the weapons screen and the Avenger will show it has an upgrade available. When you selected the Avenger to update it you will be prompted to a screen that has these options and the level cap is 10 (once you get to level 10 you can’t upgrade the gun anymore. That's 10 updrades total, not 10 updrages for each of these items):
Weapon Amplifier/Extended Barrel (increases the power of each round)
1st upgrade is 20% increase and then 10% for each one after that
Precision Scope
(for snipers this will improve you sniper so that you can see targets in smoke or through walls, and for shotguns it would be the choke)
1st upgrade is 20% increase and then 10% for each one after that
Extended Magazine
(increase the amount each thermal clip can carry)
1st upgrade is 40% increase and then 10% for each one after that
Penetration
(increase the damage you can do to armored targets and how much thick you bullets can pierce with a certain about of damage)
1st upgrade is 20% increase and then 10% for each one after that
Stability
(increase the stability of weapon)
1st upgrade is a 30% increase and then 10% for each one after that
Melee (increase the Melee damage you can do with the equipped weapon. For pistols and smgs it would be stunner, shoguns, rifles, and snipers have the knife thing)
1st upgrade is 20% and then 10% for each one after that
Thermal Clip (increase your spare ammo)
1st upgrade is 20% and then 20% for each one after that
Light Materials (decrease the weight of your weapon)
1st upgrade is 30% and then 10% for each one after that
Heat Sink (certain percentage of your shots don’t register)
1st upgrade is 25% and then 5% for each on after that
There would also be upgrades for permanently carrying ammo bonuses. However, once you select one you can't select any of the other round types.
Cryo Rounds
1st updrade is 25% and then 5% for each on after that
Incendiary Rounds
1st updrade is 25% and then 5% for each on after that
Disruptor Rounds
1st updrade is 25% and then 5% for each on after that
Warp Rounds
1st updrade is 25% and then 5% for each on after that
Now I know this only leaves the Armor equipment as bonus add-ons, and thinking that there nothing else to unlock once you have the guns. One thing they would have to add is a gun reset module. Just like a character reset. There will be two ways to re-configure your gun. The first way is to dismantle the upgrades and start over. Doing this will reset your gun level back to 1 (I know some of you wont like this, but it keeps you looking for unlocks if you sell, trade, or give away your gun as well.). Once you unlock though just like your characters you will always have the gun it will just reset to level 1 if you reconfigure it. The second way will be the reset module
which will allow you to keep you gun at its current level and then just change what upgrades you want it to have.
The possibilities for weapons will be near endless, and I also think this will make all the weapons useful in some way depending on how it’s upgraded. Going back to the Avenger, you could upgrade it so that is does double the damage, or so that every other shot freezes the opponent.
With this implementation of customizing our weapons we will need to see stats of each weapon (esp base stats). How stable is the weapon, what is the damage per shot, how effective is it against armor and shooting through walls without any other upgrades, and so on and so forth.
The Last thing a new game mode – Last Man Standing
If these new features ever did get added I feel it would be great, but eventually the other modes would get to boring. Now I am sure eventually we will get more varied enemy types and missions, but with custom weapons
even that could become easier no matter what difficulty. With that I suggest a new game mode. I am not sure on what maps it would go on or even if they would have to make a new map(s) for it.
Basically, I would be a survivor mode. The story behind it is that your squad was left behind because it couldn’t make the rendezvous point. So you are trying to stay alive. Non – stop killing starts and its up to your squad
to survive as long as you can. The difficulty would start off on a silver level and gradually go up. There would be no waves just enemies spawning one after and getting stronger and stronger. You will earn XP based on how long you stay alive but you will earn credits based on kills and assist (obv the longer you stay alive and are able to contribute the more credits you will receive).
Now even though you are awarded credits based on individual merits you obviously will need your teammates to keep going. The kicker though is the last man to fall will be awarded bonus credits for lasting the longest….Thus the name Last Man Standing. So maybe if you just you and another guy left you might not revive him....hehehehe
Hope you guys agree with some or all of these ideas, and I would love to hear some feedback/tweaks. [smilie]../../../images/forum/emoticons/grin.png[/smilie]
#268
Posté 20 avril 2012 - 03:39
thepiebaker wrote...
one i made a thread for and forgot that this one was openthepiebaker wrote...
so you all know there are many, like me asking for a collector enemy in multiplayer but i have a second idea
darkspawn, the darksawn from DA but given futuristic ME style armor and weapons and such
we can also add some more multiplayer characters in this crossover
such as templars and grey wardens
then also a set of dragonage esque weapons
thank you very much!
#269
Posté 20 avril 2012 - 03:41
added! thank you very much!ConlanBeorn wrote...
wanting the following:
Geth Plasma Pistol
Arc sniper rifle / assault rifle / smg / shotgun
Make a Scorpion assault rifle (the sticky charges/grenades that fire from it into an ammo at least)
(Black / King Scorpion)
Collector sniper rifle / smg / shotgun / pistol
Harpoon shotgun (Looks like an old sawed-off side-by-side)
Maps:
A map were the gun turret can be set up but lasts for one round then changes position.
some sort of citadel map
N7 Missions
Take back Omega
Wedding / Bonding ceremony for LI
#270
Posté 20 avril 2012 - 07:54
#271
Posté 20 avril 2012 - 08:46
Personly I think a story involving him could be an interesting piece of story DLC but I understand that it would heavily depend on how you delt with Garrus loyalty mission in ME2.
#272
Posté 21 avril 2012 - 04:06
thank you!Aston Martin jb wrote...
I'd like to see Sidonus return. He's the Turian who betrayed Garrus on Omega who you deal with in ME2. If you choose to let him live he promises that he'll make it up to Garrus somehow but he doesn't make any sort of appearance in ME3.
Personly I think a story involving him could be an interesting piece of story DLC but I understand that it would heavily depend on how you delt with Garrus loyalty mission in ME2.
#273
Posté 21 avril 2012 - 04:17
#274
Posté 22 avril 2012 - 10:12
thank youKyle Kabanya wrote...
More game modes amd a fiesta type gameplay where each round would have different factions of enemies.
#275
Posté 22 avril 2012 - 02:01





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