for credits is very nice!bloodbringer17 wrote...
What about giving credits or weapons to frends
Suggestion for a new DLC
#126
Posté 10 avril 2012 - 06:49
#127
Posté 10 avril 2012 - 06:51
very nice idea! ;=)uzivatel wrote...While most people play infiltrator just to get a huge bonus to sniper rifle damage, some people already play shotgun infiltrators and the melee bonus option of the tactical cloak would finally get some use. Not to mention its the only remaining class the Krogans could do ... and I want more Krogans ... and invisible Krogans sound great.
I am no designer, I want BioWare to surprise me. The Hydra came out of nowhere and its great, it feels bit like Halo map in a good way. That said, I would like to see some forest / jungle map - imo the refinery on Zorya would be great.
Weapons should stay true to the universe, but play unlike the existing weapons - we dont need another weapon with slightly different stats (well, maybe a few if they look great).
Maybe more weapons of non-human races - Javelin, GPS, Graal, Scorpion, Particle Rifle (in SP) or even Arc Pistol are much more interesting than, say, Phalanx. Phalanx may be great weapon, but its just a slightly better Predator.
As I said, they dont need our help to create stuff...
#128
Posté 10 avril 2012 - 06:54
Also dont forget the fact that you cant tun out of ammo....which is why i used it as much as i could in the CampainZaraki kanzaki wrote...
Thank you so much for your opinionSofie1991 wrote...
I think lore wise this'll be too breaking. As much as I love the mysticism around the protheans, it should stay that way if you ask me and the ancient war pack would make them too common
And yes...I'd love to see enimes from Mass Effect 2 (the Mechs, Merchs and Collectors)........really if anyone says...well it does not fit the timeline..who cares its a video games....and most of us want people then 3 types of enimies to fight
#129
Posté 10 avril 2012 - 06:57
thank you so much!Jerrod89 wrote...
Also dont forget the fact that you cant tun out of ammo....which is why i used it as much as i could in the CampainZaraki kanzaki wrote...
Thank you so much for your opinionSofie1991 wrote...
I think lore wise this'll be too breaking. As much as I love the mysticism around the protheans, it should stay that way if you ask me and the ancient war pack would make them too common
And yes...I'd love to see enimes from Mass Effect 2 (the Mechs, Merchs and Collectors)........really if anyone says...well it does not fit the timeline..who cares its a video games....and most of us want people then 3 types of enimies to fight
#130
Posté 10 avril 2012 - 07:02
niceConlanBeorn wrote...
Specific weapons packs:
Assault Rifle packs, SMG Packs, Shotgun packs, Sniper Rifle packs, & Pistol Packs.
Equipment Packs:
50 of ________ packs
#131
Posté 10 avril 2012 - 07:14
#132
Posté 10 avril 2012 - 07:17
#133
Posté 10 avril 2012 - 07:19
thank you very much! Hanar!TeaCokeProphet wrote...
I haven't read just about any of this thread, but I don't care if it breaks the story. Having geth breaks the story for some anyway, so I'd like me some protheans.
#134
Posté 10 avril 2012 - 07:42
#135
Posté 10 avril 2012 - 07:57
#136
Posté 10 avril 2012 - 08:14
could be a good ideaRyanPun1991 wrote...
Hanar Operatives on Hydra... I can see it now... lol
#137
Posté 10 avril 2012 - 08:33
#138
Posté 11 avril 2012 - 11:19
and when they promote the N7 , Bioware making it as the data (like Prothean Beacon or Memory Shard) how to fight the reapers as top secret data of N7 rather than a Soldier sent to war assets, because they're all dead.
Of course based on Javik story they're all fighting each other, but at some point few of survivor of each races decided to fight the reapers by forming temporary Aliiances between them.
Better ways to expand the Mass Effect franchises through Multiplayer.
Or add Raloi, the new Avian species, also the Virtual Alien for recent.....
Modifié par 4ut0b4hn5child27, 11 avril 2012 - 11:20 .
