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DA3 should have origin options (what origins would you like?)


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#51
Circle_Mage

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WardenWade wrote...

LobselVith8 wrote...

WardenWade wrote...

The origins we had in DA:O were excellent, I'd be thrilled to have them back. A kossith origin as well as a mage origin still connected, given the current conflict, to the Chantry would be wonderful as well.

Something to represent all the races as playable and with unique cultural interaction in DA3 would be ideal IMO.


I'd like to see 'Origins' make a comeback, too. The Magi Origin was pretty good, and I thought the Dwarven Noble was a lot of fun. It's a shame Dragon Age II didn't provide origins. I think exploring the Kossith would be interesting, and I would like to see how a Circle mage is responding in the wake of recent events. I think it would be interesting to see the narrative through the eyes of a revolutionary.


Yes, something to satisfy the option to play as different races, in a workable fashion, and explore different cultures :)  I like the magi origin a lot myself...I'd be interested too to be able to play through the conflict in this manner.  See how mages who haven't severed ties to the Chantry are faring...I imagine there would be some?


I too would like to see the return of races and origins in DA3, even the addition of new ones like the kossith.  IMO, the ability to play as a dwarf, elf or human with a range of origins made the world richer and more immersive in DAO and allowed me to feel more like the warden was mine, not simply a character that I was renting for a few hours of gameplay.  The options in DAO opened the world up for me since I could experience it in a range of ways and my warden's treatment by others was shaped in some ways by their race and origin. 

In terms of origins I'd like back, well, I'd certainly like the Circle mage origin back.  My fear is that, given the events of DA2 and Asunder, there's no place in the world for Circle mages anymore.  We just got a taste of a fairly well-functioning Circle in DAO then in DA2 we get a very negative view of the Circle and now the Circles, apparently, have dissolved for good.  Certainly not all mages would agree with this rebellion against the Chantry; most didn't have the chance to voice their opinions on this and, unfortunately, any chance to make a choice was taken away by Anders and the conclave in Asunder.   

I think that many mages would still support the Circles, if only to receive a proper arcane education and maybe even safety from hostile non-mages (though, of course, you can argue that they aren't safe inside from the templars in some Circles), and Dorothea does not seem unreasonable and is willing to work with mages.  I think that the Circles have a lot more to offer and I worry that now they are over and done with and it's all apostates from now on.  I don't want to play a Loyalist mage in DA3, but I also don't want to play a mage that is completely violently opposed to the Chantry and the templars.  Both extremes are unappealing to me.  In DA3, I just want a return to a sane rational mage (of the Circle?) who understands the mages' desire for freedom, but also sees the value of the Chantry.

It's probably a futile wish, but I just want my Circle mages back in DA3!   

#52
Takamori The Templar

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Dave of Canada wrote...

Mix of Dragon Age 2 and Mass Effect's backrounds, introduce a predetermined family with predetermined events but have the player choose a Mass Effect-esque backround that allows them to experience certain events differently.


Sort of agree with it Dave, I would prefer with different races(so fumbles the predetermined family) .

So you play the origin of your character but you can choose background like in ME, but actually see it too , instead of just having Cpt Anderson and Udina commenting on your file background.

#53
Fenton

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I prefer an race and class combo origin. So this way it would be an unique way to kick off DA 3 and the story this time around.

#54
Shared

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I dont really care which. Or how many origin stories we have (can be just one for that matter with some distinction between classes (alot of distinction if mage). BUT it need to be alot longer than what it was in bot DA:O and DA2, and should probably start off when you are actually a kid, so you get time to grow emotional and contextual ties to your origin, and your family if you get one.

Modifié par Shared, 11 avril 2012 - 12:28 .


#55
FedericoV

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Origin is an interesting feature and I would gladly welcome a return of it (even if in the form of of different background options for a single protagonist). Only, I woud like an upgrade over DA:O: the Origin of your charachter should matter and influece the story. Otherwise they would feel like a waste of resources and storytelling potential.

#56
Takamori The Templar

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Templar Origin...
And be able to wear the armor all the way long :3

#57
Sylvius the Mad

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I'll say it again: Mysterious Stranger

Let the player fabricate the PC's background entirely from scratch.

#58
Uccio

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Mage origins, either Circle mage, Tevinter mage or chasind mage.

#59
Maria Caliban

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Sylvius the Mad wrote...

I'll say it again: Mysterious Stranger

Let the player fabricate the PC's background entirely from scratch.

This is almost the exact opposite of what I want.

But if that's what BioWare did, I'd likely enjoy myself.

#60
Sylvius the Mad

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Maria Caliban wrote...

Sylvius the Mad wrote...

I'll say it again: Mysterious Stranger

Let the player fabricate the PC's background entirely from scratch.

This is almost the exact opposite of what I want.

But if that's what BioWare did, I'd likely enjoy myself.

Just as I enjoyed myself within DAO's restricitions.

