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#276
Zaraki kanzaki

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I hope that Bioware will make a 4th chapter :) i'm looking forward for it, and also for MP DLCs .-.

#277
Zaraki kanzaki

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people the question of today is: have you got any kind of idea tosuggest ? XDdd

#278
ConlanBeorn

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Wanting to have the option to use DLC armor from both 2 & 3 in MP. Different Skins for the Geth Characters. Like becoming a Geth Pyro or Prime during a mission for a short time. Longer lasting ammo (More than 1 mission)

Lighter weapons or Ultralight Materials mod for the rest of the guns. Releasing Level 6+ mods via a DLC.

#279
DattonArdee

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Some basic teaks for teams
- Basic tags for class next to your name. Easy to recall who's what (race is fairly obvious)
Example: DattonArdee Egr, DattonArdee Stl, etc.
Or..
DattonArdee
(Engineer)

Different people on the radio with unique dialogue
Examples: Krogan
LZ: "We're near the LZ move your a**!"
Objectives Done "'Bout time!
Can be any race: Asari, Salarian, Quarians, Geth, Elcor? :P
"Annoyed. Get to the objective"

Bonus points after exceeding the gold award.
Example: You get 27 headshots (award caps to 20) you assisted 62 times (award caps at 50).
Maybe Platinum award tier? Extensive accomplishment seems underappreciated.

#280
KaeserZen

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If Protheans are included in MP, I swear I'll drop playing ME3 alltogether.

There's only so much kicks to the groin I can take after the endings.

#281
thepiebaker

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KaeserZen wrote...

If Protheans are included in MP, I swear I'll drop playing ME3 alltogether.

There's only so much kicks to the groin I can take after the endings.


ok it's been nice knowing you:lol:

#282
Zaraki kanzaki

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ConlanBeorn wrote...

Wanting to have the option to use DLC armor from both 2 & 3 in MP. Different Skins for the Geth Characters. Like becoming a Geth Pyro or Prime during a mission for a short time. Longer lasting ammo (More than 1 mission)

Lighter weapons or Ultralight Materials mod for the rest of the guns. Releasing Level 6+ mods via a DLC.

thank you! :D

#283
Zaraki kanzaki

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DattonArdee wrote...

Some basic teaks for teams
- Basic tags for class next to your name. Easy to recall who's what (race is fairly obvious)
Example: DattonArdee Egr, DattonArdee Stl, etc.
Or..
DattonArdee
(Engineer)

Different people on the radio with unique dialogue
Examples: Krogan
LZ: "We're near the LZ move your a**!"
Objectives Done "'Bout time!
Can be any race: Asari, Salarian, Quarians, Geth, Elcor? :P
"Annoyed. Get to the objective"

Bonus points after exceeding the gold award.
Example: You get 27 headshots (award caps to 20) you assisted 62 times (award caps at 50).
Maybe Platinum award tier? Extensive accomplishment seems underappreciated.

added! thank you for your ideas! :D

#284
Samurai Knecht

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There are some really good ideas in this thread. And sadly I was beat to the punch. Several people have already suggested the Collectors and maps based on the Collector base and ships, so I can only reiterate the ideas and hope they are added in future DLC. (Please BioWare?)

The only other map idea I can come up with at the moment is a map called Firebase: Forge

The map is set inside a remote mech factory, the backstory for which is that Cerberus is trying to supplement its forces with (obviously) mechs. This is due to the fact that Cerberus ground forces have been recently depleted during the events that take place in the main SP storyline. People have been killed by Shepard and others and I imagine other people like Jacob, Miranda, and the like have left Cerberus ranks, and Cerberus is in desperate need of firepower and are looking for whatever they can get their hands on. The N7 special forces are there to wrest control of the factory from them and prevent Cerberus from bolstering its infantry units with YMIR Heavy mechs.

