Korusus wrote...
I will say that the ME3 ending has generated a lot more focused energy, whereas DA2 generated a lot of productive debate both between fellow fans, but also between BioWare and the fans. I haven't seen that with Mass Effect, frankly I've never seen it with Mass Effect.
I for one **** out of love. I know BioWare has some very talented people working for them, and I know for a fact that they can produce a definitively better game than DA2 by just trying even a little bit. DA2 does not keep to BioWare's own high standards, blame that on EA or whoever it doesn't really matter. Love the game or hate the game it deserved all the flak thrown at it.
To me the ME3 ending is a completely different kind of problem, so much that the two aren't comparable. DA2's problems were quantifiable and related to quality, ME3's ending is not so cut and dry as that.
Productive debate? I would have to strongly disagree. First the DA2 team blamed 4chan for the reception, and then in the interviews they insisted the problem wasn't their game, it was that the gamer's "Just didn't get it", and implied that the problem was that gamers were clinging to "Old types of games" that are somehow now bad. Nevermind that we're talking an "Old type of game" from the year prior that sold quite well.
They even tossed more gas on the fire with musings on replacing even the little bits of dialogue with icons, and buttons to skip combat.
The Bioware response was anything but productive. It was antagonistic IMO, and blamed everyone but the people who created DA2 for it's problems.
I have never heard someone say that ME2 ruined the trilogy, they were either trolling or cynical freaks. However ME1 was better in my consideration. ME3 needs work on the ending and more.
This is probably true. I'm an ardent opponent of ME2, and even I didn't say ME2 ruined the trilogy, just that it wasn't a 9/10 game. TBH, I'd probably rate ME2 higher than ME3, I didn't think it was possible to create a plot-hole bigger than the resurrection...Guess I underestimated Bioware's ability to create plot-holes.