Maria Caliban wrote...
I see a distinction between the premise of the story and the story as it plays out.
If BioWare decided that Dragon Age III would focus on Ozammar, the Deep Roads, and Kal-Shurack, then I'd say the PC should be a dwarf. The Origins might be various dwarves from different families/castes.
I don't know if you've played Arx Fatalis, but it takes place entirely underground. I'd expect the game to be something like that because if you're building a game around Orzammar, the Deep Roads, and the various lost thaigs, then you should focus most of your resources on underground areas.
Because there would be no magic spells, I'd expect more of an emphasis on enchanting, and for the system to become more complex/robust than it currently is.
I have very little sympathy for a player who doesn't like dwarves or who hates underground areas or who'd rather the story be about the Mage-Templar conflict in Orlais.
Now, *within* the premise of the story and setting, I do believe the player should be given a great deal of freedom. If BioWare wanted to make it a Fallout: NV or STALKER type game where 80% of the content is you wandering vast, unexplored portions of the Deep Roads, that would be fine.
Freedom within the story is great, as long as the story has a solid premise. I see the PC, the setting, and the gameplay as all part of that premise, and they should all be in service to the story.
I would agree that the character should be constrained by the details of the setting, and the story is one of those details.
If the game were set in the Deep Roads, as you describe, then yes the PC should be a dwarf, and I would not object to that requirement. Lore would also then dictate that the PC not be a mage, and I would not object to that requirement.
But requiring that the PC hold specfic opinions or care about specific people - that's something that should be avoided at all costs. And the safest way to do that is to assume no pre-existing relationships at all.
BioWare claimed that Hawke wouldn't be required to love our family in DA2, and yet the resolution of he serial killer plot didn't make any sense at all unless Hawke did, in fact, grieve for his mother. BioWare may not have intended to fix details of Hawke's personality, but they did. I'm suggesting a design that would help them avoid a repeat of that mistake.