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Suggestion for a new DLC


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#351
Zaraki kanzaki

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update: 05/04/2012 21.17 GMT+1

#352
Azrever XVII

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How about working servers for new dlc? They should fix that first.

#353
Zaraki kanzaki

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Azrever XVII wrote...

How about working servers for new dlc? They should fix that first.

thank you :D

#354
Zaraki kanzaki

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update: 05/05/2012 20.50 GMT+1

#355
Zaraki kanzaki

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update: 05/06/2012 22.56 GMT+1

#356
Lokiwithrope

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GETH SOLDIER

Variation One
  • Power One: Carnage
  • Power Two: Overload
  • Power Three: Defense Matrix
  • Power Four: Networked AI
  • Power Five: Advanced Hardware
Variation Two
  • Power One: Carnage
  • Power Two: Shock Grenade (Deals high damage vs shields/barriers; stuns and deals moderate damage vs health and armor)
  • Power Three: Defense Matrix
  • Power Four: Networked AI
  • Power Five: Advanced Hardware


#357
JunMadine

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Add the old ME2 enemies as indoctrinated faction that we could fight against. Especially the blue suns and eclipse.

#358
Zaraki kanzaki

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Lokiwithrope wrote...

GETH SOLDIER

Variation One

  • Power One: Carnage
  • Power Two: Overload
  • Power Three: Defense Matrix
  • Power Four: Networked AI
  • Power Five: Advanced Hardware
Variation Two
  • Power One: Carnage
  • Power Two: Shock Grenade (Deals high damage vs shields/barriers; stuns and deals moderate damage vs health and armor)
  • Power Three: Defense Matrix
  • Power Four: Networked AI
  • Power Five: Advanced Hardware

thank you! added:wizard:

#359
Zaraki kanzaki

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JunMadine wrote...

Add the old ME2 enemies as indoctrinated faction that we could fight against. Especially the blue suns and eclipse.

thank you so much!

#360
Zaraki kanzaki

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update: 05/07/2012 23.13 GMT+1

#361
JunMadine

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Zaraki kanzaki wrote...

JunMadine wrote...

Add the old ME2 enemies as indoctrinated faction that we could fight against. Especially the blue suns and eclipse.

thank you so much!


It only seems like a logical step.  I really miss the diversity in enemies.  Blue Suns had humans, turians, batarians and krogan (codex said so but they never show in ME2).  Eclipse had tech and biotic enemies.  Blood pack krogan, vorcha and varren.  The collectors with their scions, abominations and husks.  PLEASE bring back these guys bioware.
 

#362
Zaraki kanzaki

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JunMadine wrote...

Zaraki kanzaki wrote...

JunMadine wrote...

Add the old ME2 enemies as indoctrinated faction that we could fight against. Especially the blue suns and eclipse.

thank you so much!


It only seems like a logical step.  I really miss the diversity in enemies.  Blue Suns had humans, turians, batarians and krogan (codex said so but they never show in ME2).  Eclipse had tech and biotic enemies.  Blood pack krogan, vorcha and varren.  The collectors with their scions, abominations and husks.  PLEASE bring back these guys bioware.
 

you're right! :)

#363
ConlanBeorn

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For MP
Weapon Only Packs with the possibility of multiples of the same weapon.
Start it of in the 60,000 credits rang.
Ammo Only Packs x5 / x10 of several ammo types 30,000 credits range.
Want the ability to highjack and/or drive Atlas mechs in MP

For SP & MP
More armor, weapons, & weapon mods
Want either a Assault or a Sniper Rifle that is based off the Scorpion. Preferably Assault Rifle.
More mission involving using Atlas mechs

Modifié par ConlanBeorn, 08 mai 2012 - 01:56 .


#364
ConlanBeorn

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Minos Wasteland, Aequitas
Give it a mission already will you!

#365
Zaraki kanzaki

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ConlanBeorn wrote...

