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Unique armour as opposed to lots of armour.


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#1
Guest_simfamUP_*

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Watching the PAX event on youtube, I think what they are suggesting is brilliant. Ambitious? Yes. Knowing how EA likes to handle things, I find it hard to believe, but I think it will probably go like this:

Less = more.

And what I mean by this is quality over quantity.

Many fans love to praise Mass Effect One and DA:O for their wide variety of armours/weapons without realising that they are all the same with just different colours.

So we have three different vareities for each class. And about ten different colours going with them, meaning we have a ton of new items, but with little much to them.

If the DA3 team wants to go with this great idea, I think they shouldn't try to waste all of there resouces on that alone. Making, what? 5 to 6 pieces per class would be alright? Maybe less... who knows, depends on the time they have really.

Now, suppose they go with the above. Should this loot come to us easily? Or should it be very hard to get?

#2
PsychoBlonde

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Um, it's a little hard to tell what you're in favor of and what you're opposing, here. Do you WANT to have 2 armor models per type (a la Origins) only with different colors? Or are you asking for MORE unique models?

I enjoyed the DA2 armor for the most part. Sure, I didn't like every configuration, but I've never liked everything in any game, ever. My main issue was the way they statted it, basically making it so there was no point in wearing anything but the best set you could find.

I still think Hellgate: London had one of the best mix-and-match armor schemes I've ever seen. All your various bits of armor were shown on your model, but you could pick one and set it to be the "dominant" color scheme, and it'd re-color all of your armor to match. You could get some real variety of colors and shapes that way, with relatively little design work.

I also like the way DDO does it, where every armor suit (and robe) has a "base" and an "overlay". You can get a lot of options that way with much less design work.

It sounded like what they were talking about at PAX was doing something similar to that, if not identical, for companions. So if you put a heavy armor suit on Big Feriocious Barbarian Warrior Dude, it'll be spiky as ****. If you put it on Little Templar Dude, it'll be slicked down and have an armor skirt. But they'll both retain characteristics of the base armor as well, such as, maybe, color and ornamentation. Something like that.

We shall see.

#3
Kileyan

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I'm not sure what the OP is against or for, but he seems to have missed one part of what I like about armor, and lots of it.

I don't care if all of it looks different, I don't mind if several suits of heavy armor look samey.

What I care about is varying suits of armor that fill different character builds. Cool items that can even be the core of a build. Unique items, that are unique because of what they do, not because they give me different fashion options.

I want lots of armor with thought put into it. Not just armor that is just a percentage raise in the exact same stats every couple of levels. I want armor that I want to wear because of what it does, not just what it looks like.

DA2 items were very boring. If I want those kind of stat progression items, I can play World of Warcraft. Get wild Bioware, make some memorable unique items.

Now of course I hope they do some varying armor models, just saying a bunch of work in the art department is a waste of time if all the stuff is uninteresting, or simple outclass by the token "set" armor in each act.

Modifié par Kileyan, 10 avril 2012 - 12:53 .


#4
Arthur Cousland

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I'd like to see more armor sets, with set bonuses.

Origins had plenty to choose from, while DA2 only had 3 per class, not counting those from dlc. In addition, most DA2 equipment wasn't even named (ex. gloves, belt, ring, etc.).

#5
FedericoV

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simfamSP wrote...

Watching the PAX event on youtube, I think what they are suggesting is brilliant. Ambitious? Yes. Knowing how EA likes to handle things, I find it hard to believe, but I think it will probably go like this:

Less = more.


That's what many of us were hoping during DA2 development but the end result was less=less sadly.

#6
AkiKishi

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It's not so important what the armour looks like, it's a strategy and tactics consideration. Different equipment allows characters to take on different roles. It's much more of a consideration in DA than in ME3 where anyone will do the job really even on the highest levels.

#7
Tirigon

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Why have less. but unique, armor?

WHY NOT MORE, BUT UNIQUE?!

As if designing a piece of virtual armor and slapping some statboost on it was so much work they can only afford 2 or 3 different ones.......

#8
A Crusty Knight Of Colour

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1. Allow any and all equipment to be customizable for companions.

2. Divide equipment into two categories - a "mundane" category that defines normal equipment (although still powerful enough for progression systems) and a "magical" category that relates to specific lore, plot or quest related items. Rare, but often with special unique and fun effects. For example, a Cursed Sword that vastly increases attack power, but the user suffers a percentage of the damage they do.

3. Mundane armors are not visually distinct, companions keep a default "iconic" look. Magical armors, on the other hand, are visually distinct.

It allows item system to be more restrained, lesser focus on stacking random stats with no consideration for versimilitude but allows equipment to fill useful niches (damage reduction vs evasion is the obvious one). Another example, Chainmail = good vs slashing/sword damage but does jack vs arrows.

It also allows magical items to feel suitably magical and unique.

Oh also, remove class and attribute requirements on equipment usage. Simply scale their effectiveness according to attribute scores, or associated skills and talents.

Modifié par CrustyBot, 10 avril 2012 - 11:55 .


#9
FaeQueenCory

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As long as they go back to the hard named and effect items from Origins.... I am willing to sacrifice the variety in the meshes.
I REALLY hated the stupid MMO-esque varying item effects.... I missed the uniqueness of all the items in Origins.... stupid Ring....

