That is my suggestion
Modifié par GGW KillerTiger, 30 mai 2012 - 09:30 .
Modifié par GGW KillerTiger, 30 mai 2012 - 09:30 .
Guest_KproTM_*
thank you! added=]KproTM wrote...
This DLC idea came up from the thought of a last ditch effort for the war against the Reapers and a chance of hope as well for the fighting races. The title I give for this DLC is the "Retribution Pack". Here are the details on it:
classes
Adept: Prothean*
On the planet of Klencory, the the eccentric volus billionaire Kumun Shol, who was been ridiculed for his visions of "beings of light" protecting organic life from synthetic "machine devils", discovered a network of hidden stasis pods. These so called beings of light turned out to be Protheans in vita-pods. The Protheans arose from a single planet and developed an immense galaxy-wide empire encompassing many other spacefaring species. Believe to have died out in the last galactic purge, the Protheans have risen back to life to seek retribution against the Reapers.
New Ability: Biotic Wave
The Prothean adept can generate a wide and powerful biotic force of energy that can throw a group of 3 or even 5 individuals back with devastating effects.
Soldier: Yahg*
The yahg[/b] are a sentient race of towering humanoids native to the world of Parnack, known for their violent and aggressive nature. Consummate predators, the yahg possess unrivaled perceptiveness and mental adaptability. When the Council landed on the homeworld of Parnack with intentions of peace, they were massacred by the Yahg, thus cutting off their homeworld from the rest of the galaxy declaring Parnack off-limits. Now they return, only this time seeking aid against the Reapers. Seeing that the Reapers were a much stronger threat than their own, the Yahg agreed and were then unleashed upon to help quell the tide of war.
New Ability: Scorched earth
The yahg are known for their brutality as well as their strength. The scorched earth ability is similar to that of the biotic nova, with a few differences. While Nova has a surrounding effect, scorched earth is more cone spread, has a much farther radius, and when the yahg pounds the ground it emits an explosive effect with high amounts of damage.
Take note: Like the Krogan, the Yahg have a stronger and unique version of melee. Unlike the krogan, the heavy melee of a yahg is charging head on into the thick of battle. The regular melee of a yahg is equivalent to that of a krogan's heavy melee
Engineer: Ex-Cerberus Talos
Thanks to the funding of the Illusive Man and the schematics of billionaire and arms manufacturer Tony Rhodes, cerberus engineers were able to create power armored Talos units that gives them superhuman strength, durability, and an array of weapons. The power-armor was created as a means to turn a shocktrooper into a walking tank. When the Illusive Man's ethics of control were too much to handle, Mr. Rhodes defected and gave his army of iron soldiers to the Alliance.
New Ability: Battle Systems
A hybrid between Hunter Mode and Matrix, Battle Systems buffers up the weapons damage, durability, and powers of the Talos operative. When activated, weapons are more deadly, powers do more heavy damage, and shielding as well as health are boosted. The suit is also equipped with a passive shoulder turrent. The only drawback is that the Talos operative is much slower, the same speed as that of a walking krogan.
Sentinel: Yagh*
The yahg[/b] are a sentient race of towering humanoids native to the world of Parnack, known for their violent and aggressive nature. Consummate predators, the yahg possess unrivaled perceptiveness and mental adaptability. When the Council landed on the homeworld of Parnack with intentions of peace, they were massacred by the Yahg, thus cutting off their homeworld from the rest of the galaxy declaring Parnack off-limits. Now they return, only this time seeking aid against the Reapers. Seeing that the Reapers were a much stronger threat than their own, the Yahg agreed and were then unleashed upon to help quell the tide of war.
New Ability: Omni-Shield
The yahg are not only known for their ferocity, but for their cunning as well. They have the intelligence similar to that of salarians and can learn at an astonishing rate. As a result, the yahg have utilized the use of the omni-shield. When used in one hand, the impenetrable shield blocks all attacks while still allowing the yahg to use a offensive weapon in the other. The drawback is that no other powers can be used while the omni-shield is being used.
