Modifié par Ukki, 10 avril 2012 - 05:20 .
DA3 should have origin options (what origins would you like?)
#26
Posté 10 avril 2012 - 05:20
#27
Posté 10 avril 2012 - 05:54
Ukki wrote...
Origins yes, absolutely. There is no problem to have the same voice for each of the characters if there has to be a voiced pc. Just more recording needs to be done. Everyone´s happy.
Several groups--city elves, surface dwarves, kossith (Tal Vashoth perhaps) and many humans, for example--already share a similar accent and IMO could share similar enough beginnings to have a cogent story but provide possibilities for further cultural exploration. Using the same VA could work well here
Mr. Gaider has indicated on the "PAX questions" thread that the devs are aware many people support the return of these options. Hopefully we'll hear more soon, and will see such customization back in DA3
Modifié par WardenWade, 10 avril 2012 - 11:19 .
#28
Posté 10 avril 2012 - 06:27
#29
Posté 10 avril 2012 - 06:29
Ukki wrote...
Origins yes, absolutely. There is no problem to have the same voice for each of the characters if there has to be a voiced pc. Just more recording needs to be done. Everyone´s happy.
They're pretty much stated they aren't going back to unvoiced, and more voices means more actors or at least more time in studeo which translates to money.
#30
Posté 10 avril 2012 - 06:48
This is the origin that DAO should have had. This is a possible PC background I'd like to see in every game.
#31
Posté 10 avril 2012 - 06:51
The origin stories themselves were fun, but once you reached Ostagar they barely mattered at all, a small handful (single digits) of dialogue options were opened and maybe you were offered a unique boon by Anora/Alistair that you never got to use or see.
Origins, of course, are separate from racial choice. For example, BG1 did not have origins but you could be a variety of races.
If the game lacks origin stories, your character's origin is effectively whatever you want it to be as long as it isn't explicitly contradicted by the game.
Modifié par Upsettingshorts, 10 avril 2012 - 06:53 .
#32
Posté 10 avril 2012 - 06:58
TheJediSaint wrote...
I preferred having one origin like in DA2, but having that background play a role during the bulk of the game. In Origins, the game pretty much forgot about the PC's background for the bulk of the game, only occasionally reminding the PC that you were a human noble/mage/elfly-dwarfy whatever.
The issue with how it was presented in DA II was you had no connection to what was supposed to be your family. 10 minutes into the game Carver/Bethany dies and to me I shruged. What the origin stories in DA:O did was allow the player to establish the type of character they were going to roleplay out for the rest of the game. DAII offers little of this if at all.
#33
Posté 10 avril 2012 - 07:06
Did you not care when Gorion bought it outside Candlekeep? What if you started with BG2 and had no connection to the characters stuck with you in Irenicus' dungeon?
Does DAII not give you the option to have Hawke care deeply when Carver/Bethany buys it or be goal-oriented and want to move on quickly? If it does - and it did - then what's the problem?
Modifié par Upsettingshorts, 10 avril 2012 - 07:09 .
#34
Posté 10 avril 2012 - 07:15
#35
Posté 10 avril 2012 - 07:21
I would argue that BG1, like DA2, gave the PC a fixed background. Every BG PC grew up in Candlekeep, raised by Gorion.Upsettingshorts wrote...
Origins, of course, are separate from racial choice. For example, BG1 did not have origins but you could be a variety of races.
This background was clearly broken for PCs of some races.
This is important. This is what I would like to see. KotOR and NWN both gave the player tremendous freedom to craft his character's origin story. This is what I want back.If the game lacks origin stories, your character's origin is effectively whatever you want it to be as long as it isn't explicitly contradicted by the game.
#36
Posté 10 avril 2012 - 07:26
LobselVith8 wrote...
WardenWade wrote...
The origins we had in DA:O were excellent, I'd be thrilled to have them back. A kossith origin as well as a mage origin still connected, given the current conflict, to the Chantry would be wonderful as well.
Something to represent all the races as playable and with unique cultural interaction in DA3 would be ideal IMO.
I'd like to see 'Origins' make a comeback, too. The Magi Origin was pretty good, and I thought the Dwarven Noble was a lot of fun. It's a shame Dragon Age II didn't provide origins. I think exploring the Kossith would be interesting, and I would like to see how a Circle mage is responding in the wake of recent events. I think it would be interesting to see the narrative through the eyes of a revolutionary.
Yes, something to satisfy the option to play as different races, in a workable fashion, and explore different cultures
Modifié par WardenWade, 10 avril 2012 - 08:55 .
#37
Posté 10 avril 2012 - 07:28
Upsettingshorts wrote...
So then, CoS Sarah Jinstar, how did you possibly roleplay any other character in any other BioWare game ever? Since, you know, only DA:O had origins to begin with.
Did you not care when Gorion bought it outside Candlekeep? What if you started with BG2 and had no connection to the characters stuck with you in Irenicus' dungeon?
Does DAII not give you the option to have Hawke care deeply when Carver/Bethany buys it or be goal-oriented and want to move on quickly? If it does - and it did - then what's the problem?
At least in the case of BG1 you had a narrative introduction, even if it was primitive. DA2 you had a terribly done framed narrative that set nothing up at the start, the game assumes you already know who the Hawkes are. Had they done a 30-45 min prologue set with in Lothering leading up to the blight rolling through to at least introduce said characters and give the player a reason to get attached to them, that would have been a different thing.
When you add in the paraphrase guessing game when it comes to conversation a person who puts roleplaying higher on his/her list over flashy voice overs, gets the short end of the stick
#38
Posté 10 avril 2012 - 07:28
#39
Posté 10 avril 2012 - 07:33
Ariella wrote...
Ukki wrote...
