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#51
Ravens Fire

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i've got a poll open if anyone wants to vote on it, it includes some playable races i think would be good (alothough one of them is a joke race, see if you guys can spot it) http://social.biowar...3&poll_id=31836

#52
Zaraki kanzaki

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Ravens Fire wrote...

i've got a poll open if anyone wants to vote on it, it includes some playable races i think would be good (alothough one of them is a joke race, see if you guys can spot it) http://social.biowar...3&poll_id=31836

thank you for your post and ideas in the group, could you post that topic also here? thanks :)

#53
Zaraki kanzaki

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thank you very much for all yuor suggestions of today :)

#54
OhNineTeen

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Maybe in this one they could include a form of text-based communication?
You know, that thing they blatantly missed in the beginning.

#55
Zaraki kanzaki

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Nice! All the ideas are precious :) thanks

#56
Ravens Fire

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Prothean Infiltrator
Prothean Vanguard
Drell Infiltrator
Elcore Soldier
Volus Engineer
Volus Vanguard

Lastly (and most definitely a joke)
Hanar Spectre
Hanar Infiltrator

Modifié par Ravens Fire, 09 avril 2012 - 11:29 .


#57
Zaraki kanzaki

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Thank you so much :)

#58
Seishoujyo

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I really think Bioware can give us 2 new enemies.

The Collectors (and why not Harbinger assuming control as a unite similar to the Geth Prime or the Phantom)) and Omega (Berserkers, Blue Suns and Eclipse).

#59
Zaraki kanzaki

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Well omega is allied with shepard in this war in fact you recuit them in aria's missions, but thank you for your post :)

#60
Altair_Ravenwood

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Spectre armour for Shep, seeing as we have weapons available for Spectres why not have armour available, and i mean armour that is unique, so like pne of the hardsuits you see the mercs wear in ME2 but have it with the Spectre logo, or have an Alliance armour like the ones you see in game for Shep, but as free DLC.

#61
Zaraki kanzaki

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Thank you very much :)

#62
Seishoujyo

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Zaraki kanzaki wrote...

Well omega is allied with shepard in this war in fact you recuit them in aria's missions, but thank you for your post :)


We can just say part of them aren't with Aria, or are indoctrinated ^^

#63
Zaraki kanzaki

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Sure you're right, thank you very much

#64
Zaraki kanzaki

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a small summary of this thread
[quote]My idea about a new DLC multiplayer is to make avaible Prothean (I know there's
only one alive that is Javik) but we can call this DLC "The Acient War
Pack" so the main things to add the game are:
-Prothean as playable character
-Collector  as new enemy.
It's a very simple idea but i think could be realized with the less of effort
People i'm a person who want to have some feedback about idea to suggest to BioWare.
hoper to have new feedback and a lot of new different opinion from mine.

have a nice day
-ZK
[/quote]
[quote]Sdrol117 wrote...
 Protheans would be fun to play as. It
doesnt have to be lore heavy, you can simply call them clones, or others
found alive on Eden prime after Shepard left.  It' about having fun.
They would be fun.[/quote]

[quote]UpdateThe Exiled Paladin

This is basically a repost of my idea from the pvp thread but would be better off here.

I
wouldn't mind seeing something along the lines of adding a small co-op
campaign as DLC. Say you have a planet with a major strategic resource
on it say a massive stockpile of weapons/munitions, eezo or even a
shipyard with several ships close to completion that you have to
initially take and then defend leading to additional war assets for the
main game (a bit lame I know but better than just scanning a planet and
finding a cruiser etc as this way you have to work for that asset or
assets).

Ofcourse this could be played to death and players could
get a huge amount of EMS by just playing the co-op campaign but this no
different to promoting your level 20 characters an getting your EMS up.
Hell maybe it would be a reason to keep a level 20 character around so
you could use them in it etc....[/quote]

[quote]Update Iezza

Anyone else think 2 ex cerberus classes would be great?

Engineer and either soldier or infiltrator. I'm on my phone so this will be clunky. Bear with me.

Engineer:
Turret
- deploy a 2000 shield , 500 armour turret . It takes time but has
serious firepower. you'd have one turret. And could get about 1/2 of it
back from ammo boxes is bronze. Maybe a 1/3 in gold?
Hack -
close range stun that does similar animation to overload but also hacks
their come and highlights high level enemies in red for 5 seconds.
Usable on unsheilded,unbariered and unarmoured enemies.
Also can be used to fix turrets shields
Proximity
scanner. Takes a long time to deploy by periodically scans 40m radius
for targets. They will be then shown on the radar . It scans every 5
seconds by default and will bleep within those 5 secon
ds how many
times there's an enemy. One of the level 6 upgrades is a high pitched
squeal if a stealth unit (phantom , hunter, banshee has entered the area

