Suggestion for a new DLC
#201
Posté 12 avril 2012 - 06:54
#202
Posté 12 avril 2012 - 07:14
well, it was the same thing i was thinking about some days ago, this are very nice classes but i would like to add some edits: for any kind of prothean: they should add a new power: control (similar to hack from quarian infiltrator but it's used to control the other kind of characters except geth and so on), anyway i think it's not good the vorcha infiltrator, thank you for your ideathatvorcha wrote...
They should add the Protheans and the Vorcha
Prothean Adept: Reave, Dark Channel, Throw
Prothy Vanguard: Charge, Dark Channel, some grenade
Vorcha Soldier: Carnage, Fortification, Vorcha Scream (stuns enemies with super scream), if anyone can think of a better Vorcha power,please do
Vorcha Infiltrator: Stealth, Incinerate, Vorcha Scream
Also I think there should be multiplayer campaigns. Each campaign would ba a different homeworld. So there would be the Palaven campaign, Earth campaign, Thessia campaign, etc. You could make a player of any race in the beginning and then unlock weapons and armor for the character throughout the different campaigns. Also this would be a good way to incorporate Shepard's teammates into the MP. You could see Garrus on Palaven and Liara on Thessia and so on.
#203
Posté 12 avril 2012 - 07:47
~Make certian maps playable for different lvl groups (lvl1-5 FB:Glacier. 6-10 FB:White) so at level 8 you could play either map. this would help change up the maps.
~increase the lvl cap but no more points. Have exclusive items for completing the newer and exclusive (for higher lvls only) maps. (this is kinda like having a Platnium lvl but it would have exclusive maps) and make this HARD.
~Put a Level cap on weapons and mods just like most RPGs. I hate a lvl 1 char using a Widow X. they should at most be able to use a mantis 5 (even if it is Mantis X). This would keep you playing so you could properlly out fit your person but wouldnt be able to do it till high levels. (Anyone play Diablo 2, you should know what im talking about)
all in all. More maps. More Items. but make everything More Exclusive. Like if some guy has a lvl 30 I want to **** my pants b/c that guy is crazy and been playing way to long.
1 promotion = unlock silver mode
2 promotion = unlock spector packs
3 promotion = unlock new map
4 promotion = Gold Mode
5 promotion = Unlock new char of your choice
So on and so on...
#204
Posté 13 avril 2012 - 01:23
one of these levels from the start at wave 1 is nothing but phantoms-atlases, brutes-banshees, primes-pyros
then from that point there can be things like orbital bombardments that the team needs to watch out for or the death beam of a reaper destroyer like that one moment in the final parts of single player
#205
Posté 13 avril 2012 - 01:26
#206
Posté 13 avril 2012 - 01:30
My idea about a new DLC multiplayer is to make avaible Prothean (I know there's
only one alive that is Javik) but we can call this DLC "The Acient War
Pack" so the main things to add the game are:
-Prothean as playable character
-Collector as new enemy.
It's a very simple idea but i think could be realized with the less of effort
People i'm a person who want to have some feedback about idea to suggest to BioWare.
hoper to have new feedback and a lot of new different opinion from mine.
have a nice day
-ZK
[quote]przemko877 wrote...
Definitely more gameplay modes such us:
-
Bomb planting in which You must storm enemy base, plant the bomb,
defend it for a while in order to activate it and then storm your way
out to the place You've started,
- DoTA like maps where two armies of
bots fight in order to seize control over enemy base, You must help the
"good guys" becouse they are outnumbered and are unable to fight elite
enemies such as Banshee, Brutes or Atlas.
- Escort missions where You must protect convoy or one of the players, something similar to "The Long Walk" from ME2.
[/quote]
[quote]Sdrol117 wrote...
Protheans would be fun to play as. It
doesnt have to be lore heavy, you can simply call them clones, or others
found alive on Eden prime after Shepard left. It' about having fun.
They would be fun.[/quote]
[quote]UpdateThe Exiled Paladin
This is basically a repost of my idea from the pvp thread but would be better off here.
I
wouldn't mind seeing something along the lines of adding a small co-op
campaign as DLC. Say you have a planet with a major strategic resource
on it say a massive stockpile of weapons/munitions, eezo or even a
shipyard with several ships close to completion that you have to
initially take and then defend leading to additional war assets for the
main game (a bit lame I know but better than just scanning a planet and
finding a cruiser etc as this way you have to work for that asset or
assets).
Ofcourse this could be played to death and players could
get a huge amount of EMS by just playing the co-op campaign but this no
different to promoting your level 20 characters an getting your EMS up.
