Suggestion for a new DLC
#301
Posté 26 avril 2012 - 09:29
#302
Posté 27 avril 2012 - 02:10
or something that related to the collector for unlocking collector Assault Rifle. Just like javik, he locked because doesn't have the story until we download the FA DLC pack.
#303
Posté 27 avril 2012 - 09:45
thank you4ut0b4hn5child27 wrote...
let's add some Ancient Pack or DLC about some story about ancient race in Protheans Time it would be interesting exploring old Planet with vehicle. Javik has a lot to tell
or something that related to the collector for unlocking collector Assault Rifle. Just like javik, he locked because doesn't have the story until we download the FA DLC pack.
#304
Posté 27 avril 2012 - 09:59
#305
Posté 27 avril 2012 - 10:06
why you think it?Ostu wrote...
Just as suggested in another topic I dreamed about a siege (defend or assault a base) map , much bigger than the actual map size, in which are involved more than 4 players in co-op. But I understand now that is not possible.... :-(
#306
Posté 27 avril 2012 - 04:45
#307
Posté 28 avril 2012 - 05:42
#308
Posté 28 avril 2012 - 06:44
#309
Posté 28 avril 2012 - 06:56
#310
Posté 28 avril 2012 - 06:59
thank you! addedTheBanshee wrote...
I don't know about you guys, but I'd really like to have face customization options because the Asari Justicar face scared the crap outta me when I first saw it. She just looks so malnourished. But just a few options for different face shapes would be fine. And more armor color, skin tone, and face marking options (drell included), too. I'm tired of having pale, sickly skin tones (-particularly- for drell) for races whose colorations are so varying and vibrant.
#311
Posté 28 avril 2012 - 08:09
#312
Posté 28 avril 2012 - 08:14
very nice! thank youSamurai Knecht wrote...
I can't remember is someone mentioned this idea before, but how about maps set on Earth and Thessia and the Salarian homeworld? The one on Earth could be set in London, maybe around Big Ben and be called Firebase Hammer in reference to the (Spoiler) operation launched at the end of the game. The others I don't have a name for yet.
#313
Posté 28 avril 2012 - 10:11
Firebase Athame: Thessia Temple
Firebase Covert: Sur'Kesh STG Base
Also been thinking that the SP store for acquiring better weapons and upgrade could be implemented now that we have this Multiplayer Manifest. Except start the Common weapons out at 5,000 Credits, Uncommon at 30,000, the Rare at 60,000, the Ultrarare at 90,000 and the Promotional at 500,000 credits. Will keep the game intresting to say the least.
Modifié par ConlanBeorn, 28 avril 2012 - 10:23 .
#314
Posté 29 avril 2012 - 02:43
Tech Lock: A Shield that makes you Immune to damage for a short time. (Salarian Engineer Exclusive)
Biotic Raise: Raises the ground below an enemy damaging of killing it. (Drell Vanguard Exclusive)
Geth Health Sphere: Deploy a shield that will raise you and anyone who is in its health. (Geth Exclusive)
Blackout: Sends out a blast covering the map that will shoot enemies who aren't behind cover back. (Elcor Sentinal and Infiltrator Exclusive)
Suicidal Rush: Target a group of enemies and send your self in killing yourself and the enemies near. (Vorcha Solider and Engineer Exclusive).
Underground Shock: tap into the ground near an enemy and send an electric shock at him neutrilizing him for a short period. (Hanar Enginner and Infiltrator Exclusive)
Well there are more but what do you think?
#315
Posté 29 avril 2012 - 11:11
nice ideas!!ConlanBeorn wrote...
Firebase Clocktower: Centered around Big Ben
Firebase Athame: Thessia Temple
Firebase Covert: Sur'Kesh STG Base
Also been thinking that the SP store for acquiring better weapons and upgrade could be implemented now that we have this Multiplayer Manifest. Except start the Common weapons out at 5,000 Credits, Uncommon at 30,000, the Rare at 60,000, the Ultrarare at 90,000 and the Promotional at 500,000 credits. Will keep the game intresting to say the least.