OR

It's
proximity sensors gets weakened,heavily. 10 meters. Heavy reliance on
the bleeps. Also regens shields? Level 5 upgrade regens health?level 6
upgrade(the harsh bleep OR this will be the choice) it deplys an ammo
box next to it?.
Has the same deployable system as the turret. No regen, collect from ammo box
Screw this, I'm being hipster.
Cerberus Sentinel.
Defence
drone - ability from SP. With the ability to destroy the drone for
shields. Like defense matrix,but the drone. Drone also can destroy up to
2 projectiles.
Slam- ability from SP
Tech Armour - Standard stuff[/quote]

[quote]SinerAthin wrote...
Armor Patch!
Opens up the SP armor customizer for human characters and makes every ingame alien armor available to alien races!
FInally you can decide how you want your character to look![/quote]

[quote]Atomic Space Vixen wrote...
No protheans until we get playable volus, dang it.[/quote]

[quote]Elcor Pride wrote...
Ofcourse but also more classes, i.e. a Drell Assasin with Tactical Cloak with Biotic/Combat abilities. [/quote]

[quote]ConlanBeorn wrote...
Characters / races to fight has:
1) Prothean
2) Kal'Reegar / Male Quarian
3) Elcor
4) Yahg

Races to fight aganst:
1) Rachni
2) Yahg
3) Thresher Maws
4) Klixen

Possible abilities to give them:
1) Varren Call {Call a pack / sigle Varren into battle}
2) Yahg Shadow Brokers Red Shield
3) Build your own Loki
4) Hijack an Atlas!!![/quote]

[quote]Ravens Fire wrote...
Prothean Infiltrator
Prothean Vanguard
Drell Infiltrator
Elcore Soldier
Volus Engineer
Volus Vanguard

Lastly (and most definitely a joke)
Hanar Spectre
Hanar Infiltrator
[/quote]
[quote]Seishoujyo wrote...
I really think Bioware can give us 2 new enemies.
The
Collectors (and why not Harbinger assuming control as a unite similar
to the Geth Prime or the Phantom)) and Omega (Berserkers, Blue Suns and
Eclipse).[/quote]
[quote] Vespervin wrote...
Okay, I'm sure I am not the only
person that is sick of the current Missile Launcher. So I'm proposing
that there would be more types of these heavy weapons. For example. All links go to the Mass Effect Wiki
M-490 Blackstorm
M-622 Avalanche
Arc Projector
Geth Spitfire
Sync Laser
All
of these weapons would be balanced, of course. How these weapons work,
ammunition wise, and how they would be balanced is up to BioWare.
Unless, some of you can contribute ideas. 
Thanks for reading. 
Update: The more powerful heavy weapons would be rare, and the ammunition would be rare too. [/quote]

[quote]cuzIMgood wrote...
First off, if you primarily play bronze
or even silver don't bother commenting as this doesn't really affect
you (not trying to be an a hole).
In gold however, the complete
lack of mobility utterly destroys any class that doesn't have some sort
of dodge.  Sure you have more shields but that doesn't nearly make up
for it.  If a Krogan and Drell had the exact same abilities I'd still
take the drell any day and any competent gold player would.  At least
give these high health/low mobility classes some sort of slow
dodge/roll.
Just bringing this up now because I noticed the
Batarians do not have any form of dodge and will probably be nearly
useless compared to other classes on gold.  What do you think?
[/quote]

[quote]Ravens Fire wrote...
What
if you could play in a brand new multiplayer mode? Well i purpose that
very idea and i want you all to support me. I shall dub it "Reaper
Invasion". In this mode you get to do what you have all ways wanted to
do since you first saw Sovereign in ME1. If this is to be a legitimate
idea let me go into detail about what i think this mode should include,
1.Control the reaper forces in a RTS style minigame
2. Assume direct control of the different types of reapers
   a. Sovereign class reapers to reign death to a planet
   b. Harvesters, fight in-air combat
   c. Banshee, and Brute, Strong Biotic or Enormous Strength for
       melee combat against ground forces
   d. Marauder, and Cannibal, Support role or defensive soldier
   e. Husks, what they lack in strength they make up for in numbers

This is my idea, i hope you guys want to help me support it!
[/quote]

Modifié par Zaraki kanzaki, 10 avril 2012 - 02:46 .


#65
Zaraki kanzaki

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http://desmond.image...png&res=landingSupport New Characters

#66
Zaraki kanzaki

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http://desmond.image...=landingSupport New Characters

Modifié par Zaraki kanzaki, 10 avril 2012 - 02:39 .