Hell maybe it would be a reason to keep a level 20 character around so
you could use them in it etc....[/quote]
[quote]Update Iezza
Anyone else think 2 ex cerberus classes would be great?
Engineer and either soldier or infiltrator. I'm on my phone so this will be clunky. Bear with me.
Engineer:
Turret
- deploy a 2000 shield , 500 armour turret . It takes time but has
serious firepower. you'd have one turret. And could get about 1/2 of it
back from ammo boxes is bronze. Maybe a 1/3 in gold?
Hack -
close range stun that does similar animation to overload but also hacks
their come and highlights high level enemies in red for 5 seconds.
Usable on unsheilded,unbariered and unarmoured enemies.
Also can be used to fix turrets shields
Proximity
scanner. Takes a long time to deploy by periodically scans 40m radius
for targets. They will be then shown on the radar . It scans every 5
seconds by default and will bleep within those 5 secon
ds how many
times there's an enemy. One of the level 6 upgrades is a high pitched
squeal if a stealth unit (phantom , hunter, banshee has entered the area
OR
It's
proximity sensors gets weakened,heavily. 10 meters. Heavy reliance on
the bleeps. Also regens shields? Level 5 upgrade regens health?level 6
upgrade(the harsh bleep OR this will be the choice) it deplys an ammo
box next to it?.
Has the same deployable system as the turret. No regen, collect from ammo box
Screw this, I'm being hipster.
Cerberus Sentinel.
Defence
drone - ability from SP. With the ability to destroy the drone for
shields. Like defense matrix,but the drone. Drone also can destroy up to
2 projectiles.
Slam- ability from SP
Tech Armour - Standard stuff[/quote]
[quote]SinerAthin wrote...
Armor Patch!
Opens up the SP armor customizer for human characters and makes every ingame alien armor available to alien races!
FInally you can decide how you want your character to look![/quote]
[quote]Atomic Space Vixen wrote...
No protheans until we get playable volus, dang it.[/quote]
[quote]InsaneAzrael wrote...
I would like to see a competitive DLC or even playing AS the reapers versus waves of Galactic races.
Reaper comparison:
Ravagers being replaced with Salarian snipers.
Brutes replaced with Elcor.
Banshees replaced with 3 asari commandos
Marauders replaced with Turian soldiers
Husks with humans
You still fight against geth and Cerberus (as they are neutral).[/quote]
[quote]Elcor Pride wrote...
Ofcourse but also more classes, i.e. a Drell Assasin with Tactical Cloak with Biotic/Combat abilities. [/quote]
[quote]ConlanBeorn wrote...
Characters / races to fight has:
1) Prothean
2) Kal'Reegar / Male Quarian
3) Elcor
4) Yahg
Races to fight aganst:
1) Rachni
2) Yahg
3) Thresher Maws
4) Klixen
Possible abilities to give them:
1) Varren Call {Call a pack / sigle Varren into battle}
2) Yahg Shadow Brokers Red Shield
3) Build your own Loki
4) Hijack an Atlas!!![/quote]
[quote]Ravens Fire wrote...
Prothean Infiltrator
Prothean Vanguard
Drell Infiltrator
Elcore Soldier
Volus Engineer
Volus Vanguard
Lastly (and most definitely a joke)
Hanar Spectre
Hanar Infiltrator
[/quote]
[quote]Seishoujyo wrote...
I really think Bioware can give us 2 new enemies.
The
Collectors (and why not Harbinger assuming control as a unite similar
to the Geth Prime or the Phantom)) and Omega (Berserkers, Blue Suns and
Eclipse).[/quote]
[quote] Vespervin wrote...
Okay, I'm sure I am not the only
person that is sick of the current Missile Launcher. So I'm proposing
that there would be more types of these heavy weapons. For example. All links go to the Mass Effect Wiki
- M-490 Blackstorm
- M-622 Avalanche
- Arc Projector
- Geth Spitfire
- Sync Laser
All
of these weapons would be balanced, of course. How these weapons work,
ammunition wise, and how they would be balanced is up to BioWare.
Unless, some of you can contribute ideas.
Thanks for reading.
Update: The more powerful heavy weapons would be rare, and the ammunition would be rare too. [/quote]
[quote]cuzIMgood wrote...
First off, if you primarily play bronze
or even silver don't bother commenting as this doesn't really affect
you (not trying to be an a hole).