And I do so hope they bring back item descriptions! It was the little things that make me unhappy with DA2.

#10
Dominus

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For example, a Cursed Sword that vastly increases attack power, but the user suffers a percentage of the damage they do.

Certainly fits with the ideology for Reaver players, if memory serves correctly.

I agree with going into the direction regarding avoidance of stat bumping. Chainmail isn't going to help much with a well-placed arrow. Armor/Weaponry with more specifically-defined traits than +1 to health would be nice.

#11
Guest_simfamUP_*

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I'm asking YOU guys xD lol personally I prefer less = more route :-)

#12
PsychoBlonde

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Kileyan wrote...
What I care about is varying suits of armor that fill different character builds. Cool items that can even be the core of a build. Unique items, that are unique because of what they do, not because they give me different fashion options.


OH GAWD YES.  For all gear.  Everywhere.

DA2 gear totally lacked any interesting tradeoffs whatsoever.  You were never stuck with a decision like, do I max out armor as much as I can, or do I try to add some more crit percentage?  What about this one piece of gear that has, like, +40% crit but does nothing else?  Is it more important to get three or four bonuses in that slot?  Heck, often times I'd put sets on BECAUSE THEY WERE THERE and not be able to see any difference in my character's effectiveness positive OR negative.

Now, I know gear juggling like this isn't for everyone, but I do love having to figure out how to use that new Belt of Uberness you found without totally screwing your fire resistance.  And then dying horribly in a fire shortly after deciding just to use it anyway.  And then reluctantly giving it up in order to have enough resistance gear on.  And then later finding an even BETTER belt WITH FIRE RESISTANCE ON IT YAY!

#13
Korusus

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To be honest, just getting back the ability to equip followers and manipulate their stats is enough for me. Dragon Age: Origins did reuse a lot of base armor models, but the point is that they were there and able to be equipped. Reusing models is not such a big deal to me, not every piece of armor has to be unique (just like not every follower has to have a completely unique, unchanging outfit).

I really like this compromise they've come up with because it shows that they're willing to compromise but also that they're thinking of clever and creative solutions rather than just writing everything off like they did with DA2.

#14
PsychoBlonde

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Korusus wrote...
Reusing models is not such a big deal to me, not every piece of armor has to be unique (just like not every follower has to have a completely unique, unchanging outfit).


It only got to be a big deal for me because all my companions wound up in the same fugly purpleish brown "dragonbone" crap.

#15
Sharn01

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How about the player having the option to design their armor at character creation, with places to modify it along the way?

Instead of getting new armor, you have to hunt down ingredients and take them to an armorer and have them improved. You still get the benefit of hunting down improvements to equipment but get to have the look you want.

#16
Anomaly-

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Kileyan wrote...

I'm not sure what the OP is against or for, but he seems to have missed one part of what I like about armor, and lots of it.

I don't care if all of it looks different, I don't mind if several suits of heavy armor look samey.

What I care about is varying suits of armor that fill different character builds. Cool items that can even be the core of a build. Unique items, that are unique because of what they do, not because they give me different fashion options.

I want lots of armor with thought put into it. Not just armor that is just a percentage raise in the exact same stats every couple of levels. I want armor that I want to wear because of what it does, not just what it looks like.

DA2 items were very boring. If I want those kind of stat progression items, I can play World of Warcraft. Get wild Bioware, make some memorable unique items.

Now of course I hope they do some varying armor models, just saying a bunch of work in the art department is a waste of time if all the stuff is uninteresting, or simple outclass by the token "set" armor in each act.


Amen. Pretty much covered my feelings about itemization.

I would add that great itemization as described above is wasted if character customization is as shallow as it was in DA2. If you're only going to make 2 attributes worthwhile to any given class, deep itemization can only do so much to allow for variety in character builds.

#17
Xerxes52

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I'd go with fewer items in total, but more unique items and models (i.e. named weapons, armor, accessories, etc instead of generic swords and armor).

Also, I'd go so far as to say that unique items should stay useful throughout the game.

Modifié par Xerxes52, 11 avril 2012 - 01:33 .


#18
Tommyspa

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From an "I thought Origins armor customization was more bland and uniform than interesting or even good" perspective...The idea that armors will look unique on different characters is far better than Origins. Given resource restraints in the gaming industry making a game look more unique with those resources trumps making uniform assets for all races look the same, like there is no reason Sten wearing Wade's Dragonbone armor should look so similar to the same on Oghren when you can alter it to look specially designed for whoever at the cost of many repeated uniforms in different colors for example.

To what we got in DA2 I appreciate that time was spent making Hawke's armors looking more stylized than chain/scale/massive and stuff like that in Origins as well, but I had no problem with full armor customization being taken away in the first place considering I would always make characters in Origins wear the same armor during each play-through.

Alistair: Cailan's armor
Sten: Wade's Dragonbone
Leliana: Battledress of the Provoker with bard's dancing shoes and repeater gloves
Morrigan: her robes until the robes of possession came up, super glad they look the same.
Wynne: I never changed her robes
and so on and so on.