#67
Zaraki kanzaki

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HI everyone! the answer of today is:'should I leave school to follow captain shepard in war of Galaxy?' :D just kidding, anyway we're waiting for your suggestions to help BioWare know what we wants into the ME multiplayer :)

#68
Zaraki kanzaki

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which character you want to see in the next multiplayer DLC?
character/enemy
if we have a lot of preferience we can use this poll to suggest to bioware something for the next DLC ;)


prothean/collector
prothean/rachni
male quarian/rachni
Hanar/yahg
Volus/indoctrinated mercenary
elcor/yahg
what do you think about?

#69
przemko877

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Definitely more gameplay modes such us:
- Bomb planting in which You must storm enemy base, plant the bomb, defend it for a while in order to activate it and then storm your way out to the place You've started,
- DoTA like maps where two armies of bots fight in order to seize control over enemy base, You must help the "good guys" becouse they are outnumbered and are unable to fight elite enemies such as Banshee, Brutes or Atlas.
- Escort missions where You must protect convoy or one of the players, something similar to "The Long Walk" from ME2.

#70
Zaraki kanzaki

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przemko877 wrote...

Definitely more gameplay modes such us:
- Bomb planting in which You must storm enemy base, plant the bomb, defend it for a while in order to activate it and then storm your way out to the place You've started,
- DoTA like maps where two armies of bots fight in order to seize control over enemy base, You must help the "good guys" becouse they are outnumbered and are unable to fight elite enemies such as Banshee, Brutes or Atlas.
- Escort missions where You must protect convoy or one of the players, something similar to "The Long Walk" from ME2.


nice ideas! :) i'll edit the thread ;)

#71
lightheart

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i have some ideas for three new maps but these maps only run with each enemy type and with each wave you move to a new area of the map

Cerberus
omega
you have to infiltrate a cerberus base in which you see various equipment of the troops and for wave 3 & 6 you have the normal objective wave but when you are on the final level on wave 10 you have to plant a bomb and then protect it until it is set up so it is a mix of deactivate device and upload information objective types

then when it comes to extraction an explosion happens on the level and the pilot tells you that something has gone wrong with the bomb and you have to get out before it explodes so no waiting for the shuttle to appear you just have to get back down to level 1 but depending on the difficulty level you will be given differing times to do it in e.g. bronze you get 5 minutes, silver 3 minutes and gold 2 minutes

for the geth this could be set in the far rim or in orbit or rannoch on a geth ship

you get into the ship through a docking port and you have to make you way through the ship and with each of the objectives you have to disable various systems of the ship and on wave 10 you have to disable shielding around the core of the ship and then destroy it like on the reaper ship in number 2

then with the extraction you pilot cant get to your location and you cant back track so you make your way towards the fighters and when you get there you have to get it activated and isolated from the network so its like upload objective again and once the bar is filled that is the extraction done

and for the reapers it could be a reaper harvesting camp on thessia

in this you are going round various sections of the compound so the enemies appearing differ in number on each wave signaled by the corpses on the floor of the map and for the objectives it could be disable the indoctrination boosters or disable various parts of the camp and for the final wave you have to rescue the people in the camp by releasing them and then guarding them as you get them out of that section of the compound

and for the extraction you have to make your way out of the compound destroying various pieces of the compound like the support beams and the sort before you finally get back to the transport

let me know what you think

#72
Zaraki kanzaki

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lightheart wrote...

i have some ideas for three new maps but these maps only run with each enemy type and with each wave you move to a new area of the map

Cerberus
omega
you have to infiltrate a cerberus base in which you see various equipment of the troops and for wave 3 & 6 you have the normal objective wave but when you are on the final level on wave 10 you have to plant a bomb and then protect it until it is set up so it is a mix of deactivate device and upload information objective types

then when it comes to extraction an explosion happens on the level and the pilot tells you that something has gone wrong with the bomb and you have to get out before it explodes so no waiting for the shuttle to appear you just have to get back down to level 1 but depending on the difficulty level you will be given differing times to do it in e.g. bronze you get 5 minutes, silver 3 minutes and gold 2 minutes

for the geth this could be set in the far rim or in orbit or rannoch on a geth ship

you get into the ship through a docking port and you have to make you way through the ship and with each of the objectives you have to disable various systems of the ship and on wave 10 you have to disable shielding around the core of the ship and then destroy it like on the reaper ship in number 2

then with the extraction you pilot cant get to your location and you cant back track so you make your way towards the fighters and when you get there you have to get it activated and isolated from the network so its like upload objective again and once the bar is filled that is the extraction done

and for the reapers it could be a reaper harvesting camp on thessia

in this you are going round various sections of the compound so the enemies appearing differ in number on each wave signaled by the corpses on the floor of the map and for the objectives it could be disable the indoctrination boosters or disable various parts of the camp and for the final wave you have to rescue the people in the camp by releasing them and then guarding them as you get them out of that section of the compound

and for the extraction you have to make your way out of the compound destroying various pieces of the compound like the support beams and the sort before you finally get back to the transport

let me know what you think


very nice! :) hope that bioware will see this thread so it can know what fans want, if this thread becomes popular we have chances of suggesting to the best software house in this world :)

#73
Drimberly

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Yes. I want MOAR Prothy's....Not gunna happen... Also My idea about a new DLC multiplayer is to make avaible Prothean (I know there's
only one alive that is Javik) but we can call this DLC "The Acient War
Pack" Acient. Trololololol. This made me laugh. Good job sir!