In gold however, the complete
lack of mobility utterly destroys any class that doesn't have some sort
of dodge. Sure you have more shields but that doesn't nearly make up
for it. If a Krogan and Drell had the exact same abilities I'd still
take the drell any day and any competent gold player would. At least
give these high health/low mobility classes some sort of slow
dodge/roll.
Just bringing this up now because I noticed the
Batarians do not have any form of dodge and will probably be nearly
useless compared to other classes on gold. What do you think?
[/quote]
[quote]Ravens Fire wrote...
What if you could play in a brand new multiplayer mode? Well i purpose that very idea and i want you all to support me. I shall dub it "Reaper Invasion". In this mode you get to do what you have all ways wanted to do since you first saw Sovereign in ME1. If this is to be a legitimate idea let me go into detail about what i think this mode should include,
1.Control the reaper forces in a RTS style minigame
2. Assume direct control of the different types of reapers
a. Sovereign class reapers to reign death to a planet
b. Harvesters, fight in-air combat
c. Banshee, and Brute, Strong Biotic or Enormous Strength for
melee combat against ground forces
d. Marauder, and Cannibal, Support role or defensive soldier
e. Husks, what they lack in strength they make up for in numbers
This is my idea, i hope you guys want to help me support it!
[/quote]
[quote]lightheart wrote...
i have some ideas for three new maps
but these maps only run with each enemy type and with each wave you move
to a new area of the map
Cerberus
omega
you have to
infiltrate a cerberus base in which you see various equipment of the
troops and for wave 3 & 6 you have the normal objective wave but
when you are on the final level on wave 10 you have to plant a bomb and
then protect it until it is set up so it is a mix of deactivate device
and upload information objective types
then when it comes to
extraction an explosion happens on the level and the pilot tells you
that something has gone wrong with the bomb and you have to get out
before it explodes so no waiting for the shuttle to appear you just have
to get back down to level 1 but depending on the difficulty level you
will be given differing times to do it in e.g. bronze you get 5 minutes,
silver 3 minutes and gold 2 minutes
for the geth this could be set in the far rim or in orbit or rannoch on a geth ship
you
get into the ship through a docking port and you have to make you way
through the ship and with each of the objectives you have to disable
various systems of the ship and on wave 10 you have to disable shielding
around the core of the ship and then destroy it like on the reaper ship
in number 2
then with the extraction you pilot cant get to your
location and you cant back track so you make your way towards the
fighters and when you get there you have to get it activated and
isolated from the network so its like upload objective again and once
the bar is filled that is the extraction done
and for the reapers it could be a reaper harvesting camp on thessia
in
this you are going round various sections of the compound so the
enemies appearing differ in number on each wave signaled by the corpses
on the floor of the map and for the objectives it could be disable the
indoctrination boosters or disable various parts of the camp and for the
final wave you have to rescue the people in the camp by releasing them
and then guarding them as you get them out of that section of the
compound
and for the extraction you have to make your way out of
the compound destroying various pieces of the compound like the support
beams and the sort before you finally get back to the transport
let me know what you think
[/quote]
[quote]Buzz the Fuzz wrote...
I want to fight the mercs from mass effect 2.
Main Infantry(health): Human
Main Infantry(shields/health): Turian/Batarian
Engineer(more shields/health): Salarian
Vanguard(barrier/health): Asari
Heavy (shield/armor): Heavy Mech
Leader
guy (shields/barrier/armor/health): Any of the races mentioned above
and only one appears on the wave 10 regardless of difficulty.[/quote]
[quote]But-ninja wrote...
New Game play modes maybe a more
competitive one as in a group of 8 people (2 teams) Have to do a quick
run of a more training based map The team that does this the fastest and
gets the most kills or you know something in that line
Or
like a Asari commado mission on Thessia for instance only asari's can do
same with other races like Krogan tribe (or something) , Salarian STG
etc[/quote]
[quote]bloodbringer17 wrote...
Bring characters from single player in to multiplayer like garrus and tail and wrex[/quote]
[quote]Cij wrote...
New enemies and bosses. For example collectors and gangs with Omega.
New card - where to get a dig proterianena, Grissom Academy, and where to launch a rocket into reaper.[/quote]
[quote]alan 10 wrote...
How about being able to chose the gender
of your character (minus Asari and Geth for clear reasons) non fertile
Krogan females, Salarian females, etc.
I think it would add a little something to the game and probably wouldn't be that hard to program.[/quote]
[quote]bloodbringer17 wrote...