Take note: Like the Krogan, the Yahg have a stronger and unique version of melee. Unlike the krogan, the heavy melee of a yahg is charging head on into the thick of battle. The regular melee of a yahg is equivalent to that of a krogan's heavy melee
Infiltrator: Ex-Cerberus Ghost
Before the deployment of the Phantom units, experimental prototypes were attempted to create the ultimate assasin in combating Drell assassins. With the help of the Illusive Man and operative Kai Leng, cerberus scientists were able to create Ghost operatives, more durable yet agile agents of the organization. But with the overzeal of the Illusive Man and the unethics of Kai Leng, many Ghost operatives defected to join the Alliance.
New Ability: Homing Shurikens
Ghost operatives have the ability to utilize homing shurikens that lock on to their target and seek them out. The Ghost operative is able to throw a large shuriken, which then separates into smaller ones and attacks their target. Upgrades to this ability include multiple shurikens, more bleeding damage, and even explosive effects.
Take Note: Ex-Cerberus Ghosts are able to use monomolecular blades as their melee ability
Vanguard: Prothean*
On the planet of Klencory, the the eccentric volus billionaire Kumun Shol, who was been ridiculed for his visions of "beings of light" protecting organic life from synthetic "machine devils", discovered a network of hidden stasis pods. These so called beings of light turned out to be Protheans in vita-pods. The Protheans arose from a single planet and developed an immense galaxy-wide empire encompassing many other spacefaring species. Believe to have died out in the last galactic purge, the Protheans have risen back to life to seek retribution against the Reapers.
New Ability: Biotic Fallout
By playing with the molecular atoms on the battlefield, the Prothean vanguard is able to rain down a barrage of multiple, mini-biotic warps on their foes with devastating effects.
*Yeah, I know these have a long shot to be included as well. But hey, you never know
New Maps
Firebase Shrine: A map based on Sanctuary
Firebase Agora: On the Citadel
New Objective
None that I can think of
New Enemies
The Collectors: Collector Drone, Collector Assassin, Collector Sentry, Praetorian, Scion, Abominations
New Weapons
Particle Rifle (A Prothean-based assault rifle)
Whitenova (A Reaper-based Pistol)
Mauler (A Yahg-based shotgun)
thank you!varteral6162 wrote...
If the Collectors are brought into multiplayer there should be two Collector themed maps with unique missions.
1) Collector base assault (virtually the entire Prothean race was converted into the Colletcors so it's likely they had more then one base) following a similar path to the ME2 suicide mission (without the Human-Reaper). but you have to evacuate before the base explodes.
2) Collector ship assault (any ships that survived the aftermath of the bases destruction would have ceased all abduction and remained hidden until the Reapers invade) essentially go to the ships core , plant a giant bomb and evacuate before the bombs timer runs out.
thank you! added:lol:ConlanBeorn wrote...
1) Give us the option to add one extra ability to our MP Characters. Like Shep has with the squadmate ability list on the normandy.
2) Raise the Level Cap up at least 5 Levels. Some of us like to go in with max abilities. Since this is the "LAST" Mass Effect game might as well GO BIG or GO HOME.
3) Pirate Map: Objective A: Board an enemy vessel to either take over or retrieve info off the ship. Objective B: Repell incoming enemies until backup / extraction arrives.
4) MORE ENEMIES / ENEMIE classSES.
Modifié par Saint Steel, 31 mai 2012 - 06:10 .
GGW KillerTiger wrote...
How about classes that aren't 3 sets of 2 classes that cookie cutter copy eachother except for 1 skill? :innocent:
That is my suggestion
Sofie1991 wrote...
I think lore wise this'll be too breaking. As much as I love the mysticism around the protheans, it should stay that way if you ask me and the ancient war pack would make them too common
Modifié par Delta Vicious, 03 juin 2012 - 04:13 .
Mysterious Stranger 0.0 wrote...
Hey let's all be realistic for a second with our DLC suggestions
Hanar,elcor, and volus can't work. It's not gonna happen no matter what.
New very possible classes would be
Batarian Vanguard. New armor resembling the Armor Blue suns batarians wore.
Salarian Scientist(Sentinel with mordins robe minus the neck brace)
Drell infilly. Wearing thanes GIMP mask
Female turian engineer with a helmet on. maybe a different armor
Geth soldier AKA geth destroyer.
Krogan Adept. Because Vorcha adepts don't work and Krogan are awesome.