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A suggestion for the Devs/Marketing Team on Dragon Age 2


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#1
Viglin

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Please...dont flood the world with previews of whats to come.

One of the best things of this game, was the surprises...its a shame thou that some of the major ones were long since revealed before we got our chance to Join.

I suggest when you begin advertsing for DragonAge 2, keep some of the following secret;
-The companions[l think l was only surprised bye one]
-The bosses[The BroodMother, creepy set up leading upto her...but already revealed diminshed it]
-The more interesting mobs

Everyong loves a hint and a look of what to come...but when its flooded...its like a song played over and over again.
Just look at the Return to Ostarg DLC...so much has been revelaed, the only thing left it seems to be that will be a surprise is the release date[l hope lm wrong].

Just a little suggestion so when the world again needs us Grey Wardens...it will be more suprising/shocking, more epic...and hopefully more fun:)

#2
Andulias

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I agree, BioWare generally gives away too much of what's to come, the same goes for ME 2. I mean, they could've at least kept the Normandy's destruction, the meeting between Shepherd and the Illusive Man and that he gets a new Normandy a secret dammit. Same goes for DAO - huge chunks of the story were already known by everyone at release. It pissed me off when I realized how many spoilers there were in those trailers.

#3
saintfrancisnudecenterfold

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I disagree that DA2 should be entirely secret. Keep a few unlockable characters secret they should -- but not to the extent that no one knows these characters exist as unlockable. We might avoid knowing that anyone can play a character at all, as has been suggested by quite a few people.



Furthermore, it should be that Bioware might avoid letting people know there's dragons in the game. This would be a good move.



Finally, we might not find out that there's army manuevering game-play until we play the game. I am looking forward to this game-play as I have been interested in the intersection between Role-Playing Games and Grand Strategy Games for quite some time.