Map Normandy mission rescue joker
in commanders room. Arrive by shuttle in cargo bay. Wave 1 defend your
selfs wave 2 hack the the elevator( when you are hacking the elevator
the ship starts moving) wave 3 shut down engine( when you are doing that
you here edi she says I will kill you all) wave 4 defend your self wave
5 destroy kill edi and shut down main gun wave 6,7 defend your self
wave 8 take the command deck wave 9 defend you self. Wave 10 kill jokers
enemy guards( game hose in slow mo you must hit enemy in head or twice
in chest. Wave 11 head back to the cargo bay with joker and kill all the
enemy in there. Evac wave defend your self and joker for 5 min[/quote]
[quote]alan 10 wrote...
Also how about specialty missions that award both XP and Creds, but limit your options
Reaper IFF-STG
Grab an IFF from a downed Reaper over [insert any major world here] and bring it back to Sur'Kesh for new dreadnougts.
Limits: Salarians only
Defend the Flotila
Cerbarus
has attacked the Rayya, you need to force them off before they damage
critical systems. Along the way you also have to defuse a bomb.
Limits: Geth and Quarians only
Etc[/quote]
[quote]bloodbringer17 wrote...
What about giving credits or weapons to frends[/quote]
[quote]uzivatel wrote...
While most people play infiltrator just to get a
huge bonus to sniper rifle damage, some people already play shotgun
infiltrators and the melee bonus option of the tactical cloak would
finally get some use. Not to mention its the only remaining class the
Krogans could do ... and I want more Krogans ... and invisible Krogans
sound great.
I am no designer, I want BioWare to surprise me. The
Hydra came out of nowhere and its great, it feels bit like Halo map in a
good way. That said, I would like to see some forest / jungle map - imo
the refinery on Zorya would be great.
Weapons should stay true
to the universe, but play unlike the existing weapons - we dont need
another weapon with slightly different stats (well, maybe a few if they
look great).
Maybe more weapons of non-human races - Javelin, GPS,
Graal, Scorpion, Particle Rifle (in SP) or even Arc Pistol are much more
interesting than, say, Phalanx. Phalanx may be great weapon, but its
just a slightly better Predator.
As I said, they dont need our help to create stuff...[/quote]
[quote]
Also dont forget the fact that you cant tun out of ammo....which is why i used it as much as i could in the Campain
And
yes...I'd love to see enimes from Mass Effect 2 (the Mechs, Merchs and
Collectors)........really if anyone says...well it does not fit the
timeline..who cares its a video games....and most of us want people then
3 types of enimies to fight
[/quote]
[quote]Davidiusz wrote...
I'd more be in seeing 2 of the listed:
Collectors:
Units:
-Collector Drone - basic cannon fodder, like basic troopers (cannibal, etc...). Armed with assault rifle.
-Collector Guardian - Stronger, barriered enemy like the ceberus centurion. Armed with assault rifle.
-Collector Assassin
- One of faction's special unit, like each faction haves (nemesis,
pyro). High mid-range damage bursts from particle beam (like a pyro with
shortest but more precise and better ranged bursts).
-Possesed Collector - The "harbringer" from ME2. Second special unit. Assault rifle and biotic atacks.
-Abomination
- The explosive husks. Would be the CQB unit. Not sure about putting
those, and even if, in not as big numbers as the normal husks. Or allow
them making firendly fire (so a counterpart of high damage if they close
on, that you can blow up enemies by killing them).
-Scion -
First faction's boss. Uses shockwawe from distance, and slowly
adanvances to his target. Use and area pulse if something gets too
close/is in cover neaby. Resistance somewhere beetwin a brute and
ravager.
-Preatorian - Second faction's boss. Tries to close
on his target to use a high damage laser bursst. Medium high armor and
medium/weak shield, but regens sheild after a delay after they are down,
using an area damage pulse. Potential CQB claw atack/finisher.
Story justification:
One
collector ship may have survived the destruction of the base because of
being on "collecting" during that, and got under reaper's direct
control once they arrived, and got used as army support where the
"indoctrinated" units did not fit.
That gives us 6 to 7 types of
enemies. For the ones saying its not much: Reapers have 6 units,
Cerberus 7 (without counting the turrets) and Geths 5 (without counting
the prime's turrets and drones).
Mercs:
Units:
Plenty of room to work here... i'd see it like this.
-Trooper
- Standard canon fodder Blue Suns'/Eclipse's armor color scheme
(randomised if possible for each trooper). Like troopers/canniblas of
other factions. Rifle armed. (Human). Atacks from medium/close range
distance.
-Legionnaire - Blue suns affiliation. Shield equiped
enemy with a stronger rifle than the stadard trooper. Uses tech armor.
(CAn be human, turian or batarian). Shoots from mid distance.
