Suggestion for a new DLC
#326
Posté 30 avril 2012 - 02:35
#327
Posté 30 avril 2012 - 06:45
#328
Posté 30 avril 2012 - 06:50
#329
Posté 30 avril 2012 - 06:53
thank you very much!InTheZone wrote...
Your requests will only be realized, once people understand lore should not take precedent before fun.
#330
Posté 30 avril 2012 - 07:20
#331
Posté 30 avril 2012 - 10:02
#332
Posté 01 mai 2012 - 12:09
Roman style armor
For more bad guys could pull designs from the art of mass effect books.
Want a true Krogan Reaper enemy that has both Barriers, Shileds and Armor
#333
Posté 01 mai 2012 - 01:10
thank you!ConlanBeorn wrote...
Mars Map call it Firebase Aries
Roman style armor
For more bad guys could pull designs from the art of mass effect books.
Want a true Krogan Reaper enemy that has both Barriers, Shileds and Armor
#334
Posté 01 mai 2012 - 02:03
Hammerhead ammo - more damage, have chance to knockback or stun an enemy
Chemical ammo - toxins and acids deal damage over time, ignore shield, no extra damage
New classes:
Quarian marine - Soldier
Adrenaline Rush
Mini-rocket - fires rocket which deals meduim damage and has small radius, bonus vs armor, no knockback
EMP grenade - stuns enemies, deals light damage but great vs shields
Quarian Marine
Fitness
Vorcha Soldier
Portable flamethorwer (why not?) - fires a steam of fire for 3 seconds (upgrades include damage, reload time, radius and range)
Frag Grenade
Vorcha scream - demoralizes enemies so they deal less damage and move slower.
Vorcha soldier
Bloodlust - every time you kill an enemy with heavy melee you regen 1 healthbar
Ex-Cerberus Officer - sentinel
Slam
Energy drain
Defence Matrix
Cerberus Officer - nearby allies recieve slightly less damage
Fitness
Ex-cerberus engineer
Support station - places a station (something like shield generator in SP) which improves allies' shields, buffs their damage and shocks neaby enemies.
Sabotage
Shock - deals heavy damage to unarmoured and unshielded enemies
Ex-cerberus engineer
Fitness
New maps:
Jungle map with beautiful landscapes and ocean coast, Vermire or Sur'kesh probably
Destroyed city map, where you have to fight in ruins and ravaged streets (not Earth)
Thessia
Omega
Cave map (like in SP)
Geth Soldier
Plasma Grenade - heavy damaging grenade
Geth Shield Boost - restores your shield but has long cooldown
Marksman
Networked AI
Advanced Hardware
New weapons:
Geth heavy pistol
Fully automatic shotgun
Heavy assault rifle (like Valkyire or Argus)
Beam weaponry
#335
Posté 01 mai 2012 - 02:27
thank you! added:)3XT3RM1N4TUS wrote...
New ammo types:
Hammerhead ammo - more damage, have chance to knockback or stun an enemy
Chemical ammo - toxins and acids deal damage over time, ignore shield, no extra damage
New classes:
Quarian marine - Soldier
Adrenaline Rush
Mini-rocket - fires rocket which deals meduim damage and has small radius, bonus vs armor, no knockback
EMP grenade - stuns enemies, deals light damage but great vs shields
Quarian Marine
Fitness
Vorcha Soldier
Portable flamethorwer (why not?) - fires a steam of fire for 3 seconds (upgrades include damage, reload time, radius and range)
Frag Grenade
Vorcha scream - demoralizes enemies so they deal less damage and move slower.
Vorcha soldier
Bloodlust - every time you kill an enemy with heavy melee you regen 1 healthbar
Ex-Cerberus Officer - sentinel
Slam
Energy drain
Defence Matrix
Cerberus Officer - nearby allies recieve slightly less damage
Fitness
Ex-cerberus engineer
Support station - places a station (something like shield generator in SP) which improves allies' shields, buffs their damage and shocks neaby enemies.
Sabotage
Shock - deals heavy damage to unarmoured and unshielded enemies
Ex-cerberus engineer
Fitness
New maps:
Jungle map with beautiful landscapes and ocean coast, Vermire or Sur'kesh probably
Destroyed city map, where you have to fight in ruins and ravaged streets (not Earth)
Thessia
Omega
Cave map (like in SP)
Geth Soldier
Plasma Grenade - heavy damaging grenade
Geth Shield Boost - restores your shield but has long cooldown
Marksman
Networked AI
Advanced Hardware
New weapons:
Geth heavy pistol
Fully automatic shotgun
Heavy assault rifle (like Valkyire or Argus)
Beam weaponry
#336
Posté 01 mai 2012 - 02:32
KainD wrote...
Omg. They bioware really needs to make an MP map "Party temple", it is going to be a club on Omega. =)
Tangster wrote...
That'd be awesome. Imagine fighting Reapers with the lighting only half functional, some of it dark and flickering and the sound of banshees overpowered by this:
#337
Posté 01 mai 2012 - 05:14
#338
Posté 01 mai 2012 - 06:18
My thoughts are it's multiplayer and not singleplayer so the mainplot shouldn't be a big problem
#339
Posté 01 mai 2012 - 07:06
thank you:pinched:wouteros66 wrote...
The retro DLC: Add the ME2 enemies, but i bet people will complain about them not fitting in the main plot.
My thoughts are it's multiplayer and not singleplayer so the mainplot shouldn't be a big problem
#340
Posté 01 mai 2012 - 07:21
#341
Posté 01 mai 2012 - 08:54
#342
Posté 01 mai 2012 - 11:22
#343
Posté 02 mai 2012 - 12:55
thank you!Undead Potatoes wrote...
i love the ex cerberus officer and ex cerberus engi
#344
Posté 02 mai 2012 - 05:03
#345
Posté 02 mai 2012 - 05:51
#346
Posté 03 mai 2012 - 12:24
#347
Posté 03 mai 2012 - 10:48
new geth infiltrator/engineer that has sabotage (seriously why didn't either of the geth have that?)
new enemies... i'll settle for anything at this point
new weapon mods... ultralight materials for sniper rifles plz
more human characters, preferably with the full suits of armor (terminus, collector, inferno, reckoning, etc)
in game smoothie maker?
#348
Posté 04 mai 2012 - 01:47
Other than that the aboves are right more enemies, weapons, characters, etc. I just dont want to see bioware put out two to three dlc's for multiplayer then leave it to slowly die out.
#349
Posté 04 mai 2012 - 03:49
thank you!thepiebaker wrote...
premium spectre packs permanent
new geth infiltrator/engineer that has sabotage (seriously why didn't either of the geth have that?)
new enemies... i'll settle for anything at this point
new weapon mods... ultralight materials for sniper rifles plz
more human characters, preferably with the full suits of armor (terminus, collector, inferno, reckoning, etc)
in game smoothie maker?
#350
Posté 04 mai 2012 - 03:51
thank you very much for your ideas! ;DJustinmiles19 wrote...
To be honest one thing I loved in the main story that I really miss in the multiplayer is the ability to have Ammo types as skills. They can be traited so diffrently and could benifit a group as well as making the Amplification option on concussive shot a viable option. I feel too often that im running out of my ammo types even when I buy tons of packs a day.
Other than that the aboves are right more enemies, weapons, characters, etc. I just dont want to see bioware put out two to three dlc's for multiplayer then leave it to slowly die out.





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