I only have a vague idea of the overall layout of the factory itself, but the setting would be akin to the series of missions in ME2 where you are tracing mech components that are corrupted by a virus back to the factory they originated from and you shutdown/destroy the factory. So there would be racks of dormant Loki Mechs, and moving lines of YMIR Heavy mechs overhead. You could hear the machinery working, flashing warning lights as the pallets are moved about in the background, that sort of thing. You could even have dormant Heavy Mechs out and around the map to use as cover. (Ideally you could activate one of them and have it fight for you if certain perameters were met. It would be epic to see an Atlas and a YMIR squaring off.)

That's all I have so far. I'll come back and edit this post if I get any more ideas about the design of the map and other suggestions for DLC.

#285
Zaraki kanzaki

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Samurai Knecht wrote...

There are some really good ideas in this thread. And sadly I was beat to the punch. Several people have already suggested the Collectors and maps based on the Collector base and ships, so I can only reiterate the ideas and hope they are added in future DLC. (Please BioWare?)

The only other map idea I can come up with at the moment is a map called Firebase: Forge

The map is set inside a remote mech factory, the backstory for which is that Cerberus is trying to supplement its forces with (obviously) mechs. This is due to the fact that Cerberus ground forces have been recently depleted during the events that take place in the main SP storyline. People have been killed by Shepard and others and I imagine other people like Jacob, Miranda, and the like have left Cerberus ranks, and Cerberus is in desperate need of firepower and are looking for whatever they can get their hands on. The N7 special forces are there to wrest control of the factory from them and prevent Cerberus from bolstering its infantry units with YMIR Heavy mechs.

I only have a vague idea of the overall layout of the factory itself, but the setting would be akin to the series of missions in ME2 where you are tracing mech components that are corrupted by a virus back to the factory they originated from and you shutdown/destroy the factory. So there would be racks of dormant Loki Mechs, and moving lines of YMIR Heavy mechs overhead. You could hear the machinery working, flashing warning lights as the pallets are moved about in the background, that sort of thing. You could even have dormant Heavy Mechs out and around the map to use as cover. (Ideally you could activate one of them and have it fight for you if certain perameters were met. It would be epic to see an Atlas and a YMIR squaring off.)

That's all I have so far. I'll come back and edit this post if I get any more ideas about the design of the map and other suggestions for DLC.

thank you :D

#286
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#287
Zaraki kanzaki

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what do people think about a new DLC? please post here your ideas ;)

#288
ConlanBeorn

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Wanting to be able to give any weapon to squadmates that I want. Like that picture of Liara holding a Revenant. Here [  http://social.bioware.com/938495/albums/1326405/199904  ] is the picture in question. Don't know if it is a mod or something. Could do it like MP for the squadmates. Choose between which two weapon you want you teammates to carry into battle.

Modifié par ConlanBeorn, 25 avril 2012 - 07:22 .


#289
jandrewcepticon

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If they have a problem with enemies from ME2 not fitting in the canon of ME3 and the whole war assets thing, then have matches against these guys not add to your galactic readiness. It's there simply for fun, for a change of dynamic. There could be a notice before creating the match saying: "Fighting against the Collectors/this faction will not add to your galactic readiness. Continue?" Or if it was a unknown enemy setting, the pause menu would have the notice: "Fighting against this faction will not add to your Galactic Readiness."

Obviously, I want new enemies. I'm not saying the 3 that we have are easy, but they are getting boring. :)

#290
Zaraki kanzaki

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jandrewcepticon wrote...

If they have a problem with enemies from ME2 not fitting in the canon of ME3 and the whole war assets thing, then have matches against these guys not add to your galactic readiness. It's there simply for fun, for a change of dynamic. There could be a notice before creating the match saying: "Fighting against the Collectors/this faction will not add to your galactic readiness. Continue?" Or if it was a unknown enemy setting, the pause menu would have the notice: "Fighting against this faction will not add to your Galactic Readiness."

Obviously, I want new enemies. I'm not saying the 3 that we have are easy, but they are getting boring. :)

thank you very much! :=)

#291
Zaraki kanzaki

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ConlanBeorn wrote...

