Poll's inside, please vote. Unofficial, Tier list (Gold) All polls are up!
#151
Posté 26 avril 2012 - 11:16
And the reasons are:
It's a Geth char - Networked AI give godlike bonuses + Geth Plasma Shotgun.
Hunter Mode aka Wall Hack - you can see everything , you have higher fire rate higher power recharge and you run like a freaking horse.
Geth Turret - it restores your shield and distracts opponents - what more can you ask ?
Overload whit neural shock - nuff said.
Find a good spot - deploy turret and be the top scorer whit almost no natural enemy's - aside from Banshees. So far i'm yet to find anything that can do better then GE.
Here is my build aswell narida.pytalhost.com/me3/classes/#23NNLNAW9\\9
#152
Posté 26 avril 2012 - 04:57
DarkerCompanion wrote...
Lopper128 wrote...
Turian soldier is now high E
Human soldier is low E
Hmm, I also have to call this.
First off; Concussive Shot is a VERY powerful skill in the right hands. Incredible spam/disabler potential, and does reasonable damage, especially with the Shredder upgrade. So I'm not even sure if E is the right rank.
What I am contesting is that the Human Soldier is worse than the Turian. I mentioned Concussive Shot because it is an equal factor between the two.
First: Adrenaline Rush offers up to a 70% damage increase, while Marksman offers up to 70% fire rate bonus, with the possible upgrade of increased Headshot damage. This seems to favor Marksman, but a 70% fire rate bonus is not that powerful on many weapons; Snipers in particular gain little from this. You also have to maintain headshots to get the increased damage.
Second: Adrenaline Rush can be used as an instant reload. This solidifies its "better with snipers" aspect over Marksman, but also is excellent with other slow reload weapons.
Third: The incredible tankish bonus of Adrenaline Rush. Spec'd right, you get double shields for the duration, and 25% damage reduction. This provides for the Human, functionally, ~3000 health vs the Turians 2100ish, while the Turian cannot roll. The Human CAN roll, and can also use AR to refill half of his shields in a pinch, which is incredibly useful.
Fourth: Frag Grenade, if you take the lower option, can provide a 40% against organics to the Turian's 20% against all Proxy Mine spec. Frag Grenage loses out on Atlases and Primes, while Frag wins on Reapers, hands down. Frag Grenade is also a great damage dealer, while Proxy Mine is alright, which leads me to the most important . . .
Five: Marksman is counter-intuitive to power use. Two reasons: Marksman cannot be taken for bonus power, disabling both Concussive Shot and Proxy Mine for its lengthy 10 second duration to AR's 6.8 second. Normally duration is a bonus on powers like this, but the moment you use it, you have to wait 10 seconds plus cooldown to spam another power. Adrenaline Rush is short enough that you are not without access to Concussive Shot for TOO long, AND you can use Grenades during. Spec'd right, you could use a Grenade, one Concussive Shot, and continue shooting for the duration, while the Turian can only shoot.
Honestly, whether the Human Soldier moves up a rank or not, all I can say is that it is absolutely better than the Turian Soldier. Really, I have to contest that the Human Soldier is below both the Krogans as well. Especially the Soldier.
Human Soldier is definitely the most underrated class in the game. Everyone is always dumping on it when the truth is most people just don't know how to build/play it.
#153
Posté 26 avril 2012 - 06:46
Atheosis wrote...
Human Soldier is definitely the most underrated class in the game. Everyone is always dumping on it when the truth is most people just don't know how to build/play it.
I can back this. Human Soldier WAS pretty weak, but that was a month ago. Since then, Adrenaline Rush has gotten THREE buffs, Frag Grenade got a decent buff, the Human Soldier got a weight capacity buff, and Concussive Shot's damage has literally been doubled, which is powerful when coupled with Shredder's "+100% DoT" effect. He/she is still a product of his gun choice, but even as purely a Con. Shot spammer, he is a very good class. Definitely not A or B tier or anything like that, but he/she is certainly not in the lowest ranking. Batarian aside, its easily the best soldier, and better than a lot of other classes as well.