#61
Servo to the bitter end

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I'm certain someone beat me to the punch, but a Qunari origin, available to all races if we get to choose race.

#62
Wozearly

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Sylvius the Mad wrote...

I'll say it again: Mysterious Stranger

Let the player fabricate the PC's background entirely from scratch.


I don't have a problem with that, although my personal preference is more down the origin(s) route. That while you're in the tutorial(ish) phase, and before your character comes face-to-face with the main quest, you get to explore a little about where they've come from and who they are - some of that may be fixed, but it should give the player a chance to get a feeling for who their character is and who they're going to be.

What I liked a lot from an RP perspective about DA:O was that this was exactly the type of opportunity the Origins presented. One of my Circle Mages came out of their Origin as a very pro-Circle loyalist, only joining the Wardens because she was conscripted. Another as a resentful libertarian who realised the power he had as a mage, and the chance to leave the Circle with the Wardens, would allow him to escape the oppression of his Circle and pre-Circle past. That set the backdrop for the rest of the story that followed, and they acted accordingly.

If DA:O had, Hawke-like, started in Ostagar with "You are the newest Grey Warden recruit and have to light a beacon while there's a massive battle happening - now go on, carve through waves of enemies and light it", then moved immediately into the tear-jerker moment of killing off [key person who gets killed off], even though you wouldn't actually care much because you've only talked to them once and didn't really know who they are or why your character would be that fussed...

...frankly, it wouldn't have led to the variety or depth of characters that I saw emerge during DA:O playthroughs.

#63
CoS Sarah Jinstar

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Maria Caliban wrote...

Sylvius the Mad wrote...

I'll say it again: Mysterious Stranger

Let the player fabricate the PC's background entirely from scratch.

This is almost the exact opposite of what I want.

But if that's what BioWare did, I'd likely enjoy myself.


Just out of curiosity Maria, why so against player agency and decision making?

#64
Maria Caliban

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CoS Sarah Jinstar wrote...

Just out of curiosity Maria, why so against player agency and decision making?

I'm against player agency and decision making because they murdered my dog. I also hate freedom, America, and Jesus.

Any other totally non-loaded questions for me?

Modifié par Maria Caliban, 12 avril 2012 - 04:40 .


#65
Dejajeva

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Maria Caliban wrote...

CoS Sarah Jinstar wrote...

Just out of curiosity Maria, why so against player agency and decision making?

I'm against player agency and decision making because they murdered my dog. I also hate freedom, America, and Jesus.

Any other totally non-loaded questions for me?


What are your thoughts on Obama?

#66
CoS Sarah Jinstar

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Maria Caliban wrote...

CoS Sarah Jinstar wrote...

Just out of curiosity Maria, why so against player agency and decision making?

I'm against player agency and decision making because they murdered my dog. I also hate freedom, America, and Jesus.

Any other totally non-loaded questions for me?


It wasn't intended to be a loaded question, it just seems that anytime someone suggests ways to involve more player choice you announce you're not for it. Was just trying to fathom why one plays CRPG's if they don't seem to care at all about having choices on how they play their character.

#67
Maria Caliban

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CoS Sarah Jinstar wrote...

It wasn't intended to be a loaded question, it just seems that anytime someone suggests ways to involve more player choice you announce you're not for it. Was just trying to fathom why one plays CRPG's if they don't seem to care at all about having choices on how they play their character.

Because I want different things from BioWare than you do.

You want A. I want B.

You support elements that make A better. I support elements that make B better.

A mysterious stranger origin means that the writers can't make certain assumptions about the PC. You have no family. No friends or acquaintances. No nationality. No history.

They have to make content that might fit anyone and content that can fit anyone is often boring.

Modifié par Maria Caliban, 12 avril 2012 - 04:33 .


#68
Sylvius the Mad

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Wozearly wrote...

I don't have a problem with that, although my personal preference is more down the origin(s) route. That while you're in the tutorial(ish) phase, and before your character comes face-to-face with the main quest, you get to explore a little about where they've come from and who they are - some of that may be fixed, but it should give the player a chance to get a feeling for who their character is and who they're going to be.

What I liked a lot from an RP perspective about DA:O was that this was exactly the type of opportunity the Origins presented. One of my Circle Mages came out of their Origin as a very pro-Circle loyalist, only joining the Wardens because she was conscripted. Another as a resentful libertarian who realised the power he had as a mage, and the chance to leave the Circle with the Wardens, would allow him to escape the oppression of his Circle and pre-Circle past. That set the backdrop for the rest of the story that followed, and they acted accordingly.

If DA:O had, Hawke-like, started in Ostagar with "You are the newest Grey Warden recruit and have to light a beacon while there's a massive battle happening - now go on, carve through waves of enemies and light it", then moved immediately into the tear-jerker moment of killing off [key person who gets killed off], even though you wouldn't actually care much because you've only talked to them once and didn't really know who they are or why your character would be that fussed...

