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Suggestion for a new DLC


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#326
Zaraki kanzaki

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update: 04/30/2012 16.34 GMT+1

#327
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#328
InTheZone

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Your requests will only be realized, once people understand lore should not take precedent before fun.

#329
Zaraki kanzaki

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InTheZone wrote...

Your requests will only be realized, once people understand lore should not take precedent before fun.

thank you very much! :D

#330
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#331
Zaraki kanzaki

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update: 05/01/2012 00.00 GMT+1

#332
ConlanBeorn

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Mars Map call it Firebase Aries
Roman style armor
For more bad guys could pull designs from the art of mass effect books.
Want a true Krogan Reaper enemy that has both Barriers, Shileds and Armor

#333
Zaraki kanzaki

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ConlanBeorn wrote...

Mars Map call it Firebase Aries
Roman style armor
For more bad guys could pull designs from the art of mass effect books.
Want a true Krogan Reaper enemy that has both Barriers, Shileds and Armor

thank you! :D

#334
3XT3RM1N4TUS

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New ammo types:

Hammerhead ammo - more damage, have chance to knockback or stun an enemy
Chemical ammo - toxins and acids deal damage over time, ignore shield, no extra damage

New classes:
Quarian marine - Soldier
Adrenaline Rush
Mini-rocket - fires rocket which deals meduim damage and has small radius, bonus vs armor, no knockback
EMP grenade - stuns enemies, deals light damage but great vs shields
Quarian Marine
Fitness

Vorcha Soldier

Portable flamethorwer (why not?) - fires a steam of fire for 3 seconds (upgrades include damage, reload time, radius and range)
Frag Grenade
Vorcha scream - demoralizes enemies so they deal less damage and move slower.
Vorcha soldier
Bloodlust - every time you kill an enemy with heavy melee you regen 1 healthbar

Ex-Cerberus Officer - sentinel

Slam
Energy drain
Defence Matrix
Cerberus Officer - nearby allies recieve slightly less damage
Fitness

Ex-cerberus engineer

Support station - places a station (something like shield generator in SP) which improves allies' shields, buffs their damage and shocks neaby enemies.
Sabotage
Shock - deals heavy damage to unarmoured and unshielded enemies
Ex-cerberus engineer
Fitness

New maps:
Jungle map with beautiful landscapes and ocean coast, Vermire or Sur'kesh probably
Destroyed city map, where you have to fight in ruins and ravaged streets (not Earth)
Thessia
Omega
Cave map (like in SP)

Geth Soldier

Plasma Grenade - heavy damaging grenade
Geth Shield Boost - restores your shield but has long cooldown
Marksman
Networked AI
Advanced Hardware

New weapons:

Geth heavy pistol
Fully automatic shotgun
Heavy assault rifle (like Valkyire or Argus)
Beam weaponry

#335
Zaraki kanzaki

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3XT3RM1N4TUS wrote...

New ammo types:

Hammerhead ammo - more damage, have chance to knockback or stun an enemy
Chemical ammo - toxins and acids deal damage over time, ignore shield, no extra damage

New classes:
Quarian marine - Soldier
Adrenaline Rush
Mini-rocket - fires rocket which deals meduim damage and has small radius, bonus vs armor, no knockback
EMP grenade - stuns enemies, deals light damage but great vs shields
Quarian Marine
Fitness

Vorcha Soldier

Portable flamethorwer (why not?) - fires a steam of fire for 3 seconds (upgrades include damage, reload time, radius and range)
Frag Grenade
Vorcha scream - demoralizes enemies so they deal less damage and move slower.
Vorcha soldier
Bloodlust - every time you kill an enemy with heavy melee you regen 1 healthbar

Ex-Cerberus Officer - sentinel

Slam
Energy drain
Defence Matrix
Cerberus Officer - nearby allies recieve slightly less damage
Fitness