-Heavy - Blue suns/Eclipse affilitation. Rocket launcher and shields. May use tech armor? (Human). Atacks from Medium range.
-Operative
- Eclipse's Tech Expert. Special unit. Pistol, sheild and Tech
abilities. Buffs mechs. Tech armor. (Salarian or Human). Takes cover and
uses abilities.
-Pyro - Blood Pack affiliation. Vorcha. Have only armor. Flamethrower's fuel tanks are vulnerable. Trying to flank.
-Warrior - Blood Pack affilitaion. Krogan. Shielded and Armored. Shogun armed, tryed to close in for a charge. Special unit.
-LOKI mechs - mech kind cannon fodder. Pistol armed and weak. Chance of explosion after headshot. Only HP.
-YRMIR mechs - heavy mech with minigun and rockets. Slow. chance of big explsion on headshot death. Shields and armor. Faction's only boss.
-vanguard - Eclipse's Asari biotic. Shotgun or SMG. Strong biotic atacks. Strong bariers + HP or Barriers + armor. Special unit.
Many
units, but its justified by the mercs diversity. Could be made as a
lone faction by i.e. taking the shadow broker's armor scheme.
Story justification:
There
could be many. From a split group that fight's Aria (as not all the
mercs joined shepard... the numbers are too small... Aria said something
about 2000 vorchas... isn't that a bit small?) to mercs paid by
cerberus/indoctrinated by reapers.
Also, a few ideas for new Maps/Game modes:
Maps:
Omega.
The ventilation room where you needed to put the plague cure in the 2
in the mordin recrutation mission. Could be a cool map to play on.
There's acouple of big rooms on the way that could be used to expand it.
Illum.
The dantius towers. The part a bit before you go on the bridge. the big
2 leveled room (you have a short talk with Nassana there, where you
tell her the mercs are dead). Could expand it with the bridge. Throwing
enemies away FTW.
Tuchanka. The proving grounds, during grunt's loyality mission. Expanded by the area you fight Uvenk.
Horizon. The place you made the stand against the collector to activate the towers, May be expanded with one of previous places.
Game modes:
Hold the hill.
A slight variation of the normal gamemode, where you need to hold a
position for a long time, against continious, increasing waves of
enemies. Can be compared the the avanger's recruit mission.
the area where you need to be to hold could get smaller with time running.
It would need its own maps, where the players can hold for the needed time the entrached position.
A
good one seems the map where the mission where you need to recruit
archangel took place. could start with holding the whole are from behind
the bridge to the basement (the whole area from bridge to basement),
ending in the final stand in the room.
A micro-spolier with the second.
A second good map seems the outpost in london at the end of ME3, with some tweaks, it could be a fun position to defend.
[/quote]
[quote]Davidiusz wrote...
[quote]Human_dirty wrote...
More
enemys seems pretty easy and logical to me. Theres got to be some
animal type races that hardly have a story in ME so lets make their
story for them. Lets say a some huge powerful animals from some planet
have finally reached true intelligence and has decided to take what it
can from every other race while they arent looking because of reapers.
Seems
easy to me as there is an entire universe undiscorvered in ME. Just
make some freaking aliens and strap some explosives and guns to them.
Hell i dont care if they fart **** at me as long as its something new. 3
enemys is just not enough. [/quote]
With the proposition above
that adds 2 more enemies, with the mercs idea that can be extended: why
not have a pool of their units and radomize witch ones you face at
start? Or pick mercs as enemies, and you get randomly either the Blue
Suns, the Eclipse or the Blood Pack as an enemy (and keep the units
balance for each faction that was in the 2 already, and add some
boss-class units).
And about enemies from "outside"... Could
imagine a scenario weird scenario of the Yagh as an enemy. (could be the
case of a crazy scientist uplifting the Yagh, and while thinking of
them as a war asset, they run out of control and start atacking
everyhting around).
And also, though about another gamemod:
Swarm:
Standard game rules, on a standard map, the only tweak being the
enemy... the usual waves are replaced by great numbers of basic units
(geth troopers, cannibals, husks, cerberus troopers). It would greatly
increase the number of units per wave (x4?), and present at the same
time (x3?), but will "swarm" the players only with basic units and some
"enhanced" (marauders, centurions, rocket troopers) with special units
apearing a couple of time on mission waves.
It would require from
players new strategies as the usual stretegies that go against a small
or medium numbers of mainly heavy enemies, would have no use against
great numbers of smaller units.
As example: For the infiltrator, from
one side, the widow sniper would see its use reduced, but from another
god timing at using an AoE cryoblast can help alot, and the sniper
rifles like the viper could get more utility.