#316
Posté 29 avril 2012 - 11:12
very nice, i was thinking that if they add prothean they could give 'em the "control" power that is like hack for quarian infiltrator but for organicsvinwarrior wrote...
Oh and new Powers-
Tech Lock: A Shield that makes you Immune to damage for a short time. (Salarian Engineer Exclusive)
Biotic Raise: Raises the ground below an enemy damaging of killing it. (Drell Vanguard Exclusive)
Geth Health Sphere: Deploy a shield that will raise you and anyone who is in its health. (Geth Exclusive)
Blackout: Sends out a blast covering the map that will shoot enemies who aren't behind cover back. (Elcor Sentinal and Infiltrator Exclusive)
Suicidal Rush: Target a group of enemies and send your self in killing yourself and the enemies near. (Vorcha Solider and Engineer Exclusive).
Underground Shock: tap into the ground near an enemy and send an electric shock at him neutrilizing him for a short period. (Hanar Enginner and Infiltrator Exclusive)
Well there are more but what do you think?
#317
Posté 29 avril 2012 - 11:17
#318
Posté 29 avril 2012 - 12:07
#319
Posté 29 avril 2012 - 12:40
Races
They could add Vorcha quite easily considering how we already see them in a lot of fights through ME2 so there are animations made.
More variety for all the races. I'm quite fond of Turians, but I can't play soldier worth a damn. I understand some races not being very good for certain classes; Krogan Infiltrator doesn't really make sense to me, and there are no Geth Biotics in any of the games so obviously that doesn't work at all.
However the Engineer class could work with almost every race, as does Soldier and possibly Infiltrator as well.
Biotics for every race that uses Biotics, thanks.
Armor
A very easy way to work around the 'but this guy is waaaaaay too clunky to play Infiltrator!' and 'but asari are too skinny for soldier class!' cries is to give us some armor choices like in ME1. Like the humans already have depending on class you pick.
Big armor - Vanguard, Soldier.
Medium armor - Sentinel, Engie?
Light armor - Infiltrator, Adept
The armor doesn't add to HP/Shields, just the visual effect of the character.
Again there are already in-game bodies for most of these. Like say Garrus is basically the only Turian you see in heavy armor, the others seem to prefer medium or light. Yet the MP turian has Garrus' armor design.
Visual details
More skin color, markings, tattoos, visors, plating, you name it.
I'm not asking to be able to decide how many headtentacles my asari has. I just want to be able to tell her apart from all the other Asari running around. There are all kinds of ways you could easily make characters more personalized without making changes to the base itself.
As an example - the difference between Executor Pallin and the Turian henchmen on Omega is the fact that their tattoos make their expressions seem completely different. The skull tattoo adds a serious threat to the look, while Pallin looks more respectable but still manages to upll of angry because his tattoo is white and the contrast of that and his skin is very in-your-face.
Genders
Quarian men - there are already SP ones. Cart them over to MP please, I'd like to play a badass Quarian marine dude. Not saying the girls can't be badass of course, I just miss Reegar.
Turian women - so the MassEffect twitter account replied to some guy once that turian genders are really difficult to tell apart because there is basically no visual differences. You know what? I am okay with this. Slap a female voice on the existing MP turian, so there is even a little difference, and call it 'her' and I will be full of joy.
Krogan women - they appear to be of the non-fighting Krogan variety, but maybe one support class wouldn't hurt to have? Eve is cool.
Others that would be nice but are problematic due to not having been showcased in the SP nor the actual lore that much are female Drell and Batarians. I understand Salarian women not taking part in this seeing how few there are of them.
Geth variety
If the badguys can look varied, can the good guys too please? I don't care if you stack on shoulderpads or whatever on them, just make the classes a little different looking so I can tell them apart at least.
Moving
Yeah I get it, you don't want Krogan ballerinas and Turian breakdancers. Me however, I would like to dodge that rocket that is headed right for my face. My Turian is not Garrus.
If you don't want some races to roll, give them something else to go by. Because seriously, no matter how badass and how proud, you are blatantly stupid and suicidal if you refuse to dodge rockets and lazer targets.
At least let me side-step. And not get stuck in cover because my character doesn't understand me when I accidentally press space in a direction that would say 'roll' to another character.
