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DA3 should have origin options (what origins would you like?)


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#1
Sejborg

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In Dragon Age: Origins, we could choose between 6 different origins. It was a great way to introduce us to the world, its cultures and its conflicts. And it was an absolutely amazing way to make the game feel personal for the player, because there were such a wide variety of options for the player to make the character you wanted. I think DA3 should return to the origins. Here are some origins I would like to see in DA3.
  • The Seeker origin – in this origin you can be a warrior or rogue – race restricted to human. You are introduced to the conflict between the mages and templars. In the middle of the conflict you stand as an agent of the chantry. You find out how the conflict began, and you are leading a team of seekers that try to find a solution.
  • The Grey Warden origin – in this origin you can be warrior, rogue or mage – no race restriction. You are an experienced grey warden. Your work is split in two tasks – 1) holding the line against the darkspawn in the deep roads, and 2) finding potentially new Grey Wardens in your region. You are basically a Duncan rip-off.
  • The Gladiator origin – In this origin you can be a warrior - no race restriction. In Orlais you entertain the poor and rich alike by killing other gladiators in the Arena. You can either establish yourself as merciful or a mean killing machine. When you not are fighting, you take part in plotting your way to freedom with your fellow gladiators.
  • The Chasind origin – In this origin you can be warrior, rogue or mage/shaman – race restricted to human. You live in the wilds where you are leading a clan of chasinds. You learn about the chasinds and their culture and religion. You fight off the dalish, civilization in general and random beast that trespasses.

I think it would be cool if every single origin gave some exclusive skill or specialization option for your character. The origins should work like they did in the first Dragon Age game - as an introduction to your character. After an hour or two, something should happen so the real storyline and conflict can begin. Maybe the Qunari starts a massive war or something.

So these are some origins I think could be cool. What Origins would you like to see in DA3? :)

Modifié par Sejborg, 09 avril 2012 - 07:32 .


#2
RinpocheSchnozberry

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No origins, thanks. One set character back story that tightly ties into the game itself is much preferable to six origins that most people will never play. They should take the time they would have spent on what would be mostly untouched content and add to the main story.

If they have to have origins, a max of two or three very similar origins should be worst case.

#3
esper

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I think we should have three origins. One for each class.

#4
the_one_54321

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It would require a silent protagonist. Voicing the PC is very expensive.

#5
nightcobra

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 different origins would be great but they would also have to make something at the end of the prologue that ties in with main plot motivation for the PC to go on, wildly different origins without something like this would make your PC's motivations to go on seem a bit more "railroaded than it could be" don't know if i'm making myself clear...
for example, a seeker would go report to the grand divine, where as a gladiator would maybe want to recruit a rag tag army against the antagonist, and the chasind, i don't know what the hell a chasind would want to do...maybe hide in bushes and swoop down upon passers-by.
in DA1 the thing that tied all other origins together was the grey warden ritual, and something similar is possible to happen in DA3. whether or not they'll do it however is unknown at this point.

my own wishlist on what this thing that ties the different origins together in DA3 would be something like this:



let's see if i can explain myself clearly...remember fenris? his lyrium marks were basically what enabled magic use in him. now consider this...it could be possible for something similar to happen to your character.
in DA1 you went through the joining to become a grey warden, what if at the end of DA3's prologue you undergo a experiment/ritual or something that makes you a mana battery much like how gems could make shale one.
this is just an idea however so i don't expect bioware to actually go through with something like this. 

also, we know that the chantry uses lyrium to make templars, templars use a kind of magic to combat mages that much we already know.
how about if the chantry is trying to come up with the next iteration of templar due to the now total war between mages/templars and you're kidnapped and used as a lab rat.
would you still forgive the ones who did this to you (if the ones responsible only did this to protect the people from what they think is the menace of mages) or would you rebel agaisnt them and join the mages cause, or do you use these new found powers for your personal gain, or even yet do you refuse to use them if you find the notion of magic abhorrent?

just a few things out the top of my head.  