Wanting to be able to give any weapon to squadmates that I want. Like that picture of Liara holding a Revenant.

yeah you're right i wanna see javik with disciple and sniper rifle ;) i would like to play my <ME2 squadmate ;)

Modifié par Zaraki kanzaki, 25 avril 2012 - 07:16 .


#292
BoomDynamite

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http://social.biowar...ndex/11550197/5

#293
Zaraki kanzaki

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BoomDynamite wrote...

http://social.biowar...ndex/11550197/5

could help me with a thing? you should post all the ideas of your thread so i'll add them to the summary, because now i have to do some things and i don't have much time, please :)

#294
ConlanBeorn

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Zaraki Kanzaki check my last post to get it all. Modded it a few minutes ago

#295
Zaraki kanzaki

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ConlanBeorn wrote...

Zaraki Kanzaki check my last post to get it all. Modded it a few minutes ago

i've seen thank you ;)

#296
Zaraki kanzaki

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update: 04/25/2012 22.10 GMT+1

#297
Samurai Knecht

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This idea is mainly for fun, but here it is. Another possibly enemy type: the Mechs?

I just thought I'd throw this idea out there just for the heck of it and I know it may not be well-recieved but honestly I miss shooting my old target-practice friends the security mechs and I thought that maybe they could have their own enemy faction, of sorts. Background could be similar to the series of missions that I alluded to in Mass Effect 2 where you trace infected mech parts back to a factory and blow it up. Turns out that it was a Reaper virus, similar but not as advanced as the one used to corrupt the Geth. This is sort of a follow-up idea to my Firebase Forge proposal, but it could be done seperately.

Forces:
Fenris Mech - performs like a Husk in that it only uses melee or possibly a short-range shock attack, but is lower to the ground and hard to engage around cover.

Loki Mech - equipped with a Hurrican submachine gun (as opposed to the Hornet SMG Cerberus troopers use) Standard base unit.

Orcus Mech - From Mass Effect Infiltrator game (and technically a Cerberus design, but hey). These are a little larger and stronger than the base-line Loki mechs. Have shields and the ability to grant low-level barriers to the Loki Mechs (an addition I made I'll say, they don't do that in the game), so in essense it is a mobile shield generator. Uses an Avenger assault rifle. (I admit this functions a lot like the Marauder, but honestly I like the design concept of the Marauder and the shields could be dropped a lot faster than the armor the Marauder gives to the Cannibals. It also makes up for the fact that the Mechs don't have as many troop types as the Reapers, so you have to prioritize targets or you'll have shielded mechs running all over you just like leaving Engineers will have you facing lots of Turrets. <shudders>)

Ogre Mech - Semi boss unit similar to the YMIR and also comes from the ME Infiltrator game. Not nearly as strong HP wise as the YMIR, but still deadly. It uses a beam cannon similar to the Collector Partical cannon in its right arm. Also fires an explosive beam from its head and can use a sort of Singularity/Warp/Inferno grenades attack where it lobs a ball of burning light/plasma at players that lingers for a while doing damage in a small area. Overall the Ocrus is more focused on driving players out of cover where the YMIR and other mechs would pick players off rather than straight damage like the YMIR can dish out but it is still deadly. Uses Atlas melee for close range attacks, but no insta-kill.

YMIR Heavy Mech: You know it, you love it, you fear it, the YMIR heavy mech is the Boss unit for this Faction. Uses all of the attacks it had in ME 2, and possibly has more shields and armor to make up for the fact that it's fighting four people at once. Twin heavy machine guns in the arms can rip you to shreads, and missles blast you into oblivion. Uses Atlas melee and instant-kill execution.

These last two mechs are about the same size (I'm just guessing here since spacial relations are hard to make out when comparing a consol game to a iphone game, but here is a link to a video (which is not mine and all credit goes to the maker and to BioWare for the Infiltrator game) that give you an idea of the size and function of the Ogre Mech and its attacks: ) and would play off of one another's strengths and weaknesses.  Depending on difficulty, you will face one Ogre and one YMIR starting at wave 7. The Ogre would appear about wave five or possibly six, and the numbers go up from there again due to difficulty, kind of like the Geth Primes. But because they are so large and slow, you can pound on them pretty heavily so in theory it should balance out.

