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Infamous 2 Ending Comparison


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#1
Xendless

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 Not sure how many members will have played this seeing as it's a PS3 exclusive, but it was the first thing I thought of when I completed ME3.

Background info:
-A panedemic grips the planet
-Conduits are people with the potential for superpower, if they achieve their powers they are immune to the plague

 At the very beginning your home city is completely annihilated by the "Beast", (The Reapers) a threat of impossible power you were warned to prepare for in the first game, you're forced to flee and gather strength.
 The main premise of the game is to complete a machine (The Crucible) that releases energy in a way you aren't aware of until the very end. All you know is it's your only hope to destroy the Beast AND stop the plague.

A loooong time later, turns out the Beast is a familiar face (like the child) and is actually trying to SAVE people by... destroying them? The energy given off by activating a conduit's power and curing them of the plague kills whoever's in the surrounding area. Making people conduits (synthetics) is the only way Earth's population won't be wiped out by the normal people's plague, according to him anyway.

Now you have a dilema, do you want to destroy it if it's actually helping?

Nevermind, the machine's ready. Oh wait, turns out the energy given off WILL kill the Beast and stop the plague, but also any conduit, including yourself. (Suppose you could compare this to the Geth)

At this point a previously "paragon" character, Kuo suddenly represents the "renegade" option. Vice versa for renegade Nix.
Your best friend also has the plague, they die if you don't. (similar leverage to EDI)

Blue leads to death, red to survivial.
However after the "death" scenario, there is a very short scene which gives a flash of hope you're still alive.

Just a little fun, wondered if anyone else noticed :lol: (I know Deus Ex is mentioned a lot for initial reactions/comparisons)

#2
tekkaman fear

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Huge Infamous fan here. I was a bit dismayed at the hero ending the first time I played Infamous 2. But, it fit the game. And I had no problem replaying it several times.

Also, the evil ending was depressing as well. Moreso than the hero ending. Those who beat it know what I mean.

And yes I noticed the comparison to Infamous 2 as well.

Modifié par tekkaman fear, 10 avril 2012 - 03:17 .


#3
grey_wind

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The ending was narratively consistent with the rest of the game, and the Beast's motivations actually made sense: everyone's going to die from the plague, so you may as well unlock the conduits' potential allowing them to live and kill regular humans faster rather than let the entire human race die out. Kuo and Nix's motivations for the end also were consistent with the characters. I wasn't a huge fan of some of Infamous 2's narrative decisions, but its story was good and its ending was most certainly not broken.

#4
ArenCordial

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I liked the end of Infamous 2. It fit the game perfectly IMHO.

Cole either becomes the ultimate self sacrificing hero, or the ultimate self-serving villian. Both are standard comic archetypes.

#5
Xendless

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ArenCordial wrote...

I liked the end of Infamous 2. It fit the game perfectly IMHO.

Cole either becomes the ultimate self sacrificing hero, or the ultimate self-serving villian. Both are standard comic archetypes.


 Oh I wasn't badmouthing it, I love the game and the endings were fun and diverse in results. ME3 just brought back the memories B) I should replay sometime.

#6
Banelash

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this is what i meant by multiple endings. Cole's evil and good ending are totally different. Not a copy and paste effort with the same ending and only different color lightning.

#7
ArenCordial

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Xendless wrote...

 Oh I wasn't badmouthing it, I love the game and the endings were fun and diverse in results. ME3 just brought back the memories B) I should replay sometime.


I didn't think you were bad mouthing it.  Image IPB  I have to admit I really didn't think of Infamous 2 ending after ME3.  I did however feel like I had just replayed the orginal Deus Ex for some reason.....

Honestly I know some people feel the retake movement is upset because of Shepard's fate.  To me not at all Infamous 2 good ending and RDR is a great example of a tragic but fitting ending.