like i said some people won't like due to this making the PC a "special snowflake" but i kinda like these kind of characters like i like the grey wardens, spirit monks, etc.
also in my theory it's possible you wouldn't be the only one, just one of the first:wizard: 


gameplay wise - basically a reversed funnel type of class choice for the player character (has magic potential but can choose to train as a warrior or rogue while supressing the innate magic talent or using it to improve the other 2 classes or maybe just concentrating on the mage aspect. the party members would be one of the 3 classes like in previous DA games.

imagine kingdom's of amalur leveling system and you get pretty much the gist of what i'm talking about.
you could pick abilities from the 3 trees (warrior/rogue/mage) and depending on how much points you put into the trees you could then select a specialization tree:

true warrior 
true mage
true rogue
warrior/rogue hybrid
warrior/mage hybrid
mage/rogue hybrid
jack of all trades 

Modifié par nightcobra8928, 09 avril 2012 - 07:23 .


#6
esper

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Sejborg wrote...

In Dragon Age: Origins, we could choose between 6 different origins. It was a great way to introduce us to the world, its cultures and its conflicts. And it was an absolutely amazing way to make the game feel personal for the player, because there were such a wide variety of options for the player to make the character you wanted. I think DA3 should return to the origins. Here are some origins I would like to see in DA3.

  • The Seeker origin – in this origin you can be a warrior or rogue – race restricted to human. You are introduced to the conflict between the mages and templars. In the middle of the conflict you stand as an agent of the chantry. You find out how the conflict began, and you are leading a team of seekers that try to find a solution.
  • The Grey Warden origin – in this origin you can be warrior, rogue or mage – no race restriction. You are an experienced grey warden. Your work is split in two tasks – 1) holding the line against the darkspawn in the deep roads, and 2) finding potentially new Grey Wardens in your region. You are basically a Duncan rip-off.
  • The Gladiator origin – In this origin you can be a warrior - no race restriction. In Orlais you entertain the poor and rich alike by killing other gladiators in the Arena. You can either establish yourself as merciful or a mean killing machine. When you not are fighting, you take part in plotting your way to freedom with your fellow gladiators.
  • The Chasind origin – In this origin you can be warrior, rogue or mage/shaman – not sure about the lore, but I think every race can be a chasind - so no race restriction. You live in the wilds where you are leading a clan of chasinds. You learn about the chasinds and their culture and religion. You fight off the dalish, civilization in general and random beast that trespasses.

I think it would be cool if every single origin gave some exclusive skill or specialization option for your character. The origins should work like they did in the first Dragon Age game - as an introduction to your character. After an hour or two, something should happen so the real storyline and conflict can begin. Maybe the Qunari starts a massive war or something.

So these are some origins I think could be cool. What Origins would you like to see in DA3? :)


Chasind are the barberic humans from the wilds, so there is a race restriction.

#7
Sejborg

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nightcobra8928 wrote...
* snip*

my own wishlist on what this thing that ties the different origins together in DA3 would be something like this:



let's see if i can explain myself clearly...remember fenris? his lyrium marks were basically what enabled magic use in him. now consider this...it could be possible for something similar to happen to your character.
in DA1 you went through the joining to become a grey warden, what if at the end of DA3's prologue you undergo a experiment/ritual or something that makes you a mana battery much like how gems could make shale one.
this is just an idea however so i don't expect bioware to actually go through with something like this.

also, we know that the chantry uses lyrium to make templars, templars use a kind of magic to combat mages that much we already know.
how about if the chantry is trying to come up with the next iteration of templar due to the now total war between mages/templars and you're kidnapped and used as a lab rat.
would you still forgive the ones who did this to you (if the ones responsible only did this to protect the people from what they think is the menace of mages) or would you rebel agaisnt them and join the mages cause, or do you use these new found powers for your personal gain, or even yet do you refuse to use them if you find the notion of magic abhorrent?

just a few things out the top of my head.

like i said some people won't like due to this making the PC a "special snowflake" but i kinda like these kind of characters like i like the grey wardens, spirit monks, etc.
also in my theory it's possible you wouldn't be the only one, just one of the first

* snip*


I like that plot. And I agree. There need to be something that ties the origins together, and your plot could do that.

--> esper
Thanks. I will go fix it then.