Again though this idea was just for fun, but I think it could be interesting. Of course if they bring in the Mercenaries like Eclipse who use mechs anyway, then we can just ignore this idea.

Cheers!

Modifié par Samurai Knecht, 26 avril 2012 - 12:55 .


#298
ConlanBeorn

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Instead of a "omniblade" how about a omni-Tomahawk that would go great with a Native American Looking Armor / Skin for both SP&MP

#299
Zaraki kanzaki

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Samurai Knecht wrote...

This idea is mainly for fun, but here it is. Another possibly enemy type: the Mechs?

I just thought I'd throw this idea out there just for the heck of it and I know it may not be well-recieved but honestly I miss shooting my old target-practice friends the security mechs and I thought that maybe they could have their own enemy faction, of sorts. Background could be similar to the series of missions that I alluded to in Mass Effect 2 where you trace infected mech parts back to a factory and blow it up. Turns out that it was a Reaper virus, similar but not as advanced as the one used to corrupt the Geth. This is sort of a follow-up idea to my Firebase Forge proposal, but it could be done seperately.

Forces:
Fenris Mech - performs like a Husk in that it only uses melee or possibly a short-range shock attack, but is lower to the ground and hard to engage around cover.

Loki Mech - equipped with a Hurrican submachine gun (as opposed to the Hornet SMG Cerberus troopers use) Standard base unit.

Orcus Mech - From Mass Effect Infiltrator game (and technically a Cerberus design, but hey). These are a little larger and stronger than the base-line Loki mechs. Have shields and the ability to grant low-level barriers to the Loki Mechs (an addition I made I'll say, they don't do that in the game), so in essense it is a mobile shield generator. Uses an Avenger assault rifle. (I admit this functions a lot like the Marauder, but honestly I like the design concept of the Marauder and the shields could be dropped a lot faster than the armor the Marauder gives to the Cannibals. It also makes up for the fact that the Mechs don't have as many troop types as the Reapers, so you have to prioritize targets or you'll have shielded mechs running all over you just like leaving Engineers will have you facing lots of Turrets. <shudders>)

Ogre Mech - Semi boss unit similar to the YMIR and also comes from the ME Infiltrator game. Not nearly as strong HP wise as the YMIR, but still deadly. It uses a beam cannon similar to the Collector Partical cannon in its right arm. Also fires an explosive beam from its head and can use a sort of Singularity/Warp/Inferno grenades attack where it lobs a ball of burning light/plasma at players that lingers for a while doing damage in a small area. Overall the Ocrus is more focused on driving players out of cover where the YMIR and other mechs would pick players off rather than straight damage like the YMIR can dish out but it is still deadly. Uses Atlas melee for close range attacks, but no insta-kill.

YMIR Heavy Mech: You know it, you love it, you fear it, the YMIR heavy mech is the Boss unit for this Faction. Uses all of the attacks it had in ME 2, and possibly has more shields and armor to make up for the fact that it's fighting four people at once. Twin heavy machine guns in the arms can rip you to shreads, and missles blast you into oblivion. Uses Atlas melee and instant-kill execution.

These last two mechs are about the same size (I'm just guessing here since spacial relations are hard to make out when comparing a consol game to a iphone game, but here is a link to a video (which is not mine and all credit goes to the maker and to BioWare for the Infiltrator game) that give you an idea of the size and function of the Ogre Mech and its attacks: ) and would play off of one another's strengths and weaknesses.  Depending on difficulty, you will face one Ogre and one YMIR starting at wave 7. The Ogre would appear about wave five or possibly six, and the numbers go up from there again due to difficulty, kind of like the Geth Primes. But because they are so large and slow, you can pound on them pretty heavily so in theory it should balance out.

Again though this idea was just for fun, but I think it could be interesting. Of course if they bring in the Mercenaries like Eclipse who use mechs anyway, then we can just ignore this idea.

Cheers!

thank you! :D Added!

#300
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)