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Amplified Concussive Shot Spam. What do you think?


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#1
Abraham_uk

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Does this strategy work well as a soldier?


Concussive shot with the amplify evolution

Incendiary Concussive Shot: Fantastic against armour. Causes enemies to panic.
Disruptor Concussive Shot: Fantastic against shields and barriers. Stunning too.
Cryo Concussive Shot: Freeze enemies. Weakens armour too,
Bonus ammo power Concussive Shot: Either is fantastic against armour

The short cooldown on concussive shot will mean frequent spamming of this munition. Run out of ammo, no problem?

I haven't played soldier. So can you tell me if this approach works well?

#2
capn233

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It does sort of.

I would rather use Adrenaline Rush AND fire an amplified CS at a different target. The thing you have to remember is CS will still do little damage, so even though you are knocking down targets left and right, you still have to kill them.

#3
Abraham_uk

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Fair enough.

I enjoy playing casters such as engineers and adepts.
When I play vanguard and infiltrator, I focus on their powers more than the weapons.
I love powers.

I was interested in the amplified concussive shot because it provides more of a flavour to the class for me.

#4
capn233

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Well I prefer the amplified version as well. At least with Incendiary or Disruptor ammo. I found Cryo somewhat underwhelming on CS in comparison.

I think it is fine if you want to spam it. I don't think it will be the fast way through the game, but if you are having fun doing it, who cares?

#5
Athenau

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Concussive shot is terrible so shooting lots of concussive shots is still terrible.

#6
Abraham_uk

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I had my squadmate Garrus shooting foes with it. Sent unprotected foes flying away. A lifesaver in some circumstances.

#7
jrus018

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CS + Warp Ammo = will do a semi/half-biotic explosion

CS + Incendiary Ammo = is useless since CS damage is so low that it cant get the killing blow for it to detonate the flame explosion, might as well stick with rank 6 Explosive Burst

CS + Disruptor Ammo = will do a semi/half-tech explosion

CS + Cryo Ammo = the best combination there is!
CS: 4-damage, 5-shatter, 6-amplification
Cryo Ammo: 4-feeze duration, 5-headshots, 6-damage combo (30% chance to freeze target, 1/3 chance per bullet)
*if u cant get the shatter kill plus the cryo explosion from the CS, the CS will still (100%) freeze the frozen target*

#8
Abraham_uk

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jrus018 wrote...

CS + Warp Ammo = will do a semi/half-biotic explosion

CS + Incendiary Ammo = is useless since CS damage is so low that it cant get the killing blow for it to detonate the flame explosion, might as well stick with rank 6 Explosive Burst

CS + Disruptor Ammo = will do a semi/half-tech explosion

CS + Cryo Ammo = the best combination there is!
CS: 4-damage, 5-shatter, 6-amplification
Cryo Ammo: 4-feeze duration, 5-headshots, 6-damage combo (30% chance to freeze target, 1/3 chance per bullet)
*if u cant get the shatter kill plus the cryo explosion from the CS, the CS will still (100%) freeze the frozen target*


Thanks man.

#9
Janus Prospero

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If you're going to take the evolution of Adrenaline Rush that lets you use a free offensive power, I would suggest taking Carnage as a bonus power, speccing it for damage, and skipping concussive shot.

What this allows you to do is equip some ammo power, light the enemy up with it, then finish them off with Carnage, causing a Fire/Cryo Explosion or Tech Burst. This is a really fun way to play soldier and requires you to be on your toes.

Note that to get a Fire or Cryo explosion (caused with incendiary or cryo ammo respectively), the final move has to kill them while they are on fire or frozen. For a tech burst (using disruptor ammo) you don't need to kill them with Carnage, they just need to be stunned by the electricity when you nail them with it.

Modifié par Janus Prospero, 09 avril 2012 - 11:56 .


#10
Abraham_uk

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Janus Prospero wrote...

If you're going to take the evolution of Adrenaline Rush that lets you use a free offensive power, I would suggest taking Carnage as a bonus power, speccing it for damage, and skipping concussive shot.

What this allows you to do is equip some ammo power, light the enemy up with it, then finish them off with Carnage, causing a Fire/Cryo Explosion or Tech Burst. This is a really fun way to play soldier and requires you to be on your toes.

Note that to get a Fire or Cryo explosion (caused with incendiary or cryo ammo respectively), the final move has to kill them while they are on fire or frozen. For a tech burst (using disruptor ammo) you don't need to kill them with Carnage, they just need to be stunned by the electricity when you nail them with it.


Sounds good to me.
I had it on my vanguard for a while but swicthed to energy drain since I had incendiay covered but didn't have lightning. But Carnage is still awesome. It's what I bring James Vega for.