#8
The Elder King

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I think that a different background for a mage PC, in comparison of a warrior/rogue PC, is needed (unless they're going with the Seeker PC, which I'm not sure about). They could do something like Hawke's family, but considering the situation in DA3, I don't know if it's possible.

Modifié par hhh89, 09 avril 2012 - 07:55 .


#9
nightcobra

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Sejborg wrote...

I like that plot. And I agree. There need to be something that ties the origins together, and your plot could do that.

--> esper
Thanks. I will go fix it then.


also, if i remeber correctly...


spoiler







Spoiler
















end spoiler

Modifié par nightcobra8928, 09 avril 2012 - 08:09 .


#10
Nerdage

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esper wrote...

I think we should have three origins. One for each class.

That would be my choice.

Even if they're broadly the same, just showing where and how my character leaned to fight; so it's the same person from the same family, but the warrior joined the guard or army to pay the bills, the rogue became a thief or bard, and maybe the mage either went to a circle at some point or they learned some other way.

#11
seventh_sorrow

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the easier solution would to have Origins based not on the classes, but on the race of the character.

Elf - grey warden

As an Elf you joined the grey wardens as a way out of the alienage life. They needed your expert combat skills (warrior/rogue) or your power over the elements (mage) to combat the darkspawn. Eventually you find your way to Orlais to investigate a darkspawn incursion, but instead you find yourself in a war that threatens all of Thedas.

Dwarf - Kal-Sharok

You have lived your entire life under the bleak and chaotic Kal-Sharok. The nobles of Kal-Sharok have been completely ruthless in their drive to stay alive. Limited resources and constant attack from the darkspawn have created an ecosystem so volatile that only the strong survive. Your battle skills (warrior/rogue) have kept you alive so far, but the recent blight have left the deep roads empty for a few years... such small reprieve have let the vigilant eyes of the Kal-Sharok nobility to become lazy, and as a wave of darkspawn return Kal-Sharok is in danger. You leave to the surface to flee the impending doom, maybe even to find aid for Kal-Sharok. The surface not being what you thought it so, the Dwarve's troubles under the surface fall on deaf ears.

Human - Templar?

You have been called on to face a problem that threatens the very survival of the Chantry. Your martial skills have made you prominent amongst your peers , called on a special mission you are tasked to find a solution to this war (rogue/warrior). As a mage you have hidden amongst the Templar order in secret. Where else to hide from the people who have hunted you than in the very place they would never look?

Qunari (hoping) - Tal-Vashoth Mercenary

Born to two Tal-Vashoth who left the Qun years ago, you have never really fit in with anyone other than your mercenary band. Being as big as you are you naturally took to battle. As a warrior / rogue you have mastered the art of battle with the other Tal-Vashoth, as a mage you never had restraints put on you due to your magical ability. Either way your skills have proven useful to your mercenary band.

However they need a focal point where all of these origins would intersect, just like in Origins. A plot point where the Joining ritual worked to bind all the other origin stories together to one story.

#12
Guest_Faerunner_*

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These are all fine ideas. I would love to see more of the Chasind, Tal-Vashoth and Kal-Sharok.

Haven't the writers of Bioware implied that they will base origins more on class? I personally love seventh_sorrow's ideas the most (why can't you be on the official Dragon Age writing staff? I'd play the hell out of a game based on your ideas!), as well as Sejborg (likewise. I often harp about not wanting to play as a human, but I would gladly do so as a Chasind or even Gladiator), but it seems like it'll be more realistic to expect simple, class-based origins that tie more easily into the central plot.

I hope some of these ideas could be included, though, especially the ones that would allow and involve racial diversity.

Modifié par Faerunner, 10 avril 2012 - 07:15 .


#13
GodWood

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One mage origin, one templar origin.

Two different, yet interconnected tales.

#14
BanksHector

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seventh_sorrow wrote...

Human - Templar?

You have been called on to face a problem that threatens the very survival of the Chantry. Your martial skills have made you prominent amongst your peers , called on a special mission you are tasked to find a solution to this war (rogue/warrior). As a mage you have hidden amongst the Templar order in secret. Where else to hide from the people who have hunted you than in the very place they would never look?


^This. I want to be a Templar!!