#74
lightheart

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Zaraki kanzaki wrote...

lightheart wrote...

i have some ideas for three new maps but these maps only run with each enemy type and with each wave you move to a new area of the map

Cerberus
omega
you have to infiltrate a cerberus base in which you see various equipment of the troops and for wave 3 & 6 you have the normal objective wave but when you are on the final level on wave 10 you have to plant a bomb and then protect it until it is set up so it is a mix of deactivate device and upload information objective types

then when it comes to extraction an explosion happens on the level and the pilot tells you that something has gone wrong with the bomb and you have to get out before it explodes so no waiting for the shuttle to appear you just have to get back down to level 1 but depending on the difficulty level you will be given differing times to do it in e.g. bronze you get 5 minutes, silver 3 minutes and gold 2 minutes

for the geth this could be set in the far rim or in orbit or rannoch on a geth ship

you get into the ship through a docking port and you have to make you way through the ship and with each of the objectives you have to disable various systems of the ship and on wave 10 you have to disable shielding around the core of the ship and then destroy it like on the reaper ship in number 2

then with the extraction you pilot cant get to your location and you cant back track so you make your way towards the fighters and when you get there you have to get it activated and isolated from the network so its like upload objective again and once the bar is filled that is the extraction done

and for the reapers it could be a reaper harvesting camp on thessia

in this you are going round various sections of the compound so the enemies appearing differ in number on each wave signaled by the corpses on the floor of the map and for the objectives it could be disable the indoctrination boosters or disable various parts of the camp and for the final wave you have to rescue the people in the camp by releasing them and then guarding them as you get them out of that section of the compound

and for the extraction you have to make your way out of the compound destroying various pieces of the compound like the support beams and the sort before you finally get back to the transport

let me know what you think


very nice! :) hope that bioware will see this thread so it can know what fans want, if this thread becomes popular we have chances of suggesting to the best software house in this world :)


i spent a good 10 minutes writing that and all of that jumped in my head in less than 3 aint that a I3itch?

#75
Zaraki kanzaki

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lightheart wrote...

Zaraki kanzaki wrote...

lightheart wrote...

i have some ideas for three new maps but these maps only run with each enemy type and with each wave you move to a new area of the map

Cerberus
omega
you have to infiltrate a cerberus base in which you see various equipment of the troops and for wave 3 & 6 you have the normal objective wave but when you are on the final level on wave 10 you have to plant a bomb and then protect it until it is set up so it is a mix of deactivate device and upload information objective types

then when it comes to extraction an explosion happens on the level and the pilot tells you that something has gone wrong with the bomb and you have to get out before it explodes so no waiting for the shuttle to appear you just have to get back down to level 1 but depending on the difficulty level you will be given differing times to do it in e.g. bronze you get 5 minutes, silver 3 minutes and gold 2 minutes

for the geth this could be set in the far rim or in orbit or rannoch on a geth ship

you get into the ship through a docking port and you have to make you way through the ship and with each of the objectives you have to disable various systems of the ship and on wave 10 you have to disable shielding around the core of the ship and then destroy it like on the reaper ship in number 2

then with the extraction you pilot cant get to your location and you cant back track so you make your way towards the fighters and when you get there you have to get it activated and isolated from the network so its like upload objective again and once the bar is filled that is the extraction done

and for the reapers it could be a reaper harvesting camp on thessia

in this you are going round various sections of the compound so the enemies appearing differ in number on each wave signaled by the corpses on the floor of the map and for the objectives it could be disable the indoctrination boosters or disable various parts of the camp and for the final wave you have to rescue the people in the camp by releasing them and then guarding them as you get them out of that section of the compound

and for the extraction you have to make your way out of the compound destroying various pieces of the compound like the support beams and the sort before you finally get back to the transport

let me know what you think


very nice! :) hope that bioware will see this thread so it can know what fans want, if this thread becomes popular we have chances of suggesting to the best software house in this world :)


i spent a good 10 minutes writing that and all of that jumped in my head in less than 3 aint that a I3itch?

no it's a nice idea, i be:?lieve that to add new give mode can be nice,sincerely :)