Zerox Z21 wrote...
Seems a shame if it gets patched/punished for. It's partly the devs fault for allowing it to happen, so punishing players for playing the game in their own way seems harsh, they're not having an effect on anyone apart from themselves.
Besides that, this and the Firebase White/Geth farming are happening because the unlock system for items is so poorly implemented and people just actually want the damn class and weapons they want to use and play with. I still have not even unlocked half the unlock characters and less than half of the weapons. I have to a reasonable extent been farming. I'll stop as soon as I get the single weapon and class I want to use, which I haven't in over a month of farming. I don't play all the time or obsessively, so surely that says something about the system?
Monetary gain reasons are dumb because A. you're not obliged to buy the packs and B. their random nature makes spending real money really offputting. If there was a part of the system that wasn't as random as it is I'd be more inclined to.
There's just far too much to unlock on a random system, especially when you get unwanted repeats.
I justwant to have fun and play casually but for now I'm forced to use characters and weapons that I don't find fun until I get the ones I really want. The fact it takes as long is this is just outrageous.
Why would they check to see if when the Host leaves in the first 10 seconds of game, a game he has complete control of the settings for, to see if by doing so it requests old data from a buffer/cache that causes you to play the last enemy and wave you faced in the previous game. The act goes against logic which is why they didn't think to check it during testing.
As for the system it is a progression based system, because as you obtain the lower ranked weapons and characters and slowly max them out, your chance for getting the rarer weapons and characters goes up as well. The fact that you want a specific weapon and class/character combo is factored into the system as well. Ever notice that you seem to get more of the weapon types you don't use?
The randomness of the system is also designed to keep you playing as if you could just purchase the character and weapon you want you would have no reason to spend your credits on anything else as you got what you want. This also causes the negative response that the game gets boring quicker, since you have your weapon and charcter the gameplay gets staler quicker.
You are supposed to progress through multiplayer in much the same way as other games. You start off playing bronze to earn cash to buy recruit packs (this maxes out your starter weapons and characters very quickly), after that is done your progress to silver where you begin buying veteran packs (which net you silvers regularly and golds occasionly), after that you progress to gold or stay on silver and start buying Spectre Packs which at this point will should almost exclusivly give you golds and N7 Stripes, Ultra-rares, since your characters up to this point should all almost have all of their appearance customizations and if they are all twenty they shouldn't give characters that you have all customizations for, you at this point should have all the mods maxed making them not appear, leaving just weapons to obtain and once you have all the golds maxed that just leaves N7-stripes to obtain.
The progression is incredibily sound, and the randomiztion stretches out the length of time it takes to complete to around 4-5 months from when you start.
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As for the glitch I have done it a few times (I'll admit it but nowhere near the extent I have seen or heard of other people doing it). I probably made at most 500000 to 1.5M doing it over the past month or so (nearer the low end though), and I'm only a third of the way, if that, through progression (I mainly did it to unlock the characters I was missing just so I could try them out).
HOWEVER it affects a few systems and measurements for Bioware (not even looking at EA). To start off it obviously screws progression, since this is the first time they have done multiplayer and the first time they have doing a system like this (outside of ME1 progression system for weapons) the metric they lose out on is how long it takes to complete progression since this glitch screws that timing up. What through statistical probability should have taken months for people to complete now they are doing in weeks, if not days.
The glitch also indirectly affects leaderboards and the single player campaign, by obtaining the Ubers earlier than normal, progressing characters becomes that much easier. This higher than normal (for a given timeframe) amount of promoted characters means that people are beginning to skyrocket through the leaderboards due to inherit boost to their N7 ratings from easier leveling. This heavier progression means that people would need to complete even less of the campaign (their pride and joy also this is not to invite discussions of the ending, let us leave that dog of a topic sleeping) to achieve the best endings.
Finally as I mentioned before, it also affects replayability of the MP. Due to people obtaining the Ubers earlier than intended, it means that you will possibily grow tired of the MP quicker than normal, since you are no longer swapping older weapons for better ones anywhere near as contantly for standard progression is. This last reason is why I stopped doing it, it was ruining the Multiplayer for me by making it less fun and almost like a job so I decided it was no longer worth doing. Spending 4 hours with new to the game randoms on bronze to buy a single Resurgence pack today was a ton of fun and the credits I was earned was a bonus.
Also for those who say that turning off data collection will not nessecarily prevent from telling you are doing the glitch. Once you start spending your credits, there are a number of way they can tell all because purchasing the packs still queries their server, as does starting a match or entering a match, which they can monitor that way using filters. Say for instance you have made millions doing the glitch, and your begin buying packs. Your purchase sends a query to their server telling them, possibily, what pack you just purchased. A large amount of purchases inbetween games, or even a larger than normal for gold runners (complete games on gold which net you at most a set amount of credits), can send a red flag to bioware, which could then put you on a watch list. Once on that watch list, if they are able to track game starts and finishes irregardless of datamine settings, they can compare the match times to the known fastest gold run averages with approximations on when these speed runners reached wave 3,6, and 10. If you are spending more on average than what these speed runners make or spend in the same amount of time (most likely against wave 3 times and credit values) then you are most likely glitching (or saving up a huge of credits for what????). Of course with datamining on these checks would be easier and more foolproof, however people who turn off datamining can't participate in events or earn extra xp so actually having them off is a moot point.