Shouldn't our characters be rich?
#1
Posté 04 décembre 2009 - 10:15
Human Noble = Family Vault
Though this part of the origin story is optional, your character can gain access to their securely locked family vault in order to get their family sword and shield. You do this, in part, to prevent Arl Howe from getting his hands on it. OK, that seems like a good thing to do. Um... but what about the money in the vault? Surely we don't want Arl Howe getting his hands on that either? Fortunately (or unfortunately), the vault has no money in it so that problem is solved. Still, seems to me that the vault should have money in it and you should be able to take it.
Mage = Storage Vault and High Security Basement Vaults
Now you don't have to go into the Storage Vaults to clear out the spiders (I think), but you do have to go through the basement Vaults where the Mage Council keeps all of their priceless artifacts. Theoretically, there should also be a whole lot of money down there too, shouldn't there? Granted, you get caught coming up out of the vaults, so chances are you wouldn't be able to keep any money you found, but it's absense is still a bit conspicuous.
Dwarf Commoner = Secret Hideout of Crime Lord
So, you get to fight your way out of the secret hideout of the crime lord for the entire Dwarven city of Orzammar. You wipe out all of his flunkies and then you even get to kill the crime lord himself. At the end, you even mull over the possibility of taking over the entire organization yourself. And in all of that, you don't find hardly any of his money. Really? Seriously?
Now OK, I'll grant you that it would probably be rather bad game design to give the player access to a large cache of wealth at the beginning of the game. However, I also think it is a flaw to allow the characters access to a place that should have copious amounts of wealth stored in it but not allow them to take any of it (at least without giving a good reason why not).
This is certainly not a game breaking flaw, but it is obvious enough to make me pause while playing and wonder where all the loot was in this finely crafted world. Clearly not in the obvious places.
But anyway, that's what I think. What do you think?
--Sir Grail
#2
Posté 04 décembre 2009 - 10:46
"I'm a human noble, why couldn't I start with at least 3+ gold, rather than having to loot dead bodies?"
#3
Posté 04 décembre 2009 - 10:46
Beyond that, yes, I see your point entirely.
#4
Posté 04 décembre 2009 - 10:49
#5
Posté 04 décembre 2009 - 10:51
#6
Guest_anaea123_*
Posté 04 décembre 2009 - 10:53
Guest_anaea123_*
#7
Posté 04 décembre 2009 - 11:10
I AM the Grey Wardens!velmyn wrote...
You donated everything to the Grey Wardens,,,xD
#8
Posté 04 décembre 2009 - 11:22
#9
Posté 04 décembre 2009 - 11:24
Varenus Luckmann wrote...
I AM the Grey Wardens!velmyn wrote...
You donated everything to the Grey Wardens,,,xD
Actually, thanks to Alistair's attitude, I'd say its fair to consider yourself the Grey Warden Commander for Ferelden. Hell of a promotion after only a few hours as a Grey Warden.
#10
Posté 04 décembre 2009 - 11:30
Elizire wrote...
Varenus Luckmann wrote...
I AM the Grey Wardens!velmyn wrote...
You donated everything to the Grey Wardens,,,xD
Actually, thanks to Alistair's attitude, I'd say its fair to consider yourself the Grey Warden Commander for Ferelden. Hell of a promotion after only a few hours as a Grey Warden.
Being a Grey Warden is kind of like being an officer on Darth Vader's Star Destroyer, endless opportunities for promotion!
#11
Posté 04 décembre 2009 - 11:41
Varenus Luckmann wrote...
I AM the Grey Wardens!velmyn wrote...
You donated everything to the Grey Wardens,,,xD
Touche...but Duncan probably took all your money and then died with it.
#12
Posté 04 décembre 2009 - 11:54
But anyway, I don't remember having played a RPG in which you don't have to loot truckfull of equipment just to sell them and get a less pitifull garnment for your PCs.
Modifié par Kathangrill, 04 décembre 2009 - 11:55 .
#13
Posté 05 décembre 2009 - 12:08
Dwarf Commoner: The Carta vault is locked. If the boss didn't have the key (which he doesn't), betcha that Jarvia had it (and she does). If the Carta keeps you in the poor-house, why would they change for the other flunkies you kill?
HOWEVER!
It is odd how people (and things) around the realm seem to get significantly richer over time. I know that some economies flourish in a time of war, but it seems a bit ridiculous how much in Ferelden.
#14
Posté 05 décembre 2009 - 12:10
However, I also noticed something. There are sidequests... that net quite a bit of loot, if you notice or remember. Sometimes seemingly inconsequential things like bags of body parts. Funny, Wynne didn't even comment when I let a nasty demon go out into the world for...well, it was a fair sum of gold. She said nada. (Good!) I've been surprised where I could find 25 or even 30 gold here and there...if you're willing to do certain side quests. And they don't seem as evil. Duncan would have done them, and since Alistair worships Duncun,
Yeah, it's hard early on in the game. It encourages you to use your wits. To scrounge. To interact with everything. Because there's not TOO MUCH loot. You need everything you can find. And you can still afford to be kind once or twice. But you have to pay attention to get some of the best things. Like reading in your codex.... and finding out that after you collect a few entries, a new stash of loot shows up. Or things like crosscut drifters or topsider's honor. Or Gaxkang.
Get creative. The opportunities are there. For things I use A LOT I make them myself. I can't do traps though, until Bioware fixes that poisons/traps menu ont he 360. It's broken.