#11
capn233

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jrus018 wrote...

CS + Warp Ammo = will do a semi/half-biotic explosion

CS + Incendiary Ammo = is useless since CS damage is so low that it cant get the killing blow for it to detonate the flame explosion, might as well stick with rank 6 Explosive Burst

CS + Disruptor Ammo = will do a semi/half-tech explosion

CS + Cryo Ammo = the best combination there is!
CS: 4-damage, 5-shatter, 6-amplification
Cryo Ammo: 4-feeze duration, 5-headshots, 6-damage combo (30% chance to freeze target, 1/3 chance per bullet)
*if u cant get the shatter kill plus the cryo explosion from the CS, the CS will still (100%) freeze the frozen target*

This is some interesting info... especially the last part.

It's too bad that the actual Cryo part of the amplification doesn't seem to do jack.  Shoot it at an unfrozen target... you see a white explosion and nothing happens. If you are trying to shatter an already frozen target, why do you need the amplification part exactly?

Additionally I didn't find that going Cryo route was nearly as effective as Incendiary ammo througout the missions, mainly because Incendiary seems to be more useful as an actual ammo power than Cryo.  And of course against synthetics Disruptor is better.

The other thing is that Cryo Explosions are near worthless... they may freeze a nearby unit, they may not.  They don't actually do damage to nearby units.  Like in ME2, it takes time to freeze and any damage bonus to a frozen target is not all that helpful.  In ME2 the usefulness of Cryo ammo came in dealing with the melee units, especially on something like Derelict Reaper where there are hordes of husks.  Since there are less husks in the entirety of ME3 than in the first section of Derelict Reaper, Cryo is less usefull.

Modifié par capn233, 10 avril 2012 - 12:34 .


#12
jrus018

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Incendiary Ammo > Cryo Ammo
definitely! Explosive Burst abuse!

im just pointing out to him how CS amplification works if he's gonna try to spam it!
and honestly imo CS still sucks on this game, might as well take Carnage as a substitute!

here's how the amplification works... it adds a 15% hidden bonus damage based from what power ammo (mass effect wiki source), so let say u have Incendiary Ammo so it adds 15% damage to health and armor on your CS, simply to put it... it works like a power ammo with weapons but with CS instead, how the effects works... lets say Disruptor Ammo has a 25% chance to stun enemies, so your CS has a 25% chance to stun!

#13
Abraham_uk

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jrus018 wrote...

Incendiary Ammo > Cryo Ammo
definitely! Explosive Burst abuse!

im just pointing out to him how CS amplification works if he's gonna try to spam it!
and honestly imo CS still sucks on this game, might as well take Carnage as a substitute!

here's how the amplification works... it adds a 15% hidden bonus damage based from what power ammo (mass effect wiki source), so let say u have Incendiary Ammo so it adds 15% damage to health and armor on your CS, simply to put it... it works like a power ammo with weapons but with CS instead, how the effects works... lets say Disruptor Ammo has a 25% chance to stun enemies, so your CS has a 25% chance to stun!


I guess since Soldier fills the warrior slot, trying to turn them into an "assault mage" is a bit redundant.

People on this thread say carnage works better. I've used it. Very useful.


You said 25% chance of success. Wait. What kind of cooldown did you have on concussive shot?

Modifié par Abraham_uk, 10 avril 2012 - 01:11 .


#14
capn233

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I shouldn't have replied in the manner I did...

At any rate what I should have simply said was that I didn't see anything happen when I use amplified CS with Cryo Ammo. Just for the amplified part. If you freeze targets from shooting and use CS on them then you can shatter them, and that does look pretty cool.

Honestly I think I should go back and retest them all. There are threads where people claimed amplification absolutely doesn't do anything. I had thought I saw little flame bursts with incendiary and stunning from amplified CS with with disruptor on synthetics. Maybe it was my imagination. Certainly with AP Ammo it didn't seem to actually pierce anything, and with the low damage of CS I don't think the damage reduction mechanic against armor would even be noticeable.

edit:

Carnage does more damage and is sort of like an amplified CS with incendiary ammo.  It is up to you.  Not a bad bonus power, if you do take it then get rid of all points in CS.

Modifié par capn233, 10 avril 2012 - 01:03 .


#15
Abraham_uk

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So I'd be better off ditching concussive shot.

One of the evolutions of carnage is a throwback. So it's a incendiary concussive shot that does more damage.

Another way to look at it is a combat alternative to incendiary blast. When I used it, I noticed it bent round corners just like incendiary blast, did tech bursts too.