#15
Big I

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There should be at least ONE origin story, and preferably 2 or 3. Keep the VAs the same, avoid using names or pronouns until the PC gets their "title" (Warden, Champion, Seeker, whatever), and make the origins broadly open to all races, genders and classes (no dwarven mages of course).


Even if they don't include a playable origin it should be there as a selectable customisation option with minor gameplay consequences (e.g. the Mass Effect system, where people would occasionaly mention Shepard's backstory and in ME1 you got background dependent sidequests).

#16
Sacred_Fantasy

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What origin would I like?

I'm content with typical traditional knight class and origin like the Cousland but any origins would be fine as long as:

1. It is not affiliated with any religious organization. I'm not interested with paladin or priest or cleric or templar or The Seeker of Truth background.
2. It is not based on criminal association. I'm not interested with pirate, thief, assassin and apostate's background although I also play this classes on my next playthroughs.

I preferred lawful neutral character and background

#17
Indoctrination

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Not many people want to hear this, but DA2 was stronger overall, without origins, I think. Not having origins allowed us to have Carver/Bethany and Leandra who were some of the rare shining points of DA2's cast, IMO.

#18
Shadow of Light Dragon

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nightcobra8928 wrote...



spoiler







Spoiler
















end spoiler


If the writers do anything with that giant lyrium idol of evil magic besides toss it into an active volcano or sink it somewhere so deep no one can dredge it up, I will weep for future games.

...

I suppose it wouldn't be too far-fetched for someone to sell it though. ;)

#19
Sejborg

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Indoctrination wrote...

Not many people want to hear this, but DA2 was stronger overall, without origins, I think. Not having origins allowed us to have Carver/Bethany and Leandra who were some of the rare shining points of DA2's cast, IMO.


I think DA2 would have been better if we saw the Hawkes familys life in Lothering before the attack. We would explore their life, and get to know what Bethany, Carver and Mother did on a normal day. See what kind of persons they where to begin with.
And then *BAM!* - darkspawn. 
If DA2 had just one Origin story we could see the life the Hawke family lost. It might have been easier to relate or feel something if we kind of knew them before they started to die. 

#20
Takamori The Templar

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Depends IMO, mage origins, apostate, templar origin, Merchant , Thief, Murderer,
I could spend the entire day creating backgrounds...
Would love to have an entire roster of backgrounds to choose.
But sadly depends on how much effort they plan to put on the product.
Had my dose with Mass Effect 3, they promised tons of things for the last game and they dropped the ball really bad.

#21
Irx

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I'd trade protagonist VA for origins. But that's not gonna happen.

#22
WardenWade

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The origins we had in DA:O were excellent, I'd be thrilled to have them back. A kossith origin as well as a mage origin still connected, given the current conflict, to the Chantry would be wonderful as well.

Something to represent all the races as playable and with unique cultural interaction in DA3 would be ideal IMO.

Modifié par WardenWade, 10 avril 2012 - 05:00 .


#23
Maria Caliban

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Why would a Chasind get involved in a war between the Templars and Mages in Orlais? Orlais is a large, fertile land. It might have specific Dalish or human tribes in it.

And as far as we know, there are no gladiators. How about 'enforcer?' You work for a criminal organization to bust the kneecaps of people who don't pay their protection money.

#24
TheJediSaint

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I preferred having one origin like in DA2, but having that background play a role during the bulk of the game. In Origins, the game pretty much forgot about the PC's background for the bulk of the game, only occasionally reminding the PC that you were a human noble/mage/elfly-dwarfy whatever.

#25
LobselVith8

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WardenWade wrote...

The origins we had in DA:O were excellent, I'd be thrilled to have them back. A kossith origin as well as a mage origin still connected, given the current conflict, to the Chantry would be wonderful as well.

Something to represent all the races as playable and with unique cultural interaction in DA3 would be ideal IMO.


I'd like to see 'Origins' make a comeback, too. The Magi Origin was pretty good, and I thought the Dwarven Noble was a lot of fun. It's a shame Dragon Age II didn't provide origins. I think exploring the Kossith would be interesting, and I would like to see how a Circle mage is responding in the wake of recent events. I think it would be interesting to see the narrative through the eyes of a revolutionary.