#139
Posté 11 avril 2012 - 12:26
i believe that the best thing of a story and a videogame is that you can image everything you want, as cerberus, for example, helped shepard to come back from death, bioware could find a way to introduce extincted races in multiplayer. and sincerely i'm not agree with people say that introduce somenthing that doesn't fit with the history of the game could be excessive for multy. think about GOW3, it's totally separated from the campaign and i think it could be better, but obviously it's only my opinion4ut0b4hn5child27 wrote...
How if Bioware making the map especially for extinct race such as Prothean, Oravores, Ditakur, Synril, Inusannon....etc
and when they promote the N7 , Bioware making it as the data (like Prothean Beacon or Memory Shard) how to fight the reapers as top secret data of N7 rather than a Soldier sent to war assets, because they're all dead.
Of course based on Javik story they're all fighting each other, but at some point few of survivor of each races decided to fight the reapers by forming temporary Aliiances between them.
Better ways to expand the Mass Effect franchises through Multiplayer.
Or add Raloi, the new Avian species, also the Virtual Alien for recent.....
#140
Posté 11 avril 2012 - 12:35
#141
Posté 11 avril 2012 - 02:29
yeah you're right!J090288 wrote...
Like to see some female Turains, Krogan and Drell. don't think they'll be seat at home with the reapers doing the house work. Also crosss breeds like Turain and Krogan. More multi adds the better, I say!
#142
Posté 11 avril 2012 - 03:09
#143
Posté 11 avril 2012 - 03:14
Making your way through a Cerberus Facility in which you need to hack terminals in order to open doors so you can move on. Reaper Indoctrination bases in which you need to shoot nods on the ceilings or something to make way and destroy a device.
#144
Posté 11 avril 2012 - 03:19
#145
Posté 11 avril 2012 - 03:21
#146
Posté 11 avril 2012 - 03:28
Davidiusz wrote...
I'd more be in seeing 2 of the listed:
Collectors:
Units:
-Collector Drone - basic cannon fodder, like basic troopers (cannibal, etc...). Armed with assault rifle.
-Collector Guardian - Stronger, barriered enemy like the ceberus centurion. Armed with assault rifle.
-Collector Assassin - One of faction's special unit, like each faction haves (nemesis, pyro). High mid-range damage bursts from particle beam (like a pyro with shortest but more precise and better ranged bursts).
-Possesed Collector - The "harbringer" from ME2. Second special unit. Assault rifle and biotic atacks.
-Abomination - The explosive husks. Would be the CQB unit. Not sure about putting those, and even if, in not as big numbers as the normal husks. Or allow them making firendly fire (so a counterpart of high damage if they close on, that you can blow up enemies by killing them).
-Scion - First faction's boss. Uses shockwawe from distance, and slowly adanvances to his target. Use and area pulse if something gets too close/is in cover neaby. Resistance somewhere beetwin a brute and ravager.
-Preatorian - Second faction's boss. Tries to close on his target to use a high damage laser bursst. Medium high armor and medium/weak shield, but regens sheild after a delay after they are down, using an area damage pulse. Potential CQB claw atack/finisher.
Story justification:
One collector ship may have survived the destruction of the base because of being on "collecting" during that, and got under reaper's direct control once they arrived, and got used as army support where the "indoctrinated" units did not fit.
That gives us 6 to 7 types of enemies. For the ones saying its not much: Reapers have 6 units, Cerberus 7 (without counting the turrets) and Geths 5 (without counting the prime's turrets and drones).
Mercs:
Units:
Plenty of room to work here... i'd see it like this.
-Trooper - Standard canon fodder Blue Suns'/Eclipse's armor color scheme (randomised if possible for each trooper). Like troopers/canniblas of other factions. Rifle armed. (Human). Atacks from medium/close range distance.
-Legionnaire - Blue suns affiliation. Shield equiped enemy with a stronger rifle than the stadard trooper. Uses tech armor. (CAn be human, turian or batarian). Shoots from mid distance.
-Heavy - Blue suns/Eclipse affilitation. Rocket launcher and shields. May use tech armor? (Human). Atacks from Medium range.