For MP
Weapon Only Packs with the possibility of multiples of the same weapon.
Start it of in the 60,000 credits rang.
Ammo Only Packs x5 / x10 of several ammo types 30,000 credits range.
Want the ability to highjack and/or drive Atlas mechs in MP

For SP & MP
More armor, weapons, & weapon mods
Want either a Assault or a Sniper Rifle that is based off the Scorpion. Preferably Assault Rifle.
More mission involving using Atlas mechs

thank you=]

#366
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans want, please keep this thread alive ;) for our request that could be realized! :)
which character you want to see in the next multiplayer DLCs?

#367
Zaraki kanzaki

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update: 05/11/2012 28.39 GMT+1

#368
Zaraki kanzaki

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we're building new ideas to suggest to bioware to understand what fans
want, please keep this thread alive ;) for our request that could be
realized! :)
which character you want to see in the next multiplayer DLCs?

#369
Zaraki kanzaki

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update: 05/15/2012 17.09GMT+1

#370
J090288

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They could do N7 characters for N7 weekends.

Like.

Alliance super soldier all classes.
Drell assassin - Adept and Vanguard (male and female)
Asari commando - Adept and Vanguard
Turain commando - Soldier and Sentinel (male and female) more classes the better.
Geth prototype - Engineer, Infiltrator and Sentinel or Soldier.
and so on...

Ex Cerberus:
Cyborg soldier - Soldier and Sentinel (male and female).
Biotic Assassin - Infiltrator and Vanguard (male and female)
Scientists - Engineer and Adept (male and female)

Could give them different costumes to unlock as well for more customization.

#371
J090288

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If no thought of this I will be surprised but weapon upgrades of your choice but for a high cost.

#372
Zaraki kanzaki

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J090288 wrote...

They could do N7 characters for N7 weekends.

Like.

Alliance super soldier all classes.
Drell assassin - Adept and Vanguard (male and female)
Asari commando - Adept and Vanguard
Turain commando - Soldier and Sentinel (male and female) more classes the better.
Geth prototype - Engineer, Infiltrator and Sentinel or Soldier.
and so on...

Ex Cerberus:
Cyborg soldier - Soldier and Sentinel (male and female).
Biotic Assassin - Infiltrator and Vanguard (male and female)
Scientists - Engineer and Adept (male and female)

Could give them different costumes to unlock as well for more customization.


thank you very much!;)

#373
AdmLancel

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So much post. What can man do against such reckless posts?!

New Objective Waves:

1 - Secure Tech: Secure artifacts and bring them back to the shuttle (which comes in at the extraction zone). Think something like capture the flag, maybe 3 instead of 4 objectives because of the extra requirement of bringing it to the shuttle to balance it out.

2 - Stop the Hack: Like the hack mission, but roles reversed. Instead of staying in one point to hack, you have to keep the enemy out of that point for a set period of time. Enemy will be naturally inclined to enter that area and take cover. Canon Justification: Reapers have implants that Actual Reapers can use to hack through as wifi nodes. Cerberus have omnitools. Geth are... well they're Geth.

3 - Boss Fight: Like assassination but instead of four slightly buffed enemies, one extremely buffed enemy. Preferably some special enemies that we don't see in MP. For instance Geth could have a Collosus or Destroyer, Reapers could have a Harvester, Cerberus maybe an uber Phantom or Atlas (so long as we can watch it do an orbital drop). Bonus points for neat special abilities, like a ground strike melee for a Collosus, the Destroyer's charge ability, Harvester flying around, stuff like that. An alternative boss fight might be some sort of security measure deployed, like a bunch of holo turrets that stun you out of cover like in ME2. Obviously this would be dependent on what map you were on, as I don't think a Harvester or Collosus would fit on Firebase Glacier. Maybe one to take out a Cerberus shuttle that constantly drops off more troops until destroyed. Higher difficulties/later waves may get even tougher bosses like a Thresher Maw (Or a Reaper Destroyer <.<).

