Never played a game even remotely similar to this but I have no doubt that I will learn along the way. However, there is one apparent aspect of DAO that puzzles me: it appears that I am unable to control combat scenarios except to engage or avoid. In my experience so far, once combat is engaged, I have NO control over the battle. For example - and pardon my failure to ID all of the characters - early on during the first attack/invasion, my trusty hound took over, led the way, and ate the bad guys while my hero just stood around with his hands in his pockets. Is this right? In the next combat scene, four bad guys ganged up on my hero and carved him up worse than a Thanksgiving turkey and sent him to the Promised Land - during all of which I seemed to be absolutely unable to launch an effective counter attack or block the attackers' thrusts. It is as if once combat ensues, one just sits back and lets DAO do its thing to some pre determined conclusion. Can this be so?
Could my hero have joined the hound or was this strictly the hound's fight? Could I have unleashed a controlled (I'm in control) counter-attack against the four thugs who slew me? Or, by way of anticipation of combat, do I "equip" my hero to be better able to withstand attacks over which I , otherwise, have no control?
Thanks,
Monk
Combat control: does it exist?
Débuté par
Harleymonk
, déc. 04 2009 07:34
#1
Posté 04 décembre 2009 - 07:34
#2
Posté 04 décembre 2009 - 07:38
*chuckles* such an unusual perspective.
This isn't an action game where you tell your character when to punch and when to block and so on. you just give them commands, to move, autoattack, use an ability, talk to someone, whatever. so to help your dog you just right click on the enemy and you'll autoattack it. or look on the toolbar for abilities.
This isn't an action game where you tell your character when to punch and when to block and so on. you just give them commands, to move, autoattack, use an ability, talk to someone, whatever. so to help your dog you just right click on the enemy and you'll autoattack it. or look on the toolbar for abilities.
#3
Posté 04 décembre 2009 - 07:41
... the **** ?
#4
Posté 04 décembre 2009 - 07:46
You can switch control between any member of your party. You use tactics to direct what the party members do. You can pause combat to select actions for all party members.
#5
Guest_Aislin Bow Maiden_*
Posté 04 décembre 2009 - 07:47
Guest_Aislin Bow Maiden_*
Tactics! If you use tactics for your companions it makes it a whole lot easier to control the battlefield. Also, use (Pause) your spacebar in order to change to different companions if you need them to do something other than typical combat tactics, like use (Mage Spell) Crushing Prison on any enemy that is doing a lot of damage to your melee. Also, if you need to crowd control ... one of the best is Force Shield that you can use on Enemy players.
#6
Posté 04 décembre 2009 - 08:12
You can also switch tactics off for all characters so they all are 100% under your control.
Its the first thing I do whenever I get a new party member.
#7
Posté 04 décembre 2009 - 08:17
You can pause and give detailed orders to all your party members. That includes movement, activated and sustained abilities/spell and attack orders. Then you unpause and watch what happens.
You can also control their AI settings and give them more or less detailed instructions on how to deal with certain situations.
I use a combination of that. AI for simple things. Make sure the have at least a basic auto-attack on their nearest enemies when I don't pay attention and drink some health potions when necessary. Activate some simple abilities.
For everything complex I use micromanagement
You can also control their AI settings and give them more or less detailed instructions on how to deal with certain situations.
I use a combination of that. AI for simple things. Make sure the have at least a basic auto-attack on their nearest enemies when I don't pay attention and drink some health potions when necessary. Activate some simple abilities.
For everything complex I use micromanagement
#8
Posté 04 décembre 2009 - 08:30
Good advice but the question almost seems even more basic then that.
First, read the manual and figure out what the controls do.
But basically whichever character you have controlled (your main one most of the time) just right click on whatever enemy you want to attack and you can sit back at that point if you want, click on an ability/spell should you want to use one. Right click the next enemy and so forth.
That is *very* basic but should get you started.
First, read the manual and figure out what the controls do.
But basically whichever character you have controlled (your main one most of the time) just right click on whatever enemy you want to attack and you can sit back at that point if you want, click on an ability/spell should you want to use one. Right click the next enemy and so forth.
That is *very* basic but should get you started.
#9
Posté 04 décembre 2009 - 08:36
It depends what's happening.
If, for example, an Ogre picks up your character and starts striking him, that character is entirely powerless to do anything about it. But if another character can stun, sleep, knockdown, or horrify that Ogre, your character will be freed.
It's like chess. Use your pieces in combination.
If, for example, an Ogre picks up your character and starts striking him, that character is entirely powerless to do anything about it. But if another character can stun, sleep, knockdown, or horrify that Ogre, your character will be freed.
It's like chess. Use your pieces in combination.
#10
Posté 04 décembre 2009 - 10:01
@Bonscott87
Mine was, indeed, a question that alluded to the very basics. I want to thank you for remining me of the two most important when-everything-else-fails rules to follow in troubleshooting:
1. First and foremost, when everything else fails - plug it in;
2. Thereaftere, when everything else fails, read the manual!
Having now thoroughly done the latter, I am more the wiser.
@All
Thank you for your many insights on tactics and strategy that I never took into account. I am most familiar with puzzles - where you launch, search, deduce, and solve - and FPS - where you launch and destroy everything that moves ASAP.
I have never played RPGs: this could be fun - and a challenge.
Monk
Mine was, indeed, a question that alluded to the very basics. I want to thank you for remining me of the two most important when-everything-else-fails rules to follow in troubleshooting:
1. First and foremost, when everything else fails - plug it in;
2. Thereaftere, when everything else fails, read the manual!
Having now thoroughly done the latter, I am more the wiser.
@All
Thank you for your many insights on tactics and strategy that I never took into account. I am most familiar with puzzles - where you launch, search, deduce, and solve - and FPS - where you launch and destroy everything that moves ASAP.
I have never played RPGs: this could be fun - and a challenge.
Monk
#11
Posté 05 décembre 2009 - 12:59
Good luck with the game and remember to check the wiki as well ( http://dragonage.wikia.com ). If you want to play the game more like a fps or an action game look into the tactics for each party member. For most situations (depending on your difficulty level) they can manage the other member of your party for you. I have played this way on my last 2 playthroughs and it has worked well once I figured the system out.
#12
Posté 05 décembre 2009 - 01:03
To answer your original question: Yes.
#13
Posté 05 décembre 2009 - 06:43
@Anillop: thanks for the Wikia link. Given its complexity it would appear that one could spend the bulk of one's retirement hours in DAO - which, having neither significant other or dog, I am able to do.
Monk
Monk





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