-Operative - Eclipse's Tech Expert. Special unit. Pistol, sheild and Tech abilities. Buffs mechs. Tech armor. (Salarian or Human). Takes cover and uses abilities.
-Pyro - Blood Pack affiliation. Vorcha. Have only armor. Flamethrower's fuel tanks are vulnerable. Trying to flank.
-Warrior - Blood Pack affilitaion. Krogan. Shielded and Armored. Shogun armed, tryed to close in for a charge. Special unit.
-LOKI mechs - mech kind cannon fodder. Pistol armed and weak. Chance of explosion after headshot. Only HP.
-YRMIR mechs - heavy mech with minigun and rockets. Slow. chance of big explsion on headshot death. Shields and armor. Faction's only boss.
-vanguard - Eclipse's Asari biotic. Shotgun or SMG. Strong biotic atacks. Strong bariers + HP or Barriers + armor. Special unit.
Many units, but its justified by the mercs diversity. Could be made as a lone faction by i.e. taking the shadow broker's armor scheme.
Story justification:
There could be many. From a split group that fight's Aria (as not all the mercs joined shepard... the numbers are too small... Aria said something about 2000 vorchas... isn't that a bit small?) to mercs paid by cerberus/indoctrinated by reapers.
Also, a few ideas for new Maps/Game modes:
Maps:
Omega. The ventilation room where you needed to put the plague cure in the 2 in the mordin recrutation mission. Could be a cool map to play on. There's acouple of big rooms on the way that could be used to expand it.
Illum. The dantius towers. The part a bit before you go on the bridge. the big 2 leveled room (you have a short talk with Nassana there, where you tell her the mercs are dead). Could expand it with the bridge. Throwing enemies away FTW.
Tuchanka. The proving grounds, during grunt's loyality mission. Expanded by the area you fight Uvenk.
Horizon. The place you made the stand against the collector to activate the towers, May be expanded with one of previous places.
Game modes:
Hold the hill. A slight variation of the normal gamemode, where you need to hold a position for a long time, against continious, increasing waves of enemies. Can be compared the the avanger's recruit mission.
the area where you need to be to hold could get smaller with time running.
It would need its own maps, where the players can hold for the needed time the entrached position.
A good one seems the map where the mission where you need to recruit archangel took place. could start with holding the whole are from behind the bridge to the basement (the whole area from bridge to basement), ending in the final stand in the room.
A micro-spolier with the second.
A second good map seems the outpost in london at the end of ME3, with some tweaks, it could be a fun position to defend.
Davidiusz wrote...
Human_dirty wrote...
More enemys seems pretty easy and logical to me. Theres got to be some animal type races that hardly have a story in ME so lets make their story for them. Lets say a some huge powerful animals from some planet have finally reached true intelligence and has decided to take what it can from every other race while they arent looking because of reapers.
Seems easy to me as there is an entire universe undiscorvered in ME. Just make some freaking aliens and strap some explosives and guns to them. Hell i dont care if they fart **** at me as long as its something new. 3 enemys is just not enough.
With the proposition above that adds 2 more enemies, with the mercs idea that can be extended: why not have a pool of their units and radomize witch ones you face at start? Or pick mercs as enemies, and you get randomly either the Blue Suns, the Eclipse or the Blood Pack as an enemy (and keep the units balance for each faction that was in the 2 already, and add some boss-class units).
And about enemies from "outside"... Could imagine a scenario weird scenario of the Yagh as an enemy. (could be the case of a crazy scientist uplifting the Yagh, and while thinking of them as a war asset, they run out of control and start atacking everyhting around).
And also, though about another gamemod:
Swarm: Standard game rules, on a standard map, the only tweak being the enemy... the usual waves are replaced by great numbers of basic units (geth troopers, cannibals, husks, cerberus troopers). It would greatly increase the number of units per wave (x4?), and present at the same time (x3?), but will "swarm" the players only with basic units and some "enhanced" (marauders, centurions, rocket troopers) with special units apearing a couple of time on mission waves.
It would require from players new strategies as the usual stretegies that go against a small or medium numbers of mainly heavy enemies, would have no use against great numbers of smaller units.
