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oh, well mostly it's that we have gotten so many new fans and new community members that have discovered that BioWare regularly takes an active part in our community and listens to our fan base that they have come in to speak their peace. This is why people feel comfortable freaking out in here and saying what's on their mind. This is why "movements" are created here and why campaigns are started here.
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I'm not sure if I understood it correctly, but it appears that you generalise "movements" such as RME as groups of people "freaking out" on the forums Stanley. I hope that this isn't the case - I agree, of course, that many people took the discussions way too far, to the point where nothing constructive was being added, but I think that this generalisation is unfair. As you also pointed out, people are passionate about Bioware games and I think it is safe to assume that the old fan base is the most passionate and outspoken group. As such, it seems incorrect to assume that the new fans are significantly responsible for the recent "trends" on the forum.
[/quote] This is also why there appears to be some kind of internal "gang war" here between the Retake movements and the anti-Retake movement, and also between different portions of the Retake movement. Because people are passionate about our games,
because they see us as paying attention, some people feel that if they can just say things loudly enough, emphatically enough, or often enough, that we'll get it through our thick skulls that they aren't happy and we'll do anything and everything we can to appease them. Because they paid money, damn it, and they are entitled to satisfaction from the money-grubbing corporation who "lied" to them repeatedly and with malice aforethought just to alienate them! 
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I understand the sarcasm here, but I feel disappointed to hear sarcastic remarks from you about people who asked for the changes "
emphatically enough" , which was in fact often backed with constructive criticism, examples and suggestions. Saying that, I of course realise that Bioware decided to adress many of these concerns with the Extended Cut, but if your seemingly dismissive views of our concerns about endings are common at Bioware, it raises concerns about how seriously the company approach to the Extended Cut really is.
[/quote] Some folks still have no idea how and why businesses do what they do, or why BioWare and/or EA communicates the way it does, or how we can "listen" to their concerns and not be forced to fix them as the customer wishes all the time. Based on their posts, some people also have trouble believing that they are not our only customer, and that their concerns are the best, only, and right opinions of the game to have. Of course, many people think that and often have conflicting views, so it's difficult, if not impossible, to please everyone all the time.
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I agree that many people have expectations much higher than what can actually be done and it's never possible to please everybody, but despite different views among RME supporters, it appears that a massive number of fans/customers - dare I say "the majority"? - has exactly the same concerns and suggestions, so I think the problem of "the only customer" does not apply here.
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Despite what some people might tell you, and please forgive the childish tone, but "you're not the boss of us." You do not have veto power, decision-making power, or direction power, over BioWare regardless of how much money you spent on our products or how many bioWare games you've played in your gaming life. Sorry.
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That's a very interesting view Stanley. Bioware made the point of seeing their games as art many times - many of the most beloved artists: writers, musicians, actors often state that their fans are their driving force and make it possible for them to produce and profit from their work by buying the tickets, books, comics - you name it. While we certainly don't have any of the powers you mentioned, we do have our expectations. A significant number of fans who purchased ME3 was disappointed with the delivered endings and I have too much respect for Bioware
to believe that the company was unaware of what the expectations were and what would please the majority of the fans.
In the end, sales are the most important feedback any artist producing commercial art might receive. Providing this very type of feedback to Bioware's latest release is what "Hold The Wallet" movement is about. I hope that this time our voice will be taken seriously.
To conclude, I appreciate that you took the time to respond to this thread and I apologise in advance if the format of this post is confusing - I'm not very familiar with using the quotes. Thank you.