And there's other
possiblities where "usual" ways to think need to be reworked to fit
the ammount of enemies, rather than quality.
[/quote]
[quote]Creakazoid wrote...
I'd like to see them take some of the
quest maps straight from the main game and stick them in multiplayer.
You'd have to proceed from the start of the map to the end to conclude
the match. Heck, they could even pull maps from the first two games for
this. There would of course be triggers for enemy spawns along the way,
but their would be some randomness to the exact points. Also, the enemy
composition would be somewhat random too.
[/quote]
[quote]thepiebaker wrote...
add this please:
-valkirie,
-prothy particle beam,
-chakram launcher,
-raider shotgun
-geth heavy pistol
collector enemy team
various maps featuring key battles in shep's sotry:
-earth (before/during initial reaper invasion and when the entire planet is in ruins)
-citadel (from soverign's attack in ME1)
-the collector base/ship,
-eden prime,
-omega,
-shadow broker ship,
-horizon (colony from ME2 nor sanctuary),
-saren's base on virmire,
-ilos,
-the asteroid from BDTS,
-and various maps from pinnacle station etc
-maps such as the insides of a reaper/ alliance/ collector cruiser.
protheans as a playable race: adepts and soldier's maybe?
more cross-over characters:
-a darkspawn soldier
-templar vanguard
-isaac clark engineer
-a warsworn something
-a jedi adept and vanguard
more multiplayer objectives
(i.e. something other than: get in the circle, kill these targets, activate/deactivate 4 thingymabobs)[/quote]
[quote]A Wild Snorlax wrote...
Power customization of some sort
would make the game a lot more fun and varied. Ability to switch out one
power for another class related power or something. Might be a bit OP
but do you really care at this point? if anything it would just bring
the crappier classes in line with the salarian infiltrator and asari
adept and make for a lot more variation.[/quote]
[quote]thepiebaker wrote...
Ubisoft is willing to make contracts
with various other developers to make assassins creed crossovers for
their games... Ezio in soul cal 5 and ezio costume in FFXIII-2 for
example... So, assassins creed assassin infiltrators... Hello hidden
blade heavy melee hello eagle vision mode (similar to hunter mode I
guess)
Map of where shep fought the thorian...
Map of ardact yakshi monastary
Map of the ex Cerberus base where you meet Jacob
Map of grisom (sp) academy
Enemy
team called twilight... Filled with pedophile werewolves and sparkly
vampires... Because who doesn't want to shoot them?[/quote]
[quote]EVani wrote...
Not sure I have posted here, but
amp/omnitool/implant and armor customization would be good. I know
powers are much more valuable than weapons on gold, but weapons do get
boosted from both packs and levels while powers only get boosted from
levels.[/quote]
[quote]ConlanBeorn wrote...
Possible Maps: ME2
First part of Korlus (Before you retrieve Grunt)
The room where you confront the Eclipse CO when you help Samara
Horizon the area just before the end of the mission and right after the talk with the coward.
The first mission in the game where you meet Tali and her group.
[/quote]
[quote]The Exiled Paladin wrote...
I wouldn't mind seeing a
slight alteration to the Geth Hunter Mode, my mic has died on my (it was
quite old) so it would be cool if when in Hunter Mode the geth player
could for example hit the 'T' key which would highlight all enemies
within its range (first 20m then 30m with the appropriate upgrade) with
say a Red Arrow (but no indicator as to what type of enemy unit it is,
gotta leave that as a suprise) above them so your team mates can see
them if you are unable to say on the mic (or unless a text hat option is
added) where they are.
It would definitely be a useful ability and not too over powered.[/quote]
[quote]
The Exiled Paladin wrote...
I wouldn't mind seeing a slight
alteration to the Geth Hunter Mode, my mic has died on my (it was quite
old) so it would be cool if when in Hunter Mode the geth player could
for example hit the 'T' key which would highlight all enemies within its
range (first 20m then 30m with the appropriate upgrade) with say a Red
Arrow (but no indicator as to what type of enemy unit it is, gotta leave
that as a suprise) above them so your team mates can see them if you
are unable to say on the mic (or unless a text hat option is added)
where they are.
It would definitely be a useful ability and not too over powered.
[/quote]
[quote]MidriffCryo wrote...
I had two class Ideas actually;
First was if they do make a Drell Infiltrator, give it a skill like Kasumi's Shadow Strike (masseffect.wikia.com/wiki/Shadow_Strike) from ME2. I think it would fit the Drells role as an assassin quite nicely.