As example: For the infiltrator, from one side, the widow sniper would see its use reduced, but from another god timing at using an AoE cryoblast can help alot, and the sniper rifles like the viper could get more utility.
And there's other possiblities where "usual" ways to think need to be reworked to fit the ammount of enemies, rather than quality.
Modifié par Davidiusz, 11 avril 2012 - 03:34 .
#147
Posté 11 avril 2012 - 03:36
Davidiusz wrote...
Here's few things i'we wrote on another topic (http://social.biowar...ndex/11170132/1), that could help here.:Davidiusz wrote...
I'd more be in seeing 2 of the listed:
Collectors:
Units:
-Collector Drone - basic cannon fodder, like basic troopers (cannibal, etc...). Armed with assault rifle.
-Collector Guardian - Stronger, barriered enemy like the ceberus centurion. Armed with assault rifle.
-Collector Assassin - One of faction's special unit, like each faction haves (nemesis, pyro). High mid-range damage bursts from particle beam (like a pyro with shortest but more precise and better ranged bursts).
-Possesed Collector - The "harbringer" from ME2. Second special unit. Assault rifle and biotic atacks.
-Abomination - The explosive husks. Would be the CQB unit. Not sure about putting those, and even if, in not as big numbers as the normal husks. Or allow them making firendly fire (so a counterpart of high damage if they close on, that you can blow up enemies by killing them).
-Scion - First faction's boss. Uses shockwawe from distance, and slowly adanvances to his target. Use and area pulse if something gets too close/is in cover neaby. Resistance somewhere beetwin a brute and ravager.
-Preatorian - Second faction's boss. Tries to close on his target to use a high damage laser bursst. Medium high armor and medium/weak shield, but regens sheild after a delay after they are down, using an area damage pulse. Potential CQB claw atack/finisher.
Story justification:
One collector ship may have survived the destruction of the base because of being on "collecting" during that, and got under reaper's direct control once they arrived, and got used as army support where the "indoctrinated" units did not fit.
That gives us 6 to 7 types of enemies. For the ones saying its not much: Reapers have 6 units, Cerberus 7 (without counting the turrets) and Geths 5 (without counting the prime's turrets and drones).
Mercs:
Units:
Plenty of room to work here... i'd see it like this.
-Trooper - Standard canon fodder Blue Suns'/Eclipse's armor color scheme (randomised if possible for each trooper). Like troopers/canniblas of other factions. Rifle armed. (Human). Atacks from medium/close range distance.
-Legionnaire - Blue suns affiliation. Shield equiped enemy with a stronger rifle than the stadard trooper. Uses tech armor. (CAn be human, turian or batarian). Shoots from mid distance.
-Heavy - Blue suns/Eclipse affilitation. Rocket launcher and shields. May use tech armor? (Human). Atacks from Medium range.
-Operative - Eclipse's Tech Expert. Special unit. Pistol, sheild and Tech abilities. Buffs mechs. Tech armor. (Salarian or Human). Takes cover and uses abilities.
-Pyro - Blood Pack affiliation. Vorcha. Have only armor. Flamethrower's fuel tanks are vulnerable. Trying to flank.
-Warrior - Blood Pack affilitaion. Krogan. Shielded and Armored. Shogun armed, tryed to close in for a charge. Special unit.
-LOKI mechs - mech kind cannon fodder. Pistol armed and weak. Chance of explosion after headshot. Only HP.
-YRMIR mechs - heavy mech with minigun and rockets. Slow. chance of big explsion on headshot death. Shields and armor. Faction's only boss.
-vanguard - Eclipse's Asari biotic. Shotgun or SMG. Strong biotic atacks. Strong bariers + HP or Barriers + armor. Special unit.
Many units, but its justified by the mercs diversity. Could be made as a lone faction by i.e. taking the shadow broker's armor scheme.
Story justification:
There could be many. From a split group that fight's Aria (as not all the mercs joined shepard... the numbers are too small... Aria said something about 2000 vorchas... isn't that a bit small?) to mercs paid by cerberus/indoctrinated by reapers.
