Fasty1 wrote...
Terror_K you talk too much, its a game for christ sake. Sorry you spent 5 years of your life on something that gets you no where in life.
It's not supposed to get me anywhere in life: it's a game, it's supposed to be fun and entertaining. Games are supposed to make you forget about the frustrations and pressures of everyday life, such as work, taxes, personal issues, etc.
Supposed to.
And that's the problem in the end. It's supposed to be fun, but isn't. It's frustrating and annoying, because of all the lies I was told, the inconsistency of the series and the half-assed job of the final part. A game should never frustrate you for years and make you feel like you've wasted your life.
It's basically like getting a job where you're told by the boss at the start, "you're
definitely going to go places and become rich within 5 years in this job" and then find out 6-7 years later that you're essentially in the same place as you were when you started and the boss just lied to you about promotions and pay rises the entire time, while constantly teasing you and assuring you that they were in the cards. Then your contract is over, and you get kicked to the curb without so much as a thank you.
I have never,
never felt like a game or game series has wasted my life as much as I have with the Mass Effect series after ME3 came along. In fact, I've never felt like a game or game series had wasted my time at all until after ME3 came along. 13+ playthroughs through ME1, all designed to be different to varying degrees due to promises of choices mattering over a trilogy, and almost half of those taken into ME2, sometimes multiple times in both games. All for nothing because in the end it just doesn't matter in the end.
Oh sure... we can't directly bash developers or publishers on these forums because it's against the forum rules because it's insulting, but it's perfectly all right for BioWare to insult those who have been with the series since the start with Mass Effect 3. The whole thing is nothing but an insult to anybody who listened to their BS about choices and consequences, about this being the culmination of all that and about them going nuts with the final part. Instead all we got is a linear, choice-free experience with its priorities totally messed up and/or misdirected, all topped off with reducing all our choices to nothing but a shallow, impersonal counter to feed a finale that had no real bearing on our prior choices and is just an arbitrary A, B, or C choice.
Games are supposed to relieve stress, not cause it.
Modifié par Terror_K, 11 avril 2012 - 02:05 .