Juromaro wrote...
FabricatedWookie wrote...
Juromaro wrote...
*snip*
Except they did give you the game they promised.
I mean really what kind of ending are you expecting or wanting? Do you even know what your asking for or is this a bandwagon thing?
I mean really if they make a DLC that changes the ending they need to make one for every single person's ending wants.
They need to make a DLC that allows me to take Jack up on her offer and FTL to the next galaxy to be a space pirate. or a DLC that allows me to join the Reapers from the start and help them wipe out earth.
But they won't do that, and a Clarity DLC is the best thing for everybody because what you want may not be what I want. And don't try the "Well you don't have to buy the DLC if it's not for you" argument, you don't have to play the game if the ending isn't for you.
I was promised a definitive ending to the game. I saw this definitive ending as not needing to ask questions about the state of the galaxy, its races, and my companions. I fully expected an epilogue to chew on the story that ended. You know? definitive.
Instead, I got an ending where the plot point of the reapers were resolved, but the rest of the character relationships and codex data was rife with the writer desired "speculation." Definitive, which was a buzz word in the selling of this game, has a few antonyms I am going to list: vague, ambiguous, unspecific, and may I dare add; speculative.
If you don't want to give me a definitive ending because it would be too much work or because you need to get everybody on a similar level for your next ME franchise, don't promise me that. End of problem. They financially benefitted from their promises.
However, I have grown to dislike starchild very much as well, and I think some pressure to get him removed is still in the cards, but I can respect the argument that some people may even like star child, and retconning him would be alienating that fan. It is something to chew on.
That's your take on a definitive ending. However the endings they provided are definitive. You either Die, Don't die, Save the Galaxy or don't save the Galaxy.
The Joker and planet bit? More than likely going to be answered in the Clarity dlc. Plotholes? Other than the whole squad member teleport thing there aren't a whole lot of gamebreaking plotholes.
"Starchild" as you call it is just the manifestation used to speak to Shepard. God-like entities have used different forms to talk to people all the time. Movies do it, Books do it, even the write your own adventure books do it. and Mass Effect 3 is hardly the first nor the last game to ever do that.
The whole issue about the starkid being introduced at the end is also false. His model is introduced throught the game, and the Catalyst is spoken of throught the game, as well as what the Catalyst is.
I stand by my opinion that people are only upset because they expected endings like 1 and 2 where you had a clear line of "Okay Shepard lived".
yes, it is a bit of a personal definition of definitive, however it is also not a shallow one. One that just says final = definitive. I knew the reapers would be defeated before I played the game. it wasn't simply a highly predictable plot point, but I remember casey hudson saying it on one of the bioware tv video casts. It isn't a spoiler. Nobody is going to tell you "spoiler alert, the reaper threat is no more."
The story is greater than shepard and the the reapers. With the ending they set the whole setting in flux,a nd this is simply not definitive. it also completely counter to the storytelling styling that had been taken in the earlier games.
and I agree, the extended cut is likely to make sure non of the plot holes can be misinterpreted. Including the joker and the planet, which is likely going to be answered by the DLC that
wouldn't exist if people didn't make a ruckus.
You can make the plotholes game breaking very easily. You take a piece of information you get in arrival (when Mass Relays fail they super nova) and attach it to the imagery of every mass relay blowing up and wow, it looks like you just killed most of the galaxy. You can not have a problem with this easily as well, because you say to yoursel;lf "nah, they probably didn't super nova." The thing is it takes work to see it in a positive light, it takes personal work to seal the plot with your imagination, hence plot hole.
Listen, I was keen on the catalyst being some form of greater being, especially after speaking with legion. It doesn't make it good, it just opens up
more question. It makes sovereigns speech simple hyperbole and degrades the reapers as individual entities with their own, incomprehensible reasons for doing what they do. It makes you wonder why boy wonder doesn't simply control the citadel in ME1, opening his arms for the reapers.
where is that casey hudson post about not destroying the universe you are trying to save *searches pockets*
p.s. counter arguments are going to take
work meaning the ending was not definitive, and was rather speculative.
Modifié par FabricatedWookie, 10 avril 2012 - 06:59 .