Best of all, unlike incendiary blast, it didn't make an annoying splash sound effect (I kept thinking, this splash sound effect doesn't go with a flame burst). At least carnage didn't do this.

Modifié par Abraham_uk, 10 avril 2012 - 01:15 .


#16
rumination888

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capn233 wrote...

The other thing is that Cryo Explosions are near worthless... they may freeze a nearby unit, they may not.  They don't actually do damage to nearby units.  Like in ME2, it takes time to freeze and any damage bonus to a frozen target is not all that helpful.  In ME2 the usefulness of Cryo ammo came in dealing with the melee units, especially on something like Derelict Reaper where there are hordes of husks.  Since there are less husks in the entirety of ME3 than in the first section of Derelict Reaper, Cryo is less usefull.


Cryo explosions will always deal damage and will always slowdown/freeze nearby units. If it doesnt, then you didn't actually achieve an explosion. Unless the enemy has a single bar of health, a death from CS against a frozen target results in a shatter(death by force), not an explosion(death by power damage).

capn233 wrote...

Honestly I
think I should go back and retest them all. There are threads where
people claimed amplification absolutely doesn't do anything. I had
thought I saw little flame bursts with incendiary and stunning from
amplified CS with with disruptor on synthetics. Maybe it was my
imagination. Certainly with AP Ammo it didn't seem to actually pierce
anything, and with the low damage of CS I don't think the damage
reduction mechanic against armor would even be noticeable.


The graphic for CS changes with amplification, but it doesn't actually do anything. Maybe it improves damage, but considering CS's base damage is only 100, it just doesn't matter.

#17
Abraham_uk

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Does amplify take into account the evolution of each ammo power.

Let's say incendiary ammo has been evolved to sometimes explode. Will the incendiary concussive shot explode from time to time?

#18
jrus018

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i tried a soldier CS build but dumped it, my CS cooldown was like 2 sec or less!

lets say you upgraded Cryo Ammo rank 6 to 50% chance freezing, and your amplifying it with CS, so your CS has a chance of 50% freeze effect, also when CS hit an an enemy with the Cryo Ammo amp it will also get the Armor Weakening effect!

the burn, freeze, electric, stun effect for CS depends on your power ammo level, the 15% hidden damage is always there from what type of power ammo your using for amp CS, piercing from pierce-ammo dont work and i dont think the Armor Effectiveness effect works either!

#19
Abraham_uk

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Wow. This assault mage doesn't sound so attractive now it's been through this thread.

It sounds fantastic in theory. I guess in practice it is ineffective.

You guys make it sound like a gimmik rather than a viable tactical choice.

#20
rumination888

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Abraham_uk wrote...

Wow. This assault mage doesn't sound so attractive now it's been through this thread.

It sounds fantastic in theory. I guess in practice it is ineffective.

You guys make it sound like a gimmik rather than a viable tactical choice.


Disrupter chance to shock depends on weapon RoF. A Viper, for example, will always shock an enemy upon hit. Combine that with CS's low cooldown and you can pull off tech bursts very quickly.

#21
capn233

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rumination888 wrote...

Cryo explosions will always deal damage and will always slowdown/freeze nearby units. If it doesnt, then you didn't actually achieve an explosion. Unless the enemy has a single bar of health, a death from CS against a frozen target results in a shatter(death by force), not an explosion(death by power damage).

How much damage?  Like 1 HP worth?  On Engineer it didn't seem like anything hardly ever result from a Cryo Explosion except for the main target exploding and maybe a nearby enemy freezing.

#22
rumination888

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capn233 wrote...

How much damage?  Like 1 HP worth?  On Engineer it didn't seem like anything hardly ever result from a Cryo Explosion except for the main target exploding and maybe a nearby enemy freezing.


Little more than half the damage of a tech burst.

#23
Shepard Wins

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I don't pay much attention to best damage output so I use my Incinerate CS just for the heck of it, it's fun :D

#24
RedCaesar97

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Concussive Shot is a decent power with a low cooldown, but is better utilized as a quick crowd-control ability than a damage-dealer. As pointed out by other people here, if you want damage take Carnage. Also pointed out by others, the amplification ability is not that great, but can be good with Disruptor Ammo since you can tech burst more reliably with it.

Also, if you travel light (say the Avenger/Vindicator/Mattock plus another reasonbly light weapon), you can spam Concussive Shot. Not terribly useful for damage, but it can keep Phantoms and Kai Leng dodging instead of shooting you with their invisible weapons so it can be useful.

#25
Br0th3rGr1mm

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I use the amplification with Incendiary Ammo to knock foes out of cover and light them on fire for the panic effect...makes them easy targets. Spamming CS is also useful to take down barriers (Banshee's anyone?).