Just... make the Krogan sidestep or crouch or something. And let the Turian put those long springy legs of his to good use cuz they look like they could be really nice for leaping.
#320
Posté 29 avril 2012 - 12:42
thank you! Added!DiabolicReality wrote...
I'm fairly certain that a lot of people enjoy the ability to customize your Shepard extensively in the SP, so having that ability in MP would be nice as well.
Races
They could add Vorcha quite easily considering how we already see them in a lot of fights through ME2 so there are animations made.
More variety for all the races. I'm quite fond of Turians, but I can't play soldier worth a damn. I understand some races not being very good for certain classes; Krogan Infiltrator doesn't really make sense to me, and there are no Geth Biotics in any of the games so obviously that doesn't work at all.
However the Engineer class could work with almost every race, as does Soldier and possibly Infiltrator as well.
Biotics for every race that uses Biotics, thanks.
Armor
A very easy way to work around the 'but this guy is waaaaaay too clunky to play Infiltrator!' and 'but asari are too skinny for soldier class!' cries is to give us some armor choices like in ME1. Like the humans already have depending on class you pick.
Big armor - Vanguard, Soldier.
Medium armor - Sentinel, Engie?
Light armor - Infiltrator, Adept
The armor doesn't add to HP/Shields, just the visual effect of the character.
Again there are already in-game bodies for most of these. Like say Garrus is basically the only Turian you see in heavy armor, the others seem to prefer medium or light. Yet the MP turian has Garrus' armor design.
Visual details
More skin color, markings, tattoos, visors, plating, you name it.
I'm not asking to be able to decide how many headtentacles my asari has. I just want to be able to tell her apart from all the other Asari running around. There are all kinds of ways you could easily make characters more personalized without making changes to the base itself.
As an example - the difference between Executor Pallin and the Turian henchmen on Omega is the fact that their tattoos make their expressions seem completely different. The skull tattoo adds a serious threat to the look, while Pallin looks more respectable but still manages to upll of angry because his tattoo is white and the contrast of that and his skin is very in-your-face.
Genders
Quarian men - there are already SP ones. Cart them over to MP please, I'd like to play a badass Quarian marine dude. Not saying the girls can't be badass of course, I just miss Reegar.
Turian women - so the MassEffect twitter account replied to some guy once that turian genders are really difficult to tell apart because there is basically no visual differences. You know what? I am okay with this. Slap a female voice on the existing MP turian, so there is even a little difference, and call it 'her' and I will be full of joy.
Krogan women - they appear to be of the non-fighting Krogan variety, but maybe one support class wouldn't hurt to have? Eve is cool.
Others that would be nice but are problematic due to not having been showcased in the SP nor the actual lore that much are female Drell and Batarians. I understand Salarian women not taking part in this seeing how few there are of them.
Geth variety
If the badguys can look varied, can the good guys too please? I don't care if you stack on shoulderpads or whatever on them, just make the classes a little different looking so I can tell them apart at least.
Moving
Yeah I get it, you don't want Krogan ballerinas and Turian breakdancers. Me however, I would like to dodge that rocket that is headed right for my face. My Turian is not Garrus.
If you don't want some races to roll, give them something else to go by. Because seriously, no matter how badass and how proud, you are blatantly stupid and suicidal if you refuse to dodge rockets and lazer targets.
At least let me side-step. And not get stuck in cover because my character doesn't understand me when I accidentally press space in a direction that would say 'roll' to another character.
Just... make the Krogan sidestep or crouch or something. And let the Turian put those long springy legs of his to good use cuz they look like they could be really nice for leaping.
#321
Posté 29 avril 2012 - 02:56
#322
Posté 29 avril 2012 - 06:32
#323
Posté 29 avril 2012 - 06:33
Modifié par Calibrations Expert, 29 avril 2012 - 06:33 .
#324
Posté 29 avril 2012 - 06:39
i would like to know how mercenaries that fight with us could become indoctrinatedCalibrations Expert wrote...
I'm all for new enemy types. I want there to be a way to fight Krogans again, though. Like a Merc DLC.
#325
Posté 29 avril 2012 - 08:04





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