Ex-cerberus engineer

Support station - places a station (something like shield generator in SP) which improves allies' shields, buffs their damage and shocks neaby enemies.
Sabotage
Shock - deals heavy damage to unarmoured and unshielded enemies
Ex-cerberus engineer
Fitness

New maps:
Jungle map with beautiful landscapes and ocean coast, Vermire or Sur'kesh probably
Destroyed city map, where you have to fight in ruins and ravaged streets (not Earth)
Thessia
Omega
Cave map (like in SP)

Geth Soldier

Plasma Grenade - heavy damaging grenade
Geth Shield Boost - restores your shield but has long cooldown
Marksman
Networked AI
Advanced Hardware

New weapons:

Geth heavy pistol
Fully automatic shotgun
Heavy assault rifle (like Valkyire or Argus)
Beam weaponry

thank you! added:)

#336
Tangster

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Party Temple MP map.

KainD wrote...
Omg. They bioware really needs to make an MP map "Party temple", it is going to be a club on Omega. =)

 

Tangster wrote...
That'd be awesome. Imagine fighting Reapers with the lighting only half functional, some of it dark and flickering and the sound of banshees overpowered by this: 



#337
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#338
wouteros66

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The retro DLC: Add the ME2 enemies, but i bet people will complain about them not fitting in the main plot.
My thoughts are it's multiplayer and not singleplayer so the mainplot shouldn't be a big problem

#339
Zaraki kanzaki

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wouteros66 wrote...

The retro DLC: Add the ME2 enemies, but i bet people will complain about them not fitting in the main plot.
My thoughts are it's multiplayer and not singleplayer so the mainplot shouldn't be a big problem

thank you:pinched:

#340
cuzIMgood

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I would rather have new game modes or at least a new difficulty over new characters/enemies. It will still get pretty boring within about a day or so playing the same thing.

#341
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#342
Undead Potatoes

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i love the ex cerberus officer and ex cerberus engi

#343
Zaraki kanzaki

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Undead Potatoes wrote...

i love the ex cerberus officer and ex cerberus engi

thank you! :D

#344
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#345
Zaraki kanzaki

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update: 05/02/2012 19.51 GMT+1

#346
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)

#347
thepiebaker

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premium spectre packs permanent
new geth infiltrator/engineer that has sabotage (seriously why didn't either of the geth have that?)
new enemies... i'll settle for anything at this point
new weapon mods... ultralight materials for sniper rifles plz
more human characters, preferably with the full suits of armor (terminus, collector, inferno, reckoning, etc)


in game smoothie maker?

#348
Justinmiles19

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To be honest one thing I loved in the main story that I really miss in the multiplayer is the ability to have Ammo types as skills. They can be traited so diffrently and could benifit a group as well as making the Amplification option on concussive shot a viable option. I feel too often that im running out of my ammo types even when I buy tons of packs a day.

Other than that the aboves are right more enemies, weapons, characters, etc. I just dont want to see bioware put out two to three dlc's for multiplayer then leave it to slowly die out.

#349
Zaraki kanzaki

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thepiebaker wrote...

premium spectre packs permanent
new geth infiltrator/engineer that has sabotage (seriously why didn't either of the geth have that?)
new enemies... i'll settle for anything at this point
new weapon mods... ultralight materials for sniper rifles plz
more human characters, preferably with the full suits of armor (terminus, collector, inferno, reckoning, etc)


in game smoothie maker?

thank you!

#350
Zaraki kanzaki

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Justinmiles19 wrote...

To be honest one thing I loved in the main story that I really miss in the multiplayer is the ability to have Ammo types as skills. They can be traited so diffrently and could benifit a group as well as making the Amplification option on concussive shot a viable option. I feel too often that im running out of my ammo types even when I buy tons of packs a day.

Other than that the aboves are right more enemies, weapons, characters, etc. I just dont want to see bioware put out two to three dlc's for multiplayer then leave it to slowly die out.

thank you very much for your ideas! ;D