#154
Posté 26 avril 2012 - 06:50
Do it.Lopper128 wrote...
Quarian engineer might be umped up at a later date, as it is now she stays where is is though.
#155
Posté 26 avril 2012 - 07:05
#156
Posté 26 avril 2012 - 07:10
Now, don't get me wrong. The Asari Justicar is a very strong class. The Sphere is good, setting up your own explosions without using grenades is awesome. But placing the Drell Adept so far beneath the Justicar is just stupid. I play both of them often and I find grenades are more useful than the Sphere, especially if you're finding yourself in a lobby with another Adept. The "chokepoints" you can create with the Sphere is great, but the raw power of the Cluster Grenade doesn't even allow enemies to get through the chokepoint.
#157
Posté 26 avril 2012 - 07:20
zhk3r wrote...
So what you're saying is that the Sphere is *waaay* better than Cluster Grenades?
Now, don't get me wrong. The Asari Justicar is a very strong class. The Sphere is good, setting up your own explosions without using grenades is awesome. But placing the Drell Adept so far beneath the Justicar is just stupid. I play both of them often and I find grenades are more useful than the Sphere, especially if you're finding yourself in a lobby with another Adept. The "chokepoints" you can create with the Sphere is great, but the raw power of the Cluster Grenade doesn't even allow enemies to get through the chokepoint.
I think the underlying idea might be that justicar has about triple the shields+hp of DA for a running speed bonus.
My only problem with tiering is first of all I see guys who play classes considered UP godly. Second, there's quite a few idiots already in the game. Tiering is only good to give them the false assumption that a certain class is so broken they will be invincible and play even worse than before.
Certanly this is the case with GI, lately I see tons of 'melee builds' running around trashing everything in wave 1 and 2 and instantly dying on each and every wave after that.
#158
Posté 26 avril 2012 - 07:38
golyoscsapagy wrote...
I think the underlying idea might be that justicar has about triple the shields+hp of DA for a running speed bonus.
My only problem with tiering is first of all I see guys who play classes considered UP godly. Second, there's quite a few idiots already in the game. Tiering is only good to give them the false assumption that a certain class is so broken they will be invincible and play even worse than before.
Certanly this is the case with GI, lately I see tons of 'melee builds' running around trashing everything in wave 1 and 2 and instantly dying on each and every wave after that.
While I understand that less experienced players will choose the Justicar because he has increased health I think people underestimate how good the increased movement speed of the Drell really is. He is without a doubt one of my favorite classes in the game. The decreased barrier doesn't matter on Gold anyway unless you've got above <1000. Enemies will one-shot your shields/barriers unless you're a Krogan or Turian.
#159
Posté 26 avril 2012 - 07:41
Except that you don't NEED the extra shields on the Drell. Why would you? I only need it on the AJ because I want to punch things in the face with my setup nova.golyoscsapagy wrote...
I think the underlying idea might be that justicar has about triple the shields+hp of DA for a running speed bonus.
Certanly this is the case with GI, lately I see tons of 'melee builds' running around trashing everything in wave 1 and 2 and instantly dying on each and every wave after that.
Yeah... stupid people will die quickly as a GI due to its fragility because all of their tools for easily avoiding damage rely on some degree of sentience of the user.
This is true, which is why my tier list emphasizes that it's judging the UPPER POTENTIAL of classes, and that even the lowest ranked class is completely viable on gold, and that proficiency with a given loadout will obviously matter more than class choice.golyoscsapagy wrote...
My only problem with tiering is first
of all I see guys who play classes considered UP godly. Second, there's
quite a few idiots already in the game. Tiering is only good to give
them the false assumption that a certain class is so broken they will be
invincible and play even worse than before.
Modifié par GodlessPaladin, 26 avril 2012 - 07:46 .
#160
Posté 26 avril 2012 - 07:44
#161
Posté 26 avril 2012 - 08:01
Also, while I don't play it personally, have you taken the recent singularity update into account for the human adapt?
Otherwise very nice.