#15
Posté 05 décembre 2009 - 12:11
#16
Posté 05 décembre 2009 - 12:31
#17
Posté 05 décembre 2009 - 12:33
On this one, at least, I totally agree. It's a "treasury" for crying out loud, not the "armory." If it was the armory I could understand just having weapons and armor in there, but it's the treasury! The Cousland family wealth should be kept in there, more than you can possibly haul off, but you should at least be able to fill your pockets with gold sovereigns! You weren't exactly set up to be a poor family, and it's not like your family keeps their money in an account at Citibank. There's no explanation or even an attempt at an explanation. And it hasn't been looted yet either, because the doors are still locked when you arrive. There's no excuse really, for the human noble to start out as penniless as the other origins.Elias Grail wrote...
OK, so this may not apply to all character origins. I've only played through three of them (Human Noble, Mage, Dwarf Commoner) but in all three cases, my character got access to a vault that should have given him a whole lot of money.
Human Noble = Family Vault
Though this part of the origin story is optional, your character can gain access to their securely locked family vault in order to get their family sword and shield. You do this, in part, to prevent Arl Howe from getting his hands on it. OK, that seems like a good thing to do. Um... but what about the money in the vault? Surely we don't want Arl Howe getting his hands on that either? Fortunately (or unfortunately), the vault has no money in it so that problem is solved. Still, seems to me that the vault should have money in it and you should be able to take it.
Now, on the mages tower and the crime lord's wealth it's a little more complicated. Crime lords wouldn't just keep piles of money laying around, they keep it well hidden in various caches that only they know about. Plus you really only go down one hallway in his hideout, and you don't search it thoroughly for hidden nooks and crannies and secret caches. And as for the repository in the mage tower, it's for magical items, not really piles of money. It's not meant to be entered often, certainly not whenever the mages need some money to pay their bills or purchase equipment, so the money is presumably kept somewhere else.
A semi-unrelated thing that makes no sense to me is the end of the City Elf story, if you take Vaughan's money. He specifically says you're to leave Denerim, so what the hell are you even doing at the Alienage again at all once you leave his estate? You should be getting the hell out of town, not stopping by back home. If you took the money out of greed it should be obvious that he might send guards to get it back, and if you took the money because you actually buy his story about the alienage not being purged, you should avoid going back at all costs, to make sure he has no further excuses to purge the alienage.
#18
Posté 05 décembre 2009 - 12:44
Koyasha wrote...
On this one, at least, I totally agree. It's a "treasury" for crying out loud, not the "armory." If it was the armory I could understand just having weapons and armor in there, but it's the treasury! The Cousland family wealth should be kept in there, more than you can possibly haul off, but you should at least be able to fill your pockets with gold sovereigns! You weren't exactly set up to be a poor family, and it's not like your family keeps their money in an account at Citibank. There's no explanation or even an attempt at an explanation. And it hasn't been looted yet either, because the doors are still locked when you arrive. There's no excuse really, for the human noble to start out as penniless as the other origins.Elias Grail wrote...
OK, so this may not apply to all character origins. I've only played through three of them (Human Noble, Mage, Dwarf Commoner) but in all three cases, my character got access to a vault that should have given him a whole lot of money.
Human Noble = Family Vault
Though this part of the origin story is optional, your character can gain access to their securely locked family vault in order to get their family sword and shield. You do this, in part, to prevent Arl Howe from getting his hands on it. OK, that seems like a good thing to do. Um... but what about the money in the vault? Surely we don't want Arl Howe getting his hands on that either? Fortunately (or unfortunately), the vault has no money in it so that problem is solved. Still, seems to me that the vault should have money in it and you should be able to take it.
Sure there is. Your father just spent all his money raising an army to send into battle with your brother. All those soldiers and guards don't pay themselves, you know?
#19
Posté 05 décembre 2009 - 01:09
Oddly enough, if you want to have a decent sum of money, take up pickpocketing. Its a source of great wealth. Just be careful whom you steal from. No matter what your class is, I can see a roleplaying aspect for choosing that skill. From something to simply amuse you and friends, to having food every day
#20
Posté 05 décembre 2009 - 01:21
Mavkiel wrote...
Also your father did one of those shady adjustable mortgage deals. Darn banks.
Oddly enough, if you want to have a decent sum of money, take up pickpocketing. Its a source of great wealth. Just be careful whom you steal from. No matter what your class is, I can see a roleplaying aspect for choosing that skill. From something to simply amuse you and friends, to having food every day
Aye, as Old Fa-gin would say "You've got to pick a pocket or two!"
(Edit: had to put dash in as it bleeped out f-a-g put together)
Modifié par Sir Ulrich Von Lichenstien, 05 décembre 2009 - 01:22 .
#21
Posté 05 décembre 2009 - 01:23
Once you finish you origin and reach Ostgar, Dalish elf should be the richest (dalish armor sells for a lot and you get lots of extra) & the nobles were the most poor, based on the loot you got from the origin.
#22
Posté 05 décembre 2009 - 01:51
#23
Posté 05 décembre 2009 - 01:52
And on Dalish, the tevinter robes from the keepers assistant net 1 1/2 gold, it's quite nice.
Modifié par Rainen89, 05 décembre 2009 - 01:53 .
#24
Posté 05 décembre 2009 - 01:57
#25
Posté 05 décembre 2009 - 02:05
I suppose the key issue is that we never go back to the Cousland residence so we can't do something akin to what the city elf can do and store the treasure in another location where Howe wouldn't find it and thus able to get it when going back there later.





Retour en haut






