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Map Design on DA3


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15 réponses à ce sujet

#1
Takamori The Templar

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Anyone on the dev team can give a sneak peek on what you guys plan to do with the dungeons, cities and w/e you put in game?
Seriously hope that you guys don't throw us in endless corridors with "challenge" waves.
This totally kills the mood of a rpg.
I actually wanna get lost in the dungeons, look for clues, explore the map and admire what the developer crafted for the player.
The corridors turn the game souless.
And the arrows showing where you should go its a spear in the heart.
Image IPB




edit: fixing up the mess one second

Modifié par Takamori The Templar, 10 avril 2012 - 02:59 .


#2
Takamori The Templar

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Guess its now fixed.
Watch out for images ladies and gentlemen.

#3
Chiramu

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I hate waves, they talk about strategy in Dragon Age but where's the strategy in cutting down wave after wave of enemies?

#4
Xerxes52

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Pretty much. Bigger and less linear dungeons are always great.

They just need to avoid map recycling and FFXIII style corridors.

Waves are okay, as long as they come from realistic directions like in the Legacy DLC.

Nobody dropping from rooftops like ninjas, unless they actually are ninjas.

Modifié par Xerxes52, 10 avril 2012 - 03:07 .


#5
Maria Caliban

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Anyone remember the city in Quest for Glory 2: Trial by Fire?

Image IPB

I drew out the entire city by hand because I didn't have a manual and didn't know there was a look at map command.

And here's Florance from Assassin's Creed 2.

Image IPB

I love walking around huge cities.

Modifié par Maria Caliban, 10 avril 2012 - 03:04 .


#6
Takamori The Templar

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Indeed , and there is so much gameplay to explore with a well crafted dungeon.
Traps, Puzzles, Secret Passages, Secret room treasures to reward the curious,Threatening monsters who dare to mess with that treasure of their master!
As a DM on D&D ,I feel that people don't explore this anymore, they slap rpg label just because there is "character progression" , but rpgs are more then that

#7
DiegoRaphael

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I would like to point out something regarding the minimap.Something that bothered me a lot in DA2, was not just the reuse of levels.

But also that when i looked to the minimap, i could see the rest of that level that was blocked for me in that supposed different cave.

I hate seeing paths on the minimap that i can't go. When i started the game for the first time, made me think i needed to do something to open that door...

After sometime it makes me sad to see that they didn't even bother to hide to rest of the reused mapa from the minimap.

Modifié par DiegoRaphael, 10 avril 2012 - 03:29 .


#8
CENIC

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DiegoRaphael wrote...

I hate seeing paths on the minimap that i can't go. When i started the game for the first time, made me think i needed to do something to open that door...


THIS THIS THIS.

Give us big, beautiful places to walk around in. And bring back the viewpoints from the DA2 DLC!

#9
Maria Caliban

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Yeah. I spent about ten minutes attempting to open a solid wall or look for a latch to open a secret panel or something the first time I encountered that issue on the mini-map.

#10
Takamori The Templar

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Now that an UI bad design.
For revealing stuff that is not in game confusing the player navigation :P
Also mini map should be revealing style, instead of the entire path is already showing up in the UI.

#11
Irx

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You are not seriously expecting to get maps which are not corridors from Bioware at this point, are you?

#12
Takamori The Templar

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Irxy wrote...

You are not seriously expecting to get maps which are not corridors from Bioware at this point, are you?


Like they say expect the worse and hope for the best.
If they start to get in touch with their fans, who knows?
Something positive will come.

#13
Sejborg

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I believe they hinted at pax, that we could expect exploration. Hopefully it's true.

#14
byzantine horse

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Yeah I agree fully, the cities we have seen in Dragon Age thus far (both games actually) haven't felt open in the least. That doesn't mean that you cna't find secrets, but they just didn't feel open. If Assassin's Creed can have several big bustling cities then I think Dragon Age 3 can have atleast one (well, Val Royeaux seems possible now doesn't it?) that matches that.

Not every NPC needs to be important or a target for interaction, I am completely fine with alot of people in recoloured (tough at least mildly varied) clothing walking around doing their thing in a big city. You don't interact with every weird fellow you encounter when walking down a street, so why should the next protagonist?

These people can also run and hide if you turn out to be a blood mage or if you kill someone a quest tells you to kill. Would be really cool and give the world a greater sense of life and size than any number of complex level design or dialogue could.

#15
Takamori The Templar

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Don't need a full city where you can enter in everyone's house.
But hell give me a city with the feeling that I'm in a city, we have technology to do it with a hand in the back.
Kirkwall felt that I was in a small town.
Too much limited and many loading times -.-

#16
wowpwnslol

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The first undermountain level in NWN Hordes of the Underdark was great. I hope Bioware can draw from this. The key to making a great game is combination of puzzles, dialogue, combat and exploration. I hope that DA3 features all of these and not mindless combat or endless cutscenes.