Second,
I was thinking about it today but why not a Geth Vanguard? not
necessarily lore friendly, but I was thinking about it as a Tech based
Vanguard rather then the traditional Biotic. Like his Charge would be
like the aforementioned "Shadow Strike" but ending after you reach the
target, combined with something like Energy Drain and hunter Mode I
think it could be deadly.
Thoughts?
[/quote]
[quote]Nicolas H-L wrote...
How about getting to play all those
eavesdropping "missions" from the SP? Shepard launches a probe that
magically extracts a scientist/ wet squad/ relic/ kakliosaur fossile/
Elcor flotilla from Reaper-occupied space and that's it? That's some
mighty probing! I understand they could not provide all that content on
launch day, but please tell me it's in the works.Every time I got one of
those quests in the SP I thought they were hooks for the MP, like the
N7 missions.
[/quote]
[quote]thatvorcha wrote...
They should add the Protheans and the Vorcha
Prothean Adept: Reave, Dark Channel, Throw
Prothy Vanguard: Charge, Dark Channel, some grenade
Vorcha
Soldier: Carnage, Fortification, Vorcha Scream (stuns enemies with
super scream), if anyone can think of a better Vorcha power,please do
Vorcha Infiltrator: Stealth, Incinerate, Vorcha Scream
Also
I think there should be multiplayer campaigns. Each campaign would ba a
different homeworld. So there would be the Palaven campaign, Earth
campaign, Thessia campaign, etc. You could make a player of any race in
the beginning and then unlock weapons and armor for the character
throughout the different campaigns. Also this would be a good way to
incorporate Shepard's teammates into the MP. You could see Garrus on
Palaven and Liara on Thessia and so on.[/quote]
[/quote]
prothian multiplayer characters. I can even give them story to make it possible.
#207
Posté 13 avril 2012 - 01:38
Cerberus: A Heavy Armored Shock Trooper immune to stasis and can deploy shield stations to refill its shield and turret
Reaper: A New husk that is a combination of rachni, turian, krogan, asari,...
Geth: Geth colossus or Geth armature
#208
Posté 13 avril 2012 - 01:38
And for the prothean, it can be quite simple:
It was made for javik, why couldn't we asume there's other "prothean warmasters" around the galaxy?
Or another facility like Ilos, where they either did not run out of energy, or got out of stasis (or whatever thing they were in to survive) soon enough to hold a number big enough to keep a little population going...
#209
Posté 13 avril 2012 - 01:38
#210
Posté 13 avril 2012 - 01:39
Davidiusz wrote...
that's a big quote you just made O.o
And for the prothean, it can be quite simple:
It was made for javik, why couldn't we asume there's other "prothean warmasters" around the galaxy?
Or another facility like Ilos, where they either did not run out of energy, or got out of stasis (or whatever thing they were in to survive) soon enough to hold a number big enough to keep a little population going...
Why not tank-bred Protheans?
#211
Posté 13 avril 2012 - 02:34
Modifié par Davidiusz, 13 avril 2012 - 02:35 .
#212
Posté 13 avril 2012 - 11:23
Hippee9211 wrote...
the solution to the Level problem is nothing changes when you get to a higher level. The game is the same at lvl 1 then it is at lvl20. what they should do is..
~Make certian maps playable for different lvl groups (lvl1-5 FB:Glacier. 6-10 FB:White) so at level 8 you could play either map. this would help change up the maps.
~increase the lvl cap but no more points. Have exclusive items for completing the newer and exclusive (for higher lvls only) maps. (this is kinda like having a Platnium lvl but it would have exclusive maps) and make this HARD.
~Put a Level cap on weapons and mods just like most RPGs. I hate a lvl 1 char using a Widow X. they should at most be able to use a mantis 5 (even if it is Mantis X). This would keep you playing so you could properlly out fit your person but wouldnt be able to do it till high levels. (Anyone play Diablo 2, you should know what im talking about)
all in all. More maps. More Items. but make everything More Exclusive. Like if some guy has a lvl 30 I want to **** my pants b/c that guy is crazy and been playing way to long.
1 promotion = unlock silver mode
2 promotion = unlock spector packs
3 promotion = unlock new map
4 promotion = Gold Mode
5 promotion = Unlock new char of your choice
So on and so on...
thank you!
#213
Posté 13 avril 2012 - 11:25
thepiebaker wrote...
higher difficulty levels such as platinum and diamond
one of these levels from the start at wave 1 is nothing but phantoms-atlases, brutes-banshees, primes-pyros
then from that point there can be things like orbital bombardments that the team needs to watch out for or the death beam of a reaper destroyer like that one moment in the final parts of single player
thsnk you so much!