#162
Posté 27 avril 2012 - 03:16
Its you guys that build this list!
Some big changes!
Human soldier is now high E
Human engineer is now low C
Aari Vanguard i now mid C
Turian sentinel is now high C
Human sentinel is now (after some really good arguments) Low B
Drell adept (after some massive and great arguments!) Is now low B
Geth engineer is now mid A
Modifié par Lopper128, 27 avril 2012 - 03:31 .
#163
Posté 27 avril 2012 - 03:18
what about the krogans? (Sentinel, Soldier) do they deserve to be higer?
Should quarian engineer be bumped up to E?
edit. If you like this list and how I handel it please vote 5 stars! so we can get even more ppl in here for discussion! ^^
edit 2: I changed the name on the topic from Loppers Tier list (Gold) Last
updated: xx x xxxx to: Unofficial, Tier list (Gold) Last updated: xx x
xxx
Becuse I dont feel this is my list anymore. This is the
comunitys list! This list is changed by the comunitys arguments! I'm
just the caretaker. So get in here argue why a char should be moved up
or down and have fun!
Modifié par Lopper128, 27 avril 2012 - 03:29 .
#164
Posté 27 avril 2012 - 07:35
It is pretty damn good at holding a line with warp/shockwave bombs. Really shines on maps with tight spaces like Firebase Glacier/White. Stuff just doesn't get through unless it's a Banshee.
Good weapon like GPS takes out shields so fast you can set up singularity cc and bombs easily.
3/6/5/6/6
Spec for weight and a GPS X is 141% cooldown.
Try it.
Modifié par Tony208, 27 avril 2012 - 07:38 .
#165
Posté 27 avril 2012 - 08:05
#166
Posté 27 avril 2012 - 08:13
#167
Posté 27 avril 2012 - 08:21
#168
Posté 27 avril 2012 - 09:18
Okay, let me elaborate: drell guard can synergize with other biotic users, yet can still deal massive damage on his own with a team of infiltrators or just any combos, due to cluster nades. More durable than drell adept, works on every map as I've tried; best against reapers, great against cerberus, and I suspect it will still be good against geth though I've only tried once.
Just some more "proof". (cerberus runs)
Reaper video from sabres.
Questions?(builds, strat, more details etc.) Hopefully you're convinced ;p
Modifié par sy7ar, 27 avril 2012 - 09:21 .
#169
Posté 27 avril 2012 - 09:44
Modifié par GodlessPaladin, 27 avril 2012 - 10:06 .
#170
Posté 27 avril 2012 - 10:40
Lopper128 wrote...
Question: Do you guys feel the human sentinel and Drell adept finally is in right place?
what about the krogans? (Sentinel, Soldier) do they deserve to be higer?
Should quarian engineer be bumped up to E?
edit. If you like this list and how I handel it please vote 5 stars! so we can get even more ppl in here for discussion! ^^
I can't really speak about gold, but at least on silver, Krogan Sentinel is beast! Might not works as well on gold though, I don't really know..
#171
Posté 27 avril 2012 - 10:47
Drell vanguard is low C
Drell adept is mid B
Modifié par Lopper128, 27 avril 2012 - 10:48 .
#172
Posté 27 avril 2012 - 12:52
Lopper128 wrote...
Turian soldier is now low D
Drell vanguard is low C
Drell adept is mid B
Drell Adept should be
B- with a Combo buddy
F - without a combo buddy.
#173
Posté 27 avril 2012 - 12:55
#174
Posté 27 avril 2012 - 01:04
When used with a hurricane, the Turian Soldier can be really-really good. It took a prox mine and about 80 bullets (more or less 10 seconds) to solo a brute on gold. It's kinda good to me.
To me, both go to tier C
#175
Posté 28 avril 2012 - 11:32
thismazzulmaz1 wrote...
Krogan Sentinel is fine with 6/0/6/6/6 with 0 points in Incinerate. This way you don't hae any powers that need recharging. Put on a Widow and Claymore, slap on Tech Armor and go to town.





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