Also, a few ideas for new Maps/Game modes:
Maps:
Omega. The ventilation room where you needed to put the plague cure in the 2 in the mordin recrutation mission. Could be a cool map to play on. There's acouple of big rooms on the way that could be used to expand it.
Illum. The dantius towers. The part a bit before you go on the bridge. the big 2 leveled room (you have a short talk with Nassana there, where you tell her the mercs are dead). Could expand it with the bridge. Throwing enemies away FTW.
Tuchanka. The proving grounds, during grunt's loyality mission. Expanded by the area you fight Uvenk.
Horizon. The place you made the stand against the collector to activate the towers, May be expanded with one of previous places.
Game modes:
Hold the hill. A slight variation of the normal gamemode, where you need to hold a position for a long time, against continious, increasing waves of enemies. Can be compared the the avanger's recruit mission.
the area where you need to be to hold could get smaller with time running.
It would need its own maps, where the players can hold for the needed time the entrached position.
A good one seems the map where the mission where you need to recruit archangel took place. could start with holding the whole are from behind the bridge to the basement (the whole area from bridge to basement), ending in the final stand in the room.
A micro-spolier with the second.
A second good map seems the outpost in london at the end of ME3, with some tweaks, it could be a fun position to defend.Davidiusz wrote...
Human_dirty wrote...
More enemys seems pretty easy and logical to me. Theres got to be some animal type races that hardly have a story in ME so lets make their story for them. Lets say a some huge powerful animals from some planet have finally reached true intelligence and has decided to take what it can from every other race while they arent looking because of reapers.
Seems easy to me as there is an entire universe undiscorvered in ME. Just make some freaking aliens and strap some explosives and guns to them. Hell i dont care if they fart **** at me as long as its something new. 3 enemys is just not enough.
With the proposition above that adds 2 more enemies, with the mercs idea that can be extended: why not have a pool of their units and radomize witch ones you face at start? Or pick mercs as enemies, and you get randomly either the Blue Suns, the Eclipse or the Blood Pack as an enemy (and keep the units balance for each faction that was in the 2 already, and add some boss-class units).
And about enemies from "outside"... Could imagine a scenario weird scenario of the Yagh as an enemy. (could be the case of a crazy scientist uplifting the Yagh, and while thinking of them as a war asset, they run out of control and start atacking everyhting around).
And also, though about another gamemod:
Swarm: Standard game rules, on a standard map, the only tweak being the enemy... the usual waves are replaced by great numbers of basic units (geth troopers, cannibals, husks, cerberus troopers). It would greatly increase the number of units per wave (x4?), and present at the same time (x3?), but will "swarm" the players only with basic units and some "enhanced" (marauders, centurions, rocket troopers) with special units apearing a couple of time on mission waves.
It would require from players new strategies as the usual stretegies that go against a small or medium numbers of mainly heavy enemies, would have no use against great numbers of smaller units.
As example: For the infiltrator, from one side, the widow sniper would see its use reduced, but from another god timing at using an AoE cryoblast can help alot, and the sniper rifles like the viper could get more utility.
And there's other possiblities where "usual" ways to think need to be reworked to fit the ammount of enemies, rather than quality.
thank you so much!
#148
Posté 11 avril 2012 - 03:39
me too, but i love protheans so it's difficult for me to shot themJ090288 wrote...
Would like to kill some collectors missed shooting them.
#149
Posté 11 avril 2012 - 03:52
Zaraki kanzaki wrote...
me too, but i love protheans so it's difficult for me to shot themJ090288 wrote...
Would like to kill some collectors missed shooting them.
Hmm... is it also difficult for you to shoot husks? banshees? marauders? brutes? :innocent: (not asking about the canibals, no one loves the batarians
#150
Posté 11 avril 2012 - 03:55
ahahahahah! you're damnly right!Davidiusz wrote...
Zaraki kanzaki wrote...
me too, but i love protheans so it's difficult for me to shot themJ090288 wrote...
Would like to kill some collectors missed shooting them.
Hmm... is it also difficult for you to shoot husks? banshees? marauders? brutes? :innocent: (not asking about the canibals, no one loves the batarians)





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