Origins yes, absolutely. There is no problem to have the same voice for each of the characters if there has to be a voiced pc. Just more recording needs to be done. Everyone´s happy.
They're pretty much stated they aren't going back to unvoiced, and more voices means more actors or at least more time in studeo which translates to money.
That is why I said they could use the same voice for all the different origins, man speaking all the males, woman speaking all the females.
Modifié par Ukki, 10 avril 2012 - 07:34 .
#40
Posté 10 avril 2012 - 08:02
A cunning casting could totally allow BOTH multiple origins/races AND a single VA for each sex.
Modifié par Pedrak, 10 avril 2012 - 08:14 .
#41
Posté 10 avril 2012 - 08:04
#42
Posté 10 avril 2012 - 08:11
#43
Posté 10 avril 2012 - 08:41
This is certainly fair. Given how rigidly defined Hawke was, DA2 didn't give us nearly enough information early in the game to know how to make decisions for him.CoS Sarah Jinstar wrote...
At least in the case of BG1 you had a narrative introduction, even if it was primitive. DA2 you had a terribly done framed narrative that set nothing up at the start, the game assumes you already know who the Hawkes are. Had they done a 30-45 min prologue set with in Lothering leading up to the blight rolling through to at least introduce said characters and give the player a reason to get attached to them, that would have been a different thing.
Modifié par Sylvius the Mad, 10 avril 2012 - 08:41 .
#44
Posté 10 avril 2012 - 08:45
Sejborg wrote...
In Dragon Age: Origins, we could choose between 6 different origins. It was a great way to introduce us to the world, its cultures and its conflicts. And it was an absolutely amazing way to make the game feel personal for the player, because there were such a wide variety of options for the player to make the character you wanted. I think DA3 should return to the origins. Here are some origins I would like to see in DA3.
- The Seeker origin – in this origin you can be a warrior or rogue – race restricted to human. You are introduced to the conflict between the mages and templars. In the middle of the conflict you stand as an agent of the chantry. You find out how the conflict began, and you are leading a team of seekers that try to find a solution.
- The Grey Warden origin – in this origin you can be warrior, rogue or mage – no race restriction. You are an experienced grey warden. Your work is split in two tasks – 1) holding the line against the darkspawn in the deep roads, and 2) finding potentially new Grey Wardens in your region. You are basically a Duncan rip-off.
- The Gladiator origin – In this origin you can be a warrior - no race restriction. In Orlais you entertain the poor and rich alike by killing other gladiators in the Arena. You can either establish yourself as merciful or a mean killing machine. When you not are fighting, you take part in plotting your way to freedom with your fellow gladiators.
- The Chasind origin – In this origin you can be warrior, rogue or mage/shaman – race restricted to human. You live in the wilds where you are leading a clan of chasinds. You learn about the chasinds and their culture and religion. You fight off the dalish, civilization in general and random beast that trespasses.
I think it would be cool if every single origin gave some exclusive skill or specialization option for your character. The origins should work like they did in the first Dragon Age game - as an introduction to your character. After an hour or two, something should happen so the real storyline and conflict can begin. Maybe the Qunari starts a massive war or something.
So these are some origins I think could be cool. What Origins would you like to see in DA3?
I prefer no origin but not set character background either.
The problem with the origins you described above are that each of those origins indicate that the PC is in some way experienced and capable. The result is that, if you have the Gret Warden origin, shouldn't your character start off very powerful?
I would rather start off as weak and inexperienced and go from there.
#45
Posté 10 avril 2012 - 08:58
#46
Posté 10 avril 2012 - 09:02
This.Deviija wrote...
...the main plot of the game itself is needed as context first.
Before DA II came out, people thought it had something to do with Awakenings and Old Gods awakening. Then screenshots came out, and people thought it was about defending against a qunari invasion.
Right now, I think DA III will be set in Orlais and will involve the Mage-Templar war and the Seekers. That might just be the background and the plot itself is something unrelated.
Heck, the game could take place before Hawke becomes Champion. We might be finding out what the Wardens were doing in Act 2.
Modifié par Maria Caliban, 10 avril 2012 - 09:03 .
#47
Posté 10 avril 2012 - 10:29
Maria Caliban wrote...
This.Deviija wrote...
...the main plot of the game itself is needed as context first.
Before DA II came out, people thought it had something to do with Awakenings and Old Gods awakening. Then screenshots came out, and people thought it was about defending against a qunari invasion.
Right now, I think DA III will be set in Orlais and will involve the Mage-Templar war and the Seekers. That might just be the background and the plot itself is something unrelated.
Heck, the game could take place before Hawke becomes Champion. We might be finding out what the Wardens were doing in Act 2.
Good point. Or why the Orlesian grey wardens never arrived in Origins.
#48
Posté 10 avril 2012 - 10:51
Like that idea, being a hidden mage but I'm not sure that would work. It be interesting though lolseventh_sorrow wrote...
Human - Templar?
You have been called on to face a problem that threatens the very survival of the Chantry. Your martial skills have made you prominent amongst your peers , called on a special mission you are tasked to find a solution to this war (rogue/warrior). As a mage you have hidden amongst the Templar order in secret. Where else to hide from the people who have hunted you than in the very place they would never look?
#49
Posté 10 avril 2012 - 10:55
That was explained in Origins, Riordan?? I think his name was. Been to long, anyways he says that they got turned back by Loghains troops at the border.Sejborg wrote...
Good point. Or why the Orlesian grey wardens never arrived in Origins.
#50
Posté 10 avril 2012 - 11:24
Thor Rand Al wrote...
That was explained in Origins, Riordan?? I think his name was. Been to long, anyways he says that they got turned back by Loghains troops at the border.Sejborg wrote...
Good point. Or why the Orlesian grey wardens never arrived in Origins.
Oh rigth. Nevermind then.





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