Spazmodian wrote...
Arcane Warrior allows you to walk through the game solo if you want with little fear of ever getting killed. It'll be boring and slow overall, but virtually no fear of death.
That's not entirely true, since AW is only immensely over powered once you have the third ability. So the levels below 12 are quite challenging to solo as a mage. But, since your PC is still a mage... as long as you don't care about soloing nightmare, I do agree that AW is the safest bet.
I recently used the XP glitch to get a level 17 AW/BM to see what the hype was about. I went through the Wardens intro and the Dalish quest so far. It's a complete joke. I love the way my guy looks and everything, and the first hour or so was a ton of fun, but man... I cant imagine playing 50+ hours with that build. You don't need any mage DPS abilities at all. You don't even really need BM. You can't take damage. It's as simple as that. I haven't tried a real boss fight yet like Flemeth or the High Dragon, so maybe those fights need more creativity but I doubt it. AW play style is basically this:
Activiate Rock Armor
Activate Shimmering Shield
Activate Combat Magic
Activate Mage Shield
Activate Telekenetic/Flaming/Cold weapons (whichever line you went down)
Auto attack
Leave the computer to grab a snack
Call your significant other
Go get dinner
Come back to the computer an hour later
Everything is dead. You have 80% of your health if not more. And you never had any mana.
I mean, I'm honestly curious as to why AW/BM is the "broken" class and not just AW. It seems to me that there isn't a difficulty setting high enough to require you take the second specialization. Besides which, all that would happen is you end the battle faster and with less health.
I enjoy giving Wynne the AW specialization so on those occasions where I screw up and wipe I have an instant "I win button" up my sleeve that's even more reliable than taunt/force field.