*sigh* I cannot believe I'm replying in this thread, but I'll give it a shot to give my opinions.
Lastswarm wrote...
Greenhelm wrote...
Trylobyte wrote...
Warning, serious reply in a troll thread.
Three points go against PvP. First and simplest, Mass Effect is at its heart an RPG, and the current multiplayer meshes pretty well with that. A PvP mode doesn't fit - With the Reapers invading, why would the races' best and brightest be out there trying to kill each other? It breaks the atmosphere of the game to have such a thing around and atmosphere is important in games like these.
Second, mechanics. The classes would need to be redone and rebalanced in order to make the mode fair, let alone fun. You would need to implement some kind of respawning system or some way to make the match not end the minute four people die, or matches would last all of two minutes. A lot of classes would be outright ineffective due to one-shot kills or mass CC like Stasis (which would work on everyone since nobody has Armor). As a side effect, you'd also get a lot more hacking and cheating going on, as you do in any PvP-oriented FPS game. It comes with the genre.
Third, you can say 'Don't like it, don't play it' all you want. The fact remains that developing a PvP mode takes development resources that could be spent on doing things that the majority of the playerbase actually wants - Would you rather have PvP mode or better endings? PvP or the free Resurgence DLC? You can't have everything, as BioWare only has so many people to work on the project. Adding a widely unpopular, unwanted option at the expense of things the community wants a lot more is a great way to lose a lot of potential customers.
This
1. - Lore is evolving
- People could play as reapers
- It could be an intergalactic "sport"
- lol, story as your first point
2. Yes, There would have to be tweaking to some classes. CC is easily taken care of with "trinkets" and Drs, Also - there's a way it dosen't affect your precious pve at all. Most decent programmers nowadays are able to completly negate the presence of hackers.
3. This game has a pretty small life lenght given it's single-player campaign focus. The multiplayer feels cheap and incompleted without a pvp component to it.
1. -Yes, it is true that lore is evolving.
- I could see that, but they'd still need some sort of balancing (like the Banshee's insta-kill move for example)
- I really can't see some sort of fighting being an intergalactic "sport" in the middle of a REAPER INVASION.
- You do know that the MP content affects your SP to a degree? Sure, it might not give you the best ending all the time if you have 100% Galactic Readiness, but promoting your chars gives you 75 EMS per promotion. And if you have played the SP and done the N7 missions, you will know that those missions take place on the very same maps you play on in MP. The characters you play as are mercs, soldiers, and smart scientists/engineers going down to clean up what Shepard and the crew left down there.
2. Although I have played other RPG's and I know what you're saying, the Mass Effect universe doesn't have those anymore. In ME2, for instance, Sabotage only worked on synthetics without shields, but now I can hack a Geth Prime that has full shields to fight for me. Equipment only effects you offensively, with only two working defensively (Cyclonic Modulator and Adrenaline Module), and the amount of programming that would be needed to create Equipment to stop the effects of CCs and give more defensive buffs would be time spent working on the endings and the current PvE. Also, your programmers arguement is not valid, since an example is Halo or Battlefield, which both have programmers working 24/7/365 to stop hackers and cheaters. But you still see hackers in them. It may cut down on hacking and cheating, but it doesn't solve the problem. Hackers will always exist, even if you put in the best anti-hacking programs and the best programmers to stop them. There are always hackers that are even smarter.
3. While the SP may not have that much of a life because of the endings, if BW clarifies the endings and makes them enjoyable again, I will bet you that people will play the SP to death after the MP dies. That's what they did with the first two ME's since their SP was so enjoyable and had very many variables.
Please. ME does not need a PvP. If they make an ME MMORPG, then they will definitely put it in. Otherwise, they will not do PvP. It will take too much resources to make, not to mention money. Most programmars get paid over $100000 to do their job for a year, maybe even more if they're more experienced. Plus, they probably get commission for each game, so they get even more money with each copy that's sold. That's a lot of money that the programmers are making that the company won't get.