#214
Posté 13 avril 2012 - 11:26
lumpdizzle666 wrote...
prothian multiplayer characters. I can even give them story to make it possible.
such as?
#215
Posté 13 avril 2012 - 11:28
Rodney Chongo wrote...
One other thing. I would like to see a map that's almost all vertical rather than horizontal. You guys remember the map for the Thorian where it was climbing up and down around the vertical chamber? How cool would it be to be in a map like that with random Thorian Creepers that attack both sides
thank you so much! all of you are making up a lot of ideas, i Just HOPE that Bioware will listen to us!
#216
Posté 13 avril 2012 - 11:32
They can't use any guns but we could install sharks with freakin lasers attached to their heads on Elcors back.
Modifié par Blue Face Beast, 13 avril 2012 - 11:40 .
#217
Posté 13 avril 2012 - 11:37
ehehehehehe!Blue Face Beast wrote...
Elcor Vanguard
They can't use any guns but we can mount sharks that shoot laser beams on their back.
#218
Posté 13 avril 2012 - 04:23
#219
Posté 13 avril 2012 - 06:28
DLC Armor that has:
Health Boost: 10%
Shield Boost: 10%
Shield Regenration: 15%
Ammo Capacity: 15%
Power Damage: 10%
Power Recharge: 15%
Weapon Damage: 10%
Headshot Damage: 10%
Melee Damage: 5%
All add = 100%
The ability to see the Intel Packet / Armor Mods 5% increase on the Armor change screen for all armor. Original version and modified with the Intel Packets.
Also able to upgrade squad powers either at you private terminal in you room or down at the shuttle bay.
#220
Posté 13 avril 2012 - 06:54
1 promotion = unlock silver mode
2 promotion = unlock spector packs
3 promotion = unlock new map
4 promotion = Gold Mode
5 promotion = Unlock new char of your choice
So on and so on...
I like the promotion-tie-in idea. However, I think they should tie every X promotions, say 5, to giving a free pack of some sort ( say Premium Spectre). At each other promotion, give away a jumbo equipment pack. That would serve as an incentive for promoting while stil maintaining the completely RNG-based system they adhere to.
#221
Posté 13 avril 2012 - 07:52
ConlanBeorn wrote...
Off-hand Ammo Pack: Health Boost 5%, Ammo Capacity 5%
DLC Armor that has:
Health Boost: 10%
Shield Boost: 10%
Shield Regenration: 15%
Ammo Capacity: 15%
Power Damage: 10%
Power Recharge: 15%
Weapon Damage: 10%
Headshot Damage: 10%
Melee Damage: 5%
All add = 100%
The ability to see the Intel Packet / Armor Mods 5% increase on the Armor change screen for all armor. Original version and modified with the Intel Packets.
Also able to upgrade squad powers either at you private terminal in you room or down at the shuttle bay.
thank you! hope that bioware would understand what we want
#222
Posté 13 avril 2012 - 08:32
#223
Posté 13 avril 2012 - 09:43
- Custom character that let's you choose which powers you have and what race you are.
- A shooting range (take the one from the SIngle Player).
- Atlas takeover after taking out the driver.
- New enemies such as mercs (Blue Sun, etc) and mechs (YMIR, LOKI, etc).
- Flash bang grenades. Not sure why I like them so much.
- Custom armor.
- Customizable ammo upgrades that you keep (not one time use). For example: armor piercing, incendiary, etc.
- More maps.
- Other stuff I haven't thought of yet.
#224
Posté 14 avril 2012 - 02:03
Customizable Atlas:
Make it like the armor colorization options and appearances. Different arms (Machine-gun, rocket launcher, grenade launcher, rail-gun, flame-thrower) can be switched out.
New Squadmate in SP:
Batarian Merc
Aria's Patriarch
Vorcha
#225
Posté 14 avril 2012 - 02:56
[*]thank you very much for your opinion :=)spaceling wrote...
I'd like to see:
- Custom character that let's you choose which powers you have and what race you are.
- A shooting range (take the one from the SIngle Player).
- Atlas takeover after taking out the driver.
- New enemies such as mercs (Blue Sun, etc) and mechs (YMIR, LOKI, etc).
- Flash bang grenades. Not sure why I like them so much.
- Custom armor.
- Customizable ammo upgrades that you keep (not one time use). For example: armor piercing, incendiary, etc.
- More maps.
- Other stuff I haven't thought of yet.





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