...frankly, it wouldn't have led to the variety or depth of characters that I saw emerge during DA:O playthroughs.

Yes, a mysterious stranger badly done wouldn't be any good.  But no one is asking for that.

Rather than using the tutorial section to introduce the player to his character, instead use the tutorial section to introduce the player to the setting.  What you've done here, though, is just drop the tutorial section entirely.  No one is asking for that.

#69
Sylvius the Mad

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Maria Caliban wrote...

You have no family. No friends or acquaintances. No nationality. No history.

No, it means you can have any family, or any friends or acquaintances, or any nationality, or any history.

Mysterious stranger = Freedom.

A mysterious stranger origin means that the writers can't make certain assumptions about the PC.

This is true.  And again, I think this is a good thing.

They have to make content that might fit anyone and content that can fit anyone is often boring.

I would say the same thing about a character designed to fit any player.

#70
Maria Caliban

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I don't think PCs should be designed to fit 'any player.' They should be designed to fit the premise of the story and if a player feels it doesn't fit them, they should adapt.

Modifié par Maria Caliban, 12 avril 2012 - 05:18 .


#71
Sylvius the Mad

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I think the story should adapt to fit the character. And emergent narrative does exactly that.

#72
Maria Caliban

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Sylvius the Mad wrote...

I think the story should adapt to fit the character. And emergent narrative does exactly that.

I see a distinction between the premise of the story and the story as it plays out.

If BioWare decided that Dragon Age III would focus on Ozammar, the Deep Roads, and Kal-Shurack, then I'd say the PC should be a dwarf. The Origins might be various dwarves from different families/castes.

I don't know if you've played Arx Fatalis, but it takes place entirely underground. I'd expect the game to be something like that because if you're building a game around Orzammar, the Deep Roads, and the various lost thaigs, then you should focus most of your resources on underground areas.

Because there would be no magic spells, I'd expect more of an emphasis on enchanting, and for the system to become more complex/robust than it currently is.

I have very little sympathy for a player who doesn't like dwarves or who hates underground areas or who'd rather the story be about the Mage-Templar conflict in Orlais.

Now, *within* the premise of the story and setting, I do believe the player should be given a great deal of freedom. If BioWare wanted to make it a Fallout: NV or STALKER type game where 80% of the content is you wandering vast, unexplored portions of the Deep Roads, that would be fine.

Freedom within the story is great, as long as the story has a solid premise. I see the PC, the setting, and the gameplay as all part of that premise, and they should all be in service to the story.

Modifié par Maria Caliban, 12 avril 2012 - 05:37 .


#73
CoS Sarah Jinstar

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Maria Caliban wrote...

I don't think PCs should be designed to fit 'any player.' They should be designed to fit the premise of the story and if a player feels it doesn't fit them, they should adapt.


And by wanting this you're completely removing the RP from an RPG or defining it as to such a narrow scope it becomes somewhat moot.  Fallout New Vegas has a overarching plot, it also allows to you solve quests in different ways, some times in 3 or more ways. (failing to rescue Primm's sherrif gives you the option of appointing a couple new ones or convincing the NCR to protect the town and absobing it's citizens just as one example) 

That's choice, that's putting the decision is the player's hand. You know, the person that pays the 60 dollars for the game. It also doesn't do any damage to the over arching plot in any sense of the word.

From what it sounds like to me, you don't even want RPG's at all or really understand what an RPG is.

#74
Maria Caliban

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CoS Sarah Jinstar wrote...

From what it sounds like to me, you don't even want RPG's at all or really understand what an RPG is.

An opinion you've shared with me many times.

You can take comfort in the fact that as an anonymous poster on a forum, my opinions are largely meaningless to BioWare. No one is going to implement a feature merely because I think it's a good idea.

Though I suspect your issue is less about me as an individual but more about what people 'like Maria' are doing to your hobby. Peeing in your swimming pool, as it were.

Modifié par Maria Caliban, 12 avril 2012 - 06:26 .


#75
CoS Sarah Jinstar

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Maria Caliban wrote...
 

You can take comfort in the fact that as an anonymous poster on a forum, my opinions are largely meaningless to BioWare. No one is going to implement a feature merely because I think it's a good idea.

Though I suspect your issue is less about me as an individual but more about what people 'like Maria' are doing to your hobby. Peeing in your swimming pool, as it were.


If DAII is any indication, you're exactly the type of fan Bioware is catering to at this point in all actuality. Giving actual choice would mean more work, like the NV example I listed, can anyone honestly name a single time in any Bioware game that gave more than a good/evil solution to a quest?  DAII fails to even give an illusion of choice period due to the framed narrative and the absolute narrow scope of the writting, narrower than any past BW title, which seems to be a-ok with the target demographic Bioware wants for whatever reason.

Be it due to budget or the fact that EA won't give them more than 24 months a game now it almost seems like a flat out concession on their part.