4 - Survival: Enemy surges massive forces into the area, your objective is simply to survive the specified time limit. Lots of enemy forces, but a lot more lower class mobs than usual like Troopers and Husks swarming the area. Bonus points: Let one party member be able to board the shuttle and use the gun turret like on Rannoch in some variations. Shuttle flits around with some AI paid attention to putting the gun at an optimal firing position, maybe following concentrations of enemies or allies. Probably silly, but the swarm of Husks thing I think would be interesting.

5 - Defend Objective: Some objective on the field with a set amount of hit points needs to be protected, enemy is inclined to shoot at it. You simply have to defend it by killing the wave before it kills the objective. Think like Surkesh.

6 - Time Trial: A wave of enemies spawn, kill all of them before time expires.

7 - Activate 4 all spawn at once: Variation of the activate 4 mission which spawns all the points at the start, rather than spawning them sequentially after the previous was activated.  This variation offers players the option of taking the safe bet of treating it like a sequential one, or taking heavy risk by splitting up to activate them all at once but the priiiize being awesome time bonus.

Modifié par AdmLancel, 17 mai 2012 - 03:58 .


#374
Zaraki kanzaki

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AdmLancel wrote...

So much post. What can man do against such reckless posts?!

New Objective Waves:

1 - Secure Tech: Secure artifacts and bring them back to the shuttle (which comes in at the extraction zone). Think something like capture the flag, maybe 3 instead of 4 objectives because of the extra requirement of bringing it to the shuttle to balance it out.

2 - Stop the Hack: Like the hack mission, but roles reversed. Instead of staying in one point to hack, you have to keep the enemy out of that point for a set period of time. Enemy will be naturally inclined to enter that area and take cover. Canon Justification: Reapers have implants that Actual Reapers can use to hack through as wifi nodes. Cerberus have omnitools. Geth are... well they're Geth.

3 - Boss Fight: Like assassination but instead of four slightly buffed enemies, one extremely buffed enemy. Preferably some special enemies that we don't see in MP. For instance Geth could have a Collosus or Destroyer, Reapers could have a Harvester, Cerberus maybe an uber Phantom or Atlas (so long as we can watch it do an orbital drop). Bonus points for neat special abilities, like a ground strike melee for a Collosus, the Destroyer's charge ability, Harvester flying around, stuff like that. An alternative boss fight might be some sort of security measure deployed, like a bunch of holo turrets that stun you out of cover like in ME2. Obviously this would be dependent on what map you were on, as I don't think a Harvester or Collosus would fit on Firebase Glacier. Maybe one to take out a Cerberus shuttle that constantly drops off more troops until destroyed. Higher difficulties/later waves may get even tougher bosses like a Thresher Maw (Or a Reaper Destroyer <.<).

4 - Survival: Enemy surges massive forces into the area, your objective is simply to survive the specified time limit. Lots of enemy forces, but a lot more lower class mobs than usual like Troopers and Husks swarming the area. Bonus points: Let one party member be able to board the shuttle and use the gun turret like on Rannoch in some variations. Shuttle flits around with some AI paid attention to putting the gun at an optimal firing position, maybe following concentrations of enemies or allies. Probably silly, but the swarm of Husks thing I think would be interesting.

5 - Defend Objective: Some objective on the field with a set amount of hit points needs to be protected, enemy is inclined to shoot at it. You simply have to defend it by killing the wave before it kills the objective. Think like Surkesh.

6 - Time Trial: A wave of enemies spawn, kill all of them before time expires.

7 - Activate 4 all spawn at once: Variation of the activate 4 mission which spawns all the points at the start, rather than spawning them sequentially after the previous was activated.  This variation offers players the option of taking the safe bet of treating it like a sequential one, or taking heavy risk by splitting up to activate them all at once but the priiiize being awesome time bonus.


thank you!! added:D

#375
Zaraki kanzaki

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update: 05/17/2012 20.47 GMT+1