#8
ZerebusPrime

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Aaaaaaargh I did not like the whole final third of that game, but at least it was consistent. The plague was too impersonal of an enemy. They also never bothered to point out that the plague, being caused by rayicite poisoning, was tracking a consistent path of perpetually just ahead of wherever the beast was in America, ergo the Beast was spreading the very thing it claimed to be curing.

#9
CDHarrisUSF

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grey_wind wrote...

The ending was narratively consistent with the rest of the game, and the Beast's motivations actually made sense: everyone's going to die from the plague, so you may as well unlock the conduits' potential allowing them to live and kill regular humans faster rather than let the entire human race die out. Kuo and Nix's motivations for the end also were consistent with the characters. I wasn't a huge fan of some of Infamous 2's narrative decisions, but its story was good and its ending was most certainly not broken.

Agreed. Also, the information wasn't all dumped on you in the last five minutes. You learn little pieces of the puzzle as the story progresses which start to come together as you approach the end. By the time the reveal comes, you have been given enough information to connect the dots yourself. If you hadn't made the connection already, you can at least look back and see how all it comes together in retrospect. That's how you handle a plot twist... not like the Star Child.

Modifié par CDHarrisUSF, 10 avril 2012 - 03:40 .


#10
Banelash

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imagine infamous 2. At the last boss battle, suddenly cole is shot down, and gets lifted up, to meet a god that said it has sent the beast to clean up the town everytime. No reason, just suddenly, mr god decides to appear

#11
Senario

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I loved it, Infamous 2 is a game where sacrifice in the ending doesn't mean a bad thing. Also, the beast was a character from the first game. In fact...Quite a major character. It was a big surprise to see him and you could actually take him seriously.

The starchild....eeeh not so much, he takes the form of a kid and gives you options which you cannot debate. Infamous shows you all that you lost BUT all that you still have left after the game. Plus that flash of lightning in the good ending means that it wasn't ALL for naught. Gotta say though, bit concerned with how powerful of a conduit Cole is lol. Maybe a bit too much...

Either way, Mass Effect doesn't have the same themes as Infamous. And Infamous' choices made sense given the context of the story. The Beast wanted to awaken conduits to progress humanity and survive the plague, He does not seemingly have circular logic for me.

#12
DaeJi

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I noticed the similarities with the two games in so far as the end goes. The difference is that Infamous 2, a game with overall weaker writing, properly built up the ending and had it organically grow from the story before it.

And The Beast was a huge surprise and a welcomed twist, unlike Starchild.

#13
Xamufam

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CDHarrisUSF wrote...

grey_wind wrote...

The ending was narratively consistent with the rest of the game, and the Beast's motivations actually made sense: everyone's going to die from the plague, so you may as well unlock the conduits' potential allowing them to live and kill regular humans faster rather than let the entire human race die out. Kuo and Nix's motivations for the end also were consistent with the characters. I wasn't a huge fan of some of Infamous 2's narrative decisions, but its story was good and its ending was most certainly not broken.

Agreed. Also, the information wasn't all dumped on you in the last five minutes. You learn little pieces of the puzzle as the story progresses which start to come together as you approach the end. By the time the reveal comes, you have been given enough information to connect the dots yourself. If you hadn't made the connection already, you can at least look back and see how all it comes together in retrospect. That's how you handle a plot twist... not like the Star Child.


yep

Modifié par Troxa, 31 mars 2013 - 01:51 .


#14
Si-Shen

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Infamous 2 was done well, the ending fit the game, where as the ending for ME3 felt out of place.
As said before, the info was dropped on you through the story, not at the end all at once and your choices through the game showed this, unlike a game that seemed to say "ignore your previous actions and choose a door".

Personally the ME3 ending was a massively missed chance for them to show us how our actions since ME1 would all come to a head.

#15
Liamv2

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I loved that game i always seen a similarity between ME3's and infamous ending but im to lazy to make a thread about it

#16
Xamufam

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Si-Shen wrote...

