Aller au contenu

Photo

DA3 should have origin options (what origins would you like?)


  • Veuillez vous connecter pour répondre
78 réponses à ce sujet

#76
Wozearly

Wozearly
  • Members
  • 697 messages

Maria Caliban wrote...

You want A. I want B.

You support elements that make A better. I support elements that make B better.


The truest thing I've read here in quite a while.

There are 5 other fans that regularly post here whose views and opinions I have a lot of respect for. Sometimes I'm in complete agreement with them, sometimes I wildly disagree with them. In some cases, I disagree with them almost all the time, even if I can appreciate their views.

It comes to something when you can get different people all agreeing passionately that Bioware should focus more on what makes their games/franchises great for the next idea in the works, but all having different and sometimes diametrically opposed views on what those things are, despite having played (and loved) exactly the same game.

Doesn't make the DA team's life easy, by any stretch. ;)

#77
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

Maria Caliban wrote...

I see a distinction between the premise of the story and the story as it plays out.

If BioWare decided that Dragon Age III would focus on Ozammar, the Deep Roads, and Kal-Shurack, then I'd say the PC should be a dwarf. The Origins might be various dwarves from different families/castes.

I don't know if you've played Arx Fatalis, but it takes place entirely underground. I'd expect the game to be something like that because if you're building a game around Orzammar, the Deep Roads, and the various lost thaigs, then you should focus most of your resources on underground areas.

Because there would be no magic spells, I'd expect more of an emphasis on enchanting, and for the system to become more complex/robust than it currently is.

I have very little sympathy for a player who doesn't like dwarves or who hates underground areas or who'd rather the story be about the Mage-Templar conflict in Orlais.

Now, *within* the premise of the story and setting, I do believe the player should be given a great deal of freedom. If BioWare wanted to make it a Fallout: NV or STALKER type game where 80% of the content is you wandering vast, unexplored portions of the Deep Roads, that would be fine.

Freedom within the story is great, as long as the story has a solid premise. I see the PC, the setting, and the gameplay as all part of that premise, and they should all be in service to the story.

I would agree that the character should be constrained by the details of the setting, and the story is one of those details.

If the game were set in the Deep Roads, as you describe, then yes the PC should be a dwarf, and I would not object to that requirement.  Lore would also then dictate that the PC not be a mage, and I would not object to that requirement.

But requiring that the PC hold specfic opinions or care about specific people - that's something that should be avoided at all costs.  And the safest way to do that is to assume no pre-existing relationships at all.

BioWare claimed that Hawke wouldn't be required to love our family in DA2, and yet the resolution of he serial killer plot didn't make any sense at all unless Hawke did, in fact, grieve for his mother.  BioWare may not have intended to fix details of Hawke's personality, but they did.  I'm suggesting a design that would help them avoid a repeat of that mistake.

#78
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Sylvius the Mad wrote...

BioWare claimed that Hawke wouldn't be required to love our family in DA2, and yet the resolution of he serial killer plot didn't make any sense at all unless Hawke did, in fact, grieve for his mother.  BioWare may not have intended to fix details of Hawke's personality, but they did.  I'm suggesting a design that would help them avoid a repeat of that mistake.

Ideally, BioWare would stop compromising.

CoS Sarah Jinstar wrote...

Maria Caliban wrote...
 

You can take comfort in the fact that as an anonymous poster on a forum, my opinions are largely meaningless to BioWare. No one is going to implement a feature merely because I think it's a good idea.

Though I suspect your issue is less about me as an individual but more about what people 'like Maria' are doing to your hobby. Peeing in your swimming pool, as it were.


If DAII is any indication, you're exactly the type of fan Bioware is catering to at this point in all actuality. Giving actual choice would mean more work, like the NV example I listed, can anyone honestly name a single time in any Bioware game that gave more than a good/evil solution to a quest?  DAII fails to even give an illusion of choice period due to the framed narrative and the absolute narrow scope of the writting, narrower than any past BW title, which seems to be a-ok with the target demographic Bioware wants for whatever reason.

Be it due to budget or the fact that EA won't give them more than 24 months a game now it almost seems like a flat out concession on their part.

I thought it was something like that.

Modifié par Maria Caliban, 12 avril 2012 - 10:11 .


#79
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

Maria Caliban wrote...

Sylvius the Mad wrote...

BioWare claimed that Hawke wouldn't be required to love our family in DA2, and yet the resolution of he serial killer plot didn't make any sense at all unless Hawke did, in fact, grieve for his mother.  BioWare may not have intended to fix details of Hawke's personality, but they did.  I'm suggesting a design that would help them avoid a repeat of that mistake.

Ideally, BioWare would stop compromising.

CoS Sarah Jinstar wrote...

Maria Caliban wrote...
 

You can take comfort in the fact that as an anonymous poster on a forum, my opinions are largely meaningless to BioWare. No one is going to implement a feature merely because I think it's a good idea.

Though I suspect your issue is less about me as an individual but more about what people 'like Maria' are doing to your hobby. Peeing in your swimming pool, as it were.


If DAII is any indication, you're exactly the type of fan Bioware is catering to at this point in all actuality. Giving actual choice would mean more work, like the NV example I listed, can anyone honestly name a single time in any Bioware game that gave more than a good/evil solution to a quest?  DAII fails to even give an illusion of choice period due to the framed narrative and the absolute narrow scope of the writting, narrower than any past BW title, which seems to be a-ok with the target demographic Bioware wants for whatever reason.

Be it due to budget or the fact that EA won't give them more than 24 months a game now it almost seems like a flat out concession on their part.

I thought it was something like that.


It's speculation obviously but the vibe from Bioware since being aquired has certainly changed. I don't think even the hardcore defenders can deny that.

It's really a shame too because with EA's money and a proper dev cycle they could produce fantastic RPG's. Rather than rushed, half hearted compromises.