Infamous 2 was done well, the ending fit the game, where as the ending for ME3 felt out of place.
As said before, the info was dropped on you through the story, not at the end all at once and your choices through the game showed this, unlike a game that seemed to say "ignore your previous actions and choose a door".

Personally the ME3 ending was a massively missed chance for them to show us how our actions since ME1 would all come to a head.

Yep, the me 3 ending felt out of place

#17
Giga Drill BREAKER

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I can't believe people are comparing infamous 2 and ME3, the world has gone mad.

#18
pprrff

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haha, yea, I went with 'paragon' (blue) option for most of the game, and then when its time to decide, I wanted to go with the renagade (red) option. Except changing the alignment will make you lose all the power upgrades, lol, i got pissed and never played the ending.

#19
Epsilon330

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In hindsight, the Hero ending of InFamous 2 is actually almost identical to High-EMS Destroy, while the Evil ending draws a lot of similarities from ExCut Renegade Control.

*SPOILERS FOR IF2 AHOY!*

In the Good ending, Cole uses the Ray Field Inhibitor to destroy the energy from the original Ray Sphere blast from IF1 still polluting the world. This has the effect of curing the Plague and killing the Beast (equivalent of destroying the Reapers), but at the cost of killing all Conduits, including Cole, on Earth (loss of EDI, the Geth, and Shepard). In the epilogue, Cole is revered as a legend (parallel to "The Shepard"/Stargazer scene). A final strike of lightning on Cole's coffin at the very end hints that he may not be entirely dead (breath scene).

Meanwhile, in the Evil ending, the Beast/John decides he's fed up with killing and imparts his power onto Cole, who becomes the Beast (Catalyst giving up and allowing ReneShep to ASSUME DIRECT CONTROL of the Reapers). Cole then travels the world, killing standard humans while creating new Conduits while the Plague continues to run rampant (a possible metaphor for the fact that ReneShep will likely use his new-found army to take over?). In the end, Cole all-but states he has become the thing he was fighting for the whole series (all of the main antagonists from ME1-3, directly or indirectly, answer to the Catalyst - whom ReneShep replaces).

*IF2 SPOILERS END HERE!*

Please tell me i'm not the only one who saw those parallels!

Modifié par Epsilon330, 31 mars 2013 - 10:16 .


#20
pprrff

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The two game's endings are fundamentally different in that in infamous, I don't think there are much ambiguity between 'good' and 'bad' choices.

Infamous 2 has you do a noble sacrifice to save most of humanity or become the villain to commit genocide. I can't think of any argument for the latter other than self preservation.

ME3 choices are all 'good' given enough EMS, the fact that the forum has yet to cease arguing over this means the the morality of the ending is ambiguous and open to interpretation.

#21
Cyrax86

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not like the Geth/synthetics at all.

There is a virus that is spreading and killing people around the world, except for Conduits. The Beast is awakening Conduits but innocents are getting killed , either by attacking the Beast or getting caught in the crossfire. Kuo panics and goes "renegade" because she doesn't want to die, Nix is not paragon, she wants revenge on the Beast fot killing her "pets/babies".

The RFI kills Conduits thats what they find out the first time they activate it, everything else is unknown. Activating the RFI kills Conduits, the Beast and any "unawoken" Conduits, its unknown if the RFI will cure the virus but there is a chance. Destroying the RFI prevents any "chance for a cure". but it guarantees the human race isn't extinguished by letting Conduits survive and take over.

No matter the choice you make there is a loss of innocent life. The lines between Paragon and Renegade are truly blurry.  

edit necro* >:( 

Modifié par Cyrax86, 01 avril 2013 - 08:47 .


#22
ioannisdenton

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Infamous 2 AMAZED me when i reqalised that the final mission was entirely different for Hero or villain. Unlike Mass effect games sadly which are rpgs.
I